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total: 73
Catalog Publications
Year 2024
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Detection of circulating tumor cells by means of machine learning using Smart-Seq2 sequencing
PublicationCirculating tumor cells (CTCs) are tumor cells that separate from the solid tumor and enter the bloodstream, which can cause metastasis. Detection and enumeration of CTCs show promising potential as a predictor for prognosis in cancer patients. Furthermore, single-cells sequencing is a technique that provides genetic information from individual cells and allows to classify them precisely and reliably. Sequencing data typically...
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Knowledge Transfer Platform FindFISH – Numerical Forecasting System for the Marine Environment of the Gulf of Gdańsk for Fisheries
PublicationFast access to expert knowledge is very valuable, especially in the context of decision-making. Fishermen can use this knowledge to diagnose hydrological and hydrochemical conditions in which fish stocks should be the most abundant. In response to this need, a digital service has been developed. It is a service created within the FindFISH project, which pro- vides the results of all developed models: hydrodynamic, biochemical,...
Year 2023
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Edge coloring of graphs of signed class 1 and 2
PublicationRecently, Behr (2020) introduced a notion of the chromatic index of signed graphs and proved that for every signed graph (G, σ) it holds that ∆(G) ≤ χ′(G,σ) ≤ ∆(G) + 1, where ∆(G) is the maximum degree of G and χ′ denotes its chromatic index. In general, the chromatic index of (G, σ) depends on both the underlying graph G and the signature σ. In the paper we study graphs G for which χ′(G, σ) does not depend on σ. To this aim we...
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Potyczki algorytmiczne, czyli Alicja i Bogdan w nowych sytuacjach. 3. Alicja i Bogdan remontują mieszkanie.
PublicationPoniższe zagadki nawiązują z jednej strony do problemu kafelkowania płaszczyzny, który jest nierozstrzygalny, z drugiej do problemu rozkroju wstęgi, który jest NP-trudny. Jednakże przypadki szczególne, które tu rozważamy, nie są tak trudne i mogą być rozwiązane za pomocą algorytmów działających w czasie wielomianowym.
Year 2022
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Infinite chromatic games
PublicationIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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The Bridge of Data Project Objectives
PublicationOpen Research Data (ORD) is one of the emerging trends for researchers across the globe. However, it has to be stressed that the level of implementation and awareness of ORD varies between countries. Many initiatives have been created in Polish scientific institutions to support the process of opening publications. These are mainly Open Access (OA) repositories, implementing the so-called green road of OA. However, only a few universities...
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Weighted 2-sections and hypergraph reconstruction
PublicationIn the paper we introduce the notion of weighted 2-sections of hypergraphs with integer weights and study the following hypergraph reconstruction problems: (1) Given a weighted graph , is there a hypergraph H such that is its weighted 2-section? (2) Given a weighted 2-section , find a hypergraph H such that is its weighted 2-section. We show that (1) is NP-hard even if G is a complete graph or integer weights w does not exceed...
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What Skills for Multi-Partner Open Innovation Projects? Open Innovation Competence Profile in a Cluster Ecosystem Context
PublicationIndustry 4.0 and the turbulent environment have rendered increasing interest in open inno- vation that extends from the bilateral transmission of expertise to multilateral platform collaborations. Open innovation ventures are seen as intricate collaborations that require the commitment of numer- ous partners during the lifetime of the project. In order to examine the specific competence of open innovation teams, we set the research...
Year 2021
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Implementacja wykrywalnych usług typu REST na platformie Jakarta EE
PublicationNiniejszy rozdział przedstawia propozycję w jaki sposób może być realizowana implementacja wykrywalnych usług sieciowych opartych na stylu architektonicznym REST na platformie Jakarta EE. Zostały tutaj przedstawione zarówno podstawy teoretyczne niezależne od zastosowanej platformy technologicznej, jak i szczegóły implementacji w technologii JAX-RS wchodzącej w skład platformy Jakarta EE. W szczególności zostały tutaj przedstawione...
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Offshore benthic habitat mapping based on object-based image analysis and geomorphometric approach. A case study from the Slupsk Bank, Southern Baltic Sea
PublicationBenthic habitat mapping is a rapidly growing field of underwater remote sensing studies. This study provides the first insight for high-resolution hydroacoustic surveys in the Slupsk Bank Natura 2000 site, one of the most valuable sites in the Polish Exclusive Zone of the Southern Baltic. This study developed a quick and transparent, automatic classification workflow based on multibeam echosounder and side-scan sonar surveys to...
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T-colorings, divisibility and circular chromatic number
PublicationLet T be a T-set, i.e., a finite set of nonnegative integers satisfying 0 ∈ T, and G be a graph. In the paper we study relations between the T-edge spans espT (G) and espd⊙T (G), where d is a positive integer and d ⊙ T = {0 ≤ t ≤ d (max T + 1): d |t ⇒ t/d ∈ T} . We show that espd⊙T (G) = d espT (G) − r, where r, 0 ≤ r ≤ d − 1, is an integer that depends on T and G. Next we focus on the case T = {0} and show that espd⊙{0} (G) =...
Year 2019
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2-Coloring number revisited
Publication2-Coloring number is a parameter, which is often used in the literature to bound the game chromatic number and other related parameters. However, this parameter has not been precisely studied before. In this paper we aim to fill this gap. In particular we show that the approximation of the game chromatic number by the 2-coloring number can be very poor for many graphs. Additionally we prove that the 2-coloring number may grow...
Year 2018
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On incidence coloring of coloring of complete multipartite and semicubic bipartite graphs
PublicationIn the paper, we show that the incidence chromatic number of a complete k-partite graph is at most ∆+2 (i.e., proving the incidence coloring conjecture for these graphs) and it is equal to ∆+1 if and only if the smallest part has only one vertex.
Year 2017
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MERPSYS: An environment for simulation of parallel application execution on large scale HPC systems
PublicationIn this paper we present a new environment called MERPSYS that allows simulation of parallel application execution time on cluster-based systems. The environment offers a modeling application using the Java language extended with methods representing message passing type communication routines. It also offers a graphical interface for building a system model that incorporates various hardware components such as CPUs, GPUs, interconnects...
Year 2016
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An O ( n log n ) algorithm for finding edge span of cacti
PublicationLet G=(V,E) be a nonempty graph and xi be a function. In the paper we study the computational complexity of the problem of finding vertex colorings c of G such that: (1) |c(u)-c(v)|>=xi(uv) for each edge uv of E; (2) the edge span of c, i.e. max{|c(u)-c(v)|: uv belongs to E}, is minimal. We show that the problem is NP-hard for subcubic outerplanar graphs of a very simple structure (similar to cycles) and polynomially solvable for...
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APIS – Agent Platform for Integration of Services
PublicationThe paper presents an approach to creating the platform for development and evaluation of complex tasks execution algorithms. Proposed solution is based on an agent paradigm where independent peers can cooperate and negotiate in order to execute specified tasks which are defined only by the final output description. Tasks are realized by the means of services exposed by different peers. In case when there is no single service fulfilling...
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Multi-level Virtualization and Its Impact on System Performance in Cloud Computing
PublicationThe results of benchmarking tests of multi-level virtualized environments are presented. There is analysed the performance impact of hardware virtualization, container-type isolation and programming level abstraction. The comparison is made on the basis of a proposed score metric that allows you to compare different aspects of performance. There is general performance (CPU and memory), networking, disk operations and application-like...
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Ochrony palców - metody standardowe oraz przykładowe wyniki badań odporności na uderzenie
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On the hardness of computing span of subcubic graphs
PublicationIn the paper we study the problem of finding ξ-colorings with minimal span, i.e. the difference between the largest and the smallest color used.
Year 2015
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Interval incidence graph coloring
PublicationIn this paper we introduce a concept of interval incidence coloring of graphs and survey its general properties including lower and upper bounds on the number of colors. Our main focus is to determine the exact value of the interval incidence coloring number χii for selected classes of graphs, i.e. paths, cycles, stars, wheels, fans, necklaces, complete graphs and complete k-partite graphs. We also study the complexity of the...
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The Backbone Coloring Problem for Bipartite Backbones
PublicationLet G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...
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The computational complexity of the backbone coloring problem for bounded-degree graphs with connected backbones
PublicationGiven a graph G, a spanning subgraph H of G and an integer λ>=2, a λ-backbone coloring of G with backbone H is a vertex coloring of G using colors 1, 2, ..., in which the color difference between vertices adjacent in H is greater than or equal to lambda. The backbone coloring problem is to find such a coloring with maximum color that does not exceed a given limit k. In this paper, we study the backbone coloring problem for bounded-degree...
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The computational complexity of the backbone coloring problem for planar graphs with connected backbones
PublicationIn the paper we study the computational complexity of the backbone coloring problem for planar graphs with connected backbones. For every possible value of integer parameters λ≥2 and k≥1 we show that the following problem: Instance: A simple planar graph GG, its connected spanning subgraph (backbone) HH. Question: Is there a λ-backbone coloring c of G with backbone H such that maxc(V(G))≤k? is either NP-complete or polynomially...
Year 2014
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INDIRECT CONTROL OVER SUBORDINATE UNITS
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviors of units wandering around the game world. When it comes to the units controlled by the player, they are often deprived of autonomy and are strictly controlled by the player. This paper presents a concept of units behavior depending on their...
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Interval incidence coloring of bipartite graphs
PublicationIn this paper we study the problem of interval incidence coloring of bipartite graphs. We show the upper bound for interval incidence coloring number (χii) for bipartite graphs χii≤2Δ, and we prove that χii=2Δ holds for regular bipartite graphs. We solve this problem for subcubic bipartite graphs, i.e. we fully characterize the subcubic graphs that admit 4, 5 or 6 coloring, and we construct a linear time exact algorithm for subcubic...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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The Backbone Coloring Problem for Small Graphs
PublicationIn this paper we investigate the values of the backbone chromatic number, derived from a mathematical model for the problem of minimization of bandwidth in radio networks, for small connected graphs and connected backbones (up to 7 vertices). We study the relationship of this parameter with the structure of the graph and compare the results with the solutions obtained using the classical graph coloring algorithms (LF, IS), modified...
Year 2013
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Dynamic Content Internationalization in Web Applications
PublicationThis paper shows a concept for providing dynamic internationalization to web applications. Presented work is based on the Java Web Platform but described concepts can be successfully implemented on other platforms. It shows how textual data being part of web pages static and dynamic content can be localized dynamically during application runtime. All concepts presented were or are still being developed in an existing conference...
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INTEGRATION OF THE MOBILE PLATFORMS BASED ON SOCIAL NETWORK SERVICE DIRECTED AT USERS LOCALIZATION
PublicationThis paper presents an architecture overview and some aspects of implementation of the social network service directed at users localization. It shows how web services can be used as a tool for integrating different mobile platforms with a web application. The main focus is set on communication between system elements and related problems.
Year 2012
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A Developer's View of Application Servers Interoperability
PublicationThe paper describes analysis of application servers interoperability that considers both the available level of integration and the required level of development complexity. Development complexity ranges from simple GUI operations to changes of undocumented features in configuration files. We verify if an integration can be established on a given level of development complexity, rather than verify if it is objectively feasible....
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Business processes implementation using agent systems
PublicationThis paper will show that some complex and repetitive actions performed in a company can be modelled for the sake of optimization and automaton. It is achieved by connecting business processes management and agent paradigms. Moreover it shows that organization structure can be mapped to distributed multi agent system. Finally it states that interorganization communication can be automated on the same basis as intra-organization...
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Critical section maintenance in a distributed agent system
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Distributed infrastructure of self-organizing service servers
PublicationThis paper presents an idea of creating distributed system consisting of autonomous self-organizing service providers. It shows a real implemented system allowing for dynamic service search without interaction with client based on the inter-servers communication. Moreover presented system can be easily enriched with new elements without the need for restarting already existing servers.
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Indirect control over subordinate units
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their...
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Minimalizacja szerokości pasma w sieciach radiowych metodami szkieletowego kolorowania grafów
PublicationArtykuł poświęcony jest szkieletowemu kolorowaniu grafów, które jest matematycznym modelem dla problemu minimalizacji szerokości pasma w sieciach radiowych. Badamy w nim zależność szkieletowej liczby chromatycznej od parametrów zagadnienia. Dowodzimy, że dla dużych wartości parametrów ta zależność jest liniowa.
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Multi agent grid systems
PublicationThis chapter presents an idea of merging grid and volunteer systemswith multi agent systems. It gives some basics concerning multi agentsystem and the most followed standard. Some deliberations concerningsuch an existing systems were made in order to finally present possibilities of introducing agents into the Comcute system.
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Uczelniane eBiuro jako usługa
PublicationArtykuł jest wprowadzeniem w tematykę rozwijanych na Politechnice Gdańskiej usług projektu eBiuro, mającego usprawnić działanie administracji Uczelni. Szczególny nacisk położono na kwestieinterakcji z innymi działającymi już w środowisku systemami oraz na zaplanowanie integracji z usługami nowo powstającymi w ramach równoległego projektu eUczelnia. Artykuł powstał m.in. na podstawieopracowania przygotowanego przez autora dla Centrum...
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Zarządzanie sekcją krytyczną w rozproszonym środowisku
PublicationRozdział przedstawia metody zarządzania sekcją krytyczną w rozproszonym środowisku. W pracy zostały przedstawione algorytmy zakładania, wchodzenia do i utrzymywania sekcji krytycznej w środowisku gdzie wiele rozproszonych i~niezależnych elementów może korzystać z tych samych zasobów. Wszystkie algorytmy są oparte na zasadzie działania w sposób zdecentralizowany, tak aby uniezależnić środowisko od awarii jednego z elementów. Przedstawiona...
Year 2011
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BeesyBees: A mobile agent-based middleware for a reliable and secure execution of service-based workflow applications in BeesyCluster
PublicationIntegrating distributed services into workflows comes with its own set of challenges, including security, coordination, fault tolerance and optimisation of execution time. This paper presents an architecture and implementation - nicknamed BeesyBees - that allows distributed execution of workflow applications in BeesyCluster using agents. BeesyCluster is a middleware that allows users to access distributed resources as well as publish...
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Consensus models: Computational complexity aspects in modern approaches to the list coloring problem
PublicationArtykuł poświęcony jest nowym modelom konsensusowego kolorowania grafów. Artykuł zawiera omówienie trzech takich modeli, analizę ich złożoności obliczeniowej oraz wielomianowy algorytm dla częściowych k-drzew, dla tzw. modelu addytywnego.
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Dynamic Compatibility Matching of Services for Distributed Workflow Execution
PublicationThe paper presents a concept and an implementation of dynamic learn-ing of compatibilities of services used in a workflow application. While services may have the same functionality, they may accept input and produce output in different formats. The proposed solution learns matching of outputs and inputs at runtime and uses this knowledge in subsequent runs of workflow applications. The presented solution was implemented in an...
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Integration of brood units in game universe
PublicationAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
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Proposal of a method for effective tasks distribution in the execution of compolex problems
PublicationAn access to a great number of various services allows for decomposition of complex problems into smaller and less complex tasks. Those tasks can be presented in a form of a dependency graph. This paper shows an idea of executing such a problem using cooperating autonomous agents. Main focus of this work is cooperation covering effective tasks distribution among executors. This paper presents an algorithm for dynamic executor selection...
Year 2010
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Beesybees-Agent-Based, Adaptive & Learning Workflow Execution Module for BeesyCluster
PublicationPrezentujemy projekt oraz implementację adaptacyjnego i uczącego się modułu przeznaczonego dowykonywania scenariuszy w środowisku BeesyCluster. BeesyCluster pozwala na modelowaniescenariuszy w formie acyklicznego grafu skierowanego, w którym wierzchołki oznaczają zadania,a krawędzie określają zależności między nimi. Przedstawiamy także kooperatywne wykonaniescenariusza przez grupę agentów zdolnych do zbierania, składowania i korzystania...
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Interval wavelength assignment in all-optical star networks
PublicationArtykuł omawia zwarte końcówkowe kolorowanie grafów, które jest matematycznym modelem dla problemu przydziału częstotliwości w sieciach optycznych. W artykule przedstawiono wielomianowe algorytmy wyznaczania zwartej końcówkowej liczby chromatycznej dla pełnych grafów k-dzielnych, drzew i podkubicznych grafów dwudzielnych.
Year 2009
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Greedy T-colorings of graphs
PublicationTreścią artykułu są pokolorowania kontrastowe wygenerowane przez algorytm zachłanny. Zbadane zostały ich własności, obejmujące liczbę kolororów, rozpiętość i rozpiętość krawędziową.
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On efficient coloring of chordless graphs
PublicationArtykuł omawia zagadnienie optymalnego, wielomianowego rozpoznawania i kolorowania grafów bezcięciwowych. Zawiera dowód tego, że takie grafy są zawsze 4-kolorowalne oraz opis wielomianowego algorytmu, który koloruje je minimalną możliwą liczbą kolorów.