Search results for: VIRTUAL REALITY, SIMULATION - Bridge of Knowledge

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Search results for: VIRTUAL REALITY, SIMULATION

Search results for: VIRTUAL REALITY, SIMULATION

  • Urban Prototyping in CAVE Cooperation Between the Academy of Fine Arts in Gdansk and the Gdansk University of Technology

    Publication

    - Year 2018

    The paper describes results of cooperation between the Passive Architecture Laboratory at the Academy of Fine Arts in Gdańsk and the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The authors as the design supervisors (respectively for a team of architects and a team of IT specialists) present advantages and disadvantages of urban design with use of virtual reality.

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  • Study on VR Application Efficiency of Selected Android OS Mobile Devices

    Publication

    Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...

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  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision

    Publication

    - Year 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

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  • Stereoscopy in Graphics APIs for CAVE Applications

    The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan,...

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  • Applications of Immersive 3D Visualization Lab

    Publication

    The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...

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  • Modeling of Human Tissue for Medical Purposes

    The paper describes the possibilities offered for medicine by modeling of human tissue using virtual and augmented reality. It also presents three proposals of breast modeling for the use in clinical practice. These proposals are the result of arrangements of medical and computer scientists team (the authors) and will be pursued and implemented in the near future. There is included also a brief description of the most popular methods...

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  • Reverberation divergence in VR applications

    Publication

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

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  • Reverberation divergence in VR applications

    This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...

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  • Nauka w świecie cyfrowym okiem młodego inżyniera - początki techniki wirtualnej rzeczywistości

    Publication

    Istnieje wiele definicji wirtualnej rzeczywistości (VR – Virtual Reality), które mniej lub bardziej pokrywają się ze sobą w różnych obszarach naukowych. Obecnie, gdy używamy określenia „VR”, odnosi się ono konkretnie do obrazów generowanych komputerowo, które zostały specjalnie zaprojektowane tak, aby dostarczyć jak najbardziej immersyjnych wrażeń. Sporo opracowań mówi również, że VR musi być interaktywna. To odróżniałoby ją od...

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  • Modelling and computer animation of geodetic field work

    Publication

    - Year 2014

    3D modelling of objects is a way of obtaining information, while the visualization of geospatial data is becoming a production task in the scope of surveying. Visualization of geospatial data provides effective tools for analysis information about the land surface, land cover, its features, properties etc. Computer animations, both 2D images and 3D are becoming additional, expected and clear form for presentation results of geodetic...

  • Smart Modeling of Maritime Vessels

    Currently, the market offers many visualization tools available to graphic designers, engineers, managers and academics working on maritime environments. The practice of visualization involves making and manipulating images that convey novel phenomena and ideas. Visual communication, together with virtual reality environments, is an emerging and rapidly evolving discipline. It brings great advantage over written word or voice alone,...

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  • 3D Scanning of Semitransparent Amber with and without Inclusions

    Publication

    - Year 2021

    This paper is concerned with making 3D scans of semitransparent ambers with and without inclusions. The paper presents results of using a variety of devices applied for this purpose. Equipment used in the experiments includes a 3D laser scanner, a structured light scanner, a stereo camera, a camera array and a tomograph. The main object used in the experiment was an amber with a fossil of a lizard. The paper shows possibilities...

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  • Production of six-degrees-of-freedom (6DoF) navigable audio using 30 Ambisonic microphones

    Publication
    • B. Mróz
    • M. Kabaciński
    • T. Ciotucha
    • A. Rumiński
    • T. Żernicki

    - Year 2021

    This paper describes a method for planning, recording, and post-production of six-degrees-of-freedom audio recorded with multiple 3rd order Ambisonic microphone arrays. The description is based on the example of recordings conducted in August 2020 with the Poznan Philharmonic Orchestra using 30 units of Zylia ZM-1S. A convenient way to prepare and organize such a big project is proposed – this involves details of stage planning,...

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  • The α-µ model of the multipath fading channel

    The dataset contains the results of simulations that are part of the research on modelling the multipath fading in the communication channel. The envelope of the α-µ fading process is generated using the Monte-Carlo simulation (MCS) in the LabVIEW programming environment.

  • The Rayleigh model of the multipath fading channel

    The dataset contains the results of simulations that are part of the research on modelling the multipath fading in the communication channel. The Rayleigh fading envelope is generated using the Monte-Carlo simulation (MCS) in the LabVIEW programming environment.

  • A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey

    Publication

    - Year 2021

    Intelligent technologies are widely implemented in different areas of modern society but specific approaches should be applied in services. Basic relationships refer to supporting customers and people responsible for services offering for these customers. The aim of the paper is to analyze and evaluate the state-of-the art of artificial intelligence (AI) applications in the hospitality industry. Our findings show that the major...

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  • The lognormal model of the multipath fading channel

    The dataset contains the results of simulations that are part of the research on modelling the multipath fading in the communication channel. The lognormal fading envelope is generated using the Monte-Carlo simulation (MCS) in the LabVIEW programming environment.

  • The Suzuki model of the multipath fading channel

    The dataset contains the results of simulations that are part of the research on modelling the multipath fading in the communication channel. The Suzuki fading envelope is generated using the Monte-Carlo simulation (MCS) in the LabVIEW programming environment.

  • Project-Based Collaborative Research and Training Roadmap for Manufacturing Based on Industry 4.0

    Publication

    - Year 2023

    The importance of the economy being up to date with the latest developments, such as Industry 4.0, is more evident than ever before. Successful implementation of Industry 4.0 principles requires close cooperation of industry and state authorities with universities. A paradigm of such cooperation is described in this paper stemming from university partners with partly overlapping and partly complementary areas of expertise in manufacturing....

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  • Dynamiczna aplikacja Internetowa ASP.NET silnika indukcyjnego jako elementu wirtualnego laboratorium maszyn elektrycznych

    Tematem referatu jest dynamiczna aplikacja internetowa, która umożliwia symulację obwodową silnika indukcyjnego trójfazowego Sg 100 L2 z wykorzystaniem interfejsu przeglądarki WWW. Model matematyczny silnika jest zdefiniowany w tzw. osiach naturalnych i sformułowany na podstawie metody energetycznej Lagrange’a. Do implementacji modelu maszyny w aplikacji internetowej wybrano projekt typu Web Forms, który jest składnikiem środowiska...

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  • Government in the metaverse: Requirements and suitability for providing digital public services

    Publication
    • M. Lnenicka
    • N. Rizun
    • C. H. Alexopoulos
    • M. Janssen

    - TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE - Year 2024

    Digital government comprises all means to enable governments to interact with their constituents digitally. The metaverse provides a virtual reality environment where various activities can be carried out without physically visiting the places of interest, including the public authorities. Yet, how governments can use the metaverse is unknown. This paper aims to extend the understanding of the metaverse architecture requirements...

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  • Challenges associated with development of AUV - unmanned autonomous underwater vehicles to be operated using the AI-based control systems

    Publication

    The last decade has been devoted towards further development of the UUV unmanned underwater vehicles which may be of two types. There are the USV unmanned surface vehicles and UUV unmanned underwater vehicles. There is a growing interest to work out and implement the fully advanced AUV autonomous underwater vehicles. The main drivers towards development of such the vehicles are the technologies of autonomous systems, sensors and...

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  • Sławomir Ostrowski dr inż.

    Sławomir Ostrowski is a research and didactic employee employed as an Assistant Professor in the Department of Informatics in Management at the Faculty of Management and Economics of the Gdańsk University of Technology. In 2018, he obtained a PhD in economic sciences in the discipline of management science. A graduate of uniform Master's-engineering studies in Management (specialization: IT Technology Management) at the Faculty...

  • Neurodiversity and remote work in times of crisis: lessons for HR

    Publication

    - Personnel Review - Year 2023

    Purpose The rich qualitative study builds on 11 semi-structured interviews with nine neurodivergent employees and two business professionals supportive of neurodiversity to understand the lived experiences of dealing with crisis in a remote working environment. Design/methodology/approach The purpose of the reported research is to understand how neurominorities experience remote working in the times of crisis and what the implications...

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  • VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT

    Thinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...

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  • Robert Bogdanowicz dr hab. inż.

    Robert Bogdanowicz received his Ph.D. degree with honours in Electronics from the Gdansk University of Technology. He worked as a post-doc researcher in Ernst-Moritz-Arndt-Universität Greifswald Institut für Physik. He has initiated optical emission imaging of muti-magnetron pulsed plasma and contributed to the development of antibacterial implant coatings deposited by high-power impulse magnetron sputtering. He moved back to...

  • Wzory kreatywności. Koncepcja modelu prawdopodobieństwa działania kreatywnego jako narzędzie badania procesu twórczego w środowisku miejskim

    Publication

    - Year 2021

    Współczesne koncepcje kształtowania miast, takie jak zrównoważony rozwój, miasto odporne, inteligentne miasto, miasto kreatywne, tworzą obecnie ramy urbanistyki o charakterze jednej uogólnionej idei kształtującej środowisko społeczno-materialne. Kontekstualne ujęcie badań kreatywności opisuje zależności między środowiskiem miejskim a twórczością w mieście kreatywnym. Ujęcie procesualne kreatywności stanowi hic et nunc urbanizmu,...

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  • Architects and urban planners in the face of energy transition - smart cities energy aspects in shaping building structures and cities

    Publication

    Contemporary architects and urban planners are facing steadily increasing challenges. The growing problems around environmental issues, shrinking natural resources and climate action are just some of them. Currently, planning should also include balancing with all the aspects of sustainable development such as not only the environmental issues, but also social and economic ones. How to meet them in the era of energy transition...

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  • Optymalizacja zasobów chmury obliczeniowej z wykorzystaniem inteligentnych agentów w zdalnym nauczaniu

    Publication

    - Year 2023

    Rozprawa dotyczy optymalizacji zasobów chmury obliczeniowej, w której zastosowano inteligentne agenty w zdalnym nauczaniu. Zagadnienie jest istotne w edukacji, gdzie wykorzystuje się nowoczesne technologie, takie jak Internet Rzeczy, rozszerzoną i wirtualną rzeczywistość oraz deep learning w środowisku chmury obliczeniowej. Zagadnienie jest istotne również w sytuacji, gdy pandemia wymusza stosowanie zdalnego nauczania na dużą skalę...

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  • Semantic modeling of contextual augmented reality environments

    Publication
    • D. Rumiński

    - Year 2018

    Despite significant progress in the field of augmented reality (AR), regarding both hardware and software, there is still a lack of universal models and methods that would enable building ubiquitous AR systems that could be used anywhere and anytime, covering different application areas. This dissertation describes a new approach to building AR systems, called the Contextual Augmented Reality Environment (CARE). The CARE approach...

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  • Introduction to Numerical Simulation

    e-Learning Courses
    • M. Rewieński

    Course description: This interdisciplinary course provides an introduction to computational techniques for the simulation of a broad range of engineering and physical systems.  Concepts and methods discussed are widely illustrated by applications drawn from electrical, mechanical, and chemical engineering. Topics include: mathematical formulations of simulation problems; sparse direct and iterative linear system solution techniques,...

  • W stronę spersonalizowanego miasta?

    Od czasów Platona i Witruwiusza nie ustają wysiłki na rzecz dążenia do prawdy, dobra i piękna skupione wokół miasta jako idei politycznej i przestrzeni fundamentalnie egzystencjalnej. Towarzyszy im od wieków myślenie o idealnej organizacji i kompozycji miasta, o poczuciu podmiotowości mieszkańców i użytkowników, doświadczaniu przez nich czasu i przestrzeni. Szczególnie w ostatnich dekadach, gdy już nie przestrzeń, a czas i jego...

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  • Electric Machines Virtual Laboratory

    e-Learning Courses
    • F. Kutt
    • M. Michna
    • G. A. Kostro
    • R. Ryndzionek
    • Ł. Sienkiewicz

    This is an educational aid for students. It shows the environment of industrial application of electric machines and allows for a look inside them. Users can see the main components of the power system in its natural environment. This course is to allow access to the VR app – Electric Machines Virtual Laboratory.

  • Virtual work and virtual team management

    e-Learning Courses
    • M. Zięba

  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

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  • Virtual work and virtual team management - 2024

    e-Learning Courses
    • M. Zięba

  • Virtual Work and Virtual Team Management 2024

    e-Learning Courses

  • Virtual immersive environments

    Publication

    - Year 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publication

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

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  • Virtual inertia in Electric Power System

    The article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publication

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Evaluation the effectiveness of virtual machine integrated with CPU

    Publication

    - Year 2013

    In the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.

  • Augmented Reality for Privacy-Sensitive Visual Monitoring

    Publication

    - Year 2014

    The paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...

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  • Virtual touchpad - video-based multimodal interface

    A new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...

  • Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0

    Publication

    - Procedia Computer Science - Year 2015

    This paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....

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  • Virtual Sightseeing in Immersive 3D Visualization Lab

    The paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...

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  • Exploring contexts of use of cultural objects in virtual museums

    Publication

    - Year 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publication
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Year 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Student model representation for pedagogical virtual mentors

    The paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...

  • ASON/GMPLS connection control servers in virtual computer environment

    Publication

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...