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Search results for: USABILITY AND USER EXPERIENCE
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Design thinking (DT) for the design and planning education of engineer-architects
PublicationEngineers are facing new challenges connected with globalisation, digitisation and the increased complexity of the design process. This calls for new, more interdisciplinary and user-oriented approaches to problem- solving. In this article, the authors analyse design thinking (DT) as a method to support the education of engineers specialising in architecture and urban planning. Identified in this study are the opportunities this...
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Virtual engineering process (VEP): a knowledge representation approach for building bio-inspired distributed manufacturing DNA
PublicationThe objective of this research is to provide a user-friendly and effective way of representing engineering processes for distributed manufacturing systems so that they can develop, accumulate and share knowledge. The basic defini-tion and principle of the approach is introduced first and then the prototype version of the system is developed and demonstrated with case studies, which verify the feasibility of the proposed approach....
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Performance of Noise Map Service Working in Cloud Computing Environment
PublicationIn the paper a noise map service designated for the user interested in environmental noise subject is presented. It is based on cloud computing. Noise prediction algorithm and source model, developed for creating acoustic maps, are working in cloud computing environment. In the study issues related to noise modeling of sound propagation in urban spaces are discussed with a special focus on road noise. Examples of results obtained...
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Smart Innovation Management in Product Life Cycle
PublicationThe present paper proposes a framework for smart innovation management of the product using a Smart Knowledge Management System comprising Set of Experience Knowledge Structure (SOEKS) and Decisional DNA. This proposed system will allow the entrepreneurs and organizations to perform the innovation process technically and quickly as this framework will store knowledge as well as experiences of the past innovations done in various...
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Jakość usług interaktywnych: projektowanie, ocena, doskonalenie
PublicationW publikacji poddano analizie główne koncepcje jakości usług on-line, zorientowane na następujące cele: jakość techniczno-funkcjonalna, interakcja użytkownik-system, doświadczenie użytkownika (User Experience), satysfakcja klienta oraz budowa relacji i lojalności klienta. Omówiono związek tych koncepcji z pięcioma perspektywami projektowymi jako środkami realizacji wspomnianych celów jakościowych. Przeanalizowano istotę i zawartość...
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Study on VR Application Efficiency of Selected Android OS Mobile Devices
PublicationCurrently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...
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Challenges in providing support for management of evidence-based arguments
PublicationThe paper considers selected challenges related to the application of evidence based arguments and maps them on the tool support level. In particular, we consider: communication and teamwork, handling large arguments, evidence management and integration, argument assessment and communication, change control and reporting, evidence reuse, user data security and argument portfolio management. Then we explain how these challenges...
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Minimising the Churn Out of the Service by Using a Fairness Mechanism
PublicationThe paper proposes an algorithm of bandwidth distribution, ensuring fairness to end-users in computer networks. The proposed algorithm divides users into satisfied and unsatisfied users. It provides fairness in terms of quality of experience (QoE) for satisfied users and quality of service (QoS) for unsatisfied users. In this paper, we present detailed comparisons relevant to service providers to show the advantages of the proposed...
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The significance of the underground experience: Selection of reference design cases from the underground public transport stations and interchanges of the European Union
PublicationAbstract Background Recent research into the way public transport users appreciate stations and interchanges has highlighted several key aspects. Importantly, the optimization of these facilities should not simply aim to resolve dissatisfiers, but should also focus on addressing satisfiers, through the incorporation of factors such as comfort and experience. ‘Soft requirements,’ which have emerged in architecture and urban design,...
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Video Semantic Analysis Framework based on Run-time Production Rules - Towards Cognitive Vision
PublicationThis paper proposes a service-oriented architecture for video analysis which separates object detection from event recognition. Our aim is to introduce new tools to be considered in the pathway towards Cognitive Vision as a support for classical Computer Vision techniques that have been broadly used by the scientific community. In the article, we particularly focus in solving some of the reported scalability issues found in current...
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Evaluation of multimedia applications in a cluster oriented environment
PublicationIn the age of Information and Communication Technology (ICT), Web and the Internet have changed significantly the way applications are developed, deployed and used. One of recent trends is modern design of web-applications based on SOA. This process is based on the composition of existing web services into a single scenario from the point of view of a particular user or client. This allows IT companies to shorten product time-to-market....
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Speace frienly for the blind = Przestrzeń przyjazna dla niewidomych
PublicationThe article presents issues connected with accessibility of public space for people with eyesight disabilities. The use of the extravisual spatial stimuli in shaping the urban environment has been analysed. Spaces in which musltisensory spatial reception is feasible become user-friendly, as they come to meet the changing needs of their users. The article introduces a system of textures aiding spatial orientation, navigation and...
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Designing effective educational games - a case study of a project management game
PublicationThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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A prototype information system for managing and pricing e-waste
PublicationThere is no doubt that innovation drives development in all areas of human activity, including electrical and electronic equipment. However, the production of new equipment has a significant impact on the natural environment and a relatively high consumption of natural resources. To address these issues, the circular economy has been implemented in recent years by promoting and introducing numerous measures to facilitate the recycling...
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Spectral Clustering Wikipedia Keyword-Based search Results
PublicationThe paper summarizes our research in the area of unsupervised categorization of Wikipedia articles. As a practical result of our research, we present an application of spectral clustering algorithm used for grouping Wikipedia search results. The main contribution of the paper is a representation method for Wikipedia articles that has been based on combination of words and links and used for categoriation of search results in this...
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Immersive Technologies that Aid Additive Manufacturing Processes in CBRN Defence Industry
PublicationTesting unique devices or their counterparts for CBRN (C-chemical, B-biological, R-radiological, N-nuclear) defense relies on additive manufacturing processes. Immersive technologies aid additive manufacturing. Their use not only helps understand the manufacturing processes, but also improves the design and quality of the products. This article aims to propose an approach to testing CBRN reconnaissance hand-held products developed...
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Lighting Design for the 21st Century Applied research in lighting practice
PublicationFor those who are unfamiliar with research, it’s important to know there are two categories. Fundamental (or basic) research and applied research. Basic research often discusses scientific ideas/theories, whereas, applied research explores testing these ideas in practice to develop technology or techniques. It’s applied research which most interests lighting practitioners. Great lighting design that creates a pleasant and beneficial...
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Quality Evaluation of Speech Transmission via Two-way BPL-PLC Voice Communication System in an Underground Mine
PublicationIn order to design a stable and reliable voice communication system, it is essential to know how many resources are necessary for conveying quality content. These parameters may include objective quality of service (QoS) metrics, such as: available bandwidth, bit error rate (BER), delay, latency as well as subjective quality of experience (QoE) related to user expectations. QoE is expressed as clarity of speech and the ability...
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Enhancing Facial Palsy Treatment through Artificial Intelligence: From Diagnosis to Recovery Monitoring
PublicationThe objective of this study is to develop and assess a mobile application that leverages artificial intelligence (AI) to support the rehabilitation of individuals with facial nerve paralysis. The application features two primary functionalities: assessing the paralysis severity and facilitating the monitoring of rehabilitation exercises. The AI algorithm employed for this purpose was Google's ML Kit “face-detection”. The classification...
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UAV Design and Construction for Real Time Photogrammetry and Visual Navigation
PublicationA unmanned aerial vehicles applications in photogrammetry have increased rapidly last years. A fast data gathering and processing in real time in some cases become crucial and desired in some application. In the paper, a real time solution is proposed. A real time photogrammetry from UAV is proposed, where image data are gathered and processed on board UAV and finally reconstructed 3D model and measurements are delivered. The paper...
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HCI-Based Wireless System for Measuring the Concentration of Mining Machinery and Equipment Operators
PublicationMaintaining stable and reliable working conditions is a matter of vital importance for various companies, especially those involving heavy machinery. Due to human exhaustion, as well as unpredicted hazards and dangerous situations, the personnel has to take actions and wisely plan each move. This paper presents a human–computer interaction (HCI)-based system that uses a concentration level measurement function to increase the safety...
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Pursuing Analytically the Influence of Hearing Aid Use on Auditory Perception in Various Acoustic Situations
PublicationThe paper presents the development of a method for assessing auditory perception and the effectiveness of applying hearing aids for hard-of-hearing people during short-term (up to 7 days) and longer-term (up to 3 months) use. The method consists of a survey based on the APHAB questionnaire. Additional criteria such as the degree of hearing loss, technological level of hearing aids used, as well as the user experience are taken...
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The evaluation of eGlasses eye tracking module as an extension for Scratch
PublicationIn this paper we present the possibility of using eGlasses eye tracking module as an extension for Scratch programming tool which is a visual programming language supporting computer skills learning. The main concept behind this project is to setup the interface for rapid interaction design. Eye tracking is a powerful tool for hands free communication but for that requires a dedicated software. This software is rarely tailored...
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Usability in Poland
PublicationRozdział prezentuje przegląd aktualnej aktywności badawczej, dydaktycznej i praktycznej dotyczącej jakości użytkowej (ang. usability) systemów informatycznych. Przegląd dotyczy polskich instytucji akademickich oraz polskiej branży IT według stanu na rok 2009. Zostały kolejno omówione rys historyczny, stan aktualny oraz perspektywy na przyszłość, jak i wiodące polskie instytucje badawcze prowadzące projekty dotyczące jakości użytkowej...
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The effects of selected factors on regional road fatalities – analysis of the Łódź region
PublicationAnalysis of regional accident records shows that a country’s national road safety programme does not have the same effect in each of its regions. What may be a serious problem in one region may be of marginal significance in another. Polish and international experience shows that main risk groups and types of accidents related to the level of development and quality of the road network differ from region to region. The conclusion...
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Cellular network quality evaluation at a university campus on the eve of 5G
PublicationThanks to the availability of mobile devices and the spread of broadband access around the world, the number of network users continues to grow. This has raised user awareness when it comes to the quality of content they consume. Many service providers and operators focus on monitoring QoN (Quality of Network) and QoS (Quality of Service) parameters, particularly those influenced by bandwidth and latency. However, for most end-users,...
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Rzeczywistość rozszerzona – potencjał w kształceniu (przyszłych) pomorskich inżynierów
PublicationEdukacja młodzieży w zakresie nauk eksperymentalnych – takich jak chemia i fizyka – stanowi obecnie w obliczu ograniczeń zaplecza dydaktycznego w szkołach ogromne wyzwanie. Placówki edukacyjne nie posiadają często odpowiednich laboratoriów, lecz dysponują pracowniami komputerowymi. W ramach Projektu EDUAR, współfinansowanego przez NCBiR, przeprowadzono badania w 20 szkołach – po 10 z obszarów wiejskich i miejskich, podczas których...
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Subjective quality evaluation of 8- and 10-bit MP4-coded video sequences from Netflix
PublicationRecently, many researchers have been intensively conducting quality of service (QoS), quality of experience (QoE), and user experience (UX) studies in the field of video analysis. This paper is intended to make a new, complementary contribution to this field. Currently, streaming platforms are key products in relation to delivering video content online. Most often, they include the MP4 video format, which is most widely utilized...
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Internet photogrammetry as a tool for e-learning
PublicationAlong with Internet development, there were interactive applications which allow for remote sensing and photogrammetric analysis. An example of an application that can provide Earth images and make it possible to measure distances in these images is Google Earth. The authors, who have experience from 2001-2015 argue that it is possible and it is important to create more advanced photogrammetric network applications. In this there...
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Rewitalizacyjny Living Lab jako metoda generowania i wdrażania innowacji na rzecz odnowy inteligentnego miasta na przykładzie dzielnicy Orunia w Gdańsku
PublicationW artykule poruszono kwestię możliwości wykorzystania w uspołecznieniu formuły pracy nad rewitalizacją modelu living lab tzw. żywego (żyjącego) laboratorium. Na tle przykładów praktyki zagranicznej (USA, Niemcy) dokonano odniesienia do doświadczeń polskich zebranych przez Autorkę w ramach współpracy ze społecznością gdańskiej dzielnicy Orunia - św. Wojciech. Zespół naukowy KUiPR WAPG Katedry Urbanistyki i Planowania Regionalnego...
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Towards evaluation of the Second Generation Intact Stability Criteria - examination of a fishing vessel vulnerability to surf-riding, based on historical capsizing
PublicationThe Second Generation Intact Stability Criteria (SGISC) are the latest achievements in the field of intact ship stability assessment. The criteria are the result of massive international cooperative efforts and extensive research that lasted more than 15 years. Even though they are based on a solid scientific foundation, the trial period has commenced to collect user experience and further validation. One of possible approaches...
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A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey
PublicationIntelligent technologies are widely implemented in different areas of modern society but specific approaches should be applied in services. Basic relationships refer to supporting customers and people responsible for services offering for these customers. The aim of the paper is to analyze and evaluate the state-of-the art of artificial intelligence (AI) applications in the hospitality industry. Our findings show that the major...
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Preferred Benchmarking Criteria for Systematic Taxonomy of Embedded Platforms (STEP) in Human System Interaction Systems
PublicationThe rate of progress in the field of Artificial Intelligence (AI) and Machine Learning (ML) has significantly increased over the past ten years and continues to accelerate. Since then, AI has made the leap from research case studies to real production ready applications. The significance of this growth cannot be undermined as it catalyzed the very nature of computing. Conventional platforms struggle to achieve greater performance...
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Literature review of user needs, toward user requirements
PublicationThis report has been developed in the frame of the IEA SHC Task 61 Subtask A “User requirements”. The main objective was to rethink and reformulate user requirements to lighting (daylighting and electric lighting) in public buildings on the basis of a thorough literature study. The work is a joint effort of a number of scientists and represents collective knowledge in this topic. The concept of Lighting quality is the one, among...
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User satisfaction model
PublicationRaport techniczny - opis metody ''User Satisfaction Methods'' wykorzystywanej w projektowaniu komunikacji człowiek-komputer oraz doskonaleniu interfejsu użytkownika.
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Three-dimensional modeling and automatic analysis of the human nasal cavity and paranasal sinuses using the computational fluid dynamics method
PublicationPurpose The goal of this study was to develop a complete workflow allowing for conducting computational fluid dynam- ics (CFD) simulation of airflow through the upper airways based on computed tomography (CT) and cone-beam computed tomography (CBCT) studies of individual adult patients. Methods This study is based on CT images of 16 patients. Image processing and model generation of the human nasal cavity and paranasal sinuses...
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Set of Experience and Decisional DNA: Experience-Based Knowledge Structures
PublicationThis chapter presents a description of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA), argumentation for a knowledge representation, composition, configuration and metrics. SOEKS is a combination of filtered and amalgamated information obtained from formal decision events. It facilitates effective explicit representation of decisional experience taken from different technologies. SOEKS comprises variables,...
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Evaluating the Internal and External Usability of Mobile Technologies in Facilitating Knowledge Transfer
PublicationA worker’s performance and productivity depend on a variety of factors including knowledge, to be essential for self-effectiveness and self-efficacy. In the literature, knowledge transfer is argued to enhance the quality of work, and therefore, its value. When addressing this issue, the latest studies have considered and evaluated the use of mobile technologies, which are evidenced to improve a worker’s capacity and skills. However,...
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Geo-location of the commune of an IP user
PublicationThis paper describes a system of geo-location of an IP user that would enable VoIP users to call 112. Basic requirement is fast (under 50ms) determination of the commune of the subscriber. To obtain as accurate information as possible aggregation of several methods was proposed: using a database of locations of IP ranges created by specialized companies, traceroute using history of user locations to assume his current one.It is...
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Evolution of End-User Participation in IT Projects.
PublicationThis chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...
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Generalized Formulation of Response Features for Reliable Optimization of Antenna Input Characteristics
PublicationElectromagnetic (EM)-driven parameter adjustment has become imperative in the design of modern antennas. It is necessary because the initial designs rendered through topology evolution, parameter sweeping, or theoretical models, are often of poor quality and need to be improved to satisfy stringent performance requirements. Given multiple objectives, constraints, and a typically large number of geometry parameters, the design closure...
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User-generated images and its impact on consumer-based brand equity and on purchase intention
PublicationResearchers and brand managers have limited knowledge of the effects that different types of user-generated content (UGC) have on consumers’ perception of brands and behavior. In this study we investigated 301 authors of a specific category of UGC, i.e., user-generated images (UGI) on a social networking site to confirm the relationships of four drivers reported in literature (co-creation, empowerment, community, and self-concept)...
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Clustering Context Items into User Trust Levels
PublicationAn innovative trust-based security model for Internet systems is proposed. The TCoRBAC model operates on user profiles built on the history of user with system interaction in conjunction with multi-dimensional context information. There is proposed a method of transforming the high number of possible context value variants into several user trust levels. The transformation implements Hierarchical Agglomerative Clustering strategy....
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Text Categorization Improvement via User Interaction
PublicationIn this paper, we propose an approach to improvement of text categorization using interaction with the user. The quality of categorization has been defined in terms of a distribution of objects related to the classes and projected on the self-organizing maps. For the experiments, we use the articles and categories from the subset of Simple Wikipedia. We test three different approaches for text representation. As a baseline we use...
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Automated Reasoning Based User Interface
PublicationMotivation: The ability to directly trace how requirements are implemented in a software system is crucial in domains that require a high level of trust (e.g. medicine, law, crisis management). This paper describes an approach that allows a high level of traceability to be achieved with model-driven engineering supported by automated reasoning. The paper gives an introduction to the novel, automated user interface synthesis in...
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Modelling Of Commercial Websites. A New Perspective On Usability And Customer Relation
PublicationFrom an economic point of view, a critical aspect of online services is their ability to retain customers. The aim of presented study was the use of a layered model VIPR (Visual - Interaction - Process - Relation ) for commercial services online. The indicator of trust and establishing lasting relationships were assessment achieved from experienced users of commercial online services (n = 207), obtained by means of Web Credibility...
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Flexibility and user‐friendliness of Grid portals: the PROGRESS approach
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Usability of UML modeling tools
PublicationNarzędzia wspomagające modelowanie w UML pełnią istotną rolę w procesie wytwarzania i utrzymania oprogramowania. Badanie użyteczności tych narzędzi ma na celu poprawę produktywności oraz satysfakcji z ich użytkowania. W referacie zaprezentowano badania użyteczności za pomocą trzech metod: eksperymentalnego testowania efektywności, zapytań o aspekty użyteczności testowanych narzędzi oraz analitycznej metody GOMS (ang. Goals, Operators,...
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Context-aware User Modelling and Generation of Recommendations in Recommender Systems
PublicationRecommender systems are software tools and techniques which aim at suggesting new items that may be of interest to a user. This dissertation is focused on four problems in recommender systems domain. The first one is context-awareness, i.e. how to obtain relevant contextual information, how to model user preferences in a context and use them to make predictions. The second one is multi-domain recommendation, which aim at suggesting...
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A Special Section on Intelligent User Interfaces in Healthcare (IUIH)
PublicationA concept of interface has evolved from the first appearance in the form of a command line interface to the established use of direct manipulation or WIMP (windows, icons, menus and pointing) interfaces in nearly all applications. Intelligent user interfaces (IUI) form a subfield of Human-Computer Interaction research. Optimal human-computer interactions are defined as ones where users are able to perform complex tasks more quickly...