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wyświetlamy 1000 najlepszych wyników Pomoc
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Interference aware bluetooth scatternet (re)configuration algorithm IBLUERA
PublikacjaThis paper presents a new algorithm IBLUEREA, which enables reconfiguration of Bluetooth scatternet to reduce interference. IBLUEREA makes use of the complex model comparing ISM environment efficiency. The mechanism envisages the use of the assessment of the probability of successful (unsuccessful) frame transmission in order to take a decision concerning co-existence of technologies which make use of the same ISM band (here Bluetooth...
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Interference aware Bluetooth scatternet (Re)configuration algorithm IBLUEREA
PublikacjaThe paper presents a new algorithm IBLUEREA, which enables reconfiguration of Bluetooth (BT) scatternet to reduce mutual interferences between BT and Wi-Fi (IEEE 802.11b) networks operating on the same area. IBLUEREA makes use of proposed procedure for modelling ISM environment around a given BT scatternet. The mechanism is based on estimation of the probabilities of successful (unsuccessful) frame transmissions. This determination...
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Collision‐Aware Routing Using Multi‐Objective Seagull Optimization Algorithm for WSN‐Based IoT
PublikacjaIn recent trends, wireless sensor networks (WSNs) have become popular because of their cost, simple structure, reliability, and developments in the communication field. The Internet of Things (IoT) refers to the interconnection of everyday objects and sharing of information through the Internet. Congestion in networks leads to transmission delays and packet loss and causes wastage of time and energy on recovery. The routing protocols...
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All-gather Algorithms Resilient to Imbalanced Process Arrival Patterns
PublikacjaTwo novel algorithms for the all-gather operation resilient to imbalanced process arrival patterns (PATs) are presented. The first one, Background Disseminated Ring (BDR), is based on the regular parallel ring algorithm often supplied in MPI implementations and exploits an auxiliary background thread for early data exchange from faster processes to accelerate the performed all-gather operation. The other algorithm, Background Sorted...
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Process arrival pattern aware algorithms for acceleration of scatter and gather operations
PublikacjaImbalanced process arrival patterns (PAPs) are ubiquitous in many parallel and distributed systems, especially in HPC ones. The collective operations, e.g. in MPI, are designed for equal process arrival times (PATs), and are not optimized for deviations in their appearance. We propose eight new PAP-aware algorithms for the scatter and gather operations. They are binomial or linear tree adaptations introducing additional process...
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Investigation into MPI All-Reduce Performance in a Distributed Cluster with Consideration of Imbalanced Process Arrival Patterns
PublikacjaThe paper presents an evaluation of all-reduce collective MPI algorithms for an environment based on a geographically-distributed compute cluster. The testbed was split into two sites: CI TASK in Gdansk University of Technology and ICM in University of Warsaw, located about 300 km from each other, both connected by a fast optical fiber Ethernet-based 100 Gbps network (900 km part of the PIONIER backbone). Each site hosted a set...
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Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Modeling emotions for affect-aware applications
PublikacjaThe chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...
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Design Elements of Affect Aware Video Games
PublikacjaIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Rendezvous of Distance-Aware Mobile Agents in Unknown Graphs
PublikacjaWe study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size...
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Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublikacjaThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Design and Configuration of Context-aware VoIP Telephony Systems
PublikacjaVoice over IP is a widely used concept with regard to a realization technology of different types of telephony systems, including those that are used in enterprises. Such systems of a call procesing component and a set of desk endpoints that are pervasove from a user perspective. Those andpoints are usually not mobile, but in result can deliver a much greater set of functions needed in an everyday office work. Those functions also...
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Positively aware : the monthly journal of the Test Positive Aware Network
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EvOLAP Graph – Evolution and OLAP-Aware Graph Data Model
PublikacjaThe objective of this paper is to propose a graph model that would be suitable for providing OLAP features on graph databases. The included features allow for a multidimensional and multilevel view on data and support analytical queries on operational and historical graph data. In contrast to many existing approaches tailored for static graphs, the paper addresses the issue for the changing graph schema. The model, named Evolution...
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Multi-domain and Context-Aware Recommendations Using Contextual Ontological User Profile
PublikacjaRecommender Systems (RS) became popular tools in many Web services like Netflix, Amazon, or YouTube, because they help a~user to avoid an information overload problem. One of the types of RS are Context-Aware RS (CARS) which exploit contextual information to provide more adequate recommendations. Cross-Domain RS (CDRS) were created as a response to the data sparsity problem which occurs when only few users can provide reviews or...
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Energy-Aware Scheduling for High-Performance Computing Systems: A Survey
PublikacjaHigh-performance computing (HPC), according to its name, is traditionally oriented toward performance, especially the execution time and scalability of the computations. However, due to the high cost and environmental issues, energy consumption has already become a very important factor that needs to be considered. The paper presents a survey of energy-aware scheduling methods used in a modern HPC environment, starting with the...
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Energy-Aware High-Performance Computing: Survey of State-of-the-Art Tools, Techniques, and Environments
PublikacjaThe paper presents state of the art of energy-aware high-performance computing (HPC), in particular identification and classification of approaches by system and device types, optimization metrics, and energy/power control methods. System types include single device, clusters, grids, and clouds while considered device types include CPUs, GPUs, multiprocessor, and hybrid systems. Optimization goals include various combinations of...
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Network-aware Data Prefetching Optimization of Computations in a Heterogeneous HPC Framework
PublikacjaRapid development of diverse computer architectures and hardware accelerators caused that designing parallel systems faces new problems resulting from their heterogeneity. Our implementation of a parallel system called KernelHive allows to efficiently run applications in a heterogeneous environment consisting of multiple collections of nodes with different types of computing devices. The execution engine of the system is open for...
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Context-Aware Indexing and Retrieval for Cognitive Systems Using SOEKS and DDNA
PublikacjaVisual content searching, browsing and retrieval tools have been a focus area of interest as they are required by systems from many different domains. Context-based, Content-Based, and Semantic-based are different approaches utilized for indexing/retrieving, but have their drawbacks when applied to systems that aim to mimic the human capabilities. Such systems, also known as Cognitive Systems, are still limited in terms of processing...
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CMGNet: Context-aware middle-layer guidance network for salient object detection
PublikacjaSalient object detection (SOD) is a critical task in computer vision that involves accurately identifying and segmenting visually significant objects in an image. To address the challenges of gridding issues and feature...
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Performance comparison of new modified gradient algorithm and Foy algorithm for iterative position calculation
PublikacjaIn the paper a new position calculation algorithm is presented. It is proposed for indoor environments and is called modified gradient algorithm. This algorithm is compared with well-known Foy algorithm. The comparative analysis is based on real distance measurements conducted in indoor environment.
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The Use of Different Modes of Post-Activation Potentiation (PAP) for Enhancing Speed of the Slide-Step in Basketball Players
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1D convolutional context-aware architectures for acoustic sensing and recognition of passing vehicle type
PublikacjaA network architecture that may be employed to sensing and recognition of a type of vehicle on the basis of audio recordings made in the proximity of a road is proposed in the paper. The analyzed road traffic consists of both passenger cars and heavier vehicles. Excerpts from recordings that do not contain vehicles passing sounds are also taken into account and marked as ones containing silence....
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A method for ice-aware maritime route optimization
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Trust Models for Community- Aware Identity Managment. [....]
PublikacjaArtykuł przedstawia możliwości budowania zaufania pomiędzy członkami społecznych sieci współpracujacych w Internecie. Przedstawiono system informatyczne wykorzystującyna współczesą wiedzę z zakresu psychologi społecznej, umozliwiajacy tworzenie sieci społecznych w internecie.
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Tolerance-Aware Multi-Objective Optimization of Antennas by Means of Feature-Based Regression Surrogates
PublikacjaAssessing the immunity of antenna design to fabrication tolerances is an important consideration, especially when the manufacturing process has not been predetermined. At the same time, the antenna parameter tuning should be oriented toward improving the performance figures pertinent to both electrical (e.g., input matching) and field properties (e.g., axial ratio bandwidth) as much as possible. Identification of available trade-offs...
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Performance and Energy Aware Training of a Deep Neural Network in a Multi-GPU Environment with Power Capping
PublikacjaIn this paper we demonstrate that it is possible to obtain considerable improvement of performance and energy aware metrics for training of deep neural networks using a modern parallel multi-GPU system, by enforcing selected, non-default power caps on the GPUs. We measure the power and energy consumption of the whole node using a professional, certified hardware power meter. For a high performance workstation with 8 GPUs, we were...
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Tolerance-Aware Optimization of Microwave Circuits by Means of Principal Directions and Domain-Restricted Metamodels
PublikacjaPractical microwave design is most often carried out in the nominal sense. Yet, in some cases, performance degradation due to uncertainties may lead to the system failing to meet the prescribed specifications. Reliable uncertainty quantification (UQ) is therefore important yet intricate from numerical standpoint, especially when the circuit at hand is to be evaluated using electromagnetic (EM) simulation tools. Tolerance-aware...
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Substrate noise-aware floorplanning for mixed-signal SOCs.
PublikacjaOpisano nową metodę projektowania systemów na chipie z uwzglednieniem minimalizacji szumu podłożowego. Optymalizacje rozmieszczenia bloków układowych na chipie uzyskuje się dzieki wykorzystaniu algorytmu ewolucyjnego minimalizującego funkcję celu uwzględniającą poziom szumu podłożowego.
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A New Model for context aware applications analysis and design
PublikacjaW artykule zostały opisane aplikacje kontekstowe, które działają w przestrzeniach inteligentnych, oraz zostały przeanalizowane ich właściwości. Na podstawie analizy zaproponowano nowe podejście do ich modelowania które zapewnia oddzielenie logiki aplikacji w zakresie adaptacji (do zmian środowiska) od jej realizacji. Zostały wykorzystane MVC i modele zmian stanu. Zaproponowano ilościową miarę poziomu kontekstowości a także sposób...
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Towards better understanding of context-aware knowledge transformation
PublikacjaConsidering different aspects of knowledge functioning, context is poorly understood in spite of intuitively identifying this concept with environmental recognition. For dynamic knowledge, context especially seems to be an essential factor of change. Investigation on the impact of context on knowledge dynamics or more generally on the relationship between knowledge and its contextual interpretation is important in order to understand...
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Adversarial attack algorithm for traffic sign recognition
PublikacjaDeep learning suffers from the threat of adversarial attacks, and its defense methods have become a research hotspot. In all applications of deep learning, intelligent driving is an important and promising one, facing serious threat of adversarial attack in the meanwhile. To address the adversarial attack, this paper takes the traffic sign recognition as a typical object, for it is the core function of intelligent driving. Considering...
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Interactive Information Retrieval Algorithm for Wikipedia Articels
PublikacjaThe article presents an algorithm for retrieving textual information in documents collection. The algorithm employs a category system that organizers the repository and using interaction with user improves search precision. The algorithm was implemented for simple English Wikipedia and the first evaluation results indicates the proposed method can help to retrieve information from large document repositories.
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New Indoor Positioning Algorithm for Distance Measurements
PublikacjaIn the paper a new indoor positioning algorithm is presented. This algorithm takes into account selected features of radio wave propagation in indoor environment. This results in improvement in accuracy of calculated position estimates. A comparative analysis of this new algorithm with Chan and Foy algorithms was made and described in the paper. This comparative analysis was made with utilization of real radio distance measurements.
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An Approximation of the Zero Error Capacity by a Greedy Algorithm.
PublikacjaWe present a greedy algorithm that determines a lower bound on the zero error capacity. The algorithm has many new advantages, e.g., it does not store a whole product graph in a computer memory and it uses the so-called distributions in all dimensions to get a better approximation of the zero error capacity. We also show an additional application of our algorithm.
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An Approximation of the Zero Error Capacity by a Greedy Algorithm
PublikacjaWe present a greedy algorithm that determines a lower bound on the zero error capacity. The algorithm has many new advantages, e.g., it does not store a whole product graph in a computer memory and it uses the so-called distributions in all dimensions to get a better approximation of the zero error capacity. We also show an additional application of our algorithm.
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Termination functions for evolutionary path planning algorithm
PublikacjaIn this paper a study of termination functions (stop criterion) for evolutionary path planning algorithm is presented. Tested algorithm is used to determine close to optimal ship paths in collision avoidance situation. For this purpose a path planning problem is defined. A specific structure of the individual path and fitness function is presented. For the simulation purposes a close to real tested environment is created. Five...
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Adaptive Algorithm for Interactive Question-based Search
PublikacjaPopular web search engines tend to improve the relevanceof their result pages, but the search is still keyword-oriented and far from "understanding" the queries' meaning. In the article we propose an interactive question-based search algorithm that might come up helpful for identifying users' intents. We describe the algorithm implemented in a form of a questions game. The stress is put mainly on the most critical aspect of this...
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Comparison of new position estimation algorithm for indoor environment
PublikacjaIn the paper a new position estimation algorithm based on distance measurements is presented. This algorithm is dedicated for indoor environments. In the paper the new algorithm is compared with Chan algorithm. For the comparison were used real measurements conducted inside a building.
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Superresolution algorithm to video surveillance system
PublikacjaAn application of a multiframe SR (superresolution) algorithm applied to video monitoring is described. The video signal generated by various types of video cameras with different parameters and signal distortions which may be very problematic for superresolution algorithms. The paper focuses on disadvantages in video signal which occur in video surveillance systems. Especially motion estimation and its influence on superresolution...
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Interactive Query Expansion with the Use of Clustering by Directions Algorithm
PublikacjaThis paper concerns Clustering by Directions algorithm. The algorithm introduces a novel approach to interactive query expansion. It is designed to support users of search engines in forming web search queries. When a user executes a query, the algorithm shows potential directions in which the search can be continued. This paper describes the algorithm and it presents an enhancement which reduces the computational complexity of...
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Information Retrieval with the Use of Music Clustering by Directions Algorithm
PublikacjaThis paper introduces the Music Clustering by Directions (MCBD) algorithm. The algorithm is designed to support users of query by humming systems in formulating queries. This kind of systems makes it possible to retrieve songs and tunes on the basis of a melody recorded by the user. The Music Clustering by Directions algorithm is a kind of an interactive query expansion method. On the basis of query, the algorithm provides suggestions...
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Ontology clustering by directions algorithm to expand ontology queries
PublikacjaThis paper concerns formulating ontology queries. It describes existing languages in which ontologies can be queried. It focuses on languages which are intended to be easily understood by users who are willing to retrieve information from ontologies. Such a language can be, for example, a type of controlled natural language (CNL). In this paper a novel algorithm called Ontology Clustering by Directions is presented. The algorithm...
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Lexicon Based Algorithm for Domain Ontology Merging and Alignment
PublikacjaMore and more systems contain some kind of knowledge describing their field of operation. Such knowledge in many cases is stored as an ontology. A need arises for ability to quickly match those ontologies to enable interoperability of such systems. The paper presents a lexicon based algorithm for merging and aligning of OWL ontologies. The proposed similarity levels are being presented and the proposed algorithm is being described....
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Performance and Power-Aware Modeling of MPI Applications for Cluster Computing
PublikacjaThe paper presents modeling of performance and power consumption when running parallel applications on modern cluster-based systems. The model includes basic so-called blocks representing either computations or communication. The latter includes both point-to-point and collective communication. Real measurements were performed using MPI applications and routines run on three different clusters with both Infiniband and Gigabit Ethernet...
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Context-aware User Modelling and Generation of Recommendations in Recommender Systems
PublikacjaRecommender systems are software tools and techniques which aim at suggesting new items that may be of interest to a user. This dissertation is focused on four problems in recommender systems domain. The first one is context-awareness, i.e. how to obtain relevant contextual information, how to model user preferences in a context and use them to make predictions. The second one is multi-domain recommendation, which aim at suggesting...
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DEVELOPMENT OF THE ALGORITHM OF POLISH LANGUAGE FILM REVIEWS PREPROCESSING
PublikacjaThe algorithm and the software for conducting the procedure of Preprocessing of the reviews of films in the Polish language were developed. This algorithm contains the following steps: Text Adaptation Procedure; Procedure of Tokenization; Procedure of Transforming Words into the Byte Format; Part-of-Speech Tagging; Stemming / Lemmatization Procedure; Presentation of Documents in the Vector Form (Vector Space Model) Procedure; Forming...
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Clonal selection algorithm for vehicle routing
PublikacjaOver the years several successful computing techniques have been inspired by biological mechanisms. Studies of the mechanisms that allow the immune systems of vertebratesto adapt and learn have resulted in a class of algorithms called artificial immune systems. Clonal selection is a process that allows lymphocytes to launch a quick response to known pathogens and to adapt to new, previously unencountered ones. This paper presents...