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total: 629
Search results for: VIRTUAL AND AUGMENTED REALITY
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Evaluation the effectiveness of virtual machine integrated with CPU
PublicationIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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Virtual touchpad - video-based multimodal interface
PublicationA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublicationThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublicationThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Augmented speed control scheme of dual induction motors with mutual flux angle control loop
PublicationThis paper proposes an augmented speed control scheme of dual induction motors fed by a five-leg voltage source inverter (VSI) with a common/shared-leg. An additional control loop is proposed here and based on the mutual flux angle – the difference between flux angular positions of the IMs. The main purpose of this research is to minimize the energy losses in the common inverter leg by controlling the mutual flux angle, at equal...
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Exploring contexts of use of cultural objects in virtual museums
PublicationThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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Ultimate Reality and Meaning
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublicationWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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Student model representation for pedagogical virtual mentors
PublicationThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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ASON/GMPLS connection control servers in virtual computer environment
PublicationIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Woman in cultural and civilization reality
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublicationThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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Architectural Heritage Virtual Models in Conservation Practice
PublicationThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublicationABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
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Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublicationABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublicationIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Mobile virtual presence in civil engineering education and training
PublicationEducation technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...
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Virtual Creativity
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublicationSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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A diplexer design method using an augmented channel filter approach
PublicationContinuous development in RFID andmicrocontrollers technologies gives new possibilities to createsystems that are able to integrate a lot of sensors based ondifferent technologies. This integration brings us closer to realizethe Ubiquitous Network Society vision. However, many problemsmust be addressed before we will benefit from such systems. Inthis paper we describe concept of integrating RFID technologywith other sensors technologies...
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Second Life - Problems with the Prolongation of Reality
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Determinanty kreowania wartości marki poprzez media społecznościowe w gospodarce sieciowej
PublicationGłównym problemem badawczym podejmowanym w pracy, jest określenie struktury czynników determinujących kreowanie wartości marki w mediach społecznościowych. Dla rozwiązania tego problemu wykonano dwa badania. Pierwsze z nich dotyczyło określenia relacji pomiędzy wartością marki a jej pozycją w sieciach społecznościowych (model BV). Badanie to zrealizowano w oparciu o metody ilościowe: analizę statystyczną danych wtórnych i danych...
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20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling
e-Learning CoursesCultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...
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Virtual team collaboration - Spring'24
e-Learning CoursesObjectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.
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Virtual team collaboration - Spring'24
e-Learning CoursesObjectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublicationThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublicationThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublicationIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory
PublicationEngineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...
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Improving Ship Maneuvering Safety with Augmented Virtuality Navigation Information Displays
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Workflow patterns applicable to virtual knowledge-based organizations
PublicationWorkflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...
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The Sharing Economy in Europe: From Idea to Reality
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Marketing Communication in Omnichannel Reality – Trends and Tendencies
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Virtual Keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Decisional DNA based framework for representing Virtual Engineering Objects
PublicationIn this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...
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Virtual keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Evaluation of a Novel Approach to Virtual Bass Synthesis Strategy
PublicationThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) strategy applied to portable computers. The developed algorithms involve intelligent, rule-based settings of bass synthesis parameters with regard to music genre of an audio excerpt and the type of a portable device in use. The Smart VBS algorithm performs the synthesis based on a nonlinear device (NLD) with artificial controlling synthesis...
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Making virtual species less virtual by reverse engineering of spatiotemporal ecological models
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Project Management Cycle in the Construction Industry Augmented by Collaborative Innovation Network Software
PublicationProject management is a very broad concept that has in recent times is growing rapidly. Management is especially complex in the construction sector, among the other sectors, due to the high uncertainty of workmanship and complexity of construction projects. Proper project management skills are an important factor in the success of projects, leading to reduced costs and shorten the time of investment. Nevertheless, most of the projects...
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Virtual Engineering Objects (VEO): Designing, Developing and Testing Models
PublicationIn this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...
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Application of virtual gate for counting people participating in large public events
PublicationThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
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Multi-criteria Differential Evolution for Optimization of Virtual Machine Resources in Smart City Cloud
PublicationIn a smart city, artificial intelligence tools support citizens and urban services. From the user point of view, smart applications should bring computing to the edge of the cloud, closer to citizens with short latency. However, from the cloud designer point of view, the trade-off between cost, energy and time criteria requires the Pareto solutions. Therefore, the proposed multi-criteria differential evolution can optimize virtual...
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Delivering bad news by physicians – Polish reality check
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ARRIERE-GARDE IN ARCHITECTURE, AS A RESPONSE TO POST-POSTMODERN REALITY
PublicationThe article presents a general discussion on the direction of contemporary architecture. We can freely speak that postmodernity, understood in its philosophical core as a search for meaning in architecture, as a strategy of building our environment is over. What comes next? Some say, from lack of better naming, that we live in post-postmodern times. Term post-postmodernity is a call for new strategy of shaping our societies and...
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UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad
PublicationThis paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...
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Using human behavior to develop knowledge-based virtual organisations
PublicationPropozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...
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Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making
PublicationThis paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...
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Virtual spring damper method for nonholonomic robotic swarm self-organization and leader following
PublicationIn this paper, we demonstrate a method for self-organization and leader following of nonholonomic robotic swarm based on spring damper mesh. By self-organization of swarm robots we mean the emergence of order in a swarm as the result of interactions among the single robots. In other words the self-organization of swarm robots mimics some natural behavior of social animals like ants among others. The dynamics of two-wheel robot...