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Search results for: game chromatic number

Search results for: game chromatic number

  • Limitations of Emotion Recognition in Software User Experience Evaluation Context

    This paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...

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  • ArtsIT, Interactivity & Game Creation (International Conference on Arts and Technology)

    Conferences

  • Zero-visibility cops and robber and the pathwidth of a graph

    Publication

    - JOURNAL OF COMBINATORIAL OPTIMIZATION - Year 2015

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops and robber game in one way: the robber is invisible. We show that this model is not monotonic. We show that the zero-visibility copnumber of a graph is bounded above by its pathwidth and cannot be bounded below by any nontrivial function of the pathwidth. As well, we define a monotonic version of this game and show that the...

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  • Dynamic coloring of graphs

    Publication

    - FUNDAMENTA INFORMATICAE - Year 2012

    Dynamics is an inherent feature of many real life systems so it is natural to define and investigate the properties of models that reflect their dynamic nature. Dynamic graph colorings can be naturally applied in system modeling, e.g. for scheduling threads of parallel programs, time sharing in wireless networks, session scheduling in high-speed LAN's, channel assignment in WDM optical networks as well as traffic scheduling. In...

  • The Backbone Coloring Problem for Bipartite Backbones

    Let G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...

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  • Experimental economics in business education: Using simple games to achieve multifaceted effects

    Publication

    - Year 2014

    Economics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...

  • JamesBot - an intelligent agent playing StarCraft II

    Publication

    The most popular method for optimizing a certain strategy based on a reward is Reinforcement Learning (RL). Lately, a big challenge for this technique are computer games such as StarCraft II which is a real-time strategy game, created by Blizzard. The main idea of this game is to fight between agents and control objects on the battlefield in order to defeat the enemy. This work concerns creating an autonomous bot using reinforced...

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  • Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs

    Publication

    - PHYSICAL REVIEW LETTERS - Year 2014

    In this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...

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  • Searching by heterogeneous agents

    In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search strategy initially assigns labels to the searchers, each searcher can be only present on an edge of its own label. We prove that this problem is not monotone even for trees and we give instances...

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  • Number of statements issued regarding the intention to entrust the performance of work in 2008-2018, broken down by country of origin of migrants

    Open Research Data
    open access

    The declaration of the intention to entrust work (applicable in the years 2007-2017) and the declaration of entrustment of work (applicable since 2018) are instruments for legalizing the work of foreigners in Poland, which by the ease of meeting the procedural requirements are by far the most popular among economic migrants and their employers. 

  • Mitigating Traffic Remapping Attacks in Autonomous Multi-hop Wireless Networks

    Publication

    Multihop wireless networks with autonomous nodes are susceptible to selfish traffic remapping attacks (TRAs). Nodes launching TRAs leverage the underlying channel access function to receive an unduly high Quality of Service (QoS) for packet flows traversing source-to-destination routes. TRAs are easy to execute, impossible to prevent, difficult to detect, and harmful to the QoS of honest nodes. Recognizing the need for providing...

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  • Which digital games are appropriate for our children?

    Publication

    - Year 2018

    Chapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.

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  • Context Search Algorithm for Lexical Knowledge Acquisition

    Publication

    - CONTROL AND CYBERNETICS - Year 2012

    A Context Search algorithm used for lexical knowledge acquisition is presented. Knowledge representation based on psycholinguistic theories of cognitive processes allows for implementation of a computational model of semantic memory in the form of semantic network. A knowledge acquisition using supervised dialog templates have been performed in a word game designed to guess the concept a human user is thinking about. The game,...

  • Searching by Heterogeneous Agents

    Publication

    - Year 2019

    In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs. In such setting a searcher, once a search strategy initially decides on the label of the searcher, can be present on an edge only if the label of the searcher and the label of the edge are the same. We prove...

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  • Tax discount for children deducted from income in selected EU countries, available according to the criterion of the number of children (in EUR) in 2017

    Open Research Data
    open access

    Despite the far-reaching harmonization of collection mechanisms and the amount of VAT and excise duty rates in the European Union, individual countries, as a rule, conduct individual income tax policies, including a system of reliefs and exemptions. It is worth noting that, as shown below, each European Union country uses at least one method of supporting...

  • Credibility of Threats to Jam Anonymous Traffic Remapping Attacks in Ad Hoc WLANs

    Publication

    - IEEE COMMUNICATIONS LETTERS - Year 2017

    In ad hoc networks, selfish stations can pursue a better quality of service (QoS) by performing traffic remapping attacks (TRAs), i.e., by falsely assigning their traffic to a higher priority class, which can hurt honest stations’ QoS. To discourage the attackers, honest stations can announce their dissatisfaction with the perceived QoS. If such a threat fails, a costly data frame jamming defense can be launched. We analyze the...

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • The Complexity of Zero-Visibility Cops and Robber

    Publication

    - Year 2014

    In this work we deal with the computational complexity aspects of the zero-visibility Cops and Robber game. We provide an algorithm that computes the zero-visibility copnumber of a tree in linear time and show that the corresponding decision problem is NP-complete even for the class of starlike graphs.

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  • Krzysztof Gierłowski dr inż.

    Krzysztof Gierłowski received his Ph.D. degree in telecommunications from the Faculty of Electronics, Gdańsk University of Technology (GUT), Poland, in 2018. He is author or co-author of more than 80 scientific papers and reviewer for a number of conferences and journals. Krzysztof Gierłowski took part in major IT-oriented projects, including: EU-funded Polish Future Internet Engineering initiative, PL-LAB2020 Infrastructural...

  • Wojciech Litwin dr hab. inż.

    1992÷1996 - study on Mechanical Department at Gdansk University of Technology1996 – employed in the Faculty of Ocean Engineering and Ship Technology at the Gdansk University of Technology2004 – PhD2014 – habilitation2016 - vice dean for science at Faculty of Ocean Engineering2020 - dean of the Faculty of Ocean Engineering2021 - head of Institute of Naval Architecture He participated in a number of designing and research programs...

  • Enterprise Gamification - Learning as a Side Effect of Competition

    Publication

    - Year 2017

    Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.

  • A graph coloring approach to scheduling of multiprocessor tasks on dedicated machines with availability constraints

    We address a generalization of the classical 1- and 2-processor unit execution time scheduling problem on dedicated machines. In our chromatic model of scheduling machines have non-simultaneous availability times and tasks have arbitrary release times and due dates. Also, the versatility of our approach makes it possible to generalize all known classical criteria of optimality. Under these stipulations we show that the problem...

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  • A note on polynomial algorithm for cost coloring of bipartite graphs with Δ ≤ 4

    In the note we consider vertex coloring of a graph in which each color has an associated cost which is incurred each time the color is assigned to a vertex. The cost of coloring is the sum of costs incurred at each vertex. We show that the minimum cost coloring problem for n-vertex bipartite graph of degree ∆≤4 can be solved in O(n^2) time. This extends Jansen’s result [K.Jansen,The optimum cost chromatic partition problem, in:...

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  • Badania empiryczne związane z ewolucją języków - wybrane zagadnienia

    Although language evolution is an area in science yet to be developed, its foundations lay on empirical research. The aim of this article is to present three categories of ways to get empirical data on language evolution: observing language in laboratory, monitoring animal communication and analysing pidgins and creoles. The part of the paper about language in laboratory bases on English-language articles presenting the experiments...

  • Volunteerism in the last year as a moderator between empathy and altruistic social value orientation: An exploratory study

    Volunteerism is a sustained prosocial activity, and young adults are one of the most important targets for organizations recruiting volunteers. Empathy and altruistic social value orientation measured by a decomposed game are dispositional traits that might foster engagement in volunteerism. Using a self-report online-based questionnaire study on two groups of young adults (aged 18-35, N = 224 non-volunteers and N = 178 volunteers...

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  • Jerzy Konorski dr hab. inż.

    Jerzy Konorski received his M. Sc. degree in telecommunications from Gdansk University of Technology, Poland, and his Ph. D. degree in computer science from the Polish Academy of Sciences, Warsaw, Poland. In 2007, he defended his D. Sc. thesis at the Faculty of Electronics, Telecommunications and Informatics, Gdansk University of Technology. He has authored over 150 papers, led scientific projects funded by the European Union,...

  • PG_00042018_ PHYSICS I - ET- 2021/22

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics I lecture for students from both faculties, course number PG_00042018 Lecture runs on 2021/22 academic year

  • PG_00042018_ PHYSICS I - ET- 2022/23

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics I lecture for students from both faculties, course number PG_00042018 Lecture runs on 2022/23 academic year

  • PG_00042018_ PHYSICS I - ET- 2023/24

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics I lecture for students from both faculties, course number PG_00042018 Lecture runs on 2023/24 academic year

  • Wireless LAN with noncooperative anonymous stations: QOS provisioning via war of attrition

    Publication

    - Year 2009

    MAC-layer QoS provision necessitates an admission scheme to grant a requested QoS notwithstanding subse-quent requests. For an ad hoc WLAN with anonymous stations, we assume a degree of power awareness to propose a session- rather than frame-level bidding for bandwidth. Next we analyze the underlying Bayesian war of attrition game.

  • Quantifying Contextuality

    Publication
    • A. Grudka
    • K. Horodecki
    • M. Horodecki
    • P. Horodecki
    • R. Horodecki
    • P. Joshi
    • W. Kłobus
    • A. Wójcik

    - PHYSICAL REVIEW LETTERS - Year 2014

    Contextuality is central to both the foundations of quantum theory and to the novel information processing tasks. Despite some recent proposals, it still faces a fundamental problem: how to quantify its presence? In this work, we provide a universal framework for quantifying contextuality. We conduct two complementary approaches: (i) the bottom-up approach, where we introduce a communication game, which grasps the phenomenon of...

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  • Bilateral Multi-Issue Negotiation Between Active Documents and Execution Devices

    Publication

    Mobile document-agents are often in conflict with execution devices when attempting to perform activities of the business process they implement, since preferences of device owners may change depending on their current location and the actual class of the device in use. The paper proposes a bilateral negotiation mechanism based on a simple bargaining game that can effectively resolve such conflicts without any third party support.

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  • Pomiary grubości cienkich warstw metodą modulacji chromatycznej.

    Tematem artykułu jest pomiar grubości struktur cienkowarstwowych szerokostosowanych w optoelektronice, transparentnych warstw dielektrycznych. Grubość jest najistotniejszym parametrem warstwy i determinuje jej właściwościoptyczne. Metoda pomiaru grubości cienkich warstw powinna być bezkontaktowa, nieniszcząca, niekosztowna oraz odporna na zakłócenia

  • Patrycja Klimas dr hab.

    People

    Patrycja Klimas is an associate professor at Wroclaw University of Economics and Business in the Department of Advanced Research in Management. As a researcher, she researches within strategic management, focused on inter-organizational cooperation and coopetition considered under dyads, networks, and different types of ecosystems. Based on her research mainly on the aviation and the video game industry, she published several papers...

  • Affective reactions to playing digital games

    Publication

    - Year 2015

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Evolutionary Sets of Safe Ship Trajectories: the Method's Development and Selected Reaserch Results

    The Evolutionary Sets of Safe Ship Trajectories is a method solving ship encounter situations. The method combines evolutionary approach to planning ship trajectory with some of the assumption of game theory. For given positions and motion parameters the method finds a near optimal set of safe trajectories of all ships involved in an encounter. This paper presents framework of the method and its development. Additionally, selected...

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  • WYKORZYSTANIE GRYWALIZACJI (GAMIFICATION) W SEKTORZE MSP DO BUDOWANIA RELACJI KLIENT-USŁUGODAWCA PRZY PROJEKTOWANIU USŁUG

    Artykuł przedstawia nowe pojęcie grywalizacji, które wykorzystuje i przenosi mechanizmy tworzenia gier do świata biznesu i projektowania usług. Autor tekstu wprowadza czytelnika w tematykę zagadnienia grywalizacji, jednocześnie wyjaśniając, na czym ono polega. Prezentuje i omawia mechanizmy, jakie wyróżniają grywalizację. Twórca tekstu pokazuje przykłady zastosowania grywalizacji oraz opisuje zagadnienia związane z wykorzystaniem...

  • Detection and segmentation of moving vehicles and trains using Gaussian mixtures, shadow detection and morphological processing

    Publication

    Solution presented in this paper combines background modelling, shadow detection and morphological and temporal processing into one system responsible for detection and segmentation of moving objects recorded with a static camera. Vehicles and trains are detected based on their pixellevel difference from the continually updated background model utilizing a Gaussian mixture calculated separately for every pixel. The shadow detection...

  • Defending against Fake VIP in Scant-Transparency Information Systems with QoS Differentiation

    Publication

    In client-server information systems with quality of service (QoS) differentiation, Client may deplete Server’s resources by demanding unduly high QoS level. Such QoS abuse has eluded systematic treatment; known defenses using Client authorization, payments, or service request inspection prior to QoS assignment, are heuristic and environment-specific. We offer a game-theoretic approach on the premise that a service request is occasionally...

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  • Interactive Application for Visualization of the Basic Phenomena in RF and Microwave Devices

    An interactive computer application visualizing the basic phenomena in RF and microwave devices is presented. Such kind of educational package can be a very helpful tool for the students as well as for the teachers (of electronics and related fields). This paper is focused on three exemplary problems only and involves: movement of electric charge, filtering of electromagnetic waves and interference phenomena in antenna arrays. The...

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  • Playing the Sprint Retrospective

    In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback...

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  • Cooperative control in production and logistics

    Publication
    • L. Monostori
    • P. Valckenaers
    • A. Dolgui
    • H. Panetto
    • M. Brdyś
    • B. Csáji

    - ANNUAL REVIEWS IN CONTROL - Year 2015

    Classical applications of control engineering and information and communication technology (ICT) in production and logistics are often done in a rigid, centralized and hierarchical way. These inflexible approaches are typically not able to cope with the complexities of the manufacturing environment, such as the instabilities, uncertainties and abrupt changes caused by internal and external disturbances, or a large number and variety...

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  • PG_00040165_ PHYSICS II - DaPE- 2023/24

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics II lecture for students of DAPE, course number PG_00040165 Lecture runs in academic year 2023/24 

  • Adaptive Algorithm for Interactive Question-based Search

    Publication

    - Year 2012

    Popular web search engines tend to improve the relevanceof their result pages, but the search is still keyword-oriented and far from "understanding" the queries' meaning. In the article we propose an interactive question-based search algorithm that might come up helpful for identifying users' intents. We describe the algorithm implemented in a form of a questions game. The stress is put mainly on the most critical aspect of this...

  • Information retrieval with semantic memory model

    Publication

    Psycholinguistic theories of semantic memory form the basis of understanding of natural language concepts. These theories are used here as an inspiration for implementing a computational model of semantic memory in the form of semantic network. Combining this network with a vector-based object-relation-feature value representation of concepts that includes also weights for confidence and support, allows for recognition of concepts...

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  • PG_00055087_ PHYSICS II - DaPE- 2022/23

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics II lecture for students of DAPE, course number PG_00055087 Lecture runs in academic year 2022/23 

  • PG_00042031_ PHYSICS 2 - ET- 2022/23

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics 2 lab for students of ET, course number PG_00042031 lab runs on academic year 2022/23 

  • PG_00042018_ PHYSICS I - DaPE- 2022/23

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics I lecture for students of DAPE, course number PG_00055087 Lecture runs on academic year 2022/23 

  • PG_00042031 PHYSICS 2-ET- 23/24

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics 2 lab for students of ET, course number PG_00042031 lab runs on academic year 2022/23 

  • PG_00055087_ PHYSICS I - DaPE- 2023/24

    e-Learning Courses
    • M. Śmiałek-Telega

    Physics I lecture for students of DAPE, course number PG_00055087 Lecture runs in academic year 2023/24