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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECT
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Performance evaulation of video object tracking algorithm in autonomous surveillance system
PublikacjaResults of performance evaluation of a video object tracking algorithm are presented. The method of moving objects detection and tracking is based on background modelling with mixtures of Gaussians and Kalman filters. An emphasis is put on algorithm's efficiency with regards to its settings. Utilized methods of performance evaluation based on comparison of algorithm output to manually prepared reference data are introduced. The...
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Performance evaluation of video object tracking algorithm in autonomous surveillance system
PublikacjaResults of performance evaluation of a video object tracking algorithm are presented. The method of moving objects detection and tracking is based on background modelling with mixtures of Gaussians and Kalman filters. An emphasis is put on algorithm's efficiency with regards to its settings. Utilized methods of performance evaluation based on comparison of algorithm output to manually prepared reference data are introduced. The...
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VIRTUAL REALITY
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Virtual Creativity
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublikacjaThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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Testability of distributed object.
PublikacjaWyróżniono trzy poziomy zdalnego dostępu do obiektu: ograniczony, częściowy; pełny i sformułowano warunki testowalności dla dwu klas aplikacji rozproszonych: własnych i obcych. Zaproponowano metodę zdalnego monitorowania stanu obiektów zaimplementowanych =na platformie COBRA
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Modeling of luminance distribution in CAVE-type virtual reality systems
PublikacjaAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
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Retrospecting Polish Audio Engineering Society Membership on 20th Anniversary of the Polish Section of the Audio Engineering Society
PublikacjaIn this article some key events concerning founding Polish Section of the Audio Engineering Society were presented. In addition, the history covering International Symposia on Sound Engineering and Mastering was outlined. Also, papers contained in this issue were shortly reviewed.
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Robustness in Compressed Neural Networks for Object Detection
PublikacjaModel compression techniques allow to significantly reduce the computational cost associated with data processing by deep neural networks with only a minor decrease in average accuracy. Simultaneously, reducing the model size may have a large effect on noisy cases or objects belonging to less frequent classes. It is a crucial problem from the perspective of the models' safety, especially for object detection in the autonomous driving...
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Movement perception with the use of a motorized delta armrest and virtual reality
PublikacjaIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
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Hardware accelerated thin client for virtual reality applications
PublikacjaThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublikacjaIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
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Mulimedia manuals for descriptive geometry and engineering graphics
PublikacjaThe article discusses issues connected with ICT (Information and Communication Technologies) implementation in Descriptive Geometry and Engineering Graphics Education. The presentation of the issues is supported by the author's multimedia manuals made in Multimedia Flash MX technology and published on the Gdańsk University of Technology net.
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Procedia Engineering
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Application of multi-criteria method to assess the usefulness of a hydrotechnical object for floating housing
PublikacjaThis publication presents the analysis of three hydrotechnical objects located in the Municipality of Gdańsk with a view of mooring Floating Houses. The assessment of the adaptation of a hydrotechnical object has been carried out by a multi- criteria method AHP and using the main criteria such as: mooring system, communication with the mainland, availability of the utility networks, waste disposal and location of the parking spaces....
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Personalized avatar animation for virtual reality
PublikacjaThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Biomedical Engineering at Gdansk University of Technology
PublikacjaShort history of education in Biomedical Engineering at Gdansk University of Technology is presented. The last initiative- implementation of the new programme, Biomedical Engineering - an interfaculty direction of study, supported by a grantfinanced by the European Social Fund is presented. Curricula of four specializations: Chemistry in Medicine, run by the Facultyof Chemistry; Electronics in Medicine and Informatics in Medicine,...
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A SEARCH OF AN INDUCER GEOMETRY THAT IS BENEFICIAL FOR LIFTING PARAMETERS OF A LIFTED OBJECT OF A SELECTED SHAPE
PublikacjaThe literature describes acoustic levitation phenomena with the utilization of air squeeze film between the vibrating inducer and the lifted object. The objective of the study is to determine the shape of the inducer with vibration characteristics that would allow the levitation of an object of the assumed geometry. In this paper, the influence of the dimension ratio of the inducer on the frequency of the first mode of vibration...
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A Comprehensive Review: Applications of the Kozeny–Carman Model in Engineering with Permeability Dynamics
PublikacjaIn this review article, we investigate the dynamic nature of the Kozeny–Carman Model concerning permeability and its application in engineering contexts. Providing insights into the changing dynamics of permeability within mining, petroleum, and geotechnical engineering, among other engineering applications. While some are complex and require additional modifcations to be applicable, others are simple and still function in specifc...
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20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling
Kursy OnlineCultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...
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CMGNet: Context-aware middle-layer guidance network for salient object detection
PublikacjaSalient object detection (SOD) is a critical task in computer vision that involves accurately identifying and segmenting visually significant objects in an image. To address the challenges of gridding issues and feature...
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Using Disparity Map for Moving Object Position Estimation in Pan Tilt Camera Images
PublikacjaIn this paper we present the algorithm for rapid moving object position estimation in an images acquired from pan tilt camera. Detection of a moving object in a image acquired from a moving camera might be quite challenging. Standard methods that relay on analyzing two consecutive frames are not applicable due to the changing background. To overtake this problem we decided to evaluate the possibility of calculating a disparity...
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Electrical Engineering [Design and Production Engineering][2023/24]
Kursy OnlineAdditional teaching materials for Electrical Engineering for Design and Production Engineering of the Faculty of Mechanical Engineering and Ship Technology course, conducted at the Faculty of Electrical and Control Engineering - 4'th semester, undergraduate
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Investigation of tracking systems properties in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...
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Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublikacjaThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
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Electrical Engineering [Design and Production Engineering][2022/23]
Kursy OnlineAdditional teaching materials for Electrical Engineering for design and production engineering course at the Faculty of Mechanical Engineering - 4'th semester, undergraduate
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublikacjaIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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Multiple Cues-Based Robust Visual Object Tracking Method
PublikacjaVisual object tracking is still considered a challenging task in computer vision research society. The object of interest undergoes significant appearance changes because of illumination variation, deformation, motion blur, background clutter, and occlusion. Kernelized correlation filter- (KCF) based tracking schemes have shown good performance in recent years. The accuracy and robustness of these trackers can be further enhanced...
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Workflow patterns applicable to virtual knowledge-based organizations
PublikacjaWorkflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...
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A Method of Object Re-identiciation Applicable to Multicamera Surveillance Systems
PublikacjaThe paper addresses some challenges pertaining to the methods for tracking of objects in multi-camera systems. The tracking methods related to a single Field of Vision (FOV) are quite different from inter-camera tracking, especially in case of non-overlapping FOVs. In this case, the processing is directed to determine the probability of a particular object’s identity seen in a pair of cameras in the presence of places non-observed...
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Ontology Engineering Aspects in the Intelligent Systems Development
PublikacjaThe ontology engineering encompasses both, artificial intelligence methods and software engineering discipline. The paper tries to address a selection of aspects pertaining to development activities such as choice of the environmental framework, functionality description, specification methods and roles definition. Authors refer to the ontology development projects they were involved in.
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Virtual team collaboration - Spring'24
Kursy OnlineObjectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.
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Virtual team collaboration - Spring'24
Kursy OnlineObjectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.
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Selection of Visual Descriptors for the Purpose of Multi-camera Object Re-identification
PublikacjaA comparative analysis of various visual descriptors is presented in this chapter. The descriptors utilize many aspects of image data: colour, texture, gradient, and statistical moments. The descriptor list is supplemented with local features calculated in close vicinity of key points found automatically in the image. The goal of the analysis is to find descriptors that are best suited for particular task, i.e. re-identification...
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Buried Object Characterization by Data-Driven Surrogates and Regression-Enabled Hyperbolic Signature Extraction
PublikacjaThis work addresses artificial-intelligence-based buried object characterization using FDTD-based electromagnetic simulation toolbox of a Ground Penetrating Radar (GPR) to generate B-scan data. In data collection, FDTD-based simulation tool, gprMax is used. The task is to estimate geophysical parameters of a cylindrical shape object of various radii, buried at different positions in the dry soil medium simultaneously and independently...
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Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies
PublikacjaThe aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...
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Visual Object Tracking System Employing Fixed and PTZ Cameras
PublikacjaThe paper presents a video monitoring system utilizing fixed and PTZ cameras for tracking of moving objects. First type of camera provides image for background modelling, being employed for foreground objects localization. Estimated objects locations are then utilised for steering of PTZ cameras when observing targeted objects with high close-ups. Objects are classified into several classes, then basic event detection is being...
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BIOMEDICAL ENGINEERING EDUCATION IN POLAND - PIONEERS AND INSTITUTIONS
PublikacjaThe aim of this chapter is to show the history of biomedical engineering education in Poland, from the beginning till today with special task to underline the role of modern information technology. This story is not very old, just around one century, that may be classified into four basic periods related to important historic events. First are the beginnings before the second world war. Then post-war recovery and development of...
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Biopolymer-based composites for tissue engineering applications: A basis for future opportunities
PublikacjaBiomimetic scaffolds supporting tissue regeneration are complex materials with multifunctional characteristics. The unique biocompatibility and biodegradability of biopolymers make them excellent candidates for tissue engineering and regenerative medicine. Biopolymers, which have a wide range of properties, can be obtained from different natural sources. Depending on the target tissue, biopolymers can be engineered to meet a series...
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Modelling Object Behaviour in a Video Surveillnace System Using Pawlak's Flowgraph
PublikacjaIn this paper, methodology of acquisition and processing of video streams for the purpose of modelling object behaviour is presented. Multilevel contextual video processing was also mentioned. The Pawlak’s flowgraph is used as a container for the knowledge related to the behaviour of objects in the area supervised by a video surveillance system. Spatio-temporal dependencies in transitions between cameras can be easily changed in...
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Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...
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Engineering Analysis with ANSYS Software Second Edition
PublikacjaThe best way to learn complex systems is by means of hands-on experience. With an innovative and clear tutorial based approach, this powerful book provides a comprehensive introduction to the fundamental areas of engineering analysis needed on research or commercial engineering projects. With its detailed step-by-step explanations and sample problems, this book will develop the reader's understanding of FEA and their ability to...
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Virtual keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Virtual Keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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New applications of sound and vision engineering
PublikacjaMultimedia, Sound & Vision Engineering are relatively new fields within the area of science and technology, but teaching and research in this area has been carried out at Gdansk University of Technology (Gdansk, Poland) for nearly 5 decades. Current project carried-out in the Multimedia Systems Department are in the scope of the paper.
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Modeling Object Oriented Systems via Controlled English Verbalization of Description Logic
PublikacjaThe need for formal methods for Object Oriented (OO) systems resulted in methods like UML and Lepus3 that are de-facto graphical languages equipped with formal tools that are able to handle the design of OO systems. However, they lack precise semantics which might lead to problems, such as inconsistencies or redundancies. On the other hand, to our knowledge, there is no approach that allows one to understand and follow the requirements...
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The Influence of Camera and Optical System Parameters on the Uncertainty of Object Location Measurement in Vision Systems
PublikacjaThe article presents the influence of the camera and its optical system on the uncertainty of object position measurement in vision systems. The aim of the article is to present the methodology for estimating the combined standard uncertainty of measuring the object position with a vision camera treated as a measuring device. The identification of factors affecting the location measurement uncertainty and the determination of their...
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Description Logic As A Common Software Engineering Artifacts Language
PublikacjaDescription logic is proposed as a powerful language able to support chosen software engineering process tasks like: requirements engineering, software architecture definition, software design and configuration management. To do this there is presented a correspondence between description logic and UML. Description logic based integrated software engineering process framework is proposed which owing to automatic knowledge inferring...