Search results for: HUMAN EMOTION - Bridge of Knowledge

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Search results for: HUMAN EMOTION

Search results for: HUMAN EMOTION

  • Interpretation and modeling of emotions in the management of autonomous robots using a control paradigm based on a scheduling variable

    The paper presents a technical introduction to psychological theories of emotions. It highlights a usable ideaimplemented in a number of recently developed computational systems of emotions, and the hypothesis thatemotion can play the role of a scheduling variable in controlling autonomous robots. In the main part ofthis study, we outline our own computational system of emotion – xEmotion – designed as a key structuralelement in...

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  • Identification of Emotional States Using Phantom Miro M310 Camera

    Publication

    The purpose of this paper is to present the possibilities associated with the use of remote sensing methods in identifying human emotional states, and to present the results of the research conducted by the authors in this field. The studies presented involved the use of advanced image analysis to identify areas on the human face that change their activity along with emotional expression. Most of the research carried out in laboratories...

  • Affective Learning Manifesto – 10 Years Later

    Publication

    - Year 2014

    In 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....

  • WYKORZYSTANIE SIECI NEURONOWYCH DO SYNTEZY MOWY WYRAŻAJĄCEJ EMOCJE

    Publication

    - Year 2018

    W niniejszym artykule przedstawiono analizę rozwiązań do rozpoznawania emocji opartych na mowie i możliwości ich wykorzystania w syntezie mowy z emocjami, wykorzystując do tego celu sieci neuronowe. Przedstawiono aktualne rozwiązania dotyczące rozpoznawania emocji w mowie i metod syntezy mowy za pomocą sieci neuronowych. Obecnie obserwuje się znaczny wzrost zainteresowania i wykorzystania uczenia głębokiego w aplikacjach związanych...

  • Agnieszka Landowska dr hab. inż.

    Agnieszka Landowska works for Gdansk University of Technology, FETI, Department of Software Engineering.  Her research concentrates on usability, accessibility and technology adoption, as well as affective computing methods. She initiated Emotions in HCI Research Group and conducts resarch on User eXperiene evaluation of applications and other technologies.

  • IMAGE CORRELATION AS A TOLL FOR TRACKING FACIAL CHANGES CAUSING BY EXTERNAL STIMULI

    Publication

    - Year 2015

    Expressions of the human face bring a lot of information, which are a valuable source in the areas of computer vision, remote sensing and affective computing. For years, by analyzing the movement of the skin and facial muscles scientists are trying to create the perfect tool, based on image analysis, allowing the recognition of emotional states of human beings. To create a reliable algorithm, it is necessary to explore and examine...

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  • AffecTube — Chrome extension for YouTube video affective annotations

    Publication

    - SoftwareX - Year 2023

    The shortage of emotion-annotated video datasets suitable for training and validating machine learning models for facial expression-based emotion recognition stems primarily from the significant effort and cost required for manual annotation. In this paper, we present AffecTube as a comprehensive solution that leverages crowdsourcing to annotate videos directly on the YouTube platform, resulting in ready-to-use emotion-annotated...

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  • Subjective tests for gathering konwledge for applaying color grading to video clips automatically

    Publication

    - Year 2019

    The analysis of film music concerning caused emotions may allow for a more accurate adaptation of the color of the film in the context of color grading. Therefore, this paper aims to gather knowledge on the correlation between the applied color palette to a video clip, music associated with a particular shot,and emotions evoked. For that purpose, subjective tests are prepared in which several video clips are presented with...

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  • Subjective tests for gathering knowledge for applying color grading to video clips automatically

    Publication

    - Year 2019

    The analysis of film music concerning caused emotions may allow for a more accurate adaptation of the color of the film in the context of color grading. Therefore, this paper aims to gather knowledge on the correlation between the applied color palette to a video clip, music associated with a particular shot, and emotions evoked. For that purpose, subjective tests are prepared in which several video clips are presented with or...

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  • Design Elements of Affect Aware Video Games

    Publication

    - Year 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • DevEmo—Software Developers’ Facial Expression Dataset

    The COVID-19 pandemic has increased the relevance of remote activities and digital tools for education, work, and other aspects of daily life. This reality has highlighted the need for emotion recognition technology to better understand the emotions of computer users and provide support in remote environments. Emotion recognition can play a critical role in improving the remote experience and ensuring that individuals are able...

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  • Affect aware video games

    Publication

    - Year 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Introduction to the special issue on machine learning in acoustics

    Publication
    • Z. Michalopoulou
    • P. Gerstoft
    • B. Kostek
    • M. A. Roch

    - Journal of the Acoustical Society of America - Year 2021

    When we started our Call for Papers for a Special Issue on “Machine Learning in Acoustics” in the Journal of the Acoustical Society of America, our ambition was to invite papers in which machine learning was applied to all acoustics areas. They were listed, but not limited to, as follows: • Music and synthesis analysis • Music sentiment analysis • Music perception • Intelligent music recognition • Musical source separation • Singing...

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  • Using Different Information Channels for Affect-Aware Video Games - A Case Study

    Publication

    - Year 2018

    This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

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  • Emotional distress, burnout and sense of safety during the COVID-19 pandemic in teachers after the reopening of schools

    Publication
    • D. Pankowski
    • E. Pisula
    • K. Wytrychiewicz-Pankowska
    • I. Nowakowska
    • A. Banasiak
    • M. Markiewicz
    • A. Jórczak-Kopeć

    - Advances in Cognitive Psychology - Year 2023

    The COVID-19 pandemic is having a significant impact on people's psychological well-being and mental health. This study aimed to identify factors linked to emotional distress, burnout and sense of safety in teachers related to the reopening of Polish schools after lockdown, remote work, and the holiday period between March and August 2020. A total of 1,286 teachers from different educational institutions participated in the...

  • Affective reactions to playing digital games

    Publication

    - Year 2015

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Recognition of Emotions in Speech Using Convolutional Neural Networks on Different Datasets

    Artificial Neural Network (ANN) models, specifically Convolutional Neural Networks (CNN), were applied to extract emotions based on spectrograms and mel-spectrograms. This study uses spectrograms and mel-spectrograms to investigate which feature extraction method better represents emotions and how big the differences in efficiency are in this context. The conducted studies demonstrated that mel-spectrograms are a better-suited...

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  • The role of time perspectives and impulsivity dimensions in coping styles

    Publication

    Both time perspectives and impulsivity dimensions are groups of traits that are connected to self-control abilities and might be important for coping styles. However, to date, no study has systematically investigated their utility in predicting coping styles with regard to their multidimensional nature. The current study was correlational and exploratory, aiming to discover what amount of variance in each of the three coping...

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  • Recognizing emotions on the basis of keystroke dynamics

    Publication

    - Year 2015

    The article describes a research on recognizing emotional states on the basis of keystroke dynamics. An overview of various studies and applications of emotion recognition based on data coming from keyboard is presented. Then, the idea of an experiment is presented, i.e. the way of collecting and labeling training data, extracting features and finally training classifiers. Different classification approaches are proposed to be...

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  • Classifying Emotions in Film Music - A Deep Learning Approach

    The paper presents an application for automatically classifying emotions in film music. A model of emotions is proposed, which is also associated with colors. The model created has nine emotional states, to which colors are assigned according to the color theory in film. Subjective tests are carried out to check the correctness of the assumptions behind the adopted emotion model. For that purpose, a statistical analysis of the...

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  • A Concept of Automatic Film Color Grading Based on Music Recognition and Evoked Emotions

    Publication

    - Year 2019

    The article presents the aspects of the final selection of the color of shots in film production based on the psychology of color. First of all, the elements of color processing, contrast, saturation or white balance in the film shots were presented and the definition of color grading was given. In the second part of the article the analysis of film music was conducted in the context of stimulating appropriate emotions while watching...

  • Music Mood Visualization Using Self-Organizing Maps

    Publication

    Due to an increasing amount of music being made available in digital form in the Internet, an automatic organization of music is sought. The paper presents an approach to graphical representation of mood of songs based on Self-Organizing Maps. Parameters describing mood of music are proposed and calculated and then analyzed employing correlation with mood dimensions based on the Multidimensional Scaling. A map is created in which...

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  • Affect-awareness framework for intelligent tutoring systems

    Publication

    - Year 2013

    The paper proposes a framework for construction of Intelligent Tutoring Systems (ITS), that take into consideration student emotional states and make affective interventions. The paper provides definitions of `affect-aware systems' and `affective interventions' and describes the concept of the affect-awareness framework. The proposed framework separates emotion recognition from its definition, processing and making decisions on...

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  • Methodology of Affective Intervention Design for Intelligent Systems

    This paper concerns how intelligent systems should be designed to make adequate, valuable and natural affective interventions. The article proposes a process for choosing an affective intervention model for an intelligent system. The process consists of 10 activities that allow for step-by-step design of an affective feedback loop and takes into account the following factors: expected and desired emotional states, characteristics...

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  • Is it too late now to say we’re sorry? Examining anxiety contagion and crisis communication strategies using machine learning

    Publication

    - PLOS ONE - Year 2022

    In this paper, we explore the role of perceived emotions and crisis communication strategies via organizational computer-mediated communication in predicting public anxiety, the default crisis emotion. We use a machine-learning approach to detect and predict anxiety scores in organizational crisis announcements on social media and the public’s responses to these posts. We also control for emotional and language tones in organizational...

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  • Detection of Face Position and Orientation Using Depth Data

    Publication

    In this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...

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  • Stress Detection of Children with Autism using Physiological Signals in Kaspar Robot-Based Intervention Studies

    Publication
    • B. Coskun
    • P. Uluer
    • E. Toprak
    • D. E. Barkana
    • H. Kose
    • T. Zorcec
    • B. Robins
    • A. Landowska

    - Year 2022

    This study aims to develop a stress detection system using the blood volume pulse (BVP) signals of children with Autism Spectrum Disorder (ASD) during robot-based interven- tion. This study presents the heart rate variability (HRV) analysis method to detect the stress, where HRV features are extracted from raw BVP signals recorded from an E4 wristband during interaction studies with the social robot Kaspar. Low frequency power...

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  • Rough Sets Applied to Mood of Music Recognition

    Publication

    - Year 2016

    With the growth of accessible digital music libraries over the past decade, there is a need for research into automated systems for searching, organizing and recommending music. Mood of music is considered as one of the most intuitive criteria for listeners, thus this work is focused on the emotional content of music and its automatic recognition. The research study presented in this work contains an attempt to music emotion recognition...

  • Discovering Rule-Based Learning Systems for the Purpose of Music Analysis

    Publication

    Music analysis and processing aims at understanding information retrieved from music (Music Information Retrieval). For the purpose of music data mining, machine learning (ML) methods or statistical approach are employed. Their primary task is recognition of musical instrument sounds, music genre or emotion contained in music, identification of audio, assessment of audio content, etc. In terms of computational approach, music databases...

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  • Autistic Employees’ Technology-Based Workplace Accommodation Preferences Survey—Preliminary Findings

    Background: There has been an increase in the number of research studies focused on the design of accommodations aimed at improving the well-being and work performance of autistic employees. These accommodations took various forms; some of them were based on modification of management practices, for example, support in the area of effective communication, or involved modifications to the physical working environment aimed at limiting...

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  • How can the work environment be redesigned to enhance the well-being of individuals with autism?

    Publication

    Purpose – This article examines the opportunities to create optimal conditions for individuals with autism, to work successfully within the contemporary workplace and improve their well-being. These opportunities arise from digital technology (DT) development, enabling the work environment to be remodeled by providing new possibilities and ways of working. The author discusses both technology-based as well as non-technological accommodations...

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  • Self Portrait with a Mask

    Publication

    Paweł SASIN - Self Portrait with a Mask “Every work of art is the child of its time, and, in many cases, the mother of our emotions. “ Wassily Kandynsky, Concerning the Spiritual in Art The two years 2020 and 2021 were marked by the COVID-19 pandemic – a lengthy period of time in which everyone felt in danger of losing one’s health or life. As a result, many people were experiencing negative emotion, becoming subject to psychological...

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  • Robot-Based Intervention for Children With Autism Spectrum Disorder: A Systematic Literature Review

    Publication
    • K. D. Bartl-Pokorny
    • P. Uluer
    • D. E. Barkana
    • A. Baird
    • H. Kose
    • T. Zorcec
    • B. Robins
    • B. Schuller
    • A. Landowska
    • M. Pykała

    - IEEE Access - Year 2021

    Children with autism spectrum disorder (ASD) have deficits in the socio-communicative domain and frequently face severe difficulties in the recognition and expression of emotions. Existing literature suggested that children with ASD benefit from robot-based interventions. However, studies varied considerably in participant characteristics, applied robots, and trained skills. Here, we reviewed robot-based interventions targeting...

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  • Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage

    Publication

    - Internet Research - Year 2016

    Purpose The purpose of this paper is to answer the question whether it is possible to recognise the gender of a web browser user on the basis of keystroke dynamics and mouse movements. Design/methodology/approach An experiment was organised in order to track mouse and keyboard usage using a special web browser plug-in. After collecting the data, a number of parameters describing the users’ keystrokes, mouse movements and clicks...

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  • Emotions in Human-Computer Interaction Research Group (EMORG)

    * rozpoznawanie emocji użytkownika (ang. emotion elicitation) * reprezentację informacji o emocjach użytkownika (ang. emotion representation/ affect modelling) i zarządzanie nimi * ekspresję emocji lub reakcję na emocje przez programy np. przez wirtualne postaci (ang. affect expression) * wybrane zastosowania to badanie użyteczności oprogramowania rozszerzone o aspekty emocjonalne * badania wzorców behawioralnych w połączeniu...