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wyświetlamy 1000 najlepszych wyników Pomoc
Wyniki wyszukiwania dla: DECISIONAL DNA, VIRTUAL ENGINEERING FACTORY (VEF), VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP)
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Architectural Heritage Virtual Models in Conservation Practice
PublikacjaThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Implementing knowledge-based virtual organisations for the e-Decisional community
PublikacjaW pracy przedstawiono koncepcyjne zasady funkcjonowania formy spolecznej zwanej e-Decisional Community oraz omowiono mozliwosci zastosowania w takiej formie zasad opartych na wiedzy organizacji wirtualnych.
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublikacjaVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Developments in manufacturing engineering and machining process planning
PublikacjaCurrent research conducted in the Department of Manufacturing Engineering and Automation is presented in the paper. This includes: abrasive cutting off, grinding with lapping kinematics, rapid prototyping and machining procrss planning. Experimental results and computer simulation are presented and analysed.
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublikacjaWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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Student model representation for pedagogical virtual mentors
PublikacjaThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Entrepreneurship in Virtual Economy: the Case of Currency One SA
PublikacjaPurpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...
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Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation
PublikacjaThe article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...
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Paradoxes in the engineering change management process
PublikacjaPurpose: The main purpose of this paper is to conceptualize and operationalize paradoxes that are significant in the engineering change management (ECM) process. The following research question was stated: What are the paradoxes that influence the ECM process, and how can they be measured? Design/methodology/approach: The study is divided into two parts: conceptualization and operationalization. Conceptualization involved a literature...
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Exploring contexts of use of cultural objects in virtual museums
PublikacjaThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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ASON/GMPLS connection control servers in virtual computer environment
PublikacjaIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Process Engineering in Circular Economy
Kursy OnlineKurs jest przeznaczony dla doktorantów szkoły doktorskiej w dyscyplnach: inżynieria lądowa i transport (SzD), III stopnia, stacjonarne inżynieria środowiska, górnictwo i energetyka (SzD), III stopnia, stacjonarne The course is addressed to PhD students of the doctoral school in disciplines: civil engineering and transport environmental engineering, mining and power engineering Course type: lecture Total hours of...
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Knowledge based virtual organisations for the e-decisional community
PublikacjaW pracy przedstawiono propozycje modelowania wirtualnych organiozacji opartych na wiedzy w zastosowaniu do budowy elektronicznej spolecznosci decyzyjnej.
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Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublikacjaThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Process engineering and chemical equipment - lab -2022/23
Kursy OnlineProcess engineering and chemical equipment - laboratory
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Process engineering and chemical equipment - project -2022/23
Kursy OnlineProcess engineering and chemical equipment - project
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublikacjaThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Hardware accelerated thin client for virtual reality applications
PublikacjaThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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Smart Virtual Product Development: Manufacturing Capability Analysis and Process Planning Module
PublikacjaSmart Virtual Product Development (SVPD) system provides effective use of information, knowledge, and experience in industry during the process of product development in Industry 4.0 scenario. This system comprises of three primary modules, each of which has been developed to cater to a need for digital knowledge capture for smart manufacturing in the areas of product design, production planning, and inspection planning. Manufacturing...
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Sacral sound-engineering
PublikacjaOrganologic and campanologic acoustical problems due to applications to sacral objects are characterized on ground of numerous reviewed publications and engineering reports. Participations of several involved research centres, mostly Polish, at solving these problems are evaluated. Some desirable future developments are indicated. Appendices bring examples of documentation on selected investigated objects.
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0
PublikacjaABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...
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VIRTUAL REALITY
Czasopisma -
Virtual Creativity
Czasopisma -
Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublikacjaThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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Modular Experience-Based Smart Innovation Engineering System
PublikacjaThe current paper presents the systematic approach for supporting the product innovation process of manufactured products. The proposed system uses a collective, team-like knowledge developed by innovation related experiences of the formal decisional events. The proposed system for smart innovation engineering carries the promise to support the innovation processes in a quick and efficient way. It stores the past decisional events...
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Modeling of luminance distribution in CAVE-type virtual reality systems
PublikacjaAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
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Retrospecting Polish Audio Engineering Society Membership on 20th Anniversary of the Polish Section of the Audio Engineering Society
PublikacjaIn this article some key events concerning founding Polish Section of the Audio Engineering Society were presented. In addition, the history covering International Symposia on Sound Engineering and Mastering was outlined. Also, papers contained in this issue were shortly reviewed.
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Movement perception with the use of a motorized delta armrest and virtual reality
PublikacjaIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
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Submerged object imaging using virtual reality modeling language.
PublikacjaArtykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.
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Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublikacjaIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
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Mulimedia manuals for descriptive geometry and engineering graphics
PublikacjaThe article discusses issues connected with ICT (Information and Communication Technologies) implementation in Descriptive Geometry and Engineering Graphics Education. The presentation of the issues is supported by the author's multimedia manuals made in Multimedia Flash MX technology and published on the Gdańsk University of Technology net.
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New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception
PublikacjaThe influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...
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Smart Innovation Engineering: Toward Intelligent Industries of the Future
PublikacjaKnowledge-based Engineering Systems are founded upon integration of knowledge into computer systems and are one of the core requirements for the future Industry 4.0. This paper presents a system called Smart Innovation Engineering (SIE) capable of facilitating product innovation process semi-automatically. It enhances decision-making processes by using the explicit knowledge of formal decision events. The SIE system carries the...
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublikacjaIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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Workflow patterns applicable to virtual knowledge-based organizations
PublikacjaWorkflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...
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Procedia Engineering
Czasopisma -
Description Logic As A Common Software Engineering Artifacts Language
PublikacjaDescription logic is proposed as a powerful language able to support chosen software engineering process tasks like: requirements engineering, software architecture definition, software design and configuration management. To do this there is presented a correspondence between description logic and UML. Description logic based integrated software engineering process framework is proposed which owing to automatic knowledge inferring...
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Personalized avatar animation for virtual reality
PublikacjaThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Biomedical Engineering at Gdansk University of Technology
PublikacjaShort history of education in Biomedical Engineering at Gdansk University of Technology is presented. The last initiative- implementation of the new programme, Biomedical Engineering - an interfaculty direction of study, supported by a grantfinanced by the European Social Fund is presented. Curricula of four specializations: Chemistry in Medicine, run by the Facultyof Chemistry; Electronics in Medicine and Informatics in Medicine,...
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Using human behavior to develop knowledge-based virtual organisations
PublikacjaPropozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...
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Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0
PublikacjaThis paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...
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A Comprehensive Review: Applications of the Kozeny–Carman Model in Engineering with Permeability Dynamics
PublikacjaIn this review article, we investigate the dynamic nature of the Kozeny–Carman Model concerning permeability and its application in engineering contexts. Providing insights into the changing dynamics of permeability within mining, petroleum, and geotechnical engineering, among other engineering applications. While some are complex and require additional modifcations to be applicable, others are simple and still function in specifc...
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20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling
Kursy OnlineCultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...
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Dynamic Execution of Engineering Processes in Cyber-Physical Systems of Systems Toolchains
PublikacjaEngineering tools support the process of creating, operating, maintaining, and evolving systems throughout their lifecycle. Toolchains are sequences of tools that build on each others' output during this procedure. The complete chain of tools itself may not even be recognized by the humans who utilize them, people may just recognize the right tool being used at the right place in time. Modern engineering processes, however, do...