Wyniki wyszukiwania dla: USABILITY AND USER EXPERIENCE - MOST Wiedzy

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Wyniki wyszukiwania dla: USABILITY AND USER EXPERIENCE

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Wyniki wyszukiwania dla: USABILITY AND USER EXPERIENCE

  • AutoCAD: Examination of Factors Influencing User Adoption

    The primary purpose of the research is to examine and validate determinants of user intention to use AutoCAD software, utilising the constructs from prior studies in a more integrated model. The paper proposes a revised Technology Acceptance Model (TAM) for measuring the adoption of AutoCAD. In the study, a latent construct PPA (perceived physical accessibility) was added to the proposed research model as a new determinant of AutoCAD...

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  • Integrating web site services into application through user interface

    The issue of integrating applications which are only accessible through visual user interface is not thoroughly researched. Integration of web applications running remotely and controlled by separate organizations becomes even more complicated, as their user interface can display differently in different browsers or change without prior notification as a result of application maintenance. While possible, it is generally not common...

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  • The evaluation of the vibration measurement usability of electronic indicator lemag "premet C"

    Publikacja

    The measuring possibilities of modern compression and combustion pressure analyzers are extended with additional functions. One of them is parallel to the pressure measurement, the measurement of vibrations in the region of the cylinder head. The paper presents a general assessment of the vibration measurement function of the electronic indicator LEMAG "PREMET C". This feature is very rarely offered by manufacturers of these devices....

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  • The Evaluation of Use of Colors in Graphical User-Interfaces in Healthcare

    In this paper, color difference/contrast measures are investigated in reference to results of experiments with the participation of average, color-normal observers and with individuals with deuteranopia. Additionally, a new method for the automatic analysis of color contrast is proposed, which supports designers of graphical user- interfaces in healthcare. The method was verified using the GUI phantom of a vital signs monitor (the...

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  • A tool for integrating Web Site services over User Interface

    Publikacja

    - Rok 2013

    Companies and organizations are building information systems by integrating previously independent applications, together with new developments. This integration process has to deal with existing applications, which can only be used through their specific interfaces, and often cannot be modified. Integration of web applications running remotely and controlled by separate organizations becomes even more complicated, as their user...

  • How do personality traits influence Open Government Data (OGD) adoption and usage? Investigating the indirect and moderating effects

    Publikacja
    • N. Rizun
    • C. H. Alexopoulos
    • S. Saxena
    • F. Kleiman
    • R. Matheus

    - Rok 2023

    Open Government Data (OGD) research has focused for a long on the adoption and usage from the perspectives of users across different contexts. The underlying rationale for this specific focus is that OGD initiatives are undertaken to further citizen engagement with OGD for value generation and innovation purposes. Conceding that usage propensity is different across individuals, it is important to understand the influence of personality...

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  • Features of a radial user interface to search engines

    The paper is concerned with a new type of user interface to search engines. Instead of presenting search results in a form of a ranked list, the results are presented in radial arrangement. In the center of the interface the most relevant web page is presented. Other web pages are located around the central one. The location of a web page depends on two factors: its relevance to the query and its content. The relevance has influence...

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  • Testing the usability of decisional DNA in robotics

    Publikacja

    - Rok 2010

    W pracy poddano dyskusji i nalizie obszary mozliwych zastowac reprezentacji wiedzy zwanej Decisional DNA w zagadnieniach zwiazanych z robotyka.

  • Developing an Ontology from Set of Experience KnowledgeStructure

    Publikacja

    - Rok 2006

    When referring to knowledge forms,collecting for all decision eventsin a knowledge-explicit way becomes a significant ask for any company. Set of experience knowledge structure can assis in accomplishing this purpose.However,after collecting,distributing and sharing that knowledge as adecisional DNA is even a more important advance.Distributing and sharing companies' decisional DNA through an efficient development of Ontologies...

  • Experience-Oriented Intelligence for Internet of Things

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2017

    The Internet of Things (IoT) has gained significant attention from industry as well as academia during the past decade. The main reason behind this interest is the capabilities of the IoT for seamlessly integrating classical networks and networked objects, and hence allows people to create an intelligent environment based on this powerful integration. However, how to extract useful information from data produced by IoT and facilitate...

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  • Experience marketing in the service of the “secular religion” of big tech

    Publikacja

    - Rok 2021

    The article proposes an interpretation of the meaning of experience marketing as a tool in the process of sacralisation of products, and in a broader context – the so-called secular religion accompanying some contemporary big tech organizations. The article is of theoretical nature and the authors have intended to explain how big tech corporations, in line with the concept of experience marketing (digital platforms, in particular),...

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  • Wideband Off-Body Channel Characteristics with Dynamic User

    Publikacja

    - Rok 2019

    This paper presents the preliminary results of a dynamic off-body channel characterisation study, based on wideband measurements at 5.8 GHz in an indoor environment. The Channel Impulse Response (CIR) was measured for a scenario with the user approaching and departing from the off-body antenna. A CIR deconvolution procedure was performed jointly in two polarisations, and the received signal power, Cross-Polarisation Discrimination...

  • Experience-Based Cognition for Driving Behavioral Fingerprint Extraction

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT With the rapid progress of information technologies, cars have been made increasingly intelligent. This allows cars to act as cognitive agents, i.e., to acquire knowledge and understanding of the driving habits and behavioral characteristics of drivers (i.e., driving behavioral fingerprint) through experience. Such knowledge can be then reused to facilitate the interaction between a car and its driver, and to develop better and...

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  • Towards an experience based collective computational intelligence for manufacturing

    Knowledge based support can play a vital role not only in the new fast emerging information and communication technology based industry, but also in traditional manufacturing. In this regard, several domain specific research endeavors have taken place in the past with limited success. Thus, there is a need to develop a flexible domain independent mechanism to capture, store, reuse, and share manufacturing knowledge. Consequently,...

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  • Creating Hotel Services from a Perspective of Extraordinary Customer Experience

    Publikacja

    - Handel Wewnętrzny - Rok 2018

    This conceptual article aims to explore the process of providing hotel services in the context of requirements arising from the experience economy. Both the concept of experience marketing and the concept of customer experience management provided a theoretical framework for the discussion. Based on a review of literature and conclusions derived from hotel managers’ experiences, a research model is proposed, which may be of some...

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  • Polish Experience of Implementing Vision Zero

    Purpose of Review The aim of this study is to present an outline and the principles of Poland’s road safety strategic programming as it has developed over the last 25 years since the first Integrated Road Safety System with a strong focus on Sweden’s “Vision Zero”. Recent Findings Countries that have successfully improved road safety have done so by following strategies centred around the idea that people are not infallible and...

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  • Multi-domain and Context-Aware Recommendations Using Contextual Ontological User Profile

    Publikacja

    - Rok 2022

    Recommender Systems (RS) became popular tools in many Web services like Netflix, Amazon, or YouTube, because they help a~user to avoid an information overload problem. One of the types of RS are Context-Aware RS (CARS) which exploit contextual information to provide more adequate recommendations. Cross-Domain RS (CDRS) were created as a response to the data sparsity problem which occurs when only few users can provide reviews or...

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  • User Mobility’s Influence on System Loss in Off-Body BAN Scenarios

    Publikacja

    - Rok 2022

    In this paper, a measurement campaign for off-body communications in an indoor environment is investigated for a set of on-body antennas. The channel impulse response was measured with the user approaching and departing from an off-body fixed antenna using two user dynamics: standing at fixed positions and walking. The processing of the measurement data allowed to evaluate system loss statistics. Different antenna configurations...

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  • Human Preference Modelling in Usability of Graphical Interfaces

    Publikacja
    • J. Grobelny
    • R. Michalski

    - Rok 2010

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  • Exploring ontological approach for user requirements elicitation in design of online virtual agents

    Effective user requirements elicitation is a key factor for the success of software development projects. There are many qualitative and quantitative research studies that promulgate particular methods and show the application of user requirements elicitation in particular domains. However, few try to eliminate the burden of ambiguity in gathered data, naturally occurring in different groups of stakeholders. This paper deals with...

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  • Influence of User Mobility and Antenna Placement on System Loss in B2B Networks

    Publikacja

    - IEEE Access - Rok 2022

    In this paper, the influence of user mobility and on-body antenna placement on system loss in body-to-body communications in indoor and outdoor environments and different mobility scenarios is studied, based on system loss measurements at 2.45 GHz. The novelty of this work lies on the proposal of a classification model to characterise the effect of user mobility and path visibility on system loss, allowing to identify the best...

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  • Sensors integration in the smart home environment - a proposal to solve the problem with user identification

    In this preliminary study we, investigate the possibility of user recognition techniques suitable on smart home devices like chairs, beds, aiming for low–power, high accuracy and quick response time. We propose the two well know technique: voice speaker recognition and accelerometer signal from device mounted on the chair, and the third one optical system basing on IR LED transmitter/receiver circuit. The preliminary results proved...

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  • EXPERIENCE-ORIENTED SMART EMBEDDED SYSTEM

    Publikacja

    - Rok 2013

    The Experience-Oriented Smart Embedded System (EOSES) is proposed as a new technological platform providing a common knowledge management approach that allows mass embedded systems for experiential knowledge capturing, storage, involving, and sharing. Knowledge in the EOSES is represented as SOEKS, and organized as Decisional DNA. The platform is mainly based on conceptual principles from Embedded Systems and Knowledge Management....

  • Building collective intelligence through experience: a survey on the use of the KREM model

    Publikacja

    This article presents a survey on the use of KREM, a generic knowledge-based framework for building collective intelligence through experience. After a discussion on the disadvantages of the traditional architecture used to deploy intelligent systems, the KREM architecture (Knowledge, Rules, Experience, Meta-Knowledge) is presented. The novelty of the proposal comes from the inclusion of the capitalisation of experience and the...

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  • ALLYING SYSTEM THINKING AND SET OF EXPERIENCE KNOWLEDGE STRUCTURE

    Publikacja

    The approach of system thinking is completely different from traditional forms of analysis. Even the ancient meaning of word analysis is “a breaking up”. Set of Experience Knowledge Structure is an atomic record of decision event that can be grouped together and form some form of decision DNA of an organization. The question that this paper is trying to answer in how those concepts can be merged.

  • Family business experience and the probability of starting a venture: gender differences in Poland

    The aim of this study is to analyse whether the experience of working in a family member’s business is related differently to the assessed probabilities of men and women starting their own new venture in the future. The research is conducted on a sample of 334 Polish undergraduate students. Poland is an efficiency-driven European economy with a substantial gender gap in entrepreneurship. The results obtained indicate that the relationship...

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  • Usability attributes revisited: a time-framed knowledge map

    Publikacja

    - Rok 2018

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  • Delivering Usability in IT Products: Empirical Lessons from the Field

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  • Usability of calculation methods for saw blade stiffness determination.

    Publikacja

    - Rok 2003

    W pracy przedstawiono metodykę wyznaczania sztywności poprzecznej pił określanej na linii zębów. Prezentowana metodyka może być wykorzystywana zarówno do pił trakowych jak i taśmowych. Podano zalecenia wyboru odpowiedniej metody obliczeniowej w zależności od szerokości brzeszczotu piły.

  • Experience Based Clinical Decision Support Systems: An Overview and Case Studies

    Publikacja

    - Rok 2020

    This chapter briefly overviews the evolution of the application of the Decisional DNA and the Set of Experience Knowledge Structure (SOEKS) in the medical domain and in particular in the specific case of the experience-based decision support systems. Decisional DNA, as a knowledge representation structure, offers great possibilities on gathering explicit knowledge of formal decision events as well as a tool for decision making...

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  • The experience of movement in orbital space architecture: A narrative of weightlessness

    Publikacja

    Based upon a combination of architectural theories, the knowledge of space environment, and psychology of isolated and confined environments, this qualitative research aims to study orbital space settlement in a way to get the built space congenial to the human experience of movement. In this sense, sensors, self-propulsion or mechanical actuators, the inhabitant’s mental and visual capacity for movement, as well as the represented...

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  • The experience of movement in orbital space architecture: A narrative of weightlessness

    Publikacja

    - Cogent Arts & Humanities - Rok 2020

    Based upon a combination of architectural theories, the knowledge of space environment, and psychology of isolated and confined environments, this qualitative research aims to study orbital space settlement in a way to get the built space congenial to the human experience of movement. In this sense, sensors, self-propulsion or mechanical actuators, the inhabitant’s mental and visual capacity for movement, as well as the represented...

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  • Influence of User Mobility on System Loss and Depolarization in a BAN Indoor Scenario

    Publikacja
    • M. M. Ferreira
    • F. D. Cardoso
    • S. J. Ambroziak
    • M. Särestöniemi
    • K. Turbić
    • L. M. Correia

    - IEEE TRANSACTIONS ON ANTENNAS AND PROPAGATION - Rok 2024

    In this article, an analysis of system loss and depolarization in body area networks (BANs) for body-toinfrastructure (B2I) communications based on a measurement campaign in the 5.8 GHz band in an indoor environment is performed. Measurements were performed with an off-body antenna transmitting linearly polarized signals and dual-polarized receiving antennas carried by the user on the body. A normal distribution with a mean of...

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  • Polish experience in operation of sludge treatment reed beds

    Sludge Treatment Reed Beds (STRBs) is the technology of sludge treatment, which is based on natural processes occurring in the environment, in specially designed and operated facilities to achieve benefits for the environment. Integrated dewatering and stabilization occur in reed systems. For economic and environmental reasons it is an attractive solution, especially in rural areas where there are no appropriate facilities. In...

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  • From user satisfaction to customer loyalty: addressing economic values in user-centered design of on-line services

    Publikacja

    - Rok 2009

    artykuł omawia czynniki ekonomiczne wpływające na satysfakcję użytkownika w usługach on-line, a zwłaszcza te, które wpłacają w dłuższej perspektywie na kształtowanie lojalności klienta w stosunku do dostawcy określonych usług on-line. Przeprowadzono oceny eksperckie oraz badania z udziałem użytkowników, które pozwoliły na wskazanie preferencji użytkowników odnośnie czynników ekonomicznych. wykazano, że czynnikiem krytycznych dla...

  • Application of gaze tracking technology to quality of experience domain

    Publikacja

    - Rok 2010

    A new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...

  • Experience-Based Decisional DNA (DDNA) to Support Product Development

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2018

    Knowledge and experience are important requirements for product development. The aim of this paper is to propose a systematic approach for industrial product development. This approach uses smart knowledge management system comprising of Set of Experience Knowledge Structure and Decisional DNA (DDNA) along with Virtual Engineering Tools (Virtual engineering object, Virtual engineering process, and Virtual engineering factory)....

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  • Experience-based Intelligence Augmentation with Decisional DNA: Upcoming direction

    Publikacja

    - Rok 2022

    Intelligence amplification systems and technologies have gained significant interest from academia and industry during the past few decades. One of the main reasons behind this trend is the fact that most experts agree that truly intelligent artificial system is yet to be developed. The question increasing often asked is this: Is full replication of human intelligence desirable key aim in intelligence related technology and research?...

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  • User-System Interaction Design in IT Projects

    Publikacja

    - Rok 2011

    Monografia omawia główne wymagania dla interfejsu użytkownika oraz przedstawia przegląd metod przydatnych do projektowania interakcji użytkownik-system, jak i do organizowania współpracy z użytkownikami w projektach informatycznych. Znaczną część monografii poświęcono zagadnieniom projektowania koncepcyjnego oraz testowania i oceny powstających rozwiązań. Szczególne miejsce zajmują różne techniki prototypownia oraz zasady prowadzenia...

  • Implementing Virtual Engineering Objects (VEO) with the Set of Experience Knowledge Structure (SOEKS)

    Publikacja

    - Procedia Computer Science - Rok 2014

    This paper illustrates the idea of Virtual Engineering Object (VEO) powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). A VEO is the knowledge representation of an engineering object, having embodiment of all its associated knowledge and experience within it. Moreover, VEO is a specialization of Cyber-Physical System (CPS) in terms of that its extension in knowledge gathering and reuse, whereas CPS...

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  • Virtual Engineering Object (VEO): Toward Experience-Based Design and Manufacturing for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2015

    In this article we propose the concept, its framework, and implementation methodology for Virtual Engineering Objects (VEO). A VEO is the knowledge representation of an engineering object that embodies its associated knowledge and experience. A VEO is capable of adding, storing, improving, and sharing knowledge through experience. Moreover, it is demonstrated that VEO is a specialization of a Cyber-Physical System (CPS). In this...

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  • Gaining knowledge through experience: developing decisional DNA applications in robotics

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2010

    Omówiono nowatorskie podejscie do zastosowania wiedzy opartej na doświadczeniu i budowie decyzyjnego DNA w obszarach związanych z robotyką.In this article, we explore an approach that integrates Decisional DNA, a domain-independent, flexible, and standard knowledge representation structure, with robots in order to test the usability and suitability of this novel knowledge representation structure. Core issues in using this Decisional...

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  • Effect of User Mobility upon Trust Building among Autonomous Content Routers in an Information-Centric Network

    The capability of proactive in-network caching and sharing of content is one of the most important features of an informationcentric network (ICN). We describe an ICN model featuring autonomous agents controlling the content routers. Such agents are unlikely to share cached content with other agents without an incentive to do so. To stimulate cooperation between agents, we adopt a reputation and trust building scheme that is able...

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  • A Semiautomatic Experience-Based Tool for Solving Product Innovation Problem

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2017

    In this paper we present the idea of Smart Innovation Engineering (SIE) System and its implementation methodology. The SIE system is semi-automatic system that helps in carrying the process of product innovation. It collects the experiential knowledge from the formal decisional events. This experiential knowledge is collected from the group of similar products having some common functions and features. The SIE system behaves like...

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  • Usability and socio-organizational context of on-line services in intranet portals

    Publikacja

    - Rok 2008

    Publikacja omawia problemy postrzeganej jakości usług on-line, dostępnych w intranetowych portalach pracowniczych. Zaproponowano poszerzone podejście ocenowe wykraczające poza typową ocenę jakości użytkowej. Poszerzenie to polega na uwzględnieniu w projektowaniu i w ocenie czynników organizacyjnych i ekonomicznych, związanych z budową relacji na linii pracodawca-pracownicy. Zaproponowano również metodykę projektowania portali intranetowych...

  • Fusion-based Representation Learning Model for Multimode User-generated Social Network Content

    As mobile networks and APPs are developed, user-generated content (UGC), which includes multi-source heterogeneous data like user reviews, tags, scores, images, and videos, has become an essential basis for improving the quality of personalized services. Due to the multi-source heterogeneous nature of the data, big data fusion offers both promise and drawbacks. With the rise of mobile networks and applications, UGC, which includes...

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  • Experience Based Decisional DNA (DDNA) to Support Sustainable Product Design

    Publikacja

    - Rok 2018

    This paper presents the idea of providing engineering design knowledge to designers working on sustainable product design and development process. The new product development process often requires significant amount of design knowledge which can be saved and recalled by designers during the design process. This knowledge is very important for successful sustainable product development as it can include material selection, product...

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  • User -friendly E-learning Platform: a Case Study of a Design Thinking Approach Use

    E-learning systems are very popular means to support the teaching process today. These systems are mainly used by universities as well as by commercial training centres. We analysed several popular e-learning platforms used in Polish universities and find them very unfriendly for the users. For this reason, the authors began the work on the creation of a new system that would be not only useful, but also usable for students, teachers...

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  • User Authentication by Eye Movement Features Employing SVM and XGBoost Classifiers

    Publikacja

    Devices capable of tracking the user’s gaze have become significantly more affordable over the past few years, thus broadening their application, including in-home and office computers and various customer service equipment. Although such devices have comparatively low operating frequencies and limited resolution, they are sufficient to supplement or replace classic input interfaces, such as the keyboard and mouse. The biometric...

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  • Experience based knowledge representation for Internet of Things and Cyber Physical Systems with case studies

    Publikacja

    Cyber Physical Systems and Internet of Things have grown significant attention from industry and academia during the past decade. The main reason behind this interest is the capabilities of such technologies to revolutionize human life since they appear as seamlessly integrating classical networks, networked objects and people to create more efficient environments. However, enhancing these technologies with intelligent skills becomes...

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