Search results for: hci - Bridge of Knowledge

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Search results for: hci

Search results for: hci

  • HCI and the economics of user experience

    Publication

    - Year 2008

    Rodział przezentuje możliwości rozwinięcia zakresu tradycyjnych badań HCI (Human-Computer Interaction) o zagadnienia ekonomiczne, związane z jakością usług on-line, postrzeganą przez użytkownika/klienta. Praca zawiera modele jakości usług on-line oparte na elementach marketingu relacji i na wykorzystaniu ekonomicznych determinant zachowań konsumenckich w usługach on-line. Rozdział prezentuje modele projektowania i rozwoju przykładowych...

  • HCI-Based Wireless System for Measuring the Concentration of Mining Machinery and Equipment Operators

    Publication

    - Applied Sciences-Basel - Year 2023

    Maintaining stable and reliable working conditions is a matter of vital importance for various companies, especially those involving heavy machinery. Due to human exhaustion, as well as unpredicted hazards and dangerous situations, the personnel has to take actions and wisely plan each move. This paper presents a human–computer interaction (HCI)-based system that uses a concentration level measurement function to increase the safety...

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  • New methods for assessment and stimulation of non-communicative patients employing advanced multimodal HCI . Nowe metody oceny i stymulacji pacjentów niekomunikatywnych z wykorzystaniem zaawansowanych interfejsów multimodalnych człowiek-komputer

    Publication

    - Year 2014

    In most cases of patients with locomotor system damage it is possible to find a solution to the medical problems originating from the injury. However, it is much more difficult to prevent cognitive and emotional impairments. Therefore, we believe that the technological support of therapists working with such patients on an everyday basis may be essential. We have acquired experience in designing and providing diagnostic and therapeutic...

  • HCIBRAIN Methods of Human-Computer Interaction for patients with severly injured brains

    Projects

    Project manager: prof. dr hab. inż. Andrzej Czyżewski   Financial Program Name: OPUS

    Project realized in Department of Multimedia Systems according to UMO-2014/15/B/ST7/04724 agreement from 2015-07-16

  • HCist - International Conference on Health and Social Care Information Systems and Technologies

    Conferences

  • Agnieszka Landowska dr hab. inż.

    Agnieszka Landowska works for Gdansk University of Technology, FETI, Department of Software Engineering.  Her research concentrates on usability, accessibility and technology adoption, as well as affective computing methods. She initiated Emotions in HCI Research Group and conducts resarch on User eXperiene evaluation of applications and other technologies.

  • Igor Garnik dr inż.

    Igor Garnik graduated from the Faculty of Electronics at the Gdańsk University of Technology (1992). He works at the Gdańsk University of Technology since 1997 - first employed as an assistant in the Department of Ergonomics and Maintenance of Technical Systems at the Faculty of Management and Economics, and then - after obtaining the degree of doctor in 2006 as an assistant professor. In the years 2009–2015 he was the coordinator...

  • Human Computer Interface for Tracking Eye Movements Improves Assessment and Diagnosis of Patients With Acquired Brain Injuries

    One of the first clinical signs differentiating the minimally conscious state from the vegetative state is the presence of smooth pursuit eye movements occurring in direct response to moving salient stimuli. Glasgow Coma Scale (GCS) is one of the most commonly used diagnostic tools for acute phase assessment of the level of consciousness, together with a neurological examination. These classic measures are limited to qualitative...

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  • Dariusz Dąbrowski dr hab. inż.

    Dariusz Dąbrowski graduated from the Faculty of Shipbuilding at Gdańsk University of Technology and in 1987 began working at the university as an assistant in the Department of Shipbuilding Industry Organization within the then Institute of Organization and Design of Production Systems. In 1990, he went on a TEMPUS scholarship from the EU and spent 14 months at the University of Sheffield, where he participated in the Master of...

  • Krzysztof Kutt dr inż.

    People

    Computer scientist and psychologist trying to combine expertise from both disciplines into something cool. My research activity focuses on the development of affective HCI/BCI interfaces (based on multimodal fusion of signals and contextual data), methods for processing sensory data (including semantization of such data) and the development of knowledge-based systems (in particular knowledge graphs and semantic web systems).

  • Measuring the immeasurable: system usability, user satisfaction, and quality management.

    Publication

    - Year 2003

    Zmierzyć niemierzalne: funkcjonalność systemu, satysfakcja użytkownika a zarządzanie jakością.W artykule przedyskutowano możliwości opracowania nowego podejścia badawczego łączącego badania funkcjonalności, badania konsumenckie oraz wybrane techniki zarządzania jakością. Perspektywa badań konsumenckich jest postrzegana jako szczególnie obiecująca w kontekście rozwijającego się rynku produktów interaktywnych oraz dalszego rozwoju...

  • Badania użyteczności usług on-line: pozainformatyczne determinanty satysfakcji klienta

    Publication

    Artykuł omawia proponowaną metodykę badań użyteczności usług on-line z udziałem użytkowników oraz jej zastosowanie. Proponowana metodyka jest ukierunkowana przede wszystkim na analizę wpływu pozainformatycznych (głownie ekonomicznych) czynników na satysfakcje klientów usług on-line. Z pilotażowego zastosowania metodyki wynika możliwość przeniesienia w znacznym zakresie metod badawczych z obszaru interakcji człowiek-komputer (HCI)...

  • Marcin Sikorski prof. dr hab. inż.

    Marcin Sikorski is a professor at the Department of Informatics in Management at the Faculty of Management and Economics of the Gdańsk University of Technology. Earlier he had numerous fellowships in academic institutions, among others in Germany (Universities in Bonn and in Heidelberg), Switzerland (ETH Zurich), the Netherlands (TU Eindhoven) and the USA (Harvard University). Professor Sikorski is a representative of Poland in...

  • Application of gaze tracking technology to quality of experience domain

    Publication

    - Year 2010

    A new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...

  • Identification of Emotions Based on Human Facial Expressions Using a Color-Space Approach

    Publication

    HCI technology improves human-computer interaction. Such communication can be carried out with the use of emotions that are visible on the human face since birth. In this paper the Emotion system for detecting and recognizing facial expressions, developed in the MSc work, is presented. The system recognizes emotion from webcam video in real time. It is based on color segmentation and morphological operations. The system uses a...

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  • Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study.

    Publication

    - Year 2014

    This paper presents the results of an exploratory study whose main aim is to verify if the Pattern-Based (PB) inspection technique enables end users to perform reliable evaluation of e-learning systems in real work-related settings. The study involved 13 Polish and Italian participants, who did not have an HCI background, but used e-learning platforms for didactic and/or administrative purposes. The study revealed that the participants...

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  • Human-Computer Interface Based on Visual Lip Movement and Gesture Recognition

    The multimodal human-computer interface (HCI) called LipMouse is presented, allowing a user to work on a computer using movements and gestures made with his/her mouth only. Algorithms for lip movement tracking and lip gesture recognition are presented in details. User face images are captured with a standard webcam. Face detection is based on a cascade of boosted classifiers using Haar-like features. A mouth region is located in...

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  • Study on VR Application Efficiency of Selected Android OS Mobile Devices

    Publication

    Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...

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  • Porównanie podejść do opisu kontekstu użycia z wykorzystaniem meta-modeli

    Publication

    Ocena użyteczności może się różnić w zależności od rodzaju użytkownika oraz okoliczności, w których używany jest produkt. Aby uwzględnić ten fakt, do analizy wprowadzane jest pojęcie kontekstu użycia. W referacie zaprezentowano porównanie podejść do opisu kontekstu użycia oraz włączenia go w analizę użyteczności. Jest to część badań w ramach projektu, którego celem jest identyfikacja i opis kontekstu użycia narzędzi UML. Referat...

  • Architektura przyszłości – przekraczanie granic poprzez interfejsy

    Publication

    - Year 2014

    Architektura przyszłości rozpatrywana jest w kontekście rozwoju technologii cyfrowych, które umożliwiają nadawanie obiektom architektonicznym cech interfejsów. Przekraczanie granic dotyczy więc nadawania architekturze nowych funkcji - funkcjonalności zapożyczonych ze świata wirtualnego, emisji informacji oraz interakcji. W tym ujęciu „interfejs architektoniczny” stanowi płaszczyznę komunikacji pomiędzy obiektem architektonicznym...

  • Ontological Modeling for Contextual Data Describing Signals Obtained from Electrodermal Activity for Emotion Recognition and Analysis

    Most of the research in the field of emotion recognition is based on datasets that contain data obtained during affective computing experiments. However, each dataset is described by different metadata, stored in various structures and formats. This research can be counted among those whose aim is to provide a structural and semantic pattern for affective computing datasets, which is an important step to solve the problem of data...

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  • Usability of mobile applications: a systematic literature study

    Publication

    - IEEE Access - Year 2020

    Since the release of the first mobile devices, the usability of on-board applications has been the concern not only of software vendors but hardware manufacturers as well. The academia community later willingly joined the discussion on usability in terms of theory and empirical measurement, having experience and knowledge in desktop settings. At first sight, such a background should guarantee a solid foundation to conduct research...

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  • Analysis of the Capability of Deep Learning Algorithms for EEG-based Brain-Computer Interface Implementation

    Publication

    - Year 2023

    Machine learning models have received significant attention for their exceptional performance in classifying electroencephalography (EEG) data. They have proven to be highly effective in extracting intricate patterns and features from the raw signal data, thereby contributing to their success in EEG classification tasks. In this study, we explore the possibilities of utilizing contemporary machine learning algorithms in decoding...

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  • Design aspects of a low-cost prosthetic arm for people with severe movement disabilities

    Publication

    In this paper the main aspects of mechanical design behind the low-cost prosthetic arm are presented. The fundamentals of a proper design has been defined to obtain functional 3D printed 5 degree of freedom (DOF) prosthesis. The designed prosthetic arm is a part of the hybrid interface with eye tracking movement control. The main focus was to create affordable but usable prosthesis which corresponds in size and weights to the human...

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