Filtry
wszystkich: 323
-
Katalog
- Publikacje 250 wyników po odfiltrowaniu
- Czasopisma 18 wyników po odfiltrowaniu
- Konferencje 12 wyników po odfiltrowaniu
- Osoby 32 wyników po odfiltrowaniu
- Projekty 1 wyników po odfiltrowaniu
- Kursy Online 7 wyników po odfiltrowaniu
- Wydarzenia 1 wyników po odfiltrowaniu
- Dane Badawcze 2 wyników po odfiltrowaniu
Wyniki wyszukiwania dla: REQUIREMENTS ENGINEERING,COLLABORATIVE GAMES,SERIOUS GAMES,INNOVATIVE GAMES,SCRUM
-
International Journal of Computer Games Technology
Czasopisma -
IEEE Transactions on Computational Intelligence and AI in Games
Czasopisma -
Krystian Zawadzki dr hab. inż.
OsobyKrystian Zawadzki jest pracownikiem Katedry Finansów na Wydziale Zarządzania i Ekonomii Politechniki Gdańskiej; członkiem Polskiej Akademii Olimpijskiej przy PKOl; koordynatorem Szkoły Giełdowej (GPW) w Gdańsku; kierownikiem studiów podyplomowych "Inwestycje kapitałowe i zarządzanie finansami osobistymi"; członkiem komisji rewizyjnej klubu sportowego "Sportowa Politechnika". Założyciel kanału o tematyce naukowo-finansowo-sportowej...
-
REQUIREMENTS ENGINEERING
Czasopisma -
Identification, Assessment and Automated Classification of Requirements Engineering Techniques
PublikacjaSelection of suitable techniques to be used in requirements engineering or business analysis activities is not easy, especially considering the large number of new proposals that emerged in recent years. This paper provides a summary of techniques recommended by major sources recognized by the industry. A universal attribute structure for the description of techniques is proposed and used to describe 33 techniques most frequently...
-
Smart experience engineering to support collaborative design problems based on constraints modelling
PublikacjaEngineering design is a knowledge intensive process. Experts' experiences from different product life-cycle stages play a key role in problem solving during design decision making by linking up knowledge to find better solutions for a specific design problem. Different approaches have been used to support Collaborative and Concurrent Product Design, such as Constraint Satisfaction Problem (CSP) modelling. Additionally, due to the...
-
Towards a Lightweight Approach for the Evaluation of Requirements Engineering Impact on Other IT Project Areas
PublikacjaRequirements Engineering (RE) is recognized as one of the most important, but difficult areas of software engineering, with a significant impact on other areas of the IT project and its final outcome. The empirical studies investigating this impact are hard to conduct, mainly due to large effort required. It is thus difficult for researchers and even more for industry practitioners to make evidence-based evaluations, how decisions...
-
Communication and Documentation Practices in Agile Requirements Engineering: A Survey in Polish Software Industry
PublikacjaRequirements engineering, system analysis and other analytical activities form the basis of every IT project. Such activities are not clearly defined in Agile development methods, but it does not mean that they are absent in an agile project. The aim of our work was to determine which practices related to requirements-related communication and which requirements documenting techniques are used in agile software projects. For this...
-
Exploring Impact of Requirements Engineering on Other IT Project Areas – Case Study
PublikacjaRequirements Engineering (RE) is recognized as one of the most important (yet difficult) areas of software engineering that has a significant impact on other areas of IT projects and their final outcomes. Empirical studies investigating this impact are hard to conduct, mainly due to the great effort required. It is thus difficult for both researchers and industry practitioners to make evidence-based evaluations about how decisions...
-
Conference on Games (IEEE Symposium on Computational Intelligence and Games CIG)
Konferencje -
Systems Engineering Requirements for Rotating Machines (PG-00060237)
Kursy OnlineTurbiny wiatrowe, gazowe, mikroturbiny, silniki lotnicze, turbosprężarki i inne systemy mechaniczne to przykłady maszyn wirujących, które wymagają wysoko wykwalifikowanych inżynierów. Powinni oni zrozumieć złożoność procesów projektowania i produkcji, w tym wytwarzania przyrostowego, oraz konserwacji prognostycznej opartej na inżynierii cyfrowej dla bezawaryjnej pracy silnika. Wind, gas, micro turbines, aircraft engines, turbochargers,...
-
Addressing Challenges in AI-based Systems Development: A Proposal of Adapted Requirements Engineering Process
Publikacja[Context] Present-day IT systems are more and more dependent on artificial intelligence (AI) solutions. Developing AI-based systems means facing new challenges, not known for more conventional systems. Such challenges need to be identified and addressed by properly adapting the existing development and management processes. [Objective] In this paper, we focus on the requirements engineering (RE) area of IT projects and aim to propose...
-
Digital Games Research Conference
Konferencje -
Analysis of Transparent Concrete as an Innovative Material Used in Civil Engineering
PublikacjaSince the dawn of history concrete has been, right behind stone and brick, one of the oldest building materials. The ancient Romans took advantage of its opportunities. They constructed amazing architectural objects, which survived centuries as whole buildings or parts of them. Concrete is so ubiquitous, that when we are walking in a newer districts of cities we are virtually surrounded by concrete from everywhere. Sometimes...
-
International Conference on the Foundations of Digital Games
Konferencje -
Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublikacjaWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
-
Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
-
Piotr Krajewski dr
OsobyPiotr Krajewski pracuje jako starszy bibliotekarz w Bibliotece Politechniki Gdańskiej. Jako pracownik Sekcji Informacji Naukowo-Technicznej skupia się przede wszystkim na zagadnieniach związanych z ruchem Open Access oraz rolą repozytoriów instytucjonalnych w jego rozwoju. Jest także autorem artykułów poruszających kwestie standaryzacji statystyk wykorzystania zasobów elektronicznych jak również problematykę „drapieżnych wydawców”....
-
Automatically created and partially veriffied Wikipedia - WordNet mappings
Dane BadawczeMapping between Wikipedia articles and WordNet synsets. The mappings between Wikipedia articles and WordNet synsets were obtained automatically using 4 algorithms of data processing. The automatically generated mappings were than a subject of verification by a group of volunteers using crowdsourcing approach through so called Games with a Purpose. The...
-
Model of emotions for game players
PublikacjaAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
-
Piotr Jasiński prof. dr hab. inż.
OsobyPiotr Jasinski obtained MSc in electronics in 1992 from the Gdansk University of Technology (GUT), Poland. Working at GUT, he received PhD in 2000 and DSc in 2009. Between 2001 and 2004 Post Doctoral Fellow at Missouri University of Science and Technology, while between 2008 and 2010 an Assistant Research Professor. Currently is an Associate Professor at Gdansk University of Technology working in the field of electronics, biomedical...
-
Human-computer interactions in speech therapy using a blowing interface
PublikacjaIn this paper we present a new human-computer interface for the quantitative measurement of blowing activities. The interface can measure the air flow and air pressure during the blowing activity. The measured values are stored and used to control the state of the graphical objects in the graphical user interface. In speech therapy children will find easier to play attractive therapeutic games than to perform repetitive and tedious,...
-
Design thinking qualifications framework – standardizing the innovative approach to entrepreneurial education delivery to engineering students
PublikacjaHighly competitive labor market stimulates increasing expectations towards fresh university alumni. It is not enough to be an expert - well educated and often experienced - in chosen discipline. High variability of the business environment, continuous change, number of risks, together with higher work demand than supply, shape clear employers’ expectations: entrepreneurial employees are wanted. On this ground a need for entrepreneurial...
-
Steering is an essential feature of non-locality in quantum theory
PublikacjaA physical theory is called non-local when observers can produce instantaneous effects over distant systems. Non-local theories rely on two fundamental effects: local uncertainty relations and steering of physical states at a distance. In quantum mechanics, the former one dominates the other in a well-known class of non-local games known as XOR games. In particular, optimal quantum strategies for XOR games are completely determined...
-
International Conference on Computational Semiotics for Games and New Media
Konferencje -
Grzegorz Szwoch dr hab. inż.
OsobyGrzegorz Szwoch urodził się w 1972 roku w Gdańsku. W latach 1991-1996 studiował na wydziale Elektroniki Politechniki Gdańskiej. W roku 1996 ukończył studia w Zakładzie Inżynierii Dźwięku (obecnie Katedra Systemów Multimedialnych), broniąc pracę dyplomową pt. Modelowanie fizyczne wybranych instrumentów muzycznych. W tym samym roku dołączył do zespołu badawczego Katedry jako uczestnik Studium Doktoranckiego. Od stycznia 2001 roku...
-
Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
-
Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
-
International Journal of Innovative Research in Computer and Communication Engineering
Czasopisma -
Metaheurystyki sztucznej inteligencji w wybranych grach komputerowych
PublikacjaW pracy omówiono trzy metaheurystyki sztucznej inteligencji, które mogą stać się źródłem inspiracji dla projektantów gier komputerowych. Pokazano, w jaki sposób zastosowano algorytm mrówkowy, algorytm genetyczny i algorytm tabu search w grach komputerowych zaprojektowanych przez studentów Politechniki Gdańskiej. W szczególności, odniesiono się do problematyki wyznaczania trajektorii przemieszczających się obiektów...
-
Bringing Common Sense to WordNet with a Word Game
PublikacjaWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
-
Strong Monogamies of No-Signaling Violations for Bipartite Correlation Bell Inequalities
PublikacjaThe phenomenon of monogamy of Bell inequality violations is interesting both from the fundamental perspective as well as in cryptographic applications such as the extraction of randomness and secret bits. In this article, we derive new and stronger monogamy relations for violations of Bell inequalities in general no-signaling theories. These relations are applicable to the class of binary output correlation inequalities known as...
-
Applications for investigating therapy progress of autistic children
PublikacjaThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
-
Andrzej Klimczuk
OsobyAndrzej Klimczuk, doktor nauk społecznych w zakresie nauki o polityce publicznej oraz socjolog. Adiunkt w Katedrze Polityki Społecznej Kolegium Ekonomiczno-Społecznego Szkoły Głównej Handlowej w Warszawie. W latach 2002-2009 redaktor i korespondent wydawnictw o grach komputerowych. W latach 2011-2013 wiceprezes Fundacji Laboratorium Badań i Działań Społecznych "SocLab". Ekspert zewnętrzny m.in. Komisji Europejskiej, programu URBACT,...
-
Edge and Pair Queries-Random Graphs and Complexity
PublikacjaWe investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters is NP-hard for bounded degree graphs.
-
Journal Of Innovative Research In Engineering And Sciences (JOIRES)
Czasopisma -
International Journal of Innovative Technology and Exploring Engineering
Czasopisma -
Zastosowanie komputerów w dziedzinie wyszukiwania strategii optymalnych w grach logicznych
PublikacjaProblem jaki stanowi wyszukiwanie strategii optymalnej w grach logicznych jest bardzo złożony. Można go podzielić na następujące podproblemy: obliczeniowy, pamięciowy oraz operacji wejścia/wyjścia. Jednak rosnąca z roku na rok siła obliczeniowa komputerów, ilość pamięci oraz prędkość transferu danych pomiędzy podzespołami zarówno lokalnymi jak i rozproszonymi, a także wzrost skuteczności wykorzystywanych technik algorytmicznych...
-
Mariusz Jaczewski dr inż.
Osoby -
Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
-
Mobile devices and computing cloud resources allocation for interactive applications
PublikacjaUsing mobile devices such as smartphones or iPads for various interactive applications is currently very common. In the case of complex applications, e.g. chess games, the capabilities of these devices are insufficient to run the application in real time. One of the solutions is to use cloud computing. However, there is an optimization problem of mobile device and cloud resources allocation. An iterative heuristic algorithm for...
-
Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublikacjaThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
-
Analysis of the applicability of laser scanning to making an inventory of swimming pool facilities
Publikacja3D scanning can be used in many branches of economy, e.g. reverse and prototype engineering, industrial design, quality control, pros-thetics, orthodontics, archiving of historic objects and archeological findings, examination of a scene of crime, making films and comput-er games. The technology of terrestrial laser scanning has a bright fu-ture as we are living in the time of blooming measurement tech-niques, which can provide...
-
Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
-
Modeling emotions for affect-aware applications
PublikacjaThe chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...
-
Information retrieval with semantic memory model
PublikacjaPsycholinguistic theories of semantic memory form the basis of understanding of natural language concepts. These theories are used here as an inspiration for implementing a computational model of semantic memory in the form of semantic network. Combining this network with a vector-based object-relation-feature value representation of concepts that includes also weights for confidence and support, allows for recognition of concepts...
-
Wielkie wydarzenia jako katalizator procesów rewitalizacji
PublikacjaCelem referatu jest naświetlenie procesów rewitalizacji towarzyszących organizacji wielkich wydarzeń w dwóch aspektach: 1) rewitalizacja jako motor lub jako skutek działań; 2) lokalność i regionalność procesów rewitalizacji. Omówieniu tych zjawisk służą przykłady miast-organizatorów wielkich wydarzeń, Sydney (IO 2000), Pekin (IO 2008), Londyn (IO 2012) oraz Gdańsk (Euro 2012) i Szczecin (The Tall Ships Races 2013). Kluczową kwestią...
-
Ryszard Jan Barczyński dr hab. inż.
OsobyRyszard Jan Barczyński (ur. 24 czerwca 1957 roku w Gdańsku), polski naukowiec, inżynier, specjalista z dziedziny fizyki ciała stałego i elektronicznych technik pomiarowych. W 1976 roku uzyskał maturę w IV Liceum Ogólnokształcącym im. Tadeusza Kościuszki w Toruniu. Studia wyższe ukończył w 1981 roku w Instytucie Fizyki Politechniki Gdańskiej w specjalności fizyki ciała stałego, uzyskując tytuł zawodowy magistra inżyniera. Od 1981...
-
IMPACT OF THE ORGANISATION OF MEGA SPORTING EVENTS ON SELECTED ELEMENTS OF THE TOURISM SECTOR
PublikacjaIntroduction. In the world-wide literature, there is no unanimity in the assessment of the impact of mega sporting events on the tourism sector. Therefore, the main purpose of this study was to quantify the impact of mega sporting events on changes in tourist inflow and the amount of expenditure incurred by visitors. Material and methods. In this study, an ex-post analysis of many different categories of mega sporting events was...
-
A ROLE PLAYING GAME NAME GENERATOR LEARNING ITS CREATIVITY FROM ARKADIA MUD PLAYERS
PublikacjaThe paper proposes an approach to creative generation of new names for the purposes of Role Playing Games in fantasy realms. The generator based on an existing database of na mes is able to propose a set of new names with regard to demanded attributes, such as: length of the name, sex and race of the character, a given p hrase as the origin for the generated name as well as subjective evaluations from former users. The software...