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Wyniki wyszukiwania dla: VIRTUAL BASS ALGORITHM

Wyniki wyszukiwania dla: VIRTUAL BASS ALGORITHM

  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • VIRTUAL REALITY

    Czasopisma

    ISSN: 1359-4338 , eISSN: 1434-9957

  • Virtual Creativity

    Czasopisma

    eISSN: 2397-9712

  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publikacja

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Modeling of luminance distribution in CAVE-type virtual reality systems

    Publikacja

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publikacja

    - Rok 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publikacja

    - Rok 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publikacja

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publikacja

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publikacja

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Rok 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • State-of-the-art ideas for engineering laboratory classes – virtual reality framework

    Publikacja

    - Rok 2018

    Nowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...

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  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies

    Publikacja

    - Rok 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

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  • Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented Reality

    A system for haptic interaction with physical, virtual, and augmented realities, founded on drive and measurement elements (DMEs), is considered. The system consists of eight DME rolls equipped with linear actuators, able to measure their angular velocity, drive the sphere, and adjust downforce (pressing the roll against the sphere). Two modeling issues are addressed. Special effort is put in to compensate for various technical...

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  • Decisional DNA based framework for representing Virtual Engineering Objects

    Publikacja

    - Rok 2014

    In this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...

  • Possible uses of crisis situation aiding system in virtual world simulation

    Publikacja

    - Rok 2012

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.

  • Adversarial attack algorithm for traffic sign recognition

    Publikacja

    - MULTIMEDIA TOOLS AND APPLICATIONS - Rok 2022

    Deep learning suffers from the threat of adversarial attacks, and its defense methods have become a research hotspot. In all applications of deep learning, intelligent driving is an important and promising one, facing serious threat of adversarial attack in the meanwhile. To address the adversarial attack, this paper takes the traffic sign recognition as a typical object, for it is the core function of intelligent driving. Considering...

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  • Interactive Information Retrieval Algorithm for Wikipedia Articels

    Publikacja

    - Rok 2012

    The article presents an algorithm for retrieving textual information in documents collection. The algorithm employs a category system that organizers the repository and using interaction with user improves search precision. The algorithm was implemented for simple English Wikipedia and the first evaluation results indicates the proposed method can help to retrieve information from large document repositories.

  • New Indoor Positioning Algorithm for Distance Measurements

    Publikacja

    - Rok 2017

    In the paper a new indoor positioning algorithm is presented. This algorithm takes into account selected features of radio wave propagation in indoor environment. This results in improvement in accuracy of calculated position estimates. A comparative analysis of this new algorithm with Chan and Foy algorithms was made and described in the paper. This comparative analysis was made with utilization of real radio distance measurements.

  • An Approximation of the Zero Error Capacity by a Greedy Algorithm

    Publikacja

    - Rok 2020

    We present a greedy algorithm that determines a lower bound on the zero error capacity. The algorithm has many new advantages, e.g., it does not store a whole product graph in a computer memory and it uses the so-called distributions in all dimensions to get a better approximation of the zero error capacity. We also show an additional application of our algorithm.

  • An Approximation of the Zero Error Capacity by a Greedy Algorithm.

    Publikacja

    - Rok 2020

    We present a greedy algorithm that determines a lower bound on the zero error capacity. The algorithm has many new advantages, e.g., it does not store a whole product graph in a computer memory and it uses the so-called distributions in all dimensions to get a better approximation of the zero error capacity. We also show an additional application of our algorithm.

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  • Possible uses of crisis situation aiding system in virtual world simulation

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...

  • Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment

    Publikacja
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Wysokińska-Senkus

    - Rok 2020

    In this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...

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  • Virtual Engineering Objects (VEO): Designing, Developing and Testing Models

    Publikacja

    - Rok 2014

    In this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...

  • Termination functions for evolutionary path planning algorithm

    Publikacja

    In this paper a study of termination functions (stop criterion) for evolutionary path planning algorithm is presented. Tested algorithm is used to determine close to optimal ship paths in collision avoidance situation. For this purpose a path planning problem is defined. A specific structure of the individual path and fitness function is presented. For the simulation purposes a close to real tested environment is created. Five...

  • Adaptive Algorithm for Interactive Question-based Search

    Publikacja

    - Rok 2012

    Popular web search engines tend to improve the relevanceof their result pages, but the search is still keyword-oriented and far from "understanding" the queries' meaning. In the article we propose an interactive question-based search algorithm that might come up helpful for identifying users' intents. We describe the algorithm implemented in a form of a questions game. The stress is put mainly on the most critical aspect of this...

  • Comparison of new position estimation algorithm for indoor environment

    Publikacja

    In the paper a new position estimation algorithm based on distance measurements is presented. This algorithm is dedicated for indoor environments. In the paper the new algorithm is compared with Chan algorithm. For the comparison were used real measurements conducted inside a building.

  • Multi-criteria Differential Evolution for Optimization of Virtual Machine Resources in Smart City Cloud

    Publikacja

    - Rok 2020

    In a smart city, artificial intelligence tools support citizens and urban services. From the user point of view, smart applications should bring computing to the edge of the cloud, closer to citizens with short latency. However, from the cloud designer point of view, the trade-off between cost, energy and time criteria requires the Pareto solutions. Therefore, the proposed multi-criteria differential evolution can optimize virtual...

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  • Superresolution algorithm to video surveillance system

    Publikacja

    - Rok 2010

    An application of a multiframe SR (superresolution) algorithm applied to video monitoring is described. The video signal generated by various types of video cameras with different parameters and signal distortions which may be very problematic for superresolution algorithms. The paper focuses on disadvantages in video signal which occur in video surveillance systems. Especially motion estimation and its influence on superresolution...

  • Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems

    Despite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...

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  • Interactive Query Expansion with the Use of Clustering by Directions Algorithm

    This paper concerns Clustering by Directions algorithm. The algorithm introduces a novel approach to interactive query expansion. It is designed to support users of search engines in forming web search queries. When a user executes a query, the algorithm shows potential directions in which the search can be continued. This paper describes the algorithm and it presents an enhancement which reduces the computational complexity of...

  • Information Retrieval with the Use of Music Clustering by Directions Algorithm

    Publikacja

    - Rok 2013

    This paper introduces the Music Clustering by Directions (MCBD) algorithm. The algorithm is designed to support users of query by humming systems in formulating queries. This kind of systems makes it possible to retrieve songs and tunes on the basis of a melody recorded by the user. The Music Clustering by Directions algorithm is a kind of an interactive query expansion method. On the basis of query, the algorithm provides suggestions...

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  • UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad

    Publikacja

    This paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...

  • Using human behavior to develop knowledge-based virtual organisations

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2010

    Propozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...

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  • Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making

    Publikacja

    - Rok 2015

    This paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...

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  • Descriptive Modelling of Virtual Transactions.

    Publikacja

    Artykuł prezentuje opisowy model transakcji detalicznych, w którym ich znaczenie (IOR) wyrażone przez strukturę sprzedaży i udział w rynku jest uwarunkowane funkcjonalnością (FUN), na którą wpływają w sposób zwrotny trzy grupy czynników : technologicznych, (TFG) ludzkich (HFG) oraz rynkowych (MFG).

  • Wirtualne przedmieścia = Virtual suburbs

    Publikacja

    - Rok 2010

    W miarę rozwoju miasta w obszar podmiejski wkraczają nie tylko nowe tereny mieszkaniowe, ale także funkcje komercyjne jak obiekty handlowe, czy sportowe. Dla osób zbliżających się do terenów zurbanizowanych przedmieście stanowi bramę wjazdową do miasta. Z tego względu powszechne jest lokalizowanie w tym obszarze różnego typu billboardów, które poprzez reklamę zapraszają do skorzystania z oferty proponowanej przez miasto. Coraz...

  • Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...

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  • Virtual spring damper method for nonholonomic robotic swarm self-organization and leader following

    Publikacja

    - CONTINUUM MECHANICS AND THERMODYNAMICS - Rok 2018

    In this paper, we demonstrate a method for self-organization and leader following of nonholonomic robotic swarm based on spring damper mesh. By self-organization of swarm robots we mean the emergence of order in a swarm as the result of interactions among the single robots. In other words the self-organization of swarm robots mimics some natural behavior of social animals like ants among others. The dynamics of two-wheel robot...

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  • To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training

    Publikacja
    • P. Maciejewski
    • M. Gawlik-Kobylińska
    • J. Lebiedź
    • W. Ostant
    • D. Aydın

    - Rok 2020

    This paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...

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  • Multi-Channel Virtual Instrument for Measuring Temperature—A Case Study

    Publikacja

    - Electronics - Rok 2023

    The article presents the hardware and software configuration of the developed multi-channel temperature measurement system as well as calibration procedures and measurement results verifying the properties of measurement channels. The system has been developed and dedicated primarily for measuring the temperature distribution in a laboratory model simulating underground power lines. With the adopted configuration of the analog...

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  • Ontology clustering by directions algorithm to expand ontology queries

    Publikacja

    - Rok 2009

    This paper concerns formulating ontology queries. It describes existing languages in which ontologies can be queried. It focuses on languages which are intended to be easily understood by users who are willing to retrieve information from ontologies. Such a language can be, for example, a type of controlled natural language (CNL). In this paper a novel algorithm called Ontology Clustering by Directions is presented. The algorithm...

  • Lexicon Based Algorithm for Domain Ontology Merging and Alignment

    Publikacja

    More and more systems contain some kind of knowledge describing their field of operation. Such knowledge in many cases is stored as an ontology. A need arises for ability to quickly match those ontologies to enable interoperability of such systems. The paper presents a lexicon based algorithm for merging and aligning of OWL ontologies. The proposed similarity levels are being presented and the proposed algorithm is being described....

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  • Virtual and Physical Prototyping

    Czasopisma

    ISSN: 1745-2759 , eISSN: 1745-2767

  • Virtual Archaeology Review

    Czasopisma

    ISSN: 1989-9947

  • Journal of the Virtual Explorer

    Czasopisma

    ISSN: 1441-8126