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Wyniki wyszukiwania dla: USABILITY AND USER EXPERIENCE
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The role of case studies and management experience in the education and personal developement of IT project managers
PublikacjaThe purpose of this article is to indicate the need for project management experience and knowledge in order to improve the competence of IT project managers. In the first part of the article there is shown the impact of experience on the development of project management skills. Also the need for having historical data about the projects - in order to make better project decisions - is shown in the article.In the following parts...
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Verification of the fit to user profiles for UML tools
PublikacjaDopasowanie do profilu użytkownika ma wpływ na efektywność pracy użytkownika. W referacie postawiono pytanie, czy narzędzia UML rzeczywiście wspomagają pracę konkretnych ról w procesie wytwarzania oprogramowania. W ramach prac wykonano następujace zadania: opisano profile użytkowników narzędzi UML; wyodrębniono cechy narzędzi UML, które mają wpływ na dopasowanie do profili użytkowników; zaprojektowano model pokazujący związek pomiędzy...
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User authentication based on keystroke dynamics analysis
PublikacjaW pracy przedstawiono kilka metod, które można wykorzystać do uwierzytelniania użytkowników na podstawie rytmu pisania na klawiaturze. Dwie z opisanych metod wykorzystują miarę odległości zdefiniowaną do porównywania wpisywanych tekstów, natomiast trzecia analizuje parametry rozkładów cech wydobytych z wpisywanych tekstów. Algorytmy te zostały przetestowane na dwóch zbiorach danych. Ponadto oceniona została efektywność metody powstałej...
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Experience-Driven Model of Decision-Making Processes in Project Teams
PublikacjaThis article presents a model of decision-making processes in project teams. Project teams constitute a specific type of organization appointed to implement a project. Decisions made by project teams result from the methods of project management and best management practices. The authors have undertaken the task of formalizing these processes using the classical method of constructing decision trees. It has been established that...
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Building Dedicated Project Management Process Basing on Historical Experience
PublikacjaProject Management Process used to manage IT project could be a key aspect of project success. Existing knowledge does not provide a method, which enables IT Organizations to choose Project Management methodology and processes, which would be adjusted to their unique needs. As a result, IT Organization use processes which are not tailored to their specific and do not meet their basic needs. This paper is an attempt to fill this...
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The GAMBIT programme - experience and outlooks.
PublikacjaReferat jest podsumowaniem dziesięciu lat prac wdrożeniowych Krajowego Programu Bezpieczeństwa Ruchu Drogowego GAMBIT. Zawiera opis przedsięwzięć z zakresu poprawy bezpieczenstwa na drogach, począwszy od zmian legislacyjnych, po działania inżynierskie.
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An approach to smart experience management
PublikacjaW pracy przedstawiono procesowe podejście do inteligentnego zarządzania wiedzą zebraną na podstawie przebytych doświadczeń.
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New user-guided and ckpt-based checkpointing libraries for parallel MPI applications
PublikacjaPraca prezentuje szczególy projektowe i implementacyjne jak również wyniki wydajnościowe dwóch nowych bibliotek checkpointingu opracowanych przez autorów dla równoległych aplikacji MPI. Pierwsz biblioteka, tzw. user-guided wymaga od programisty dostarczenia funkcji pakujących i rozpakowujących stan procesu, ale dostarcza łatwego w użyciu API z wykorzystaniem stałych MPI. Wykorzystuje funkcje I/O MPI-2 lub dedykowany proces master...
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User Orientation Detection in Relation to Antenna Geometry in Ultra-Wideband Wireless Body Area Networks Using Deep Learning
PublikacjaIn this paper, the issue of detecting a user’s position in relation to the antenna geometry in ultra-wideband (UWB) off-body wireless body area network (WBAN) communication using deep learning methods is presented. To measure the impulse response of the channel, a measurement stand consisting of EVB1000 devices and DW1000 radio modules was developed and indoor static measurement scenarios were performed. It was proven that for...
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A Set of Experience-Based Smart Synergy Security Mechanism in Internet of Vehicles
PublikacjaIn this article, we introduce a novel security mechanism, the Smart Synergy Security (3S). The mechanism uses the Set of Experience Knowledge Structure (SOEKS) and the synergy of security methods in different domains to provide the global optimal security strategy. The proposed strategy is taking into account the characteristics of information security (i.e. confidentiality, integrity, availability, controllability, and reviewability)...
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Vector and Triangular Representations of Project Estimation Uncertainty: Effect of Gender on Usability
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Gaze-tracking based audio-visual correlation analysis employing quality of experience methodology
PublikacjaThis paper investigates a new approach to audio-visual correlation assessment based on the gaze-tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT). The gaze-tracking methodology, having roots in Human-Computer Interaction borrows the relevance feedback through gaze-tracking and applies it to the new area of interests, which is Quality of Experience. Results of subjective...
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Experience based decisional DNA to support smart product design
PublikacjaThis paper presents the idea of Smart Virtual Product Development (SVPD) system to support product design. The foundations of the system are based upon smart knowledge management techniques called Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). It enhances the industrial product development process by using the previous experiential knowledge gathered from the formal decisional activities. This experiential...
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Energy-Efficient Self-Supervised Technique to Identify Abnormal User Over 5G Network for E-Commerce
PublikacjaWithin the realm of e-commerce networks, it is frequently observed that certain users exhibit behavior patterns that differ substantially from the normative behaviors exhibited by the majority of users. The identification of these atypical individuals and the understanding of their behavioral patterns are of significant practical significance in maintaining order on e-commerce platforms. One such method for accomplishing this...
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Energy-Efficient Self-Supervised Technique to Identify Abnormal User Over 5G Network for E-Commerce
PublikacjaWithin the realm of e-commerce networks, it is frequently observed that certain users exhibit behavior patterns that differ substantially from the normative behaviors exhibited by the majority of users. The identification of these atypical individuals and the understanding of their behavioral patterns are of significant practical significance in maintaining order on e-commerce platforms. One such method for accomplishing this objective...
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Set of Experience and Decisional DNA: Toward Brains for Cyber-physical Systems and Industry of the Future
PublikacjaThe concept of Decisional DNA is decade old. This article introduces the initial idea of Set of Experience Knowledge Structure, its advancement into Decisional DNA, and its potential for real life applications in divers domains. The most current and future research steps into Industry 4.0 are also presented and discussed
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On the Consumption of Multimedia Content Using Mobile Devices: a Year to Year User Case Study
PublikacjaIn the early days, consumption of multimedia content related with audio signals was only possible in a stationary manner. The music player was located at home, with a necessary physical drive. An alternative way for an individual was to attend a live performance at a concert hall or host a private concert at home. To sum up, audio-visual effects were only reserved for a narrow group of recipients. Today, thanks to portable players,...
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Smart Innovation Engineering Using Set of Experience and Decisional DNA
PublikacjaKnowledge-based Engineering Systems are founded upon integration of knowledge into computer systems and are one of the core requirements for the future Industry 4.0. Since the fourth industrial revolution is passing through the developing phase, implementation of Cyber-Physical Production Systems require more realistic approach. Knowledge Management and Knowledge Engineering plays an important role in manufacturing industries facing...
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Research, theories and practical experience of therapeutic landscapes as a tool for urban open space design
PublikacjaThis paper reviews the research on therapeutic landscapes and discusses the design of urban parks and open green space. Firstly, the most relevant research on therapeutic landscapes is reviewed. Secondly, the practical experience of healing and therapeutic gardens is discussed. Finally, the conclusions leading to future use of therapeutic landscape concept in urban open space design are presented.
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Enabling Deeper Linguistic-based Text Analytics – Construct Development for the Criticality of Negative Service Experience
PublikacjaSignificant progress has been made in linguistic-based text analytics particularly with the increasing availability of data and deep learning computational models for more accurate opinion analysis and domain-specific entity recognition. In understanding customer service experience from texts, analysis of sentiments associated with different stages of the service lifecycle is a useful starting point. However, when richer insights...
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The Influence of the Radio Channel on Precision of Position Estimation of the User Terminal Using the NB-IoT Radio Interface
PublikacjaIn the article the method of user terminal position estimation using the broadcast signals transmitted in the downlink of the NB-IoT interface was presented, including the analysis of the radio channel influence on precision of position estimation as well as the eNodeB (Evolved Node B) synchronization. The practical ability to estimate the position in the test area has been verified in the laboratory conditions, using the reference...
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Wisdom from Experience Paradox: Organizational Learning, Mistakes, Hierarchy and Maturity Issues
PublikacjaOrganizations often perceive mistakes as negligence and low-performance indicators, yet they can be a precious learning resource. However, organizations cannot learn from mistakes if they have not accepted them. This study aimed to explore how organizational hierarchy and maturity levels influence the relationship between mistakes acceptance and the ability to change. A sample composed of 380 Polish employees working in knowledge-driven...
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Support Product Development Framework by Means of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA
PublikacjaIn this paper, we propose a framework to support product development activi-ties by utilizing Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). This idea will provide a new direction to researchers working on product development, especially designers and manufacturers. They will be working on the same platform and this will be reducing their communication gap. Once the final idea is perceived about product...
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Eye Tracking Based Experimental Study on Basic Digital Control Panel Usability
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Developing sets of experience knowledge structure
PublikacjaW pracy omówiono zasady tworzenia opisu zwanego zbiorem doświadczeń tworzonego w celu reprezentacji wiedzy
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Experience-based knowledge representation: Soeks
PublikacjaPrzedstawiono koncepcję i realizację reprezentacji wiedzy opartej na zbiorze doświadczeń z przeszłości.
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Polish experience with cold in-place recycling
PublikacjaDeep cold in-place recycling using cement and asphalt emulsion has been used for reconstruction of existing roads since the beginning of the 1990s. This paper describes the first Polish requirements for mineral-cement-emulsion mixtures. As requirements stated for the strength of the mineral-cement-emulsion mixtures were quite high, most of the mixtures were designed using high amount of cement and aggregate added for the improvement...
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Current trends in consumption of multimedia content using online streaming platforms: A user-centric survey
PublikacjaIn its early days, consumption of multimedia content was only possible at a stationary terminal device. The music player was located at home, and had to have a physical drive. Over the last decade, there has been an enormous increase in the number of online streaming platforms. These services enable users to consume rich multimedia content on various devices. Thanks to the widespread and availability of portable devices, any person...
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Integrating Experience-Based Knowledge Representation and Machine Learning for Efficient Virtual Engineering Object Performance
PublikacjaMachine learning and Artificial Intelligence have grown significant attention from industry and academia during the past decade. The key reason behind interest is such technologies capabilities to revolutionize human life since they seamlessly integrate classical networks, networked objects and people to create more efficient environments. In this paper, the Knowledge Representation technique of Set of Experience...
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Improving listeners' experience for movie playback through enhancing dialogue clarity in soundtracks
PublikacjaThis paper presents a method for improving users' quality of experience through processing of movie soundtracks. The dialogue clarity enhancement algorithms were introduced for detecting dialogue in movie soundtrack mixes and then for amplifying the dialogue components. The front channel signals (left, right, center) are analyzed in the frequency domain. The selected partials in the center channel signal, which yield high disparity...
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Smart experience engineering to support collaborative design problems based on constraints modelling
PublikacjaEngineering design is a knowledge intensive process. Experts' experiences from different product life-cycle stages play a key role in problem solving during design decision making by linking up knowledge to find better solutions for a specific design problem. Different approaches have been used to support Collaborative and Concurrent Product Design, such as Constraint Satisfaction Problem (CSP) modelling. Additionally, due to the...
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Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA): Past, Present and Future
PublikacjaThis article reviews research work on set of experience knowledge structure (SOEKS)-decisional DNA (DDNA) done in the past, ongoing, and planned for the future. Firstly, the concept of the knowledge representation technique of SOEKS-DDNA is discussed, and then an attempt is made to organize the past research related with it in chronological order. This work focuses on the review on SOEKS-DDNA, its application in different domains,...
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Phase change thermal energy storage – the experience of the materials preparation for the specific applications.
PublikacjaThermal energy storage and temperature stabilization is very important in many engineering applications. There are three kinds of thermal energy storage: sensible heat, latent heat and reversible chemical reaction heat. Phase change materials (PCM) absorb, store and release large amounts of energy in the form of latent heat, at constant temperature, called the transition temperature. Many innovative applications could be found...
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Extending the Shibboleth identity management model with a networked user profile
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Usefulness of Keystroke Dynamics Features in User Authentication and Emotion Recognition
PublikacjaThe study presented in the article focuses on keystroke dynamics analysis applied to recognize emotional states and to authenticate users. An overview of some studies and applications in these areas is presented. Then, an experiment is described, i.e. the way of collecting data, extracting features, training classifiers and finding out the most appropriate feature subsets. The results show that it is difficult to indicate a universal...
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Polish experience of dynamic tests for bored piles
PublikacjaPrzedstawiono zastosowanie badań dynamicznych, DLT, do oceny nośności wierconych pali wielkośrednicowych.Na podstawie badań terenowych, dla dwóch obiektów mostowych, wykonano badania dynamiczne (DLT) oraz korelacyjne badania statyczne (ASPLT). Określono pełną krzywą osiadania. Uzyskano dobrą zgodność krzywych obciążenie - osiadanie dla zakresu obciążeń roboczych.
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Experience gained at the application of Atlas piles in Poland
PublikacjaAnaliza współpracy pali ATLAS z uwarstwionym podłożem gruntowym na podstawie obliczeń oraz próbnych obciążeń statycznych. Przydatność pali ATLAS w terenach zurbanizowanych.
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Rhinological factors predisposing to headaches: our experience.
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Reconstructing the Historic Stratum of the City - the Polish Experience
PublikacjaW pracy zawarto omówienie polskich doświadczeń związanych z odbudową zniszczonych w trakcie ostatniej wojny obszarów śródmiejskich oraz związanym z tym zagadnieniem problemem odnowy krajobrazu historycznego oraz jego rekonstrukcji.
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Polish experience with sewage dewatering in reeds systems.
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A complete example of experience konowledge structure on XML
PublikacjaPrzedstawiono kompletny przykład reprezentacji struktury wiedzy w języku XML. Omówiono cztery podstawowe składniki tej reprezentacji: dane, funkcje, ograniczenia i zasady.
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Experience-Oriented Knowledge Management for Internet of Things
PublikacjaIn this paper, we propose a novel approach for knowledge management in Internet of Things. By utilizing Decisional DNA and deep learning technologies, our approach enables Internet of Things of experiential knowledge discovery, representation, reuse, and sharing among each other. Rather than using traditional machine learning and knowledge discovery methods, this approach focuses on capturing domain’s decisional events via Decisional...
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The methods of professional activation of the elderly - the Polish experience
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Real-Time Basic Principles Nuclear Reactor Simulator Based on Client-Server Network Architecture with WebBrowser as User Interface
PublikacjaThe real-time simulator of nuclear reactor basic processes (neutron kinetics, heat generation and its exchange, poisoning and burn- ing up fuel) build in a network environment is presented in this paper. The client-server architecture was introduced, where the server is a pow- erful computing unit and the web browser application is a client for user interface purposes. The challenge was to develop an application running under the...
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A Study of the Impact of Internal and External Usability on Knowledge Transfer by the Means of Mobile Technologies: Preliminary Results
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The Effects of the Anthropological Race, Gender and Location of Verbal-Pictorial Stimuli on the Usability of Visual Information Conveyance
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User Acceptance of Leisure and Hobby Subscription Services – A Systematic Literature Review
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What matters most to patients? On the Core Determinants of Patient Experience from Free Text Feedback
PublikacjaFree-text feedback from patients is increasingly used for improving the quality of healthcare services and systems. A major reason for the growing interest in harnessing free-text feedback is the belief that it provides richer information about what patients want and care about. The use of computational approaches such as structural topic modelling for analysing large unstructured textual data such as free-text feedback from patients...
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Phase Change Thermal Energy Storage – The Experience of the Materials Preparation for the Specific Applications.
PublikacjaThermal energy storage and temperature stabilization is very important in many engineering applications. There are three kinds of thermal energy storage: sensible heat storage, latent heat storage and reversible chemical reaction heat storage. Phase change materials (PCM) absorb, store and release large amounts of energy in the form of latent heat, at constant temperature, called the transition temperature. The amount of heat...
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Commercial function as a treat to the monument - 25 years of experience in the commercialization of monuments in Gdansk, Poland
PublikacjaThe principles of the market economy adopted in Poland in the nineties have significantly touched the resources of immovable monuments. As a result, monuments have become a product of culture subject to the rules of the free market; and state ownership, patronage and decision-making practice has now been replaced by private interest. Practical monument use has also changed with the shift in ownership of objects after privatization...