Wyniki wyszukiwania dla: COLLABORATIVE LEARNING - MOST Wiedzy

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Wyniki wyszukiwania dla: COLLABORATIVE LEARNING

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Wyniki wyszukiwania dla: COLLABORATIVE LEARNING

  • COLLABORATIVE LEARNING ENVIRONMENT FOR ENGINEERING EDUCATION (COLED)

    Publikacja

    - Rok 2020

    Collaborative Learning Environment for Engineering Education is a European project implemented under the Erasmus + program, The main goal of 5 partners from 4 different European countries – Bulgaria, Poland, Portugal and Romania is to develop an innovative collaborative training approach, encompassing curricula related to the introduction of enterprise automation. Project activities are carried out in the period from Dctober 2018...

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  • An application of blended and collaborative learning in spatial planning course

    Publikacja

    Spatial Planning is a master course for graduate students of Environmental Engineering. The course is based on assumptions that students’ future work will be connected with spatial planning, and spatial issues will have an influence on their everyday lives. To familiarize students with environmental issues in planning, the teams of students get an assignment to design an urban space, waterfront along a stream. The whole project...

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  • Collaborative Data Acquisition and Learning Support

    With the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an...

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  • Designing learning spaces through international and interdisciplinary collaborative design studio: The case of engineer architects and pedagogic students

    The study explores the dynamics and outcomes of an international interdisciplinary design studio focusing on innovative learning spaces. Conducted over two years between students of Faculty of Architecture at Gdansk Tech and pedagogic students from Kibbutzim College in Tel Aviv, this design-based study examines the contributions of unique educational program to student learning, the evolution of the design process, collaboration,...

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  • Software Factory project for enhancement of student experiential learning

    Publikacja

    - Rok 2019

    Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in an academic environment and enhance the learning and multicultural teamwork experience,...

  • A new multi-process collaborative architecture for time series classification

    Publikacja

    - KNOWLEDGE-BASED SYSTEMS - Rok 2021

    Time series classification (TSC) is the problem of categorizing time series data by using machine learning techniques. Its applications vary from cybersecurity and health care to remote sensing and human activity recognition. In this paper, we propose a novel multi-process collaborative architecture for TSC. The propositioned method amalgamates multi-head convolutional neural networks and capsule mechanism. In addition to the discovery...

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  • A Mammography Data Management Application for Federated Learning

    Publikacja

    This study aimed to develop and assess an application designed to enhance the management of a local client database consisting of mammographic images with a focus on ensuring that images are suitably and uniformly prepared for federated learning applications. The application supports a comprehensive approach, starting with a versatile image-loading function that supports DICOM files from various medical imaging devices and settings....

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  • Enhancing environmental literacy through urban technology-based learning. The PULA app case

    Publikacja
    • E. Duda
    • H. Anacka
    • H. Obracht-prondzyńska
    • H. C. Geirbo
    • J. Kowal

    - Rok 2024

    This study addresses the need to enhance environmental literacy, focusing on urban adults through mobile applications, based on the example of PULA app that engages early adopters in gamified pro- environmental activities, offering insights into informal learning. Grounded in 'urban pedagogy,' the study combines semi-structured interviews with 17 application testers and quantitative data analysis, unveiling motivations, user feedback,...

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  • Human Feedback and Knowledge Discovery: Towards Cognitive Systems Optimization

    Publikacja

    - Procedia Computer Science - Rok 2020

    Current computer vision systems, especially those using machine learning techniques are data-hungry and frequently only perform well when dealing with patterns they have seen before. As an alternative, cognitive systems have become a focus of attention for applications that involve complex visual scenes, and in which conditions may vary. In theory, cognitive applications uses current machine learning algorithms, such as deep learning,...

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  • Aktywności stymulujące refleksję w nauczaniu języka pisanego w wirtualnej klasie

    Publikacja

    The paper aims to show how to engage students attending an online language course in various activities which by stimulating reflection enhance the learning process and result in better learning outcomes. By blending cognitivist, constructivist, constructionist and behavioural ideas, course developers and tutors can produce materials and use methods which satisfy the varied needs of adults who want to improve their writing skills....

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  • TRWAŁOŚĆ PROJEKTU ERASMUS+ SP4CE - STUDIUM PRZYPADKU

    Projekt ERASMUS+ Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship - SP4CE) dotyczył wdrażania i upowszechniania innowacyjnych rozwiązań wzmacniających współpracę europejską w dziedzinie kształcenia i szkolenia zawodowego. Działania projektowe były związane z promowaniem innowacyjnych praktyk w edukacji oraz szkoleniach poprzez wspieranie spersonalizowanych...

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  • Autonomous port management based AGV path planning and optimization via an ensemble reinforcement learning framework

    Publikacja

    - OCEAN & COASTAL MANAGEMENT - Rok 2024

    The rapid development of shipping trade pushes automated container terminals toward the direction of intelligence, safety and efficiency. In particular, the formulation of AGV scheduling tasks and the safety and stability of transportation path is an important part of port operation and management, and it is one of the basic tasks to build an intelligent port. Existing research mainly focuses on collaborative operation between...

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  • Listening to Live Music: Life beyond Music Recommendation Systems

    Publikacja

    - Rok 2018

    This paper presents first a short review on music recommendation systems based on social collaborative filtering. A dictionary of terms related to music recommendation systems, such as music information retrieval (MIR), Query-by-Example (QBE), Query-by-Category (QBC), music content, music annotating, music tagging, bridging the semantic gap in music domain, etc. is introduced. Bases of music recommender systems are shortly presented,...

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  • METHODS OF TEACHING NOISE PROTECTION AT ENVIRONMENTAL ENGINEERING

    Publikacja

    Noise strongly influences both our health and behavior in everyday life and as employees or employers. The lost of hearing and other effects of noise on humans result not only in a significant decrease in the quality of life or work efficiency but have also have economic consequences. As noise can be preventable in part by the Environmental Engineers, but it is necessary to introduce them noise issues during their education process....

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  • Game theory-based virtual machine migration for energy sustainability in cloud data centers

    Publikacja
    • F. J. Maldonado-Carrascosa
    • S. García-Galán
    • M. Valverde-Ibáñez
    • T. Marciniak
    • M. Szczerska
    • N. Ruiz-Reyes

    - APPLIED ENERGY - Rok 2024

    As the demand for cloud computing services increases, optimizing resource allocation and energy consumption has become a key factor in achieving sustainability in cloud environments. This paper presents a novel approach to address these challenges through an optimized virtual machine (VM) migration strategy that employs a game-theoretic approach based on particle swarm optimization (PSO) (PSO-GTA). The proposed approach leverages...

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  • Interactive Prototypes in Teaching User-Centred Design and Business Process Modelling

    Publikacja

    - Rok 2014

    This publication describes experiences gathered during the use of interactive prototyping in two areas: design of user interfaces for a touch screen information kiosk and interactive prototyping of business processes. Prototyping is promoted here as a technique useful for both visualizing design concepts and for stimulating communication within relevant teams. Developing interactive prototypes of use interfaces is discussed here...

  • Soft skills among academics: Five theoretically informed lessons for current times

    Publikacja

    RESEARCH OBJECTIVE: The aim of this article is to provide a comprehensive examination of the role of soft skills among academics in the context of the evolving higher-education landscape. THE RESEARCH PROBLEM AND METHODS: We use a scoping review of existing literature to discuss the importance of soft skills in academia. Through critical analysis and synthesis, we identify patterns and gaps in current knowledge and develop five...

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  • Collaborative approach to WordNet and Wikipedia integration

    Publikacja

    In this article we present a collaborative approach tocreating mappings between WordNet and Wikipedia. Wikipediaarticles have been first matched with WordNet synsets in anautomatic way. Then such associations have been evaluated andcomplemented in a collaborative way using a web application.We describe algorithms used for creating automatic mappingsas well as a system for their collaborative development. Theoutcome enables further...

  • Relationships between Trust and Collaborative Culture in The Context of Tacit Knowledge Sharing

    The literature review presents a lot of theoretical and empirical evidence that Trust affects Collaborative Culture. The opposite also proves to be true: Collaborative Culture influences Trust. The main hypothesis presented in this paper says that both these factors are strongly correlated and modify each other. This study examines the mutual relationship of the said variables in the context of Tacit Knowledge Sharing based on...

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  • How can HSR promote inter-city collaborative innovation across regional borders?

    Publikacja

    - Rok 2023

    Many studies have shown that high-speed rail (HSR) can reshape the spatial pattern of economic geography. However, there needs to be more logical argumentation and rigorous empirical design on the paths and mechanisms involved. This paper considers the impact of the border effect on HSR links and innovation clusters from the perspective of inter-regional collaborative innovation. It provides a logical and compact theoretical...

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  • Collaborative planning? Not yet seen in Poland. Identifying procedural gaps in the planning system 2003–2023

    Publikacja

    Collaborative planning aims to increase the legitimacy of decision-making in spatial development. In this approach, planning involves debate and engagement in discourse, and participation and interaction between actors are thus at the heart of the planning process. This article examines whether the planning system in Poland as defined for the period 2003–2025 provides a level of participation and deliberation and other qualities...

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  • Exploring the Benefits, Challenges, and Opportunities of Collaborative Business Intelligence

    Publikacja

    - Rok 2024

    In traditional business intelligence (BI) settings, the collective decision-making process is often hindered by the absence of knowledge and expertise exchange among various stakeholders, as well as lack of information sharing. The study delves into the concept of Collaborative BI, which aims to overcome these limitations by promoting collaboration, business networking, knowledge sharing, and improved communication among stakeholders....

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  • Adopting Collaborative Games into Agile Software Development

    Publikacja

    - Rok 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Trust, Collaborative Culture and Tacit Knowledge Sharing in Project Management–a Relationship Model

    Publikacja

    The aim of this research is to study the relationship between Trust, Collaborative Culture, and Tacit Knowledge Sharing in Project Management as a source of Team Creativity in the context of delivering value through knowledge. For this purpose authors conducted a study of 514 Polish professionals with different functions and experience in managing projects in construction industry. The data collected during the study has been analysed...

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  • E-experiments in physics. Proper business process management, collaborative development process and project management guidance – remedy for avoiding the main IT project’s failure

    Only a few of learning aids and simulations of physical phenomena allow for building interactive experiments; experiments similar to those that should be conducted in physics laboratories at schools. Group of staff from Gdansk University of Technology decided to fill this market niche by designing and constructing a set of virtual experiments – so called e-experiments. To avoid common problems that a lot of IT products brought...

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  • OSC - domain oriented ontology creation system

    Publikacja

    Ontologies are, as part of semantic web, a basic component to enrich content available in the Internet with a meaning understandable for computers. In this publication an architecture and functionality of a domain oriented web portal for collaborative creation and storage of ontologies is presented. The system is being created by Gdańsk University of Technology Electronics, Telecommunications and Informatics faculty's Department...

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  • Wordventure - Developing WordNet in Wikipedia-like Style

    Publikacja

    - Rok 2010

    The article describes an approach for building WordNet semantic dictionary in a collaborative way. The idea of gathering lexical data has been proposed, as well as the system for linguistic data acquisition and management.

  • State of the Art in Open Platforms for Collaborative Urban Design and Sharing of Resources in Districts and Cities

    Publikacja

    - Sustainability - Rok 2021

    This work discusses recent developments in sharing economy concepts and collaborative co-design technology platforms applied in districts and cities. These developments are being driven both by new technological advances and by increased environmental awareness. The paper begins by outlining the state of the art in smart technology platforms for collaborative urban design, highlighting a number of recent examples. The case of peer-to-peer...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publikacja

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Wordventure - cooperative wordnet editor. Architecture for lexical semantic aquisition

    Publikacja

    - Rok 2009

    This article presents architecture for acquiring lexical semanticsin a collaborative approach paradigm. The system enablesfunctionality for editing semantic networks in a wikipedia-like style. The core of the system is a user-friendly interface based on interactive graph navigation.It has been used for semantic network presentation,and brings simultaneously modification functionality.

  • WordVenture - COOPERATIVE WordNet EDITOR Architecture for Lexical Semantic Acquisition

    Publikacja

    - Rok 2017

    This article presents architecture for acquiring lexical semantics in a collaborative approach paradigm. The system enables functionality for editing semantic networks in a wikipedia-like style. The core of the system is a user-friendly interface based on interactive graph navigation. It has been used for semantic network presentation, and brings simultaneously modification functionality.

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  • Things You Might Not Know about the k-Nearest Neighbors Algorithm

    Publikacja

    Recommender Systems aim at suggesting potentially interesting items to a user. The most common kind of Recommender Systems is Collaborative Filtering which follows an intuition that users who liked the same things in the past, are more likely to be interested in the same things in the future. One of Collaborative Filtering methods is the k Nearest Neighbors algorithm which finds k users who are the most similar to an active user...

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  • Process [Intellectual Output 2] Guidelines for a design process leading to a high-quality Baukultur in the digital age

    Publikacja

    - Rok 2022

    The main aim of the intellectual output “Process” is to identify, explore and evaluate new design processes for shaping the built environment, which are informed, collaborative, and adaptable, allow customization and are generally enabled by the application of digital tools. Further, it aims at creating methodological guidelines for future-oriented design processes leading to a high-quality Baukultur in the digital age. The guidelines...

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  • Collaborative Editing of Ontologies Using Fluent Editor and Ontorion

    Publikacja

    - Rok 2016

    In this paper we present two tools that we are developing at Cognitum for managing large knowledge bases: Fluent Editor and the Ontorion Server. We have been able to build a collaborative knowledge management system using these two tools. We show how this system can be used for the concurrent modification of knowledge and how we can manage multiple modifications to the same knowledge.

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  • Trust, Tacit Knowledge Sharing, Project Performance and their Managerial Implications

    Publikacja

    Tacit Knowledge Sharing is increasingly attracting the attention of scientists and managers intrigued by their potential application for creating innovative solutions. Project management as a set of methodologies and best practices need to be charged by knowledge. The research problem tackled in this article refers to a current managerial problem regarding tacit knowledge sharing execution in project based organizations. The objective...

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  • Cooperative Word Net Editor for Lexical Semantic Acquisition

    Publikacja

    - Rok 2011

    The article describes an approach for building Word Net semantic dictionary in a collaborative approach paradigm. The presented system system enables functionality for gathering lexical data in a Wikipedia-like style. The core of the system is a user-friendly interface based on component for interactive graph navigation. The component has been used for Word Net semantic network presentation on web page, and it brings functionalities...

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  • Computer application for railway track realignment

    Publikacja

    - Rok 2014

    The topic of this article is the issue of railway track realignment. For this purpose, a computer software application was created that supports computations and generates a report needed for regulation of the trajectory of the railway. This program gives the ability to import data from measurement of the railway trajectory and then perform the calculation of the mathematical realignment. The result of this calculation is the basis...

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  • For Your Eyes Only – Biometric Protection of PDF Documents

    Publikacja

    The paper introduces a concept of a digital document content encryption/decryption with facial biometric data coming from a legitimate user. Access to the document content is simple and straightforward, especially during collaborative work with mobile devices equipped with cameras. Various contexts of document exchange are presented with regard to the next generation pro-active digital documents proposed by authors. An important...

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  • Playing the Sprint Retrospective

    In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback...

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  • IT PROJECT TEAMS CREATION AND ANALYSIS IN C2 NIWA ENVIRONMENT

    Publikacja

    Teams are the basic unit of the C2NIWA community, which – using the technical capabilities of this environment – focuses on the implementation of various projects. This article presents one of the competitions carried out within the framework of a C2NIWA project called Uwaga! Upadek! [Attention! Fall!], used as an example of a collaborative project for which analyses related to the assessment of teamwork based on the input-process-result...

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  • S-Modules - An Approach to Capture Semantics fo Modularized DL Knowledge Bases

    Publikacja

    Modularity of ontologies has been recently recognized as a key requirement for collaborative ontology engineering and distributed ontology reuse. Partitioning of an ontology into modules naturally gives rise to development of module processing methods. In this paper we describe an algebra of ontology modules developed during our work on a Knowledge Base Management System called RKaSeA. The idea differs from other algebras in the...

  • PUBLIC SPACES FOR LOCAL LIFE / Shared values in diversified urban communities as a foundation for participatory provision of local public spaces, 23-27 May 2017, Ljubljana Slovenia

    Publikacja

    - Rok 2017

    The Urban Planning Institute of the Republic of Slovenia (UIRS) and partners hosted a 5-day international event addressing participatory planning of local urban public space in socially, economically and ethnically diverse communities. The event was structured in three interrelated activities: a seminar, a workshop and a field-trip. Special emphasis was given to the means of revealing shared values that local inhabitants and other...

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  • A shared curriculum for daylighting education to meet the educational needs of society

    Publikacja
    • N. Gentile,
    • F. Giuliani
    • M. Khanie, Sarey
    • N. Sokół
    • V. R. M. Lo Verso
    • F. Caffaro
    • M. K. Pedersen
    • F. Pompili
    • P. Mattsson

    - Rok 2022

    This article describes the collaborative creation of the curriculum for a new eLearning programme on daylighting design of buildings targeting both traditional and lifelong learners. The programme consists of an online platform integrated with a summer school for practical applications. The process was conducted through several workshops with professionals, representatives of national bodies on building regulations, academics,...

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  • Septic safe interactions with smart glasses in health care

    In this paper, septic safe methods of interaction with smart glasses, due to the health care environment applications consideration, are presented. The main focus is on capabilities of an optical, proximity-based gesture sensor and eye-tracker input systems. The design of both interfaces is being adapted to the open smart glasses platform that is being developed under the eGlasses project. Preliminary results obtained from the...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • A Simple Neural Network for Collision Detection of Collaborative Robots

    Publikacja

    Due to the epidemic threat, more and more companies decide to automate their production lines. Given the lack of adequate security or space, in most cases, such companies cannot use classic production robots. The solution to this problem is the use of collaborative robots (cobots). However, the required equipment (force sensors) or alternative methods of detecting a threat to humans are usually quite expensive. The article presents...

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  • Project Management Cycle in the Construction Industry Augmented by Collaborative Innovation Network Software

    Publikacja

    - Rok 2016

    Project management is a very broad concept that has in recent times is growing rapidly. Management is especially complex in the construction sector, among the other sectors, due to the high uncertainty of workmanship and complexity of construction projects. Proper project management skills are an important factor in the success of projects, leading to reduced costs and shorten the time of investment. Nevertheless, most of the projects...

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  • Adopting collaborative games into Open Kanban

    Publikacja

    - Rok 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Inter-governmental Collaborative Networks for Digital Government Innovation Transfer -Structure, Membership, Operation

    Publikacja

    Digital government refers to the transformation of government organizations and their relationships with citizens, business and each other through digital technology. It entails digital innovation in processes, services, organizations, policies, etc. which are increasingly developed and tested in one country and transferred, after adaptation, to other countries. The process of innovation transfer and the underlying information...

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  • Playing the Sprint Retrospective: A Replication Study

    Publikacja

    - Rok 2020

    The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...

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