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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING PROCESS
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Porównanie szybkości wnikania tlenu w reaktorze airlift z odwrotną warstwą fluidalną i pokrewnych reaktorach barbotażowych
PublikacjaBadano wpływ parametrów procesowych na szybkość wnikania tlenu w reaktorze airlift z cyrkulacją zewnętrzną i odwrotna warstwą fluidalną w strefie opadania. Omówiono zależności między współczynnikiem wnikania tlenu dla reaktora airlift oraz zawiesinowego reaktora airlift z cyrkulacja zewnętrzną, reaktora airlift z warstwą fluidalną w strefie wznoszenia i zawiesinowej kolumnie barbotażowej. Określono udział mikropęcherzy w wymianie...
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Criteria for selection of working fluid in low-temperature ORC
PublikacjaThe economics of an ORC system is strictly linked to thermodynamic properties of the working fluid. A bad choice of working fluid could lead to a less efficient and expensive plant/generation unit. Some selection criteria have been put forward by various authors, incorporating thermodynamic properties, provided in literature but these do not have a general character. In the paper a simple analysis has been carried out which resulted...
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The effect of pressure on heat transfer during pool boiling of water-Al2O3 and water-Cu nanofluids on stainless steel smooth tube
PublikacjaPrzedstawiono wyniki badań eksperymentalnych wrzenia nanocieczy woda-Al2O3 i woda-Cu o koncentracjach nanocząstek 0.01%, 0.1% oraz 1% przy ciśnieniu absolutnym 10 kPa, 100 kPa oraz 200k Pa.
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Alternative cogeneration thermodynamic cycles for domestic ORC
PublikacjaThe Organic Flash Cycle (OFC) is suggested as a vapor power cycle that could potentially improve the efficiency of utilization of the heat source. Low and medium temperature finite thermal sources are considered in the cycle. Additionally the OFC’s aim is to reduce temperature difference during heat addition. The study examines 2 different fluids. Comparisons are drawn between the OFC and an optimized basic Organic Rankine Cycle...
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Experimental validation of the theoretical analysis of heat transfer between a liquid layer formed by an impinging jet and a solid surface
PublikacjaPrzedstawiono wyniki badań eksperymentalnych wymiany ciepła między poziomą powierzchnią a przepływająca po niej warstwa cieczy utworzoną z napływającej strugi gazowo-cieczowej. Wyniki badań eksperymentalnych porównano z modelem teoretycznym zjawiska.
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Recognition of two-phase flow patterns with the use of dynamic image analysis
Publikacja -
Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublikacjaABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
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Decisional DNA Based Conceptual Framework for Smart Manufacturing
PublikacjaThis paper presents the conceptual framework for systematic knowledge representation, storage and reuse of manufacturing information in a production scenario. This knowledge structure is designed for three levels in a manufacturing set up viz. first at the engineering objects level, second at process and finally at factory level. Virtual engineering object (VEO) deals with knowledge at the individual object/component/machine level...
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Smart innovation process enhancement using SOEKS and decisional DNA
PublikacjaProduct innovation always requires a foundation based on both knowledge and experience. The production and innovation process of products is very similar to the evolution process of humans. The genetic information of humans is stored in genes, chromosomes and DNA. Similarly, the information about the products can be stored in a system having virtual genes, chromosomes and decisional DNA (DDNA). The present paper proposes...
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Experience-Based Decisional DNA (DDNA) to Support Product Development
PublikacjaKnowledge and experience are important requirements for product development. The aim of this paper is to propose a systematic approach for industrial product development. This approach uses smart knowledge management system comprising of Set of Experience Knowledge Structure and Decisional DNA (DDNA) along with Virtual Engineering Tools (Virtual engineering object, Virtual engineering process, and Virtual engineering factory)....
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E-experiments in physics. Proper business process management, collaborative development process and project management guidance – remedy for avoiding the main IT project’s failure
PublikacjaOnly a few of learning aids and simulations of physical phenomena allow for building interactive experiments; experiments similar to those that should be conducted in physics laboratories at schools. Group of staff from Gdansk University of Technology decided to fill this market niche by designing and constructing a set of virtual experiments – so called e-experiments. To avoid common problems that a lot of IT products brought...
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Proposition of the methodology for Data Acquisition, Analysis and Visualization in support of Industry 4.0
PublikacjaIndustry 4.0 offers a comprehensive, interlinked, and holistic approach to manufacturing. It connects physical with digital and allows for better collaboration and access across departments, partners, vendors, product, and people. Consequently, it involves complex designing of highly specialized state of the art technologies. Thus, companies face formidable challenges in the adoption of these new technologies....
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Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Towards an experience based collective computational intelligence for manufacturing
PublikacjaKnowledge based support can play a vital role not only in the new fast emerging information and communication technology based industry, but also in traditional manufacturing. In this regard, several domain specific research endeavors have taken place in the past with limited success. Thus, there is a need to develop a flexible domain independent mechanism to capture, store, reuse, and share manufacturing knowledge. Consequently,...
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Smart Decisional DNA Technology to Enhance Industry 4.0 Environment in Conjunction with Conventional Manufacturing
PublikacjaKnowledge-based support has become an indispensable part not only to the traditional manufacturing set-ups but also to the new fast-emerging Industry 4.0 scenario. In this regard, successful research has been performed and extensively reported to develop Decisional DNA based knowledge representation models of engineering object and engineering process called Virtual engineering object (VEO), Virtual engineering process (VEP) and...
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Decisional DNA (DDNA) Based Machine Monitoring and Total Productive Maintenance in Industry 4.0 Framework
PublikacjaThe entire manufacturing spectrum is transforming with the advent of Industry 4.0. The features of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA) were utilized for developing Virtual Engineering Objects (VEO), Virtual Engineering Process (VEP) and Virtual Engineering Factory (VEF), which in turn facilitate the creation of smart factories. In this study, DDNA based Machine Monitoring for Total Maintenance...
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Manufacturing Data Analysis in Internet of Things/Internet of Data (IoT/IoD) Scenario
PublikacjaComputer integrated manufacturing (CIM) has enormous benefits as it increases the rate of production, reduces errors and production waste, and streamlines manufacturing sub-systems. However, there are some new challenges related to CIM operating in the Internet of Things/Internet of Data (IoT/IoD) scenarios associated with Industry 4.0 and cyber-physical systems. The main challenge is to deal with the massive volume of data flowing...
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Decisional DNA based intelligent knowledge model for flexible manufacturing system
PublikacjaModeling an effective mechanism for design and control strategies for the implementation of a flexible manufacturing system (FMS) has been a challenge. Consequently, to overcome this issue various techniques have applied in the past but most of these models are effective only for some specific situation or an element of FMS. In this study, the knowledge representation technique of Decisional DNA (DDNA) is applied to FMS to develop...
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From creative writing, virtual environments to nature-based solutions: linking research and education to facilitate transition from sustainable to regenerative cities
PublikacjaChallenges related to the climate crisis and its consequences, such as rising sea levels, urban heat islands or floods, engender pressure on architectural education. Sustainable design often inclines to regenerative one - an emerging trend focused on the restorative power of architecture. The question appears upon the tools and methods that would facilitate both students and academics to address new challenges. This article offers...
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Mechatronic design o strongly nonlinear systems on a basis of three wheeled mobile platform
PublikacjaRemarkable grow in demand both of mobile platform operability performance and reduction of project leading time development encourage to apply modern algorithms and reliable engineering tools for the design process. The paper discusses the mechatronic design applied for the surveillance system based on the energy performance index algorithm. The exploited mechatronic techniques i.e. virtual prototyping, Hardware-In-the-Loop Simulation...
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Using Decisional DNA to Enhance Industrial and Manufacturing Design: Conceptual Approach
PublikacjaDuring recent years, manufacturing organizations are facing market changes such as the need for short product life cycles, technological advancement, intense pressure from competitors and the continuous customers’ expectation for high quality products at lower costs. In this scenario, knowledge and its associated engineering/management of every stage involved in the industrial design has become increasingly important for manufacturing...
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Good practices in requirements, project and risk managment in educational IT projects
PublikacjaOne can find many learning aids and simulations of physical phenomena on the market - provided as a standalone application or as part of an educational package. However, only a few of them allow for the building of interactive experiments: experiments similar to those that should be conducted in physics laboratories at schools. Gdańsk University of Technology decided to fill this market niche by designing and constructing a set...
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Evaluation the effectiveness of virtual machine integrated with CPU
PublikacjaIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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A method for the three-dimensional and synchronous resolution of functional and spatial matters in architectural design
PublikacjaThe article discusses the issue of applied methods of teaching architectural design at Polish universities. The authors review the common methods based on conceptual drawings solving design problems in only two dimensions. After completing the floor plans' sketching process carried out in 2D way the 3D virtual models are made - seldom cardboard mock-ups - to illustrate the final spatial form of the designed object. At the Faculty...
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The evolution of education spaces - from plan as generator to regenerative architecture, virtual rooms and green campuses
PublikacjaThe study programmes are often considered the main formative factors in the process of educating future architects. Another highly influential component is the architectural characteristics of learning spaces, and consequently the impact of the physical built environment on the quality of education has been widely discussed. However, not often do we realise that the characteristics of education spaces correlate with the organisational...
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Internet photogrammetry as a tool for e-learning
PublikacjaAlong with Internet development, there were interactive applications which allow for remote sensing and photogrammetric analysis. An example of an application that can provide Earth images and make it possible to measure distances in these images is Google Earth. The authors, who have experience from 2001-2015 argue that it is possible and it is important to create more advanced photogrammetric network applications. In this there...
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Piezoelectric Transducer for Mechanical Assessment of Soft Tissues. Concept, Implementation and Analysis
PublikacjaThe main goal of this work was following: preparation of a new concept, implementation and analysis of the piezoelectric resonant sensor/actuator for measuring the aging process of human skin. The research work has been carried out in the framework of cooperation between the INP-ENSEEIHT-LAPLACE, Toulouse, France, and at the Gdansk University of Technology, Faculty of Electrical and Control Engineering, Research Group of...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0
PublikacjaABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...
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Intercultural Challenges in Virtual Teams
Publikacja: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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Student model representation for pedagogical virtual mentors
PublikacjaThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Managing Virtual Teams: The Three Dimensions Scope
PublikacjaDue to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublikacjaIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublikacjaWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublikacjaThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation
PublikacjaThe article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...
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Virtual touchpad - video-based multimodal interface
PublikacjaA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Innovations in Wastewater Treatment: Harnessing Mathematical Modeling and Computer Simulations with Cutting-Edge Technologies and Advanced Control Systems
PublikacjaThe wastewater treatment landscape in Central Europe, particularly in Poland, has undergone a profound transformation due to European Union (EU) integration. Fueled by EU funding and rapid technological advancements, wastewater treatment plants (WWTPs) have adopted cutting-edge control methods to adhere to EU Water Framework Directive mandates. WWTPs contend with complexities such as variable flow rates, temperature fluctuations,...
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Hardware accelerated thin client for virtual reality applications
PublikacjaThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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Virtual inertia in Electric Power System
PublikacjaThe article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Virtual reality technology in architectural education
PublikacjaContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...
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ASON/GMPLS connection control servers in virtual computer environment
PublikacjaIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Entrepreneurship in Virtual Economy: the Case of Currency One SA
PublikacjaPurpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublikacjaThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Teaching architectural history through virtual reality
PublikacjaThe impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...
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Exploring contexts of use of cultural objects in virtual museums
PublikacjaThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...