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Wyniki wyszukiwania dla: game users behaviour
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Influence of gas turbine controller adjustment on propulsion system behaviour in high sea conditions. Part 2. The simulation investigations.
PublikacjaDo badań przyjęto układ napędowy okrętowy z turbinami gazowymi napędzającymi poprzez przekładnię mechaniczną zębatą śrubę okrętową o zmiennym skoku.Przy użyciu programu komputerowego Matlab i jego nakładki Simulink wykonano symulację dynamiki układu napędowego statku pracującego na wzburzonym morzu.Zbadano wpływ nastaw i typu regulatora na pracę układu. Porównano nastawy układu regulacyjnego układu napędowego dla pracy...
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Polymer journal bearings behaviour research under limited lubrication and cooling conditions conducted on high torque test rig
PublikacjaPolymer journal bearings are frequently used as a water-lubricated bearings of small marine units’ propeller shafts . Choice of these bearings is based on their simple construction and relatively low purchase and maintenance costs. Although properly designed and installed water lubricated bearings may well last for over a decade, rapid wear or failure of these bearings can be observed...
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Finite element investigations of granular material behaviour during cyclic wall shearing under a constant normal stiffness condition
PublikacjaW artykule przedstawiono wyniki numnerycznej analizy zachowania sie materiałów granulowanych podczas cyklicznego ścinanai wzdłuz szorstkiej ściany z warunkiem stałej sztywności normalnej. Obliczenia wykonano przy zastosowaniu metody elementów skończonych i mikropolarnego nodelu hipopalstycznego. Obliczenia wykonano dla róznych sztywności, początkowych wskaźników porowatości i sredniej średnicy ziarna. Wyniki numeryczne porównano...
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Computational simulations of concrete behaviour under dynamic conditions using elasto-visco-plastic model with non-local softening.
PublikacjaW artykule przedstawiono wyniki obliczeniowych symulacji zachowania betonu w warunkach dynamicznych stosując sprężysto-lepko-plastyczny model z nielokalnym osłabieniem. Wykonano obliczenia dla ściskania jednoosiowego, rozciągania jednoosiowego i zginania. Dla dużych prędkości obciążenia uwzględniono fragmentację materiału. Wyniki porównano z doswiadczeniami.
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Influence of gas turbine controller adjustment on ship propulsion system behaviour in rough sea conditions. Part 2. The simulation investigations.
PublikacjaPrzedstawiono model dynamiki układu napędowego okrętowego, wykorzystując metodę elementów skończonych. Układ napędowy składa się z dwóch turbin gazowych napędzających poprzez przekładnię mechaniczną zębatą pędnik o nastawnym skoku. W symulacji układu napędowego zadawano wymuszenia wartością zadaną nastaw prędkości na regulatorze oraz wymuszenia od falowania morza w zależności od stanu morza. Przedstawiono wyniki takich symulacji.
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Monitoring strategy for industrially contaminated rivers - A study of all year round behaviour of Klodnica river catchment, upper Silesia, Poland
PublikacjaThe study was undertaken to thoroughly characterise the contamination of water in industrially influenced river Klodnica, in order to explore monitoring strategies in case of limited analytical capacity. Statistical analysis undertaken after a short study was found to be helpful in reducing monitoring efforts in the future.Klodnica river is located within area of dominating coal mining, metallurgy, and additionally being influenced...
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Influence of gas turbine controller adjustment on propulsion system behaviour in high sea conditions. Part 1. The dynamic model of propulsion system.
PublikacjaDo badań przyjęto układ napędowy okrętowy z turbinami gazowymi napędzającymi poprzez przekładnię mechaniczną zębatą śrubę okrętową o zmiennym skoku. Nakład napędowy statku z turbinami gazowymi napędzającymi śrubę nastawną oddziałują wymuszenia zarówno od nastaw prędkości obrotowej wału śrubowego jaki skoku śruby napędowej, ale również istnieje silna reakcja od falowania morza (stanu morza) na pracę układu napędowego. Zbudowano...
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Microstructure and corrosion behaviour of carbon steel and ferritic and austenitic stainless steels in NaCl solutions and the effect of p-nitrophenyl phosphate disodium salt
PublikacjaThe microstructure and corrosion behavior of carbon steel (CSA516) and ferritic (SS410) and austenitic (SS304L) stainless steels were studied and compared. Corrosion tests were carried out in 0.5 M NaCl solutions. Rates of corrosion were monitored based on weight loss, Tafel extrapolation and linear polarization resistance (LPR) methods. Rates of corrosion were ranked following the order: CSA516 >> SS410 > SS304L. The impact of...
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Effect of alumina oxide nano-powder on the wear behaviour of CrN coating against cylinder liner using response surface methodology: processing and characterizations
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Influence of adjustment of gas turbine controller on ship propulsion system behaviour in rough sea conditions. Part 1. The dynamic model of propulsion system.
PublikacjaPrzedstawiono model dynamiki układu napędowego okrętowego, wykorzystując metodę elementów skończonych. Układ napędowy składa się z dwóch turbin gazowych napędzających poprzez przekładnię mechaniczną zębatą pędnik o nastawnym skoku. W symulacji układu napędowego można zadawać wymuszenia wartością zadaną nastaw prędkości na regulatorze, wymuszenia od falowania morza w zależności od stanu morza, jak również zmianą ustawienia skoku...
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Application of multivariate mathematical-statistical methods to compare reversed-phase thin-layer and liquid chromatographic behaviour of tetrazolium salts in Quantitative Structure-Retention Relationships (QSRR) studies
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Corrosion behaviour of low carbon steel in artificial seawater using TP, LP, EIS, Harmonic Analysis (HA) and new method Dynamic Electrochemical Impedance Spectroscopy (DEIS)
PublikacjaZe względu na istotną rolę technik elektrochemicznych w badaniach procesów korozyjnych są one szeroko stosowane w monitorowaniu korozji. Celem niniejszej pracy jest zgromadzenie rezultatów wyników doświadczalnych uzyskanych różnymi technikami i znalezienie korelacji między nimi. Własności korozyjne stali stopowej (AISI 1026) w sztucznej wodzie morskiej zostały zbadane z wykorzystaniem ekstrapolacji tafelowskiej (TP), polaryzacji...
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Corrigendum to “Synthesis and photoelectrochemical behaviour of hydrogenated titania nanotubes modified with conducting polymer infiltrated by redox active network” [Electrochim. Acta 222 (20 December) (2016) 1281–1292]
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Infinite chromatic games
PublikacjaIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Liczby Ramseya on-line dla różnych klas grafów
PublikacjaRozpatrujemy grę rozgrywaną na nieskończonej liczbie wierzchołków, w której każda runda polega na wskazaniu krawędzi przez jednego gracza - Budowniczego oraz pokolorowaniu jej przez drugiego gracza - Malarkę na jeden z dwóch kolorów, czerwony lub niebieski. Celem Budowniczego jest zmuszenie Malarki do stworzenia monochromatycznej kopii wcześniej ustalonego grafu H w jak najmniejszej możliwej liczbie ruchów. Zakładamy, że gracze...
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Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Cops, a fast robber and defensive domination on interval graphs
PublikacjaThe game of Cops and ∞-fast Robber is played by two players, one controlling c cops, the other one robber. The players alternate in turns: all the cops move at once to distance at most one each, the robber moves along any cop-free path. Cops win by sharing a vertex with the robber, the robber by avoiding capture indefinitely. The game was proposed with bounded robber speed by Fomin et al. in “Pursuing a fast robber on a graph”,...
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The complexity of zero-visibility cops and robber
PublikacjaWe consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial...
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2-Coloring number revisited
Publikacja2-Coloring number is a parameter, which is often used in the literature to bound the game chromatic number and other related parameters. However, this parameter has not been precisely studied before. In this paper we aim to fill this gap. In particular we show that the approximation of the game chromatic number by the 2-coloring number can be very poor for many graphs. Additionally we prove that the 2-coloring number may grow...
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PRZYKŁAD MODELU GRY FABULARNEJ WSPIERAJĄCY PROCES ZAANGAŻOWANIA I MOTYWACJI STUDENTÓW WYŻSZYCH UCZELNI TECHNICZNYCH
PublikacjaArtykuł prezentuje koncepcję budowy uniwersalnego scenariusza gry fabularnej, która pomaga zbudować zaangażowanie wśród studentów uczelni technicznych. Jednym ze sposobów na wzmożenie motywacji w procesie uczenia się jest gamifikacja. Gdy gamifikacja wspiera proces nauczania często tworzone są modele tematycznie związane z problematyką danego przedmiotu. Scenariusz proponowanej gry jest uniwersalny i można go wykorzystać w ramach...
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INDIRECT CONTROL OVER SUBORDINATE UNITS
PublikacjaDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviors of units wandering around the game world. When it comes to the units controlled by the player, they are often deprived of autonomy and are strictly controlled by the player. This paper presents a concept of units behavior depending on their...
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Zero-visibility cops and robber and the pathwidth of a graph
PublikacjaWe examine the zero-visibility cops and robber graph searching model, which differs from the classical cops and robber game in one way: the robber is invisible. We show that this model is not monotonic. We show that the zero-visibility copnumber of a graph is bounded above by its pathwidth and cannot be bounded below by any nontrivial function of the pathwidth. As well, we define a monotonic version of this game and show that the...
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublikacjaEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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JamesBot - an intelligent agent playing StarCraft II
PublikacjaThe most popular method for optimizing a certain strategy based on a reward is Reinforcement Learning (RL). Lately, a big challenge for this technique are computer games such as StarCraft II which is a real-time strategy game, created by Blizzard. The main idea of this game is to fight between agents and control objects on the battlefield in order to defeat the enemy. This work concerns creating an autonomous bot using reinforced...
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Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs
PublikacjaIn this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...
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Mitigating Traffic Remapping Attacks in Autonomous Multi-hop Wireless Networks
PublikacjaMultihop wireless networks with autonomous nodes are susceptible to selfish traffic remapping attacks (TRAs). Nodes launching TRAs leverage the underlying channel access function to receive an unduly high Quality of Service (QoS) for packet flows traversing source-to-destination routes. TRAs are easy to execute, impossible to prevent, difficult to detect, and harmful to the QoS of honest nodes. Recognizing the need for providing...
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Which digital games are appropriate for our children?
PublikacjaChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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Context Search Algorithm for Lexical Knowledge Acquisition
PublikacjaA Context Search algorithm used for lexical knowledge acquisition is presented. Knowledge representation based on psycholinguistic theories of cognitive processes allows for implementation of a computational model of semantic memory in the form of semantic network. A knowledge acquisition using supervised dialog templates have been performed in a word game designed to guess the concept a human user is thinking about. The game,...
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Minimising the Churn Out of the Service by Using a Fairness Mechanism
PublikacjaThe paper proposes an algorithm of bandwidth distribution, ensuring fairness to end-users in computer networks. The proposed algorithm divides users into satisfied and unsatisfied users. It provides fairness in terms of quality of experience (QoE) for satisfied users and quality of service (QoS) for unsatisfied users. In this paper, we present detailed comparisons relevant to service providers to show the advantages of the proposed...
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Credibility of Threats to Jam Anonymous Traffic Remapping Attacks in Ad Hoc WLANs
PublikacjaIn ad hoc networks, selfish stations can pursue a better quality of service (QoS) by performing traffic remapping attacks (TRAs), i.e., by falsely assigning their traffic to a higher priority class, which can hurt honest stations’ QoS. To discourage the attackers, honest stations can announce their dissatisfaction with the perceived QoS. If such a threat fails, a costly data frame jamming defense can be launched. We analyze the...
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Disruption of the communication process on the example of ALEP-PL web application
PublikacjaBy creating a dedicated web service, such as the presented ALEP-PL solution, you can not assume that its users have suffcient knowledge of the energy sector. This application is dedicated to the local energy planning. The ALEP-PL makes it easier to incorporate in the planning of key players in the local energy market. This group of ALEP-PL users represents mainly the ocials of energy companies and specialist offcers. In the paper...
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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The Complexity of Zero-Visibility Cops and Robber
PublikacjaIn this work we deal with the computational complexity aspects of the zero-visibility Cops and Robber game. We provide an algorithm that computes the zero-visibility copnumber of a tree in linear time and show that the corresponding decision problem is NP-complete even for the class of starlike graphs.
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K. Grzelec, J. Staszak-Winkler, Changes in urban transport behaviour and preferences of residents in employment - Gdynia case. Transport Development Challenges in the 21st Century. Proceedings of the 2019 TranSopot Conference. Springer International Publishing .1st ed. 2020. ISBN: 978-3-030-50009-2
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Badania empiryczne związane z ewolucją języków - wybrane zagadnienia
PublikacjaAlthough language evolution is an area in science yet to be developed, its foundations lay on empirical research. The aim of this article is to present three categories of ways to get empirical data on language evolution: observing language in laboratory, monitoring animal communication and analysing pidgins and creoles. The part of the paper about language in laboratory bases on English-language articles presenting the experiments...
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Volunteerism in the last year as a moderator between empathy and altruistic social value orientation: An exploratory study
PublikacjaVolunteerism is a sustained prosocial activity, and young adults are one of the most important targets for organizations recruiting volunteers. Empathy and altruistic social value orientation measured by a decomposed game are dispositional traits that might foster engagement in volunteerism. Using a self-report online-based questionnaire study on two groups of young adults (aged 18-35, N = 224 non-volunteers and N = 178 volunteers...
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Sleeping with competitors
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Energy-Efficient Self-Supervised Technique to Identify Abnormal User Over 5G Network for E-Commerce
PublikacjaWithin the realm of e-commerce networks, it is frequently observed that certain users exhibit behavior patterns that differ substantially from the normative behaviors exhibited by the majority of users. The identification of these atypical individuals and the understanding of their behavioral patterns are of significant practical significance in maintaining order on e-commerce platforms. One such method for accomplishing this...
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Energy-Efficient Self-Supervised Technique to Identify Abnormal User Over 5G Network for E-Commerce
PublikacjaWithin the realm of e-commerce networks, it is frequently observed that certain users exhibit behavior patterns that differ substantially from the normative behaviors exhibited by the majority of users. The identification of these atypical individuals and the understanding of their behavioral patterns are of significant practical significance in maintaining order on e-commerce platforms. One such method for accomplishing this objective...
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Wireless LAN with noncooperative anonymous stations: QOS provisioning via war of attrition
PublikacjaMAC-layer QoS provision necessitates an admission scheme to grant a requested QoS notwithstanding subse-quent requests. For an ad hoc WLAN with anonymous stations, we assume a degree of power awareness to propose a session- rather than frame-level bidding for bandwidth. Next we analyze the underlying Bayesian war of attrition game.
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Quantifying Contextuality
PublikacjaContextuality is central to both the foundations of quantum theory and to the novel information processing tasks. Despite some recent proposals, it still faces a fundamental problem: how to quantify its presence? In this work, we provide a universal framework for quantifying contextuality. We conduct two complementary approaches: (i) the bottom-up approach, where we introduce a communication game, which grasps the phenomenon of...
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Bilateral Multi-Issue Negotiation Between Active Documents and Execution Devices
PublikacjaMobile document-agents are often in conflict with execution devices when attempting to perform activities of the business process they implement, since preferences of device owners may change depending on their current location and the actual class of the device in use. The paper proposes a bilateral negotiation mechanism based on a simple bargaining game that can effectively resolve such conflicts without any third party support.
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Pedestrian safety in road traffic – studies, recommendations and proposed improvements
PublikacjaPedestrians are involved and most frequently the victims of every third road accident in Poland. Pedestrian accidents most frequently occur in complex circumstances, as a result of many factors related to the behaviour of drivers and pedestrians. The basic parameters that determine road safety include the perception of traffic and visibility on the road. The paper will present the results of research conducted within the project...
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Quality Modeling in Grid and Volunteer-Computing Systems
PublikacjaA model of computational quality in large-scale computing systems was presented in the previous chapter of this book. This model describes three quality attributes: performance, reliability and energy efficiency. We assumed that all processes in the system are incessantly ready to perform calculations and that communication between the processes occurs immediately. These assumptions are not true for grid and volunteer computing...
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Receiver-side fingerprinting method for color images based on a series of quaternion rotations
PublikacjaThe proposed method is a new Joint Fingerprinting and Decryption (JFD) method that uses a cipher based on quaternion rotation to encrypt color images that are then sent to all users via multicast transmission. Individual encryption keys depend on the users’ fingerprints, so that a unique fingerprint is introduced into the image during decryption for each decryption key. A simulation-based research was conducted to examine the method’s...
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Discovering patterns of Web Page Visits from Associaton Rules Viewpoint
PublikacjaThe popularity of the Internet results from the almost unlimited resources of information stored in it. At the same time, Internet portals have become a widespread source of information and note very large number of visits. The list of web pages opened by users is stored in web servers' log files. Extraction of knowledge on the navigation paths of users has become carefully analyzed problem. Currently, there are a number of algorithms...
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Matrix-based robust joint fingerprinting and decryption method for multicast distribution of multimedia
PublikacjaThis paper addresses the problem of unauthorized redistribution of multimedia content by malicious users (pirates). The solution proposed here is a new joint fingerprinting and decryption method which meets the requirements for both imperceptibility and robustness of fingerprints and scalability in terms of design and distribution of fingerprinted multimedia content. The proposed method uses a simple block cipher based on matrix...
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A fair distribution scheme for joint fingerprinting and decryption methods= Sprawiedliwy schemat dystrybucji dla metod łącznego osadzania odcisku palca oraz deszyfracji
PublikacjaThe paper addresses the fairness of the security provided by digital fingerprinting methods. It was noted that the digital fingerprinting techniques are designed primarily to protect service providers against the actions of malicious users, while honest users remain vulnerable to acts of malicious providers. The paper describes the customer's rights problem and the unbinding problem, which also apply to joint fingerprinting and...
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Numeryczna analiza dynamiczna wieszaków w łukowym wiadukcie kolejowym. Analiza przypadku
PublikacjaW artykule przedstawiono analizę dynamiczną wiaduktu kolejowego w ciągu Centralnej Magistrali Kolejowej zlokalizowanego koło Huty Zawadzkiej. W analizie zwrócono szczególną uwagę na lokalną odpowiedź wieszaków na obciążenie przejeżdżającym pociągiem oraz wiatrem. Obliczenia przeprowadzono na podstawie wykonanego modelu MES. Zweryfikowano poprawność modelu poprzez porównanie uzyskanych wyników z wartościami pomierzonymi. Przeprowadzono...