Wyniki wyszukiwania dla: DIGITAL ART, VIRTUAL WORLD, INFORMATION SOCIETY, MEDIA ARCHITECTURE, INTERACTIVE INSTALLATIONS - MOST Wiedzy

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Wyniki wyszukiwania dla: DIGITAL ART, VIRTUAL WORLD, INFORMATION SOCIETY, MEDIA ARCHITECTURE, INTERACTIVE INSTALLATIONS

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Wyniki wyszukiwania dla: DIGITAL ART, VIRTUAL WORLD, INFORMATION SOCIETY, MEDIA ARCHITECTURE, INTERACTIVE INSTALLATIONS

  • MEDIA ARCHITECTURE AND INTERACTIVE ART INSTALLATIONS STIMULATING HUMAN INVOLVEMENT AND ACTIVITIES IN PUBLIC SPACES

    This paper examines the potential for media architecture and interactive art installations to stimulate human involvement and activities in public spaces. On the basis of theoretical approaches, case studies and interdisciplinary surveys, the paper provides insight into how screens projecting media and interactive installations in city spaces can inspire people to become active on many levels. The research is focused, both on temporary...

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  • Borders of Digital Art in the Context of the Information Society

    Publikacja

    The article shows the relationship between the development of information technologies, the characteristics of the information society and digital art. The broad possibilities of the digital world related to recording, storing and processing data (cyber text, big data, smart services) and the creation of virtual worlds are pointed out. The influence of the development of information technologies on the character of the works of...

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publikacja

    - Rok 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Architektura medialna : kierunki rozwoju w kontekście sztuki i technologii

    Publikacja

    - Rok 2014

    W artykule zaprezentowane jest zagadnienie architektury medialnej w obrębie której następuje integracja sztuki i technologii. Jest to architektura, która staje się nośnikiem zmiennych treści wizualnych w oparciu o technologie informacyjne i oświetleniowe. Zagadnienie to rozpatrywane jest w kontekście przestrzeni komercyjnych, w których architektura medialna staję się nowym sposobem ich promocji. Zarysowany zostanie kontekst rozwoju...

  • Media architecture for post-modern society - new forms of participation

    Publikacja

    - Rok 2018

    The article shows the relationship between the characteristics of the post-modern society, and the development of media architecture with the function of interactivity. In this context, the duality of the features of post-modern society was emphasized: taking into account its location between creativity and consumerism, as well as on the border between the real and virtual word. The development of media architecture has been linked...

  • Interactive and Media Architecture – From Social Encounters to City Planning Strategies

    Publikacja

    The paper searches into the potential of media and interactive projects to support participation and generate social encounters in public spaces. Moreover, it proposes implementation of media and interactive projects into city planning processes. On the basis of theoretical approaches, case studies and interdisciplinary surveys the paper gives insight how interactive and media architecture can engage people in activities in urban...

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  • Architektura przyszłości – przekraczanie granic poprzez interfejsy

    Publikacja

    - Rok 2014

    Architektura przyszłości rozpatrywana jest w kontekście rozwoju technologii cyfrowych, które umożliwiają nadawanie obiektom architektonicznym cech interfejsów. Przekraczanie granic dotyczy więc nadawania architekturze nowych funkcji - funkcjonalności zapożyczonych ze świata wirtualnego, emisji informacji oraz interakcji. W tym ujęciu „interfejs architektoniczny” stanowi płaszczyznę komunikacji pomiędzy obiektem architektonicznym...

  • Can architecture be 11-dimensional? The nature of space in the architecture of the digital world era

    This research aims to explore the development of architectural theories about ‘architectural dimensions’ and look at architecture as a multidimensional space. It is important to understand that with today's development of virtual reality technology and through the combination of theories of physics and architecture, a new possibility of creating space has emerged. The arguments are made through inductive reasoning and grounded...

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  • Decisional-DNA-Based Digital Twin Implementation Architecture for Virtual Engineering Objects

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2024

    Digital twin (DT) is an enabling technology that integrates cyber and physical spaces. It is well-fitted for manufacturing setup since it can support digitalized assets and data analytics for product and process control. Conventional manufacturing setups are still widely used all around the world for the fabrication of large-scale production. This article proposes a general DT implementation architecture for engineering objects/artifacts...

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  • Designing digital displays and interactive media in today’s cities by night. Do we know enough about attracting attention to do so?

    With the huge transformation in the development of digital screen technology and its consistently decreasing cost, digital billboards are progressively replacing traditional static, two-dimensional poster advertisements in our cities1. Previously, due to the substantial expenditure involved, they were only available to major international brands with vast promotional resources to build their brand fame. Today, however, they are...

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  • Art of Space – Art in Space / The Role of Sound Art in Public

    Publikacja

    - Rok 2015

    The article presents a discussion of the crossroad between art and architecture. It sketches out the theoretical and practical aspects of space revitalisation and improving its quality in the context of multisensory dimension of public spaces. The unique manifestation of art and creativity in public space could be detected and stimulated using participatory architecture, for instance interactive installations, projects related...

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  • Architectural education and digital tools: the challenges and opportunities

    Enriching architectural education with digital tools is the subject of this article. Such tools can create, support and visualise architecture. The focus in this article is on an interdisciplinary approach to media architecture (allowing variable visual content of architectural objects) and interactivity (user-space communication), revealing new possibilities in terms of human perception. The results of a survey on media architecture...

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  • Media architecture: participation through the senses

    Publikacja

    - Rok 2012

    Pervasive media and interactive technologies have become inseparable not only from our everyday life but also from architecture and city spaces. However, the generic use of new technologies in the design process and material production that affects contemporary architecture, results in buildings that become mere visual objects losing their hapticity and non-visual qualities. Despite the substantial advancement in the research studies...

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  • The Relation Between Art and Physical Activity in the Public Space of the Contemporary City

    Publikacja

    - Rok 2018

    Art has always been and still is a mirror in which human activity is reflected. One of the basic human activities is physical activity, thanks to which humans are able to satisfy their needs, improve health and also function in society. Therefore, there are different relationships between physical activity and art. Both of them are present in the public space of cities and this aspect of connection is addressed in the article. The...

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  • THE ARCHİTECTURE AND FASHİON DESİGN – An Examination of the Relationship between Fashion and Architecture Design in light of Technological Advancements

    Publikacja

    - Rok 2016

    The article focuses on the mutual relationship between two seemingly distant fields of art - architecture and fashion design. It describes a common basis for the process of creating art in the approach to both fashion and architecture. The following considerations, which are based on principles of composition, attempt to reach beyond just the form and analyze also context or perception. The article quotes famous creators and depicts...

  • Critical perspectives on media architecture: is it still possible to design projects without negatively affecting urban nighttime environments and will the future remain dynamic, bright and multi-colored?

    Publikacja

    Nowadays, due to advances in electrical devices, new digital media, lighting, information and communication technologies, cities are being used 24/7. The paper discusses critical aspects of Media Architecture in the context of public spaces as well as urban nighttime environments from the perspective of a practising lighting architect. The author examines recent issues of negative design approaches and presents proposals for improving...

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  • Gender and Digital Divide - Information and Communication Technologiesand their Impact on Equality

    Publikacja

    - Rok 2006

    In the entire Europe more women than men graduate from tertiaryeducation institutes. However, they are underrepresented in scientific and engineering disciplines. Women researchers still constitute a minority in the Government and Higher Education Sectors. A number of industry reports highlight a low number of women in IT occupations49. This has led to a variety of public policy measures, such as subsidies on community provision,...

  • INFORMATION SOCIETY DEVELOPMENT TRENDS, FROM DATA THROUGH KNOWLEDGE TO WISDOM

    Publikacja

    - TASK Quarterly - Rok 2017

    The paper investigates both the causes and effects of the rapid increase in the data volume(BigData)andtheirimpactonhumancognition.TheroleoftheInternetindistributing and exchanging of such data, and their impact on the growth of the Information Society are emphasized. As a result, Wisdom Science – a new kind of research – emerges which has the potential to facilitate more advanced solutions in the digital world. In consequence,...

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  • E-Estonia as a role model? Some general considerations and applicability in France

    Publikacja

    - Rok 2020

    Estonia has recently been widely recognised – in the policy circles, academia, as well as the media space – as one of the more advanced nation states when it comes to digital government (and governance) transformation (e.g. Margetts and Naumann, 2017; Heller, 2017). Ever greater attention Estonia attracted with the two most recent digital government initiatives, namely the e-Residency and the virtual data embassy, both first of...

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  • Symbiosis of Art and Technology – From Renaissance to Interactive Art,

    Publikacja

    The article presents the mutual relations between art and technology from the Renaissance to the interactive art of today. It indicates important factors influencing the possibilities of imaging and interpreting reality by artists, ranging from the development of oil painting techniques, linear perspective, the invention of printing and photography, to achievements related to the development of information technologies (computers,...

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  • Gender, equality, science and information systems

    Publikacja

    - Rok 2008

    In the entire Europe more women than men graduate from tertiary education institutes1. However, they are underrepresented in scientific and engineering disciplines. Women researchers still constitute a minority in the Government and Higher Education Sectors that both are related to power. A number of industry reports highlight a low number of women in IT occupations2. The EU Member States have, on political levels, committed themselves...

  • Fake News: Possibility of Identification in Post-Truth Media Ecology System

    Publikacja

    - Rok 2019

    Information comes as basic good which affects social well-being. A modern society and a modern state – its administration, education, culture, national economy and armed forces – cannot function efficiently without a rationally developed field of information. The quality of the functioning of that system depends on a specific feature of information, that is namely: its reliability which makes it possible for us to evaluate accuracy,...

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  • Linking music data in executable documents

    Publikacja

    - Rok 2022

    This paper presents the application of Interactive Open Document Architecture (IODA) to music and video data. This architecture was design to create multilayer documents which consist of many files. The paper shows the method of creating media documents on the basis of IODA. These kind of documents were called IODA Media Documents (IMD). IMD have links that connect many different kinds of files containing music and video data....

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  • Conception of interactive information and decision support system - model and evaluation

    Publikacja

    This article presents conception of interactive information and decision support system for urban and industrial air quality management. The emphasis of the project is on real-time analysis and multi-media information, and support of distributed and mobile clients through the Internet.

  • Application of Survey Simulator for Museums

    Publikacja

    - Rok 2015

    “Virtual Museum” is currently a very popular form of presenting museums’ collections of artefacts as well as an approach to archaeological research [1], [2], [3]. The term “virtual” can be understood in many ways – from a simple collection of on-line photographs, through multidirectional viewable panorama pictures, to complete interactive models of the real world, including 3-dimensional (3D) geometry, physical properties and many...

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  • Is Digitalization Improving Governance Quality? Correlating Analog and Digital Benchmarks

    Publikacja

    The digitalization of public governance and the resulting concept of electronic governance is a characteristic feature of contemporary information society. Both can be defined as the process and outcome of digital transformation: transformation of the “analog” version of governance into “digital” governance. Measuring both versions of governance against typical performance measures of efficiency, effectiveness, equity, openness...

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  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

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  • Non-Visual Aspects of the Space Performing the Soundscape of the City

    Publikacja

    The relationship between art and architecture remains a challenging issue today, first and foremost in the domain of architecture, and particularly in art and design schools. To address this issue, the Winter School International Research and Education (WIRE) programme was run in the Gazi University Department of Architecture between 2013 and 2014, with the main theme being “Art and Architecture”, and the sub-themes determined...

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  • Health by Art: the Remedial Role of Artistic Installations in Public Space

    Publikacja

    Designing public spaces has become one of the most relevant issues in contemporary cities thanks to their integrating and inclusionary character. Public spaces are playing a far more important role in promoting a healthy lifestyle and encouraging us to do different activities. Therefore, contemporary public spaces should enhance creativity, stimulate physical activity and influence mental health. The methodology used in the research...

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  • VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT

    Thinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...

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  • Redifining the Space – The Impact of Art Instalation in the Public Space

    The article presents the outcomes of the ‘Art and design’ - interdisciplinary programme WIRE 2013, and the work of studio regarding the impact of art instalation in the public Space . The subject of the workshop was an ‘Architectural Installation’. The relationship between art and architecture remains a challenging issue today, first and foremost in the domain of architecture, and particularly in art and design schools. To address...

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  • ICT and social development. Conceptual considerations.

    Publikacja

    - Rok 2020

    This chapter is intended to provide basic ideas and concepts related to technology, technological progress and society. It explains how and why technology and society are interrelated, forming a dynamic, complex and interdependent evolutionary system. It introduces the terms Digital (ICT) Revolution and information and communication technologies (ICTs), showing elementary features of new technologies. The chapter explains why ICTs...

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  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

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  • Next Generation Digital

    The paper outlines the major objectives of the MENAID research project, eimed at novel architectures of digital documents. Such documents will enable reduction of information overflow and strain, a major threat to the growth of a digital society. They will be forward compatible, technology neutral and lightweight, allowing workers of network organizations to use personal devices of any type.

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  • Fake News: Possibility of Identification in Post-Truth Media Ecology System

    Publikacja

    The main aim of the article is identification of the attitudes towards the processes of identification and verification of fake news in the environment of digital media. The subject of the research refers to the users’ attitudes towards fake news. As indicated by the research, the attitudes towards fake news are not unambiguous. About 2/3 of the respondents claim that they are not able to distinguish fake news from true information;...

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  • Performance Evaluation of Control Plane Functions in ASON/GMPLS Architecture

    Publikacja

    It is assumed that demands of information society could be satisfied by architecture ASON/GMPLS comprehended as Automatically Switched Optical Network (ASON) with Generalized Multi-Protocol Label Switching (GMPLS) protocols. Introduction this solution must be preceded performance evaluation to guarantee society expectations. Practical realization is expensive and simulations models are necessary to examine standardized propositions....

  • Teaching architectural history through virtual reality

    The impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...

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  • Kinematyka jako odpowiedź na współczesną potrzebę tworzenia przestrzeni = KINEMATICS AS AN ANSWER TO THE CURRENT NEED TO CREATE A RE-CONFIGURABLE SPACE

    Publikacja

    - Rok 2014

    Przestrzeń re-konfigurowalna pojawiły się w sztuce i architekturze już w pierwszej połowie XX wieku jako forma odpowiedzi na na pytania, które stawia przed nią świat. Nasze życie i potrzeby zmieniają się niesamowicie dynamicznie. Postfordowski model społeczeństwa sprzyja generowaniu zjawisk, których jeszcze rok temu nie brano pod uwagę. Stąd architektura próbuje stanowić odpowiedź na problemy jeszcze niezaistniałe. Jedną z jej...

  • Interactive information and decision support system for urban and industrial air quality management based on multi-agent system

    Publikacja

    This article presents conception of interactive information and decision support system for urban and industrial air quality management. The emphasis of the project is on real-time analysis and multi-media information, and the support of distributed and mobile clients through the Internet. The approach integrates meteorological data and forecasts, air quality and emission monitoring, dynamic 3D simulation modelling and forecasting,...

  • Digital data and tools in transformative education to preserve architecture and cultural heritage: case studies from Italy and Poland

    Publikacja

    - Global Journal of Engineering Education - Rok 2023

    In this article, the authors present the findings and results of a recent study focused on various collaborative activities mostly between Italy and Poland, and digital teaching platforms aimed at educating future architects. These architects are envisioned as curators of digital data and experts in using digital tools in the field of architecture and architectural heritage. The investigation had two main objectives. Firstly, it...

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  • Blended Learning in Teaching Safety of Electrical Installations

    Publikacja

    - Rok 2014

    Blended learning becomes more commonly used in teaching information technology or other subjects, which involve practice in computer laboratories. In case of subjects with no access to computer rooms blended learning supports lecturing and teaching classes e.g. interactive lessons. The article presents the use of blended learning forms in Gdansk University of Technology in teaching the subject of Safety of Electrical Installations....

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  • Freehand drawing versus digital design tools in architectural teaching

    The oldest drawings resembling modern architectural designs date from the 22nd Century BC. Throughout history, the first drawings have evolved into the basic tool of the architect’s work. The exchange of information between the architect and the contractor began to take place through a drawing system, allowing to describe three-dimensional space using flat representations. With time, architectural drawings also began to resemble...

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  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publikacja
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Rok 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publikacja

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Decisional DNA Based Conceptual Framework for Smart Manufacturing

    Publikacja

    - Advances in Intelligent Systems and Computing - Rok 2016

    This paper presents the conceptual framework for systematic knowledge representation, storage and reuse of manufacturing information in a production scenario. This knowledge structure is designed for three levels in a manufacturing set up viz. first at the engineering objects level, second at process and finally at factory level. Virtual engineering object (VEO) deals with knowledge at the individual object/component/machine level...

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  • Political Parties in the Digital World

    Publikacja

    - Rok 2017

    The aim of this report is to outline how digital technologies and digital media are redefining the way political parties fulfill their role as collective platforms for political participation of citizens, e.g. in relation to the parties’ decision-making processes, communication strategies, funding mechanisms, membership, information sharing, etc. and to highlight the existing international standards and good practices in this area....

  • Design and implementation of GEPON architecture in laboratory testbed

    Publikacja

    This paper presents a proposition of GEPON architecture for the didactic purpose. The GEPON architecture is implemented in access networks laboratory testbed. The paper includes a brief description of GEPON standardization, a description of laboratory GEPON equipment architecture and a short presentation of proposed laboratory exercises. The exemplary performance results are included.The proposition of GEPON architecture testbed...

  • Real-Time connection Between Immerse 3D Vizualization Laboratory and Kaskada Platform

    Multimedia stream processing into two cooperative different systems (cluster platform and virtual lab) is considered. The considered selected information about the systems is presented and the idea of its communication when executing the distributed application is proposed. A general schema of the communication architecture is given. Tests of data transmission quality are considered and their results are presented.

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  • SIMULATION MODEL OF ASON/GMPLS ARCHITECTURE

    Publikacja

    Growing demands of information society concerned with sophisticated applications could be satisfied by ASON/GMPLS architecture comprehended as Automatically Switched Optical Network (ASON) with Generalized Multi-Protocol Label Switching (GMPLS). The ASON/GMPLS proposition represents the future direction of Next Generation Network (NGN) architecture. Therefore considerable work has to be done to examine this solution. In this aspect...

  • Personal Brand Authenticity and Social Media: The Top 5 Football Players’ Case

    Publikacja

    he authenticity is a key factor which attracts the interest of young consumers in the more and more dominant virtual world full of “fake news”,“fake images”, and “fake impressions”. The celebrity authenticity is also important when it comes to gain the positive attitude of the audience and the success in the long term. The unique talent is crucial for all stars. According to football stars, the authenticity of their personal brands...

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