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Search results for: AFFECTIVE STATE
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How to Design Affect-aware Educational Systems – the AFFINT Process Approach
PublicationComputer systems, that support learning processes, can adapt to the needs and states of a learner. The adaptation might directly address the knowledge deficits and most tutoring systems apply an adaptable learning path of that kind. Apart from a preliminary knowledge state, there are more factors, that influence education effectiveness and among those there are fluctuating emotional states. The tutoring systems may recognize or...
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Stress Detection of Children with Autism using Physiological Signals in Kaspar Robot-Based Intervention Studies
PublicationThis study aims to develop a stress detection system using the blood volume pulse (BVP) signals of children with Autism Spectrum Disorder (ASD) during robot-based interven- tion. This study presents the heart rate variability (HRV) analysis method to detect the stress, where HRV features are extracted from raw BVP signals recorded from an E4 wristband during interaction studies with the social robot Kaspar. Low frequency power...
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A note on the affective computing systems and machines: a classification and appraisal
PublicationAffective computing (AfC) is a continuously growing multidisciplinary field, spanning areas from artificial intelligence, throughout engineering, psychology, education, cognitive science, to sociology. Therefore, many studies have been devoted to the aim of addressing numerous issues, regarding different facets of AfC solutions. However, there is a lack of classification of the AfC systems. This study aims to fill this gap by reviewing...
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Affect-awareness framework for intelligent tutoring systems
PublicationThe paper proposes a framework for construction of Intelligent Tutoring Systems (ITS), that take into consideration student emotional states and make affective interventions. The paper provides definitions of `affect-aware systems' and `affective interventions' and describes the concept of the affect-awareness framework. The proposed framework separates emotion recognition from its definition, processing and making decisions on...
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Emotion Recognition from Physiological Channels Using Graph Neural Network
PublicationIn recent years, a number of new research papers have emerged on the application of neural networks in affective computing. One of the newest trends observed is the utilization of graph neural networks (GNNs) to recognize emotions. The study presented in the paper follows this trend. Within the work, GraphSleepNet (a GNN for classifying the stages of sleep) was adjusted for emotion recognition and validated for this purpose. The...
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Thriving in multicultural workplace
PublicationThriving at work is defined as the psychological state that links both a sense of vitality and learning. The vitality component of thriving may be seen as positive energy, while learning enhances a sense of competence and efficacy. Thriving sheds new light on individual psychological functioning and the experience of growth in the work context. Thriving at work promotes growth through playing an active role in interaction with...
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IMAGE CORRELATION AS A TOLL FOR TRACKING FACIAL CHANGES CAUSING BY EXTERNAL STIMULI
PublicationExpressions of the human face bring a lot of information, which are a valuable source in the areas of computer vision, remote sensing and affective computing. For years, by analyzing the movement of the skin and facial muscles scientists are trying to create the perfect tool, based on image analysis, allowing the recognition of emotional states of human beings. To create a reliable algorithm, it is necessary to explore and examine...
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Methodology of Affective Intervention Design for Intelligent Systems
PublicationThis paper concerns how intelligent systems should be designed to make adequate, valuable and natural affective interventions. The article proposes a process for choosing an affective intervention model for an intelligent system. The process consists of 10 activities that allow for step-by-step design of an affective feedback loop and takes into account the following factors: expected and desired emotional states, characteristics...
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Affective Learning Manifesto – 10 Years Later
PublicationIn 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....
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Affective computing and affective learning – methods, tools and prospects
PublicationEvery teacher knows that interest, active participation and motivation are important factors in the learning process. At the same time e-learning environments almost always address only the cognitive aspects of education. This paper provides a brief review of methods used for affect recognition, representation and processing as well as investigates how these methods may be used to address affective aspect of e-education. The paper...
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Ontological Model for Contextual Data Defining Time Series for Emotion Recognition and Analysis
PublicationOne of the major challenges facing the field of Affective Computing is the reusability of datasets. Existing affective-related datasets are not consistent with each other, they store a variety of information in different forms, different formats, and the terms used to describe them are not unified. This paper proposes a new ontology, ROAD, as a solution to this problem, by formally describing the datasets and unifying the terms...
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Limitations of Emotion Recognition in Software User Experience Evaluation Context
PublicationThis paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...
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Graph Representation Integrating Signals for Emotion Recognition and Analysis
PublicationData reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...
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Compliance with the restrictions during the COVID-19 pandemic in Poland and Sweden
Open Research DataOur study is aimed to check if the difference between Sweden and Poland in trust is related to negative affective reactions to authorities and law antipathy being manifestations of lack of trust and related to value-based legitimacy, behavioral legitimacy and prosocial justification of compliance with the restrictions put on citizens to limit the spread...
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Ontological Modeling for Contextual Data Describing Signals Obtained from Electrodermal Activity for Emotion Recognition and Analysis
PublicationMost of the research in the field of emotion recognition is based on datasets that contain data obtained during affective computing experiments. However, each dataset is described by different metadata, stored in various structures and formats. This research can be counted among those whose aim is to provide a structural and semantic pattern for affective computing datasets, which is an important step to solve the problem of data...
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Evaluation of affective intervention process in development of affect-aware educational video games
PublicationIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Psychometric properties of the polish version of the job-related affective well-being scale
PublicationObjectives: The aim of this study was to verify psychometric properties of the Polish version of the Job-related Affective Well-being Scale (JAWS). Specifically, theoretical 4-factor structure (based on the dimensions of pleasure and arousal) and reliability of the original – 20-item JAWS (van Katwyk et al., 2000) and the shortened – 12-item (Schaufeli and Van Rhenen, 2006) versions were tested. Material and Methods: Two independent...
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Human emotion recognition with biosignals
PublicationThis chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...
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Towards Universal Visualisation of Emotional States for Information Systems
PublicationThe paper concerns affective information systems that represent and visualize human emotional states. The goal of the study was to find typical representations of discrete and dimensional emotion models in terms of color, size, speed, shape, and animation type. A total of 419 participants were asked about their preferences for emotion visualization. We found that color, speed, and size correlated with selected discrete emotion...
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Investigation of educational processes with affective computing methods
PublicationThis paper concerns the monitoring of educational processes with the use of new technologies for the recognition of human emotions. This paper summarizes results from three experiments, aimed at the validation of applying emotion recognition to e-learning. An analysis of the experiments’ executions provides an evaluation of the emotion elicitation methods used to monitor learners. The comparison of affect recognition algorithms...
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Job satisfaction in the multicultural environment of multinational corporations
PublicationPurpose – Since prior research into the effects of multiculturalism on job satisfaction in multinational corporations (MNCs) is rather scant and inconclusive, the authors attempt to review the literature and explain why these results are inconsistent as well as propose a new model aimed at responding to these irregularities. Design/methodology/approach – In the narrative review of the prior research and the proposed model the...
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Antecedents and Consequences of Brand Loyalty
PublicationThe objective of this paper is to review, systematize, and summarize empirical research on the antecedents and consequences of brand loyalty. The literature review has identified five categories of antecedents to brand loyalty associated with consumer, brand, social, corporate and relational factors. The type of loyalty formed varies according to the combination of various antecedents, with premium loyalty being considered the...
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Student model representation for pedagogical virtual mentors
PublicationThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Qualia: About Personal Emotions Representing Temporal Form of Impressions - Implementation Hypothesis and Application Example
PublicationThe aim of this article is to present the new extension of the xEmotion system as a computerized emotional system, part of an Intelligent System of Decision making (ISD) that combines the theories of affective psychology and philosophy of mind. At the same time, the authors try to find a practical impulse or evidence for a general reflection on the treatment of emotions as transitional states, which at some point may lead to the...
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Applicability of Emotion Recognition and Induction Methods to Study the Behavior of Programmers
PublicationRecent studies in the field of software engineering have shown that positive emotions can increase and negative emotions decrease the productivity of programmers. In the field of affective computing, many methods and tools to recognize the emotions of computer users were proposed. However, it has not been verified yet which of them can be used to monitor the emotional states of software developers. The paper describes a study carried...
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A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
PublicationIn recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...
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Positivity and job burnout in emergency personnel: examining linear and curvilinear relationship
PublicationThe aim of this study was to examine whether the relationship between the ratio of job-related positive to negative emotions (positivity ratio) and job burnout is best described as linear or curvilinear. Participants were 89 police officers (12% women) and 86 firefighters. The positivity ratio was evaluated using the Job-related Affective Wellbeing Scale (Van Katwyk, Fox, Spector, & Kelloway, 2000). Exhaustion and disengagement,...
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The Polish adaptation of the Burnout Assessment Tool (BAT-PL) by W. Schaufeli et al.
PublicationAim. The study aimed to present the Polish version of the Burnout Assessment Tool (BAT-PL) by Schaufeli et al. and to assess its validity and reliability. The tool measures the core symptoms of burnout (BAT-C): exhaustion, mental distance, cognitive and emotional impairment, and its secondary symptoms (BAT-S): psychosomatic complaints and psychological distress. Method. The participants were 255 nursing staff members. The construct...
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Psychological capital and happiness at work: The mediating role of employee thriving in multinational corporations
PublicationWorking in multicultural work environments of multinational corporations (MNCs) creates challenges whose expected impact on happiness is equivocal. In the following paper, we examine the relationship between psychological capital and happiness at work in the specific MNCs’ context. We assume that thriving (eudemonic well-being) at work fosters individuals’ development and enhances their happiness composed of both the affective...
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Neural oscillations induced by IAPS pictures (session 10)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 1)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 9)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 5)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 2)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 11)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 3)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 6)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 4)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 8)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 7)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 14)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 13)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 16)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 19)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 17)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 22)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 15)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 21)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 20)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...
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Neural oscillations induced by IAPS pictures (session 12)
Open Research DataThe data were collected to perform research on the possibility of controlling the content displayed on the monitor screen using human emotional states extracted from EEG signals. The dataset contains recordings of 14-channel EEG signals gathered from seven persons aged 23 - 35 within 26 sessions, during which 45 different random photos, taken from the...