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Wyniki wyszukiwania dla: GAME DIFFICULTY
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Same but different — Molecular comparison of human KTI12 and PSTK
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Application of gaze tracking technology to quality of experience domain
PublikacjaA new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...
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Exploiting audio-visual correlation by means of gaze tracking
PublikacjaThis paper presents a novel means for increasing audio-visual correlation analysis reliability. This is done based on gaze tracking technology engineered at the Multimedia Systems Department of the Gdansk University of Technology, Poland. In the paper, the past history and current research in the area of audio-visual perception analysis are shortly reviewed. Then the methodology employing gaze tracking is presented along with the...
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Eye-Gaze Tracking-Based Telepresence System for Videoconferencing
PublikacjaAn approach to the teleimmersive videoconferencing system enhanced by the pan-tilt-zoom (PTZ) camera, controlled by the eye-gaze tracking system, is presented in this paper. An overview of the existing telepresence systems, especially dedicated to videoconferencing is included. The presented approach is based on the CyberEye eye-gaze tracking system engineered at the Multimedia Systems Department (MSD) of Gdańsk University of Technology...
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Developing competences of IT project managers using simulation games
PublikacjaProject Management is a domain in which methodological approach is developing very rapidly. Project managers are required to present knowledge of the various methods of project management and apply them to the management of specific projects. It means that project managers must constantly develop their competence, mainly based on good practices from different formal methods of project management. The purpose of this article is...
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Design of Inner Gate for CRIST Shipyard Dry Dock
PublikacjaThe paper deals with a removable steel inner gate which was designed to separate two parts of a dry dock of about 70 m in width and 380 m in length. The gate allows for independent assembly of ship structures in two separated parts of the dock. The fore part of the dock can be flooded while the after part is dry. Tthe gate was designed by IDEK Company Ltd in 2011 and it was soon constructed and used by CRIST Shipyard in Gdynia.
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Observing uncertainty in music tagging by automatic gaze tracking
PublikacjaIn this paper, a new approach to observe music file tagging process by employing a gaze tracking system is proposed. The study was conducted with the participation of twenty subjects having different musical experience. For the purpose of the experiments a website survey based on a musical database was prepared. It allowed to gather information about music experience of subjects along with music characteristics such as genre, tempo,...
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Labyrynths generators, their properties and practical application in computer games
Publikacjathis paper presents three basic algorithms for generation of mazes, and many of their modifications and examples showing their practical application in creating random structures that resembles those from the real world. the paper highlights the difference in the labyrinths classes generated by listed algorithms and describes a specific and highly likely to occur shapes that occur in generated mazes. particular attention was paid...
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Behaviometrics of Digital Games for Children with Autism Spectrum Disorder
PublikacjaTe paper reports current stage of the project Automated Terapy Monitoring for Children with Developmental Disorders of Autism Spectrum (AUTMON), that aims at development of methods and tools to allow for the automatic evaluation of the therapy progress among children with autism. Finding objective measures suitable for evaluating therapy progress would let create a system supporting those who diagnose autism and the therapists...
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Utilizing online collaborative games to facilitate Agile Software Development
PublikacjaEffective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...
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Comparative analysis of different numerical models of a steel radial gate
PublikacjaHydrotechnical structures are important components in water management system and general flooding safety. Their reliability should be ensured since potential damage might lead to catastrophic consequences. Weir gates are considered to be highly vulnerable elements of each hydro power plant, with regard to its dynamic resistance. The aim of the paper is to compare different numerical models and their influence on the results of...
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Hydraulic gate contact areas in view of investigation and field experience
PublikacjaW pracy podano ogólny przegląd dotyczący określenia powierzchni kontaktowych zamknięć wodnych. Szczególną uwagę zwrócono na siły występujące w powierzchniach kontaktowych zamknięć, trybologię i inne zjawiska mające wpływ na rozwiązania problemów kontowych określających sprawność zamknięć. Ważnym zagadnieniem jest dobór materiału i określenie jego właściwości na podstawie badań laboratoryjnych i oceny pracy tego materiału w wyniku...
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Virtual Keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Face recognition by humans with gaze-tracking system Cyber-Eye
PublikacjaW celu dokładniejszego zrozumienia sposobu rozpoznawania i zapamiętywania twarzy przez człowieka przeprowadzono doświadczenie na grupie 20 osób z wykorzystaniem wcześniej opracowanego systemu śledzenia fiksacji wzroku Cyber-Oko [3]. Wykorzystując diody i kamerę podczerwieni wraz z dedykowanym oprogramowaniem Cyber-Oko, które pozwala na śledzenie punktu skupienia wzroku na ekranie. Każdej osobie biorącej udział w doświadczeniu pokazano...
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Virtual keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Head movement compensation algorithm in multi-display communication by gaze
PublikacjaAn influence of head movements on the gaze estimation accuracy when using a head mounted eye tracking system is discussed in the paper. This issue has been examined for a multi-display environment. It was found that head movement (rotation) to some extent does not influence on the gaze estimation accuracy seriously. Acceptable results were obtained when using eye-tracker to communicate with a computer via in two displays simultaneously.
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Music query and annotation processes supported by gaze fixation tracking
PublikacjaCelem referatu jest przegląd kluczowych zagadnień związanych z automatycznym wyszukiwaniem informacji muzycznej MIR - Music Information Retrieval. W pierwszej kolejności przedstawiono aktualne kierunki badań i rozwiązań systemowych związane z wyszukiwaniem i rekomendacją muzyki. Następnie zaprezentowano eksperymenty przeprowadzone na skonstruowanej bazie muzycznej. Pokazano również propozycję wspomagania procesu wyszukiwania i...
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Music query and annotation processes supported by gaze fixation tracking
PublikacjaCelem artykułu jest przegląd kluczowych zagadnień związanych z automatycznym wyszukiwaniem informacji muzycznej MIR - Music Information Retrieval. W pierwszej kolejności przedstawiono aktualne kierunki badań i rozwiązań systemowych związane z wyszukiwaniem i rekomendacją muzyki. Następnie zaprezentowano eksperymenty przeprowadzone na skonstruowanej bazie muzycznej. Pokazano również propozycję wspomagania procesu wyszukiwania i...
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Multihomed Wireless Terminals: MAC Configuration and Network Selection Games
PublikacjaW artykule rozpatruje się rozdział pasma pomiędzy zbiór racjonalnych terminali bezprzewodowych dołączonych do wielu sieci lokalnych. Przy pomocy narzędzi analitycznych teorii gier pokazuje się, w jaki sposób można zniechęcać terminale do agresywnej konfiguracji protokołu MAC. Analizowana jest ilościowo rola prędkości generacji informacji zwrotnej z sieci w stosunku do częstości generacji żądań dostępu terminala do sieci. Wykazano,...
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Numerical modal analysis of a vertical rising steel water gate
PublikacjaVertical rising steel water gates are very common not only in Poland and Germany but also in other countries of the world. Their popularity is mainly attributed to their simplicity of construction, which makes their production process cheaper and faster when compared to other solutions. The aim of this paper is to conduct a numerical modal analysis to examine the eigenvalues and eigenmodes of a vertical rising steel gate. Two cases...
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A new human IgG avidity test, using mixtures of recombinant antigens (rROP1, rSAG2, rGRA6), for the diagnosis of difficult-to-identify phases of toxoplasmosis
PublikacjaThe preliminary diagnostic utility of two mixtures of Toxoplasma gondii recombinant antigens (rROP1+rSAG2 and rROP1+rGRA6) in IgG ELISA and IgG avidity test has been evaluated. A total of 173 serum samples from patients with toxoplasmosis and seronegative people were examined. The sensitivity of IgG ELISA for rROP1+rSAG2 and rROP1+rGRA6 was 91.1% and 76.7%, respectively, while the reactivity for sera from patients where acute toxoplasmosis...
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G|A|M|E: The Italian Journal of Game Studies
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International Journal of Serious Games
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Journal of Sound and Music in Games
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NOTRE DAME LAW REVIEW
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AME Case Reports
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AME Medical Journal
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A DFT+U study of carbon nanotubes under influence of a gate voltage
PublikacjaA possibility of appearance of antiferromagnetic ordering in armchair carbon nanotubes and graphene is studied using density functional theory within a DFT+U approach. It is shown that the Coulomb repulsion between electrons in the -orbitals of graphene would need to reach a threshold value of ,...
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Quality of service games in an IEEE 802.11 ad hoc wireless LAN
PublikacjaW pracy wykazano, że gdy wymaganie na minimalną przepływnośc stacji przekracza wielkość wyznaczoną przez punkt optimum w sensie Pareto, okazjonalna egoistyczna konfiguracja MAC pozwala stacjom uczestniczyć w grze typu kolejkowego, w której wypłatą jest uzyskana przepływność. Zaprezentowano przykładowe scenariusze takiej gry oraz dokonano jej analizy przy pomocy modelu gry stochastycznej, wykazując istnienie punktu równowagi oraz...
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The entrepreneurship of host cities of the Olympic Games – Between success and social destruction
PublikacjaMany publications focus on the deficit nature of the Olympic Games organisation, when considered from the point of view of host cities – organisers of such events. However, does such an event actually affect the region and the host country in a positive way? The presented article aims at the assessment of the organisation of mass sports events, such as the Olympic Games, taking into consideration entrepreneurial activities which...
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Application of virtual gate for counting people participating in large public events
PublikacjaThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
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TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES
PublikacjaWith 27 million people playing League of Legends every day, e-sports became more and more important part of our everyday life. Rise of its popularity builds a demand for better understanding e-sports mechanics on a deeper level. In the article, we test a hypothesis that it is possible to predict an outcome of Multiplayer Online Battle Arena game based on topological clues only (such as area of polygon where vertices are players...
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EMG and gaze based interaction with graphic interface of smart glasses application
PublikacjaIn this paper we investigate the effectiveness of the interaction using eye tracking and electromyography. Smart glasses requires reliable interfaces for controlling the graphic content displayed directly in front of the user's eye. Presented research is related with the eGlasses project, which is focused on the development of an open platform in the form of multisensory electronic glasses and related interaction methods. One of...
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Modal Analysis of a Steel Radial Gate Exposed to Different Water Levels
PublikacjaWith the increase in water retention needs and planned river regulation, it might be important to investigate the dynamic resistance of vulnerable elements of hydroelectric power plants, including steel water locks. The most frequent dynamic loads affecting hydroengineering structures in Poland include vibrations caused by heavy road and railway traffic, piling works and mining tremors. More destructive dynamic loads, including...
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Modal analysis of a fish-belly flap type of steel water gate
PublikacjaABSTRACT: The results of a modal analysis of the fish-belly flap type of steel water gate are presented in the paper. The analysis was conducted for a detailed numerical model of the structure using four-node quadrilateral shell elements. The study was focused on the examination of the influence of positioning of the flap gate and hydrostatic pressure of water on the eigenvalues and eigenmodes of the structure. The results of the study...
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Using deep learning to increase accuracy of gaze controlled prosthetic arm
PublikacjaThis paper presents how neural networks can be utilized to improve the accuracy of reach and grab functionality of hybrid prosthetic arm with eye tracing interface. The LSTM based Autoencoder was introduced to overcome the problem of lack of accuracy of the gaze tracking modality in this hybrid interface. The gaze based interaction strongly depends on the eye tracking hardware. In this paper it was presented how the overall the...
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A Warrior Society: Data From 30 Countries Show That Belief in a Zero-Sum Game Is Related to Military Expenditure and Low Civil Liberties
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Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublikacjaThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
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Pointing device for elders with low cost and mixed manual-gaze control interface
PublikacjaW artykule przedstawiono projekt interfejsu pozwalającego na zastąpienie standardowej myszki komputerowej sterowaniem wzrokowym, z nieznacznym manualnym wspomaganiem. Manualne wspomaganie ma na celu korekcję współrzędnych kursora.
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Binocular Vision Impairments Therapy Supported By Contactless Eye-gaze Tracking System
PublikacjaBinocular vision impairments often result in partial or total loss of stereoscopic vision. The lack of binocular vision is a serious vision impairment that deserves more attention. Very important result of the binocular vision impairments is a binocular depth perception. This paper describes also a concept of a measurement and therapy system for the binocular vision impairments by using eye-gaze tracking system.
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Awareness evaluation of patients in vegetative state employing eye-gaze tracking system
PublikacjaApplication of eye-gaze tracking system to awareness evaluation is demonstrated. Hitherto awareness evaluation methods are presented. The assumptions of proposed method based on analysis of visual activity of patients in vegetative state are demonstrated. The eye-gaze tracking system ''Cyber-Eye'' developed at the Multimedia Systems Department employed to conducted experiments is presented. Research described in the paper indicates...
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublikacjaEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublikacjaBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Kamila Kokot-Kanikuła mgr
OsobyKamila Kokot-Kanikuła pracuje w Bibliotece Politechniki Gdańskiej w Sekcji Budowy Zbiorów Cyfrowych i Multimedialnych na stanowisku starszego bibliotekarza. Jest absolwentką Instytutu Historycznego oraz Informacji Naukowej i Bibliotekoznawstwa na Uniwersytecie Wrocławskim. Główne kierunki zainteresowań to starodruki, biblioteki cyfrowe, repozytoria instytucjonalne, Otwarte Zasoby Edukacyjne, Open Access i Open Data. W bibliotece...
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Optimal strategy for a single-qubit gate and the trade-off between opposite types of decoherence.
PublikacjaZostał zbadany proces przesyłania kwantowej informacji w dwóch różnych otoczeniach (markowskim i niemarkowskim).
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Low frequency noise and reliability properties of 0.12um CMOS devices with Ta2O5 as gate dielectrics
PublikacjaW artykule przedstawiono wyniki badań jakości tranzystorów CMOS 0.12um z Ta2O5 użytym jako dielektryk bramki. Przedstawione są charakterystyki statyczne elementów oraz wyniki pomiarów szumów prowadzonych w celu określenia jakości warstwy dielektrycznej Ta2O5, a także wyniki badań przeciążeniowych elementów.
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QoS provisioning in a single-cell ad hoc WLAN via queuing and stochastic games
PublikacjaPokazano, że stosowanie agresywnych strategii dostępu do medium transmisyjnego może stanowić dla stacji sieci gwarancję równej szansy uzyskania pożądanej przepływności oraz zachowania jej na cały czas transferu danych. Przeprowadzono analizę gier typu stochastycznego pod kątem istnienia równowagi strategicznej przy założeniu probabilistycznych strategii dostępu.
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Gaze-tracking based audio-visual correlation analysis employing quality of experience methodology
PublikacjaThis paper investigates a new approach to audio-visual correlation assessment based on the gaze-tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT). The gaze-tracking methodology, having roots in Human-Computer Interaction borrows the relevance feedback through gaze-tracking and applies it to the new area of interests, which is Quality of Experience. Results of subjective...