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Search results for: GA
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Festiwal Perfidia Perfearance VII, Galeria XX1
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Watermarks.Jacek Krenz Watercolours. Galeria internetowa malarstwa
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Role of Curcumin and (−)-Epigallocatechin-3-O-Gallate in Bladder Cancer Treatment: A Review
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Galvanic isolation circuit for measuring systems operating in environments with strong electromagnetic disturbances
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Tissue Factor and Tissue Factor Pathway Inhibitor in Chronically Inflamed Gallbladder Mucosa
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Affective reactions to playing digital games
PublicationThe paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...
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Adopting collaborative games into Open Kanban
PublicationThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...
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Equilibria of wireless multihoming game
PublicationTerminale podłączone do wielu sieci bezprzewodowych modelowane są jako uczestnicy gry niekooperacyjnej, której symetryczny punkt równowagi Nasha w strategiach mieszanych wyznaczono dla przypadku sieci WLAN standardu IEEE 802.11. Udziały pasma w punkcie równowagi okazują się niższe w porównaniu ze środowiskiem terminali stosujących ustawienia standardowe.
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Model of emotions for game players
PublicationAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
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Game with a Purpose for Mappings Verification
PublicationMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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The Finite Pore Volume GAB Adsorption Isotherm Model as a Simple Tool to Estimate a Diameter of Cylindrical Nanopores
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Seminarium dyplomowe - Igor Garnik - Zarządzanie inżynierskie (studia stacjonarne) 2021
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ZEITSCHRIFT FUR GASTROENTEROLOGIE
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Gaceta Medica Boliviana
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Beta-galactosidase activity of Meiothermus ruber cells
PublicationFreeze-dried cells of Meiothermus ruber catalyses cleavage of o-nitrophenyl-b-D-galactopiranoside (oNPb-gal) and conversion of lactose into glucose and galactose. The permeabilization with 2%toluene,20%ethanol and 20%acetone increased enzymatic activity from 74.87 U/g of lyophilized cells up to 129.44,114.38 and 90.19 U/g,respectively. Ethanol was an effective permeabilizing agent and its efficiency was dependent on the concentration,...
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Mariusz Gajewski
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Ab initio and nuclear inelastic scattering studies of Fe3Si/GaAs heterostructures
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Gains selection of non-proportional observers of an induction motor with dyadic methods
PublicationThe paper presents issues related to calculation of gains of non-proportional observers of magnetic fluxes of an induction motor. A transformation is discussed, based on dyadic matrices, that affords possibility of applying well-known methods used in single-output systems to observers of multi-output systems. The impact of dyadic transformation on possibility of poles placement of the observer is analyzed....
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Przygotowanie i wdrażanie Krajowego Programu BRD GAMBIT 2005
PublicationKrajowy Program BRD GAMBIT 2005 jest spójny z najwazniejszymi dokumentami dotyczącymi rozwoju systemu transportu w Polsce (Polityka Transportowa, Strategia Rozwoju Transportu). Jest też spójny z III Planem BRD Unii Europejskiej. Program ten daje możliwość zintensyfikowania działań prewencyjnych, prowadzonych w celu ochrony zycia i zdrowia uczestników ruchu drogowego. Efektem tego programu będzie uratowanie życia kilkunastu tysiącom...
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Preparation and implementation of the National Road Safety Programme GAMBIT 2005
PublicationKrajowy Program BRD GAMBIT 2005 jest spójny z najwazniejszymi dokumentami dotyczącymi rozwoju systemu transportu w Polsce (Polityka Transportowa, Strategia Rozwoju Transportu). Jest też spójny z III Planem BRD Unii Europejskiej. Program ten daje możliwość zintensyfikowania działań prewencyjnych, prowadzonych w celu ochrony zycia i zdrowia uczestników ruchu drogowego. Efektem tego programu będzie uratowanie życia kilkunastu tysiącom...
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Efekty wsparcia programu Gambit Pomorski przez bank światowy.
PublicationRuch drogowy i nieodpowiednio przystosowanie do niego ulice są realnym zagrożeniem dla najmłodszych. Problem bezpiecznej drogi dom-szkoła-dom najczęściej dotyczy dzieci w wieku od 5 do 15 lat. Miejsca wypadków z młodszymi dziećmi w wieku przedszkolnym najczęściej lokalizowane są w pobliżu miejsca zamieszkania. Analiza otoczenia szkół wybranych do eksperymentów w ramach programu GAMBIT wskazuje, że występują liczne mankamenty w...
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Estudos de Linguistica Galega
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Revista Galega de Economia
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Boletín Galego de Literatura
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Gastrointestinal Tumors
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GASTROINTESTINAL ENDOSCOPY
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Gastrointestinal Nursing
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Gastrointestinal Intervention
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Gastrointestinal Disorders
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GASTROENTEROLOGY
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Precise x-ray energies of gadolinium determined by a combined experimental and theoretical approach
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Effect of chitosan on the interactions between phospholipid DOPC, cyclosporine A and lauryl gallate in the Langmuir monolayers
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Innovazioni fraseologiche nei titoli della stampa italiana: una classificazione dei motivi delle innovazioni fraseologiche
PublicationThe purpose of this study is to investigate the phenomenon of phraseological innovations in the titles of the articles in one of the Italian newspapers La Stampa. In the first part of the article, key terms such as the phraseological norm and the phraseological innovation have been defined, taking into account various terms related to this process. Then, some innovation classifications have been presented. Finally, the analytical...
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Optimization of condition for demineralization Baltic cod (Gadus morhua) backbone
PublicationKręgosłupy dorsza bałtyckiego (Gadus morhua) są alternatywnym źródłem kolagenu. Aby uzyskać z nich natywny niezanieczyszczony kolagen należy usunąć z nich białka mięśniowe i sole mineralne. Obecność tych związków pogarsza funkcjonalne właściwości preparatu kolagenowego. Dlatego celem pracy było opracowanie optymalnych parametrów demineralizacji kręgosłupów dorsza. Najlepszy efekt demineralizacji, nieomal 100%, przy stratach tylko...
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Isolation of collagen from the skins of Baltic cod (Gadus morhua).
PublicationBezbarwny kolagen wydzielono ze skór dorsza z ok. 90% wydajnością stosując trzykrotną, 24 godzinną ekstrakcję materiału 0.5 M roztworem kwasu cytrynowego, przy stosunku surowiec : rozpuszczalnik = 1 : 4. Stosując 0.5% dodatek niejonowych detergentów do roztworów ekstrahujących białka niekolagenowe ze skór uzyskuje się bezwonne izolaty kolagenu.
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CALIFORNIA FISH AND GAME
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International Communication Gazette
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Gazette des Archives
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Analog Game Studies
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Which digital games are appropriate for our children?
PublicationChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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Adopting Collaborative Games into Agile Requirements Engineering
PublicationIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
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Design Elements of Affect Aware Video Games
PublicationIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Adopting Collaborative Games into Agile Software Development
PublicationAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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A distributed system for conducting chess games in parallel
PublicationThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
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Emotion Recognition for Affect Aware Video Games
PublicationIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Dorota Gajda
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Krystyna Stencel-Gabriel dr hab n.med
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Potential Aluminium(III)- and Gallium(III)-selective Optical Sensors Based on Porphyrazines
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Modifications of Hydroxyapatite by Gallium and Silver Ions—Physicochemical Characterization, Cytotoxicity and Antibacterial Evaluation
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Integration of brood units in game universe
PublicationAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...