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Katedra Inteligentnych Systemów Interaktywnych

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Katalog Publikacji

Rok 2024
  • New skills for architects: 3D scanning for an immersive experience in architectural education
    Publikacja

    - Global Journal of Engineering Education - Rok 2024

    The authors of this article explore the integration of remote sensing techniques, specifically laser scanning and photogrammetry, as well as immersive visualisation via different methods applied to architectural design processes, and its potential impact on the professional development of future architects. The study demonstrates the value of extending the architectural design process into the interdisciplinary field of geomatics...

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  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
    Publikacja

    - Rok 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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Rok 2023
  • Tam gdzie fikcja spotyka się z rzeczywistością
    Publikacja

    - Pismo PG - Rok 2023

    Na tyłach budynku A Wydziału Elektroniki, Telekomunikacji i Informatyki (tego z zerami i jedynkami na elewacji) mieści się laboratorium odmienne wyglądem od innych laboratoriów politechnicznych. Zajmuje ono sięgającą czwartego piętra czarną sześcienną kostkę dobudowaną 10 lat temu w bezpośrednim sąsiedztwie audytorium, któremu od dwóch lat patronuje doc. Marianna Sankiewicz, przysiadłszy na ławeczce przed jego wejściem. Wydaje...

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  • The Usage of the BP-Layers Stereo Matching Algorithm with the EBCA Camera Set
    Publikacja

    - Rok 2023

    This paper is concerned with applying a stereo matching algorithm called BP-Layers to a set of many cameras. BP Layers is designed for obtaining disparity maps from stereo cameras. The algorithm takes advantage of convolutional natural networks. This paper presents using this algorithm with a set called Equal Baseline Camera Array. This set consists of up to five cameras with one central camera and other ones aground it. Such a...

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  • Virtual reality as a tool for development and simulation. Research projects and experience of the Gdańsk University of Technology
    Publikacja

    - Rok 2023

    By supporting the human imagination, virtual reality technology can be applied in almost every human activity. This is evidenced by the cooperation of the Immersive 3D Visualization Lab with specialists representing such different professions from architects and artists, astronomers and chemists, through historians and museologists, criminologists and military educators, mechanical and ship engineers, up to physicians and psychologists....

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Rok 2022
  • Affect aware video games
    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Analysis of Factors Influencing the Prices of Tourist Offers

    Tourism is a significant branch of many world economies. Many factors influence the volume of tourist traffic and the prices of trips. There are factors that clearly affect tourism, such as COVID-19. The paper describes the methods of machine learning and process mining that allow for assessing the impact of various factors (micro, mezzo and macro) on the prices of tourist offers. The methods were used on large sets of real data...

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  • Analysis of human behavioral patterns
    Publikacja

    - Rok 2022

    Widespread usage of Internet and mobile devices entailed growing requirements concerning security which in turn brought about development of biometric methods. However, a specially designed biometric system may infer more about users than just verifying their identity. Proper analysis of users’ characteristics may also tell much about their skills, preferences, feelings. This chapter presents biometric methods applied in several...

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  • Biometric identity verification
    Publikacja

    - Rok 2022

    This chapter discusses methods which are capable of protecting automatic speaker verification systems (ASV) from playback attacks. Additionally, it presents a new approach, which uses computer vision techniques, such as the texture feature extraction based on Local Ternary Patterns (LTP), to identify spoofed recordings. We show that in this case training the system with large amounts of spectrogram patches may be difficult, and...

  • Computer Aided Telediagnostics System for Stoma Patients
    Publikacja
    • R. Zawislak
    • M. Szwoch
    • G. Granosik
    • A. Miarka
    • J. Mik-Wojtczak
    • M. Mik

    - Rok 2022

    Stoma surgery may concern patients with colorectal cancer and inflammatory bowel disease. More than half of patients diagnosed with colon cancer present at an advanced stage, and palliative treatment may involve stoma formation. This type of surgery may change the patient’s life strongly, therefore they should receive special medical care. The paper presents the assumptions, concept, and architecture of the Stoma-Alert diagnosis...

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  • Document centric knowledge processes
    Publikacja

    - Rok 2022

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  • Feature extraction in detection and recognition of graphical objects
    Publikacja

    - Rok 2022

    Detection and recognition of graphic objects in images are of great and growing importance in many areas, such as medical and industrial diagnostics, control systems in automation and robotics, or various types of security systems, including biometric security systems related to the recognition of the face or iris of the eye. In addition, there are all systems that facilitate the personal life of the blind people, visually impaired...

  • Featured based CAVE software factory
    Publikacja

    In the paper we convey the lessons learned along the path we have gone through several years since establishing a room-sized CAVE installation at our university, from craft manufacturing and ad-hoc software reuse of VR software products to the robust feature driven software product line (SPL) implementing the Product Line Engineering (PLE) factory paradigm. With that we can serve all our departments and other entities from the...

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  • Graphical interface adaption for children to explain astronomy proportions and distances
    Publikacja
    • K. García Martínez
    • J. Lebiedź
    • A. Iglesias Bustillo

    - Rok 2022

    Mobile Science Center is a Polish project that seeks to bring astronomy knowledge to wider social groups through various applications. In its development it is necessary to design a graphical interface that explains a concept that is difficult to assimilate such as spatial proportions and distances. This paper develops a framework to create graphical representations that explain this learning to the target audience of children....

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  • Human emotion recognition with biosignals
    Publikacja

    - Rok 2022

    This chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...

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  • Language Models in Speech Recognition
    Publikacja

    - Rok 2022

    This chapter describes language models used in speech recognition, It starts by indicating the role and the place of language models in speech recognition. Mesures used to compare language models follow. An overview of n-gram, syntactic, semantic, and neural models is given. It is accompanied by a list of popular software.

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  • Linking music data in executable documents
    Publikacja

    - Rok 2022

    This paper presents the application of Interactive Open Document Architecture (IODA) to music and video data. This architecture was design to create multilayer documents which consist of many files. The paper shows the method of creating media documents on the basis of IODA. These kind of documents were called IODA Media Documents (IMD). IMD have links that connect many different kinds of files containing music and video data....

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  • Template chart detection for stoma telediagnosis
    Publikacja
    • M. Szwoch
    • R. Zawiślak
    • G. Granosik
    • J. Mik-Wojtczak
    • M. Mik

    - International Journal of Applied Mathematics and Computer Science - Rok 2022

    The paper presents the concept of using color template charts for the needs of telemedicine, particularly telediagnosis of the stoma. Although the concept is not new, the current popularity and level of development of digital cameras, especially those embedded in smartphones, allow common and reliable remote advice on various medical problems, which can be very important in the case of limitations in a physical contact with a doctor....

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  • Virtual immersive environments
    Publikacja

    - Rok 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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Rok 2021
  • 3D Scanning of Semitransparent Amber with and without Inclusions
    Publikacja

    - Rok 2021

    This paper is concerned with making 3D scans of semitransparent ambers with and without inclusions. The paper presents results of using a variety of devices applied for this purpose. Equipment used in the experiments includes a 3D laser scanner, a structured light scanner, a stereo camera, a camera array and a tomograph. The main object used in the experiment was an amber with a fossil of a lizard. The paper shows possibilities...

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  • Equal Baseline Camera Array—Calibration, Testbed and Applications
    Publikacja

    - Applied Sciences-Basel - Rok 2021

    This paper presents research on 3D scanning by taking advantage of a camera array consisting of up to five adjacent cameras. Such an array makes it possible to make a disparity map with a higher precision than a stereo camera, however it preserves the advantages of a stereo camera such as a possibility to operate in wide range of distances and in highly illuminated areas. In an outdoor environment, the array is a competitive alternative...

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  • Eventual Convergence of the Reputation-Based Algorithm in IoT Sensor Networks
    Publikacja

    - SENSORS - Rok 2021

    Uncertainty in dense heterogeneous IoT sensor networks can be decreased by applying reputation-inspired algorithms, such as the EWMA (Exponentially Weighted Moving Average) algorithm, which is widely used in social networks. Despite its popularity, the eventual convergence of this algorithm for the purpose of IoT networks has not been widely studied, and results of simulations are often taken in lieu of the more rigorous proof....

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  • Immersive Technologies that Aid Additive Manufacturing Processes in CBRN Defence Industry
    Publikacja
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Kravcov

    - International Journal on Information Technologies and Security - Rok 2021

    Testing unique devices or their counterparts for CBRN (C-chemical, B-biological, R-radiological, N-nuclear) defense relies on additive manufacturing processes. Immersive technologies aid additive manufacturing. Their use not only helps understand the manufacturing processes, but also improves the design and quality of the products. This article aims to propose an approach to testing CBRN reconnaissance hand-held products developed...

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  • Just look at to open it up: A biometric verification facility for password autofill to protect electronic documents

    Electronic documents constitute specific units of information, and protecting them against unauthorized access is a challenging task. This is because a password protected document may be stolen from its host computer or intercepted while on transfer and exposed to unlimited offline attacks. The key issue is, therefore, making document passwords hard to crack. We propose to augment a common text password authentication interface...

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  • Keystroke Dynamics Patterns While Writing Positive and Negative Opinions
    Publikacja

    This paper deals with analysis of behavioural patterns in human–computer interaction. In the study, keystroke dynamics were analysed while participants were writing positive and negative opinions. A semi-experiment with 50 participants was performed. The participants were asked to recall the most negative and positive learning experiences (subject and teacher) and write an opinion about it. Keystroke dynamics were captured and...

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  • Klasyfikator Adaboost w detekcji i rozpoznawaniu obiektów graficznych
    Publikacja

    - Rok 2021

    W pracy opisano metode Adaboost w zastosowaniu do detekcji obiektów graficznych, takich jak twarze lub rozpoznawania np. osób na podstawie obrazu twarzy. Przedstawiono podstawy algorytm, wersje kaskadowa, schemat przepływu danych i sterowania w zadaniu detekcji twarzy oraz sposoby adaptacji tej metody do problemów wieloklasowych. Opisano równiez zbiory cech obrazów, takie jak HAAR, LBP czy HOG stosowane w zadaniach detekcji i rozpoznawania...

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  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies
    Publikacja

    - Rok 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems

    Despite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...

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Rok 2020
  • 3D Vision System for a Robotic Arm Based on Equal Baseline Camera Array

    This paper presents a lightweight 3D vision system called Equal Baseline Camera Array (EBCA). EBCA can work in different light conditions and it can be applied for measuring large range of distances. The system is a useful alternative to other known distance measuring devices such as structured-light 3D scanners, time-of-flight cameras, Light Detection and Ranging (LIDAR) devices and structure from motion techniques. EBCA can be...

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  • A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
    Publikacja

    In recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...

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  • Autonomous Ship Utility Model Parameter Estimation Utilising Extended Kalman Filter

    In this paper, a problem of autonomous ship utility model identification for control purposes is considered. In particular, the problem is formulated in terms of model parameter estimation (one-step-ahead prediction). This is a complex task due to lack of measurements of the parameter values, their time-variability and structural uncertainty introduced by the available models. In this work, authors consider and compare two utility...

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  • Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment
    Publikacja
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Wysokińska-Senkus

    - Rok 2020

    In this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...

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  • Texture Features for the Detection of Playback Attacks: Towards a Robust Solution

    This paper describes the new version of a method that is capable of protecting automatic speaker verification (ASV) systems from playback attacks. The presented approach uses computer vision techniques, such as the texture feature extraction based on Local Ternary Patterns (LTP), to identify spoofed recordings. Our goal is to make the algorithm independent from the contents of the training set as much as possible; we look for the...

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  • To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training
    Publikacja
    • P. Maciejewski
    • M. Gawlik-Kobylińska
    • J. Lebiedź
    • W. Ostant
    • D. Aydın

    - Rok 2020

    This paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...

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  • Trust-Based Model for the Assessment of the Uncertainty of Measurements in Hybrid IoT Networks
    Publikacja

    - SENSORS - Rok 2020

    The aim of this paper is to introduce a NUT model (NUT: network-uncertainty-trust) that aids the decrease of the uncertainty of measurements in autonomous hybrid Internet of Things sensor networks. The problem of uncertainty in such networks is a consequence of various operating conditions and varied quality of measurement nodes, making statistical approach less successful. This paper presents a model for decreasing the uncertainty...

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  • Weighted Clustering for Bees Detection on Video Images
    Publikacja

    This work describes a bee detection system to monitor bee colony conditions. The detection process on video images has been divided into 3 stages: determining the regions of interest (ROI) for a given frame, scanning the frame in ROI areas using the DNN-CNN classifier, in order to obtain a confidence of bee occurrence in each window in any position and any scale, and form one detection window from a cloud of windows provided by...

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  • Wirtualna rekonstrukcja Jaszczurki Gierłowskiej = Virtual reconstruction of Gierłowska’s Lizard
    Publikacja

    - Bursztynisko - Rok 2020

    Gdańsk znany jest z posiadania wielu osobliwości. Jedną z nich jest niewielka, choć licząca aż 44 miliony lat jaszczurka (podrząd Sauria, rodzina Lacertidae) zatopiona w trzyipółcentymetrowej bryłce bursztynu bałtyckiego – sukcynitu. Określa się ją mianem Jaszczurki Gierłowskiej, jako że w czerwcu 1997 r. znalazła ją na gdańskich Stogach bursztynniczka Gabriela Gierłowska. Obecnie bursztyn z jaszczurką oglądać można w Muzeum Bursztynu...

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Rok 2019
Rok 2018