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Wyniki wyszukiwania dla: GAME DIFFICULTY
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Assessing Word Difficulty for Quiz-Like Game
PublikacjaMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
PublikacjaProviding a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...
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A ROLE PLAYING GAME NAME GENERATOR LEARNING ITS CREATIVITY FROM ARKADIA MUD PLAYERS
PublikacjaThe paper proposes an approach to creative generation of new names for the purposes of Role Playing Games in fantasy realms. The generator based on an existing database of na mes is able to propose a set of new names with regard to demanded attributes, such as: length of the name, sex and race of the character, a given p hrase as the origin for the generated name as well as subjective evaluations from former users. The software...
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Game about space or game in the space?
PublikacjaThe article analyzes various aspects of the actions taken by participants involved in the process of a spatial change. Such a process is described as a game about space or a game in the space. Different terminology is presented, in particular the meaning of: spatial order, regional studies, eco-development, sustainable development. Different forms of the game are analyzed: space as a theater, as a casino, as an area of conflict....
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The Waiter Game: Structure and Development of an Hospitality Training Game
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Teaching of Robot Arm Programming - Tasks with Increasing Difficulty
PublikacjaThe article describes education techniques using robotics. For example, educational exercises on programming the Nachi MZ04 robotic arm are presented. The exercises use a wooden railroad toy model and elements printed in additive manufacturing technology. The exercises have increasing difficulty and can be used to educate young people in high school and specialized higher engineering studies (both bachelor's and master's).
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Equilibria of wireless multihoming game
PublikacjaTerminale podłączone do wielu sieci bezprzewodowych modelowane są jako uczestnicy gry niekooperacyjnej, której symetryczny punkt równowagi Nasha w strategiach mieszanych wyznaczono dla przypadku sieci WLAN standardu IEEE 802.11. Udziały pasma w punkcie równowagi okazują się niższe w porównaniu ze środowiskiem terminali stosujących ustawienia standardowe.
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Model of emotions for game players
PublikacjaAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
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Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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The difficult heritage. The reuse of former prison buildings
PublikacjaIn recent years, there has been a trend to reuse abandoned buildings. Adaptive re-use allows preservation of the original structure and implements a new function to it. Such activity could help to preserve the historic value of buildings; moreover, many other advantages can be found in educational, ecological and economic fields. However, the question arises of whether every object can be freely adapted. This article examines the...
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Integration of brood units in game universe
PublikacjaAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
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Application of crowdfunding to video game projects financing
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Game Theory Analysis of Bidding for a Construction Contract
PublikacjaThe authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...
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Concept description vectors and the 20 question game
PublikacjaKnowledge of properties that are applicable to a given object is a necessary prerequisite to formulate intelligent question. Concept description vectors provide simplest representation of this knowledge, storing for each object information about the values of its properties. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured...
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Bringing Common Sense to WordNet with a Word Game
PublikacjaWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
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Wireless Multihoming Modeled as a Multi-WLAN Game
PublikacjaZbadano strategie wieloetapowe dostępu do medium transmisyjnego oparte na tzw. wypłatach wirtualnych, biorąc pod uwagę wybór sieci lokalnej oraz stopień agresji konfiguracji protokołu MAC. Zakładano obecność stacji-agresora o idealnie predykcyjnej strategii dostępu. Wykazano możliwość zniechęcania takiego agresora za cenę niewielkiego spadku wydajności sieci.
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Zero-Visibility Cops and Robber Game on a Graph
PublikacjaWe examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.
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Autonomous control of a mobile robot to explore areas with difficult terrain
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What Makes Bariatric Operations Difficult–Results of a National Survey
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Approximate Quality Criteria for Difficult Multi-Objective Optimization Problems
PublikacjaThis paper introduces approximate analytic quality criteria useful in assessing the efficiency of evolutionary multi-objective optimization (EMO) procedures. We present a summary of extensive research into computing. In the performed comparative study we take into account the various approaches of the state-of-the-art, in order to objectively assess the EMO performance in highly dimensional spaces; where some executive criteria,...
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Approximate Quality Criteria for Difficult Multi-Objective Optimization Problems
PublikacjaThis paper introduces approximate analytic quality criteria useful in assessing the efficiency of evolutionary multi-objective optimization (EMO) procedures. We present a summary of extensive research into computing. In the performed comparative study we take into account the various approaches of the state-of-the-art, in order to objectively assess the EMO performance in highly dimensional spaces; where some executive criteria,...
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Organizational innovativeness and coopetition: a study of video game developers
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Game theory, as a way for integrating of ship control systems
PublikacjaReferat przedstawia koncepcję wykorzystania algorytmów zastosowanych w teorii gier do zintegrowania układów sterowania statków, takich jak układ sterowania kursu i trajektorii statku, układ sterowania napędu statku, układ sterowania stabilizacji kołysań bocznych statku, itp. Jest to koncepcja oryginalna.
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublikacjaThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Application of Game Theory to Conflict Management in a Construction Contract
PublikacjaInterest has recently grown in the application of game theory (GT) to solve a number of diverse problems in the field of construction. The use of GT by a general contractor (GC) of construction works to indicate the best strategy leading to winning court proceedings in a situation of conflict with investor (IN), has not been investigated until now. Thus the aim of this paper is to indicate the optimal strategy from the GC viewpoint...
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Game-based Sprint retrospectives: multiple action research
PublikacjaIn today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...
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Inorganic membrane: a game changer for gas separation and purification
PublikacjaThis review explores the advancements and remaining challenges in inorganic membrane science, particularly focusing on their potential for industrial applications. It delves into the fundamental principles of inorganic membrane design, fabrication, and characterization techniques. The review also critically analyzes key challenges faced by inorganic membranes, such as physical aging, plasticization, defective formation, and fouling....
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Image normalization method for face identification under difficult lighting conditions
PublikacjaW pracy przedstawiono nową metodę normalizacji obrazu, opartą o proste techniki, takie jak binaryzacja czy wyrównywanie histogramu, która pozwala na skuteczne wyeliminowanie cieni oraz uzyskanie niezmienników znacznie poprawiających dokładność procesu rozpoznawania twarzy. Podczas wykonanych eksperymentów zaproponowana metoda uzyskała wyniki lepsze od referencyjnego algorytmu wykorzystującego anizotropowe wygładzanie.
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Fashion Games, Fashion in Games and Gamification in Fashion. A First Map
PublikacjaFashion companies have been using different forms of entertainment such as film and television, sport, music, museums, and photography as inspiration sources and as communication and marketing channels for decades. However, in recent years, they have also started to consider the gaming world. While gaming offers a potential revenue stream from sales of physical and digital clothing, change in it is also the gateway to access new...
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A game-theoretic study of CSMA/CA under a backoff attack
PublikacjaAnalizowany jest rozdział pasma realizowany przez protokół CSMA/CA w obecności anonimowych stacji egoistycznych, atakujących wykładniczy mechanizm odczekania. Przy założeniu ruchu nasycającego sieć pokazuje się, że powstaje w ten sposób niekooperacyjna gra o strukturze wypłat wieloosobowego dylematu więźnia. Wykorzystując własności macierzy wypłat zaproponowano strategię dla odpowiedniej gry wieloetapowej, zapewniającą asymptotyczne...
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Analysis and improvement attempt of prof. Alan Fowler’s negotiation game
PublikacjaThe main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...
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A proposition for integrating elements of game universe by means of behavioral trees
PublikacjaModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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Smooth start for strategry game development supported by XNA framework
PublikacjaTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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A Biofeedback System that Uses the Game to Study Electrical Muscle Activity
PublikacjaThe aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...
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A calculation proposal of labour time input when concreting in difficult atmospheric conditions
PublikacjaThe paper presents a selected proposal of establishing labour input in concreting jobs carried out in difficult atmospheric conditions.
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Infinite chromatic games
PublikacjaIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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Application of Game Theory against Nature in Supporting Bid Pricing in Construction
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Modelling Negotiations of Construction Subcontract based on a Game Theory – Results of an Experiment
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublikacjaWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
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Ad Hoc Multi-WLAN: A Game-Theoretic Model of Correlated Play
PublikacjaZakładając pewien rozkład prawdopodobieństwa długości sesji danych, scharakteryzowano punkt równowagi korelowanej w przypadku wielodostępu w sieci bezprzewodowej z wieloma sieciami lokalnymi i dokonano porównania wydajności z punktem równowagi mieszanej dla różnych liczb terminali.
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CSMA/CA game in an ad hoc network with self otimising stations.
PublikacjaProtokoły dostępu do medium transmisyjnego w bezprzewodowych sieciach ad hoc wykorzystują mechanizm CSMA/CA. Protokół ten nie zapewnia sprawiedliwego podziału pasma w środowiskach ze stacjami wykazującymi zachowania niekooperacyjne przy niewielkiej możliwości ich identyfikacji i karania. W pracy rozważa się modyfikacje algorytmu ekspansji okna rywalizacji po kolizji ramek RTS oraz omawia możliwe zabezpieczenia natury administracyjnej,...
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CSMA/CA performance under backoff attacks: a game-theoretic context.
PublikacjaW pracy zaproponowano markowowski model analityczny dostosowany do techniki Monte Carlo dla oceny proporcji rozdziału pasma sieci bezprzewodowej w obecności stacji z egoistyczną konfiguracją mechanizmu CSMA/CA. Udziały pasma poszczególnych stacji traktowane są jako wypłaty w grze niekooperacyjnej. Przedyskutowano własności takiej gry w zależności od wymagań stacji na jakość usług sieci (minimalne akceptowane udziały pasma). Zwrócono...
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Fair Packet Forwarding in MANETs with Anonymous Stations: A Game-Theoretic Approach.
PublikacjaPrzedstawiono możliwość ograniczania usług przekazywania pakietów przez anonimowe terminale sieci MANET pomimo zastosowania mechanizmu ''strażnika nasłuchu''. Egoistyczne działanie terminala zostało zamodelowane poprzez arbitralne ustawianie progu dopuszczania pakietów źródłowych w celu maksymalizacji miary związanej z przepływem własnym i reputacją w sąsiednich terminalach. Przeanalizowano rodzaje i efektywność punktów równowagi...
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From Democratic (Citizenship) Education to Participative Democracy? Youth’s Difficult Way to Active Citizenship
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A Pilot Study on Machining Difficult-to-Cut Materials with the Use of Tools Fabricated by SLS Technology
PublikacjaThe growing use of contemporary materials in various industrial sectors, such as aerospace, automotive, as well as the oil and gas industry, requires appropriate machining methods and tools. Currently, apart from the necessity to obtain high-dimensional and shape accuracy, the efficiency and economic aspects of the selected manufacturing process are equally important, especially when difficult-to-cut materials, such as hard and...
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Belief in a zero-sum game and subjective well-being across 35 countries
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Measurement invariance of the Belief in a Zero‐Sum Game scale across 36 countries
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Evolutionary Game Analysis of the Partners’ Behavior in the Rural E-Payment Market of China
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