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Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network
PublikacjaIn multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...
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A repeated game formulation of network embedded coding for multicast resilience in extreme conditions
PublikacjaComputer networks and data sharing applications are vital for our current society and fundamental for any available ICT solution, so that networking is considered as one of the key critical infrastructures and its correct behavior should be always enforced, even in case of disasters or severe execution conditions. Resilience is a strongly demanding nonfunctional requirement for current computer networks, and one of the key factors...
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Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Games and play with light in architecture
PublikacjaThe paper deals with the issue of the influence of daylight on the creation of architecture in the view of designers` play with light in the architectural space. Using the examples of contemporary realizations of some art museums, the work demonstrates the impact of exploration and experimentation conducted by the creators of visual arts on the design styles and architectural solutions. It also reveals the historical continuity...
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Playing CSMA/CA game to deter backoff attacks in ad hoc wireless LANs
PublikacjaPrzedstawiono wieloetapowe strategie konfiguracji okien rywalizacyjnych w mechanizmie CSMA/CA dla bezprzewodowych sieci lokalnych silnie obciążonych ruchem, zapewniające osiągnięcie doskonałego punktu równowagi Nasha przy konfiguracji standardowej. Wykonano badania symulacyjne dla oceny zbieżności skumulowanych udziałów w pasmie transmisyjnym do wartości w równowadze.
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QoS-sensitive selfish behavior in ad hoc wireless lans: a stochastic game model
PublikacjaRozważany jest prosty model stacji sieci bezprzewodowej wprowadzają-cych ruch elastyczny przy wymaganiu minimalnej przepływności. Każda stacja, okresowo przełączając się na egoistyczną konfigurację MAC, próbuje wyeliminować inne stacje z ubiegania się o pasmo sieci. Dla powstającej w ten sposób gry zastosowano model gry markowowskiej i pokazano istnienie symetrycznego punktu równowagi strategicznej.
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Evolving neural network as a decision support system — Controller for a game of “2048” case study
PublikacjaThe paper proposes an approach to designing the neuro-genetic self-learning decision support system. The system is based on neural networks being adaptively learned by evolutionary mechanism, forming an evolved neural network. Presented learning algorithm enables for a selection of the neural network structure by establishing or removing of connections between the neurons, and then for a finding the beast suited values of the network...
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Game theory-based virtual machine migration for energy sustainability in cloud data centers
PublikacjaAs the demand for cloud computing services increases, optimizing resource allocation and energy consumption has become a key factor in achieving sustainability in cloud environments. This paper presents a novel approach to address these challenges through an optimized virtual machine (VM) migration strategy that employs a game-theoretic approach based on particle swarm optimization (PSO) (PSO-GTA). The proposed approach leverages...
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International Journal of Game-Based Learning
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Replay. The Polish Journal of Game Studies
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Study of a plate modelling a dock gate
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Adopting collaborative games into Open Kanban
PublikacjaThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...
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Gaze tracking in multi-display environment
PublikacjaThis paper presents the basic ideas of eye and gaze tracking in multiple-display environment. The algorithm for display detection and identification is described as well as the rules for gaze interaction in multi display environment. The core of the method is to use special LED markers and eye and scene tracking glasses. Scene tracking camera registers markers position which is then represented as a cloud of points. Analyzing the...
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Gaze pattern lock for elders and disabled
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Affective reactions to playing digital games
PublikacjaThe paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...
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A test of construct isomorphism of the Belief in a Zero-Sum Game scale: A multilevel 43-nation study
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Construction work on the vaults of the Green Gate in Gdańsk
PublikacjaW ARTYKULE OPISANO NIEKTÓRE PRACE REMONTOWO-BUDOWLANE W ZIELONEJ BRAMIE, PRZEPROWADZONE W LATACH 2001-2002.DOTYCZYŁY ONE SPOSOBU ODBUDOWY I REKONSTRUKCJI SKLEPIENIA ORAZ FILARA, ZNAJDUJĄCYCH SIĘ W PIERWSZYM OD POŁUDNIA PRZEJEŹDZIE.
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Study washboarding phenomenon in fame sawing machines
PublikacjaPraca dotyczy zjawiska washboarding cechującego się powstawaniem na piłowanej powierzchni sinusoidalnego profilu w przekroju poprzecznym i wzdłużnym. Wzór ten jest efektem drgań poprzecznych piły. Przedstawiono wyniki analiz teoretycznych oraz badań eksperymentalnych, w których wykazano, że zjawisko w przypadku pilarek ramowych jest efektem drgań wymuszonych brzeszczotu oraz regeneracji powstałej fali pierwotnej.
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What is in a name: Defining “high entropy” oxides
PublikacjaABSTRACT High entropy oxides are emerging as an exciting new avenue to design highly tailored functional behaviors that have no traditional counterparts. Study and application of these materials are bringing together scientists and engineers from physics, chemistry, and materials science. The diversity of each of these disciplines comes with perspectives and jargon that may be confusing to those outside of the individual fields,...
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Autoimmunity and Cancer—Two Sides of the Same Coin
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Analysis of the dynamic influences on the Lowland Gate in Gdańsk
PublikacjaThe Lowland Gate has been built in 1626. It is one of the best-preserved historical buildings in Gdansk. The structure is still of the city's infrastructural importance as through it goes a road connecting two districts. The Gate is now so neglected that it is hard to appreciate its value. The main purpose of the investigation carried out was to determine the harmfulness of the traffic on the structure as well as the reasons of...
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Comparison of developed gaze point estimation methods
PublikacjaThis paper presents the software part of an inexpensive hands-free eye tracking system. The system works using infrared illumination like most of the available eye trackers. Two methods allowing estimation the gaze point on computer screen are compared. Research on effectiveness of these methods is discussed and the better one is indicated.
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A distributed system for conducting chess games in parallel
PublikacjaThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
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Which digital games are appropriate for our children?
PublikacjaChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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Adopting Collaborative Games into Agile Software Development
PublikacjaAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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Adopting Collaborative Games into Agile Requirements Engineering
PublikacjaIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
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Design Elements of Affect Aware Video Games
PublikacjaIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Dynamic Games and Applications
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Games for Health Journal
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JMIR Serious Games
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Journal of Dynamics and Games
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GAMES AND ECONOMIC BEHAVIOR
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IEEE Transactions on Games
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Journal of the Philosophy of Games
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Journal of Games Criticism
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The Mediational Role of Relational Psychological Contract in Belief in a Zero-Sum Game and Work Input Attitude Dependency
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Eye-Gaze Tracking-Based Telepresence System for Videoconferencing
PublikacjaAn approach to the teleimmersive videoconferencing system enhanced by the pan-tilt-zoom (PTZ) camera, controlled by the eye-gaze tracking system, is presented in this paper. An overview of the existing telepresence systems, especially dedicated to videoconferencing is included. The presented approach is based on the CyberEye eye-gaze tracking system engineered at the Multimedia Systems Department (MSD) of Gdańsk University of Technology...
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Developing competences of IT project managers using simulation games
PublikacjaProject Management is a domain in which methodological approach is developing very rapidly. Project managers are required to present knowledge of the various methods of project management and apply them to the management of specific projects. It means that project managers must constantly develop their competence, mainly based on good practices from different formal methods of project management. The purpose of this article is...
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Design of Inner Gate for CRIST Shipyard Dry Dock
PublikacjaThe paper deals with a removable steel inner gate which was designed to separate two parts of a dry dock of about 70 m in width and 380 m in length. The gate allows for independent assembly of ship structures in two separated parts of the dock. The fore part of the dock can be flooded while the after part is dry. Tthe gate was designed by IDEK Company Ltd in 2011 and it was soon constructed and used by CRIST Shipyard in Gdynia.
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Application of gaze tracking technology to quality of experience domain
PublikacjaA new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...
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Exploiting audio-visual correlation by means of gaze tracking
PublikacjaThis paper presents a novel means for increasing audio-visual correlation analysis reliability. This is done based on gaze tracking technology engineered at the Multimedia Systems Department of the Gdansk University of Technology, Poland. In the paper, the past history and current research in the area of audio-visual perception analysis are shortly reviewed. Then the methodology employing gaze tracking is presented along with the...
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Same but different — Molecular comparison of human KTI12 and PSTK
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Behaviometrics of Digital Games for Children with Autism Spectrum Disorder
PublikacjaTe paper reports current stage of the project Automated Terapy Monitoring for Children with Developmental Disorders of Autism Spectrum (AUTMON), that aims at development of methods and tools to allow for the automatic evaluation of the therapy progress among children with autism. Finding objective measures suitable for evaluating therapy progress would let create a system supporting those who diagnose autism and the therapists...
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Observing uncertainty in music tagging by automatic gaze tracking
PublikacjaIn this paper, a new approach to observe music file tagging process by employing a gaze tracking system is proposed. The study was conducted with the participation of twenty subjects having different musical experience. For the purpose of the experiments a website survey based on a musical database was prepared. It allowed to gather information about music experience of subjects along with music characteristics such as genre, tempo,...
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Labyrynths generators, their properties and practical application in computer games
Publikacjathis paper presents three basic algorithms for generation of mazes, and many of their modifications and examples showing their practical application in creating random structures that resembles those from the real world. the paper highlights the difference in the labyrinths classes generated by listed algorithms and describes a specific and highly likely to occur shapes that occur in generated mazes. particular attention was paid...
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Gate Driver with Overcurrent Protection Circuit for GaN Transistors
PublikacjaThe improvement of the gate driver for GaN transistor is presented in this paper. The proposed topology contains the overcurrent protectionwith the two-stage turning off and independent control of turn on and off time of the GaN transistor. The operation of driver and its application in thehalf-bridge converter are described using both simulation and prototype measurements. The overcurrent protection was tested in Double Pulse...
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Head movement compensation algorithm in multi-display communication by gaze
PublikacjaAn influence of head movements on the gaze estimation accuracy when using a head mounted eye tracking system is discussed in the paper. This issue has been examined for a multi-display environment. It was found that head movement (rotation) to some extent does not influence on the gaze estimation accuracy seriously. Acceptable results were obtained when using eye-tracker to communicate with a computer via in two displays simultaneously.
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Face recognition by humans with gaze-tracking system Cyber-Eye
PublikacjaW celu dokładniejszego zrozumienia sposobu rozpoznawania i zapamiętywania twarzy przez człowieka przeprowadzono doświadczenie na grupie 20 osób z wykorzystaniem wcześniej opracowanego systemu śledzenia fiksacji wzroku Cyber-Oko [3]. Wykorzystując diody i kamerę podczerwieni wraz z dedykowanym oprogramowaniem Cyber-Oko, które pozwala na śledzenie punktu skupienia wzroku na ekranie. Każdej osobie biorącej udział w doświadczeniu pokazano...