Wyniki wyszukiwania dla: AFFECTIVE COMPUTING, EMOTION RECOGNITION - MOST Wiedzy

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Wyniki wyszukiwania dla: AFFECTIVE COMPUTING, EMOTION RECOGNITION

Wyniki wyszukiwania dla: AFFECTIVE COMPUTING, EMOTION RECOGNITION

  • Introduction to the special issue on machine learning in acoustics

    Publikacja
    • Z. Michalopoulou
    • P. Gerstoft
    • B. Kostek
    • M. A. Roch

    - Journal of the Acoustical Society of America - Rok 2021

    When we started our Call for Papers for a Special Issue on “Machine Learning in Acoustics” in the Journal of the Acoustical Society of America, our ambition was to invite papers in which machine learning was applied to all acoustics areas. They were listed, but not limited to, as follows: • Music and synthesis analysis • Music sentiment analysis • Music perception • Intelligent music recognition • Musical source separation • Singing...

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  • DevEmo—Software Developers’ Facial Expression Dataset

    The COVID-19 pandemic has increased the relevance of remote activities and digital tools for education, work, and other aspects of daily life. This reality has highlighted the need for emotion recognition technology to better understand the emotions of computer users and provide support in remote environments. Emotion recognition can play a critical role in improving the remote experience and ensuring that individuals are able...

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  • Emotion monitoring system for drivers

    This article describes a new approach to the issue of building a driver monitoring system. Actual systems focus, for example, on tracking eyelid and eyebrow movements that result from fatigue. We propose a different approach based on monitoring the state of emotions. Such a system assumes that by using the emotion model based on our own concept, referred to as the reverse Plutchik’s paraboloid of emotions, the recognition of emotions...

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  • Design Elements of Affect Aware Video Games

    Publikacja

    - Rok 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Affect aware video games

    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Remote Estimation of Video-Based Vital Signs in Emotion Invocation Studies

    Abstract— The goal of this study is to examine the influence of various imitated and video invoked emotions on the vital signs (respiratory and pulse rates). We also perform an analysis of the possibility to extract signals from sequences acquired with cost-effective cameras. The preliminary results show that the respiratory rate allows for better separation of some emotions than the pulse rate, yet this relation highly depends...

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  • Stress Detection of Children with Autism using Physiological Signals in Kaspar Robot-Based Intervention Studies

    Publikacja
    • B. Coskun
    • P. Uluer
    • E. Toprak
    • D. E. Barkana
    • H. Kose
    • T. Zorcec
    • B. Robins
    • A. Landowska

    - Rok 2022

    This study aims to develop a stress detection system using the blood volume pulse (BVP) signals of children with Autism Spectrum Disorder (ASD) during robot-based interven- tion. This study presents the heart rate variability (HRV) analysis method to detect the stress, where HRV features are extracted from raw BVP signals recorded from an E4 wristband during interaction studies with the social robot Kaspar. Low frequency power...

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  • Robot Eye Perspective in Perceiving Facial Expressions in Interaction with Children with Autism

    The paper concerns automatic facial expression analysis applied in a study of natural “in the wild” interaction between children with autism and a social robot. The paper reports a study that analyzed the recordings captured via a camera located in the eye of a robot. Children with autism exhibit a diverse level of deficits, including ones in social interaction and emotional expression. The aim of the study was to explore the possibility...

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  • Using Different Information Channels for Affect-Aware Video Games - A Case Study

    Publikacja

    - Rok 2018

    This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

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  • EMBOA - affective loop in Socially Assistive Robotics as an intervention tool for children with autism

    Kursy Online
    • M. Wróbel
    • A. Landowska

    The aim of the training course "Intensive programmes for higher education learner" within the EMBOA project is to familiarise participants with the use of social robots as an intervention tool for children with autism, emotion recognition and the combination of both methods. Students will be informed about the guidelines and results of the project.

  • WYKORZYSTANIE SIECI NEURONOWYCH DO SYNTEZY MOWY WYRAŻAJĄCEJ EMOCJE

    Publikacja

    W niniejszym artykule przedstawiono analizę rozwiązań do rozpoznawania emocji opartych na mowie i możliwości ich wykorzystania w syntezie mowy z emocjami, wykorzystując do tego celu sieci neuronowe. Przedstawiono aktualne rozwiązania dotyczące rozpoznawania emocji w mowie i metod syntezy mowy za pomocą sieci neuronowych. Obecnie obserwuje się znaczny wzrost zainteresowania i wykorzystania uczenia głębokiego w aplikacjach związanych...

  • Affective reactions to playing digital games

    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • ''Computing with words'' concept applied to musical instrument recognition. W: [CD-ROM] International Symposium of Musical Acoustics. ISMA MEXICO CITY. Mexico City, 9-13 December 2002. Mexico City: Escuela Nacional de Musica UNAM**2002, 8 s. 3 rys. 3 tab. bibliogr. 25 poz. Automatyczne rozpoznawanie klas instrumentów muzycznych w oparciu o wyraże- nia opisujące barwę dźwięku.

    Publikacja

    - Rok 2002

    W referacie przedstawiono nowy sposób automatycznego przetwarzania danychmuzycznych w oparciu o paradygmat zaproponowany przez L. Zadeha. Pozwala tona automatyczne rozpoznawanie klas instrumentów muzycznych wykorzystując o-pis słowny barwy dźwięku. Przedstawiono system realizujący automatyczną kla-syfikację instrumentów muzycznych oparty o metodę zbiorów przybliżonych ilogikę rozmytą.

  • Rough Sets Applied to Mood of Music Recognition

    Publikacja

    With the growth of accessible digital music libraries over the past decade, there is a need for research into automated systems for searching, organizing and recommending music. Mood of music is considered as one of the most intuitive criteria for listeners, thus this work is focused on the emotional content of music and its automatic recognition. The research study presented in this work contains an attempt to music emotion recognition...

  • Magdalena Szuflita-Żurawska

    Magdalena Szuflita-Żurawska jest kierownikiem Sekcji Informacji Naukowo-Technicznej na Politechnice Gdańskiej oraz Liderem Centrum Kompetencji Otwartej Nauki przy Bibliotece Politechniki Gdańskiej. Jej główne zainteresowania badawcze koncentrują się w obszarze komunikacji naukowej oraz otwartych danych badawczych, a także motywacji i produktywności naukowej. Jest odpowiedzialna między innymi za prowadzenie szkoleń dla pracowników...

  • MACHINE LEARNING APPLICATIONS IN RECOGNIZING HUMAN EMOTIONS BASED ON THE EEG

    Publikacja
    • A. Kastrau
    • M. Koronowski
    • M. Liksza
    • P. Jasik

    - Rok 2021

    This study examined the machine learning-based approach allowing the recognition of human emotional states with the use of EEG signals. After a short introduction to the fundamentals of electroencephalography and neural oscillations, the two-dimensional valence-arousal Russell’s model of emotion was described. Next, we present the assumptions of the performed EEG experiment. Detail aspects of the data sanitization including preprocessing,...

  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Recognizing emotions on the basis of keystroke dynamics

    Publikacja

    - Rok 2015

    The article describes a research on recognizing emotional states on the basis of keystroke dynamics. An overview of various studies and applications of emotion recognition based on data coming from keyboard is presented. Then, the idea of an experiment is presented, i.e. the way of collecting and labeling training data, extracting features and finally training classifiers. Different classification approaches are proposed to be...

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  • Model inteligentnego systemu edukacyjnego rozpoznającego emocje ucznia

    W niniejszym raporcie omówiono model afektywnego systemu edukacyjnego i jego składowe oraz wyzwania, jakie stoją przed konstruktorami tego rodzaju rozwiązań.

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  • Recognition of hazardous acoustic events employing parallel processing on a supercomputing cluster . Rozpoznawanie niebezpiecznych zdarzeń dźwiękowych z wykorzystaniem równoległego przetwarzania na klastrze superkomputerowym

    Publikacja

    A method for automatic recognition of hazardous acoustic events operating on a super computing cluster is introduced. The methods employed for detecting and classifying the acoustic events are outlined. The evaluation of the recognition engine is provided: both on the training set and using real-life signals. The algorithms yield sufficient performance in practical conditions to be employed in security surveillance systems. The...

  • Recognition of Emotions in Speech Using Convolutional Neural Networks on Different Datasets

    Artificial Neural Network (ANN) models, specifically Convolutional Neural Networks (CNN), were applied to extract emotions based on spectrograms and mel-spectrograms. This study uses spectrograms and mel-spectrograms to investigate which feature extraction method better represents emotions and how big the differences in efficiency are in this context. The conducted studies demonstrated that mel-spectrograms are a better-suited...

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  • Analysis of human behavioral patterns

    Publikacja

    - Rok 2022

    Widespread usage of Internet and mobile devices entailed growing requirements concerning security which in turn brought about development of biometric methods. However, a specially designed biometric system may infer more about users than just verifying their identity. Proper analysis of users’ characteristics may also tell much about their skills, preferences, feelings. This chapter presents biometric methods applied in several...

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  • The Innovative Faculty for Innovative Technologies

    A leaflet describing Faculty of Electronics, Telecommunications and Informatics, Gdańsk University of Technology. Multimedia Systems Department described laboratories and prototypes of: Auditory-visual attention stimulator, Automatic video event detection, Object re-identification application for multi-camera surveillance systems, Object Tracking and Automatic Master-Slave PTZ Camera Positioning System, Passive Acoustic Radar,...

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  • Discovering Rule-Based Learning Systems for the Purpose of Music Analysis

    Publikacja

    Music analysis and processing aims at understanding information retrieved from music (Music Information Retrieval). For the purpose of music data mining, machine learning (ML) methods or statistical approach are employed. Their primary task is recognition of musical instrument sounds, music genre or emotion contained in music, identification of audio, assessment of audio content, etc. In terms of computational approach, music databases...

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  • Speaker Recognition Using Convolutional Neural Network with Minimal Training Data for Smart Home Solutions

    Publikacja

    - Rok 2018

    With the technology advancements in smart home sector, voice control and automation are key components that can make a real difference in people's lives. The voice recognition technology market continues to involve rapidly as almost all smart home devices are providing speaker recognition capability today. However, most of them provide cloud-based solutions or use very deep Neural Networks for speaker recognition task, which are...

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  • Music Mood Visualization Using Self-Organizing Maps

    Due to an increasing amount of music being made available in digital form in the Internet, an automatic organization of music is sought. The paper presents an approach to graphical representation of mood of songs based on Self-Organizing Maps. Parameters describing mood of music are proposed and calculated and then analyzed employing correlation with mood dimensions based on the Multidimensional Scaling. A map is created in which...

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  • Performance Analysis of the OpenCL Environment on Mobile Platforms

    Publikacja

    Today’s smartphones have more and more features that so far were only assigned to personal computers. Every year these devices are composed of better and more efficient components. Everything indicates that modern smartphones are replacing ordinary computers in various activities. High computing power is required for tasks such as image processing, speech recognition and object detection. This paper analyses the performance of...

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  • CNN-CLFFA: Support Mobile Edge Computing in Transportation Cyber Physical System

    Publikacja
    • A. Bhansali
    • R. Kumar Patra
    • P. Bidare Divakarachari
    • P. Falkowski-Gilski
    • G. Shivakanth
    • S. N. Patil

    - IEEE Access - Rok 2024

    In the present scenario, the transportation Cyber Physical System (CPS) improves the reliability and efficiency of the transportation systems by enhancing the interactions between the physical and cyber systems. With the provision of better storage ability and enhanced computing, cloud computing extends transportation CPS in Mobile Edge Computing (MEC). By inspecting the existing literatures, the cloud computing cannot fulfill...

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  • Dependable Integration of Medical Image Recognition Components

    Computer driven medical image recognition may support medical doctors in the diagnosis process, but requires high dependability considering potential consequences of incorrect results. The paper presentsa system that improves dependability of medical image recognition by integration of results from redundant components. The components implement alternative recognition algorithms of diseases in thefield of gastrointestinal endoscopy....

  • Robot-Based Intervention for Children With Autism Spectrum Disorder: A Systematic Literature Review

    Publikacja
    • K. D. Bartl-Pokorny
    • P. Uluer
    • D. E. Barkana
    • A. Baird
    • H. Kose
    • T. Zorcec
    • B. Robins
    • B. Schuller
    • A. Landowska
    • M. Pykała

    - IEEE Access - Rok 2021

    Children with autism spectrum disorder (ASD) have deficits in the socio-communicative domain and frequently face severe difficulties in the recognition and expression of emotions. Existing literature suggested that children with ASD benefit from robot-based interventions. However, studies varied considerably in participant characteristics, applied robots, and trained skills. Here, we reviewed robot-based interventions targeting...

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  • Detection of Face Position and Orientation Using Depth Data

    Publikacja

    In this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...

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  • Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage

    Publikacja

    - Internet Research - Rok 2016

    Purpose The purpose of this paper is to answer the question whether it is possible to recognise the gender of a web browser user on the basis of keystroke dynamics and mouse movements. Design/methodology/approach An experiment was organised in order to track mouse and keyboard usage using a special web browser plug-in. After collecting the data, a number of parameters describing the users’ keystrokes, mouse movements and clicks...

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  • Development and tuning of irregular divide-and-conquer applications in DAMPVM/DAC

    Publikacja

    - Rok 2002

    This work presents implementations and tuning experiences with parallel irregular applications developed using the object oriented framework DAM-PVM/DAC. It is implemented on top of DAMPVM and provides automatic partitioning of irregular divide-and-conquer (DAC) applications at runtime and dynamic mapping to processors taking into account their speeds and even loads by other user processes. New implementations of parallel applications...

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  • From Linear Classifier to Convolutional Neural Network for Hand Pose Recognition

    Publikacja

    Recently gathered image datasets and the new capabilities of high-performance computing systems have allowed developing new artificial neural network models and training algorithms. Using the new machine learning models, computer vision tasks can be accomplished based on the raw values of image pixels instead of specific features. The principle of operation of deep neural networks resembles more and more what we believe to be happening...

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  • The Neural Knowledge DNA Based Smart Internet of Things

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT The Internet of Things (IoT) has gained significant attention from industry as well as academia during the past decade. Smartness, however, remains a substantial challenge for IoT applications. Recent advances in networked sensor technologies, computing, and machine learning have made it possible for building new smart IoT applications. In this paper, we propose a novel approach: the Neural Knowledge DNA based Smart Internet...

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  • Identification of Emotional States Using Phantom Miro M310 Camera

    Publikacja

    The purpose of this paper is to present the possibilities associated with the use of remote sensing methods in identifying human emotional states, and to present the results of the research conducted by the authors in this field. The studies presented involved the use of advanced image analysis to identify areas on the human face that change their activity along with emotional expression. Most of the research carried out in laboratories...

  • Music genre classification applied to bass enhancement for mobile technology

    The aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm is related to intelligent, rule-based setting of synthesis parameters according to music genre of an audio excerpt. The classification of music genres is automatically executed employing MPEG 7 parameters and the Principal Component Analysis method applied to reduce information...

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  • Minimizing Distribution and Data Loading Overheads in Parallel Training of DNN Acoustic Models with Frequent Parameter Averaging

    Publikacja

    In the paper we investigate the performance of parallel deep neural network training with parameter averaging for acoustic modeling in Kaldi, a popular automatic speech recognition toolkit. We describe experiments based on training a recurrent neural network with 4 layers of 800 LSTM hidden states on a 100-hour corpora of annotated Polish speech data. We propose a MPI-based modification of the training program which minimizes the...

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  • Topology recognition and leader election in colored networks

    Publikacja

    Topology recognition and leader election are fundamental tasks in distributed computing in networks. The first of them requires each node to find a labeled isomorphic copy of the network, while the result of the second one consists in a single node adopting the label 1 (leader), with all other nodes adopting the label 0 and learning a path to the leader. We consider both these problems in networks whose nodes are equipped with...

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  • Modeling the Customer’s Contextual Expectations Based on Latent Semantic Analysis Algorithms

    Publikacja

    Nowadays, in the age of Internet, access to open data detects the huge possibilities for information retrieval. More and more often we hear about the concept of open data which is unrestricted access, in addition to reuse and analysis by external institutions, organizations and people. It’s such information that can be freely processed, add another data (so-called remix) and then published. More and more data are available in text...

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