dr inż. Tomasz Maria Boiński
Zatrudnienie
- Adiunkt w Katedra Architektury Systemów Komputerowych
- Dyrektor Centrum Usług Informatycznych w Centrum Usług Informatycznych
Publikacje
Filtry
wszystkich: 47
Katalog Publikacji
Rok 2024
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Data on LEGO sets release dates and worldwide retail prices combined with aftermarket transaction prices in Poland between June 2018 and June 2023
PublikacjaThe dataset contains LEGO bricks sets item count and pricing history for AI-based set pricing prediction. The data spans the timeframe from June 2018 to June 2023. The data was obtained from three sources: Brickset.com (LEGO sets retail prices, release dates, and IDs), Lego.com official web page (ID number of each set that was released by Lego, its retail prices, the current status of the set) and promoklocki.pl web page (the retail...
Rok 2023
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Optimization of Bread Production Using Neuro-Fuzzy Modelling
PublikacjaAutomation of food production is an actively researched domain. One of the areas, where automation is still not progressing significantly is bread making. The process still relies on expert knowledge regarding how to react to procedure changes depending on environmental conditions, quality of the ingredients, etc. In this paper, we propose an ANFIS-based model for changing the mixer speed during the kneading process. Although the...
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Photos and rendered images of LEGO bricks
PublikacjaThe paper describes a collection of datasets containing both LEGO brick renders and real photos. The datasets contain around 155,000 photos and nearly 1,500,000 renders. The renders aim to simulate real-life photos of LEGO bricks allowing faster creation of extensive datasets. The datasets are publicly available via the Gdansk University of Technology “Most Wiedzy” institutional repository. The source files of all tools used during...
Rok 2022
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Active Learning Based on Crowdsourced Data
PublikacjaThe paper proposes a crowdsourcing-based approach for annotated data acquisition and means to support Active Learning training approach. In the proposed solution, aimed at data engineers, the knowledge of the crowd serves as an oracle that is able to judge whether the given sample is informative or not. The proposed solution reduces the amount of work needed to annotate large sets of data. Furthermore, it allows a perpetual increase...
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How to Sort Them? A Network for LEGO Bricks Classification
PublikacjaLEGO bricks are highly popular due to the ability to build almost any type of creation. This is possible thanks to availability of multiple shapes and colors of the bricks. For the smooth build process the bricks need to properly sorted and arranged. In our work we aim at creating an automated LEGO bricks sorter. With over 3700 different LEGO parts bricks classification has to be done with deep neural networks. The question arises...
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Segmentacja obrazów medycznych przy ograniczonej liczbie adnotacji
PublikacjaW dziedzinie badań klinicznych i opieki zdrowotnej tradycyjne podejście w uczeniu głębokim polegające na wykorzystaniu dużych zbiorów danych jest trudne w realizacji. Przyczyną takiego stanu rzeczy są koszty znakowania obrazów medycznych, zwłaszcza w przypadku segmentacji obrazów medycznych. Jest to żmudna operacja, która zazwyczaj wymaga intensywnego znakowania pikseli wykonanego przez ekspertów – lekarzy. W tym rozdziale zaprezentowano...
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Video of LEGO Bricks on Conveyor Belt Dataset Series
PublikacjaThe dataset series titled Video of LEGO bricks on conveyor belt is composed of 14 datasets containing video recordings of a moving white conveyor belt. The recordings were created using a smartphone camera in Full HD resolution. The dataset allows for the preparation of data for neural network training, and building of a LEGO sorting machine that can help builders to organise their collections.
Rok 2021
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Hierarchical 2-step neural-based LEGO bricks detection and labeling
PublikacjaLEGO bricks are extremely popular and allow the creation of almost any type of construction due to multiple shapes available. LEGO building requires however proper brick arrangement, usually done by shape. With over 3700 different LEGO parts this can be troublesome. In this paper, we propose a solution for object detection and annotation on images. The solution is designed as a part of an automated LEGO bricks arrangement. The...
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Licencjonowanie oprogramowania
PublikacjaWolne i otwarte oprogramowanie przeżywa ostatnimi laty rozkwit. Co raz więcej przedsiębiorstw komercyjnych opiera rozwój swoich firm na otwartym oprogramowaniu. Zarówno mali, jak i duzi gracze mają świadomość komplikacji współczesnych systemów i niemożności samodzielnego ich rozwoju. Z pomocą przychodzi otwarte podejście do wytwarzania oprogramowania. Wymaga to jednak pewnego zrozumienia uwarunkowań prawnych, a w szczególności...
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Optimization of Data Assignment for Parallel Processing in a Hybrid Heterogeneous Environment Using Integer Linear Programming
PublikacjaIn the paper we investigate a practical approach to application of integer linear programming for optimization of data assignment to compute units in a multi-level heterogeneous environment with various compute devices, including CPUs, GPUs and Intel Xeon Phis. The model considers an application that processes a large number of data chunks in parallel on various compute units and takes into account computations, communication including...
Rok 2020
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Bidirectional Fragment to Fragment Links in Wikipedia
PublikacjaThe paper presents a WikiLinks system that extends the Wikipedia linkage model with bidirectional links between fragments of the articles and overlapping links’ anchors. The proposed model adopts some ideas from the research conducted in a field of nonlinear, computer-aided writing, often called a hypertext. WikiLinks may be considered as a web augmentation tool but it presents a new approach to the problem that addresses the specific...
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Collaborative Data Acquisition and Learning Support
PublikacjaWith the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an...
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NLP Questions Answering Using DBpedia and YAGO
PublikacjaIn this paper, we present results of employing DBpedia and YAGO as lexical databases for answering questions formulated in the natural language. The proposed solution has been evaluated for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference). Our method uses dependency trees generated from the user query. The trees are browsed for paths leading from the root of the tree to the question...
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Towards Extending Wikipedia with Bidirectional Links
PublikacjaIn this paper, we present the results of our WikiLinks project which aims at extending current Wikipedia linkage mechanisms. Wikipedia has become recently one of the most important information sources on the Internet, which still is based on relatively simple linkage facilities. A WikiLinks system extends the Wikipedia with bidirectional links between fragments of articles. However, there were several attempts to introduce bidirectional...
Rok 2019
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Crowdsourcing-Based Evaluation of Automatic References Between WordNet and Wikipedia
PublikacjaThe paper presents an approach to build references (also called mappings) between WordNet and Wikipedia. We propose four algorithms used for automatic construction of the references. Then, based on an aggregation algorithm, we produce an initial set of mappings that has been evaluated in a cooperative way. For that purpose, we implement a system for the distribution of evaluation tasks, that have been solved by the user community....
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Exact-match Based Wikipedia-WordNet Integration
PublikacjaAbility to link between WordNet synsets and Wikipedia articles allows usage of those resources by computers during natural language processing. A lot of work was done in this field, however most of the approaches focus on similarity between Wikipedia articles and WordNet synsets rather than creation of perfect matches. In this paper we proposed a set of methods for automatic perfect matching generation. The proposed methods were...
Rok 2018
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Assessing Word Difficulty for Quiz-Like Game
PublikacjaMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
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DBpedia and YAGO as Knowledge Base for Natural Language Based Question Answering—The Evaluation
PublikacjaThe idea of automatic question answering system has a very long history. Despite constant improvement of the systems asking questions in the natural language requires very complex solutions. In this paper the DBpedia and YAGO are evaluated as a knowledge bases for simple class 1 and 2 question answering system. For this purpose a question answering system was designed and implemented. The proposed solution and the knowledge bases...
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DBpedia and YAGO Based System for Answering Questions in Natural Language
PublikacjaIn this paper we propose a method for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference) based on DBpedia and YAGO. Our method is based on generating dependency trees for the query. In the dependency tree we look for paths leading from the root to the named entity of interest. These paths (referenced further as fibers) are candidates for representation of actual user intention. The...
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