Search results for: USER MODELING - Bridge of Knowledge

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Search results for: USER MODELING

Search results for: USER MODELING

  • Effect of User Mobility upon Trust Building among Autonomous Content Routers in an Information-Centric Network

    The capability of proactive in-network caching and sharing of content is one of the most important features of an informationcentric network (ICN). We describe an ICN model featuring autonomous agents controlling the content routers. Such agents are unlikely to share cached content with other agents without an incentive to do so. To stimulate cooperation between agents, we adopt a reputation and trust building scheme that is able...

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  • Words context analysis for improvement of information retrieval

    Publication

    - Year 2012

    In the article we present an approach to improvement of retrieval informationfrom large text collections using words context vectors. The vectorshave been created analyzing English Wikipedia with Hyperspace Analogue to Language model of words similarity. For test phrases we evaluate retrieval with direct user queries as well as retrieval with context vectors of these queries. The results indicate that the proposed method can not...

  • A tool for integrating Web Site services over User Interface

    Publication

    - Year 2013

    Companies and organizations are building information systems by integrating previously independent applications, together with new developments. This integration process has to deal with existing applications, which can only be used through their specific interfaces, and often cannot be modified. Integration of web applications running remotely and controlled by separate organizations becomes even more complicated, as their user...

  • Human-Computer Interface Based on Visual Lip Movement and Gesture Recognition

    The multimodal human-computer interface (HCI) called LipMouse is presented, allowing a user to work on a computer using movements and gestures made with his/her mouth only. Algorithms for lip movement tracking and lip gesture recognition are presented in details. User face images are captured with a standard webcam. Face detection is based on a cascade of boosted classifiers using Haar-like features. A mouth region is located in...

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  • Multi-domain and Context-Aware Recommendations Using Contextual Ontological User Profile

    Publication

    - Year 2022

    Recommender Systems (RS) became popular tools in many Web services like Netflix, Amazon, or YouTube, because they help a~user to avoid an information overload problem. One of the types of RS are Context-Aware RS (CARS) which exploit contextual information to provide more adequate recommendations. Cross-Domain RS (CDRS) were created as a response to the data sparsity problem which occurs when only few users can provide reviews or...

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  • NLP Questions Answering Using DBpedia and YAGO

    In this paper, we present results of employing DBpedia and YAGO as lexical databases for answering questions formulated in the natural language. The proposed solution has been evaluated for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference). Our method uses dependency trees generated from the user query. The trees are browsed for paths leading from the root of the tree to the question...

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  • User interface prototyping. Techniques, methods and tools

    Currently, for interactive applications their usability and ergonomics of the user interface (UI) are critical factors for achieving users' acceptance.

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  • Primary role identification in e-mail networks using pattern subgraphs and sequence diagrams

    Publication

    - Year 2012

    Social networks often forms very complex structures that additionally change over time. Description of actors' roles in such structures requires to take into account this dynamics reflecting behavioral characteristics of the actors. A role can be defined as a sequence of different types of activities. Various types of activities are modeled by pattern subgraphs, whereas sequences of these activities are modeled by sequence diagrams....

  • Description logic based generator of data-centric applications

    The knowledge stored in Ontology Management Systems (OMS) that originally has the form of expressions, can be seen as a user application specification or as knowledge provided by an expert. The generator of applications discussed in this paper is defined as a program that automatically generates an application that meets a certain specification stored in OMS. It is shown that it is possible to build a user interface for data management...

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  • Description logic based generator of data-centric applications

    Publication

    - Year 2010

    The knowledge stored in Ontology Management Systems (OMS) that originally has the form of expressions, can be seen as a user application specification or as knowledge provided by an expert. The generator of applications discussed in this paper is defined as a program that automatically generates an application that meets a certain specification stored in OMS. It is shown that it is possible to build a user interface for data management...

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  • Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage

    Publication

    - Internet Research - Year 2016

    Purpose The purpose of this paper is to answer the question whether it is possible to recognise the gender of a web browser user on the basis of keystroke dynamics and mouse movements. Design/methodology/approach An experiment was organised in order to track mouse and keyboard usage using a special web browser plug-in. After collecting the data, a number of parameters describing the users’ keystrokes, mouse movements and clicks...

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  • Interaction Design in Agile IT Projects

    Publication

    - Year 2021

    In recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...

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  • 5G Millimeter Wave Network Optimization: Dual Connectivity and Power Allocation Strategy

    Publication

    - IEEE Access - Year 2023

    The fifth generation (5G) of mobile networks utilizing millimeter Wave (mmWave) bands can be considered the leading player in meeting the continuously increasing hunger of the end user demands in the near future. However, 5G networks are characterized by high power consumption, which poses a significant challenge to the efficient management of base stations (BSs) and user association. Implementing new power consumption and user...

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  • User Orientation Detection in Relation to Antenna Geometry in Ultra-Wideband Wireless Body Area Networks Using Deep Learning

    Publication

    - SENSORS - Year 2024

    In this paper, the issue of detecting a user’s position in relation to the antenna geometry in ultra-wideband (UWB) off-body wireless body area network (WBAN) communication using deep learning methods is presented. To measure the impulse response of the channel, a measurement stand consisting of EVB1000 devices and DW1000 radio modules was developed and indoor static measurement scenarios were performed. It was proven that for...

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  • Top k Recommendations using Contextual Conditional Preferences Model

    Recommender systems are software tools and techniques which aim at suggesting to users items they might be interested in. Context-aware recommender systems are a particular category of recommender systems which exploit contextual information to provide more adequate recommendations. However, recommendation engines still suffer from the cold-start problem, namely where not enough information about users and their ratings is available....

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  • A Special Section on Intelligent User Interfaces in Healthcare (IUIH)

    A concept of interface has evolved from the first appearance in the form of a command line interface to the established use of direct manipulation or WIMP (windows, icons, menus and pointing) interfaces in nearly all applications. Intelligent user interfaces (IUI) form a subfield of Human-Computer Interaction research. Optimal human-computer interactions are defined as ones where users are able to perform complex tasks more quickly...

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  • SAILING ROUTE PLANNING METHOD CONSIDERING VARIOUS USER CATEGORIES

    Publication

    The article describes the methodology related to determining the multi-criteria routes for sailing ships. Details of sea area discretisation and discretisation of the description of the sailing vessel properties and manoeuvring principles are shown. User requirements were specified (for five different categories of users) and on this basis the criteria for selecting the most suitable shipping route were formulated. The presented...

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  • User satisfaction model

    Publication

    - Year 2007

    Raport techniczny - opis metody ''User Satisfaction Methods'' wykorzystywanej w projektowaniu komunikacji człowiek-komputer oraz doskonaleniu interfejsu użytkownika.

  • Geo-location of the commune of an IP user

    Publication

    - Year 2008

    This paper describes a system of geo-location of an IP user that would enable VoIP users to call 112. Basic requirement is fast (under 50ms) determination of the commune of the subscriber. To obtain as accurate information as possible aggregation of several methods was proposed: using a database of locations of IP ranges created by specialized companies, traceroute using history of user locations to assume his current one.It is...

  • Exploring ontological approach for user requirements elicitation in design of online virtual agents

    Effective user requirements elicitation is a key factor for the success of software development projects. There are many qualitative and quantitative research studies that promulgate particular methods and show the application of user requirements elicitation in particular domains. However, few try to eliminate the burden of ambiguity in gathered data, naturally occurring in different groups of stakeholders. This paper deals with...

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  • A Method of MOS Evaluation for Video Based Services

    Publication

    - Year 2016

    This paper deals with a method for QoE evaluation for the services transmitting large amount of data perceived by the end user in relatively short time periods, e.g. streaming video in mobile operator...

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  • Study on transmission quality in cellular 4G and 5G networks between 2019–2021: Impact of the COVID-19 pandemic on the level of provided services by operating base transceiver stations

    The COVID-19 pandemic has significantly limited user mobility, not least among students. Remote learning had a particular impact on resource allocation in relation to using terrestrial cellular networks, especially 4G systems in urban agglomerations. This paper presents the results of a quality evaluation of an outdoor environment, carried out between 2019 and 2021 on the campus of a technical university. Annual studies are conducted...

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  • Use laser to measure girder deflection

    The paper presents a new, simple way to measure deflection of selected intens using the device dkkz-2010, which user a laser light source.

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  • Accuracy and Availability of EGNOS - Results of Observations

    Publication

    According to SBAS concept the user should receive timely the correct information about the system integrity and corrections to the pseudoranges measurements, which leads to better accuracyof coordinates. In theory the whole system is permanently monitored by RIMS stations, so it is impossible to deliver the faulty information to the user. The quality of the system is guaranteed inside the border of the system coverage however in...

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  • The impact of end-user participation in IT projects on product usability

    Publication

    - Year 2013

    Many companies implementing new IT projects encounter numerous problems with ensuring good final product usability. The strong market competition they experience often results in necessity of undertaking difficult decisions with regard to cost minimization. This may force cuts in usability expertise and consulting, most often by limiting end-user participation in the project. However, it may also result in serious consequences...

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  • Sensors integration in the smart home environment - a proposal to solve the problem with user identification

    In this preliminary study we, investigate the possibility of user recognition techniques suitable on smart home devices like chairs, beds, aiming for low–power, high accuracy and quick response time. We propose the two well know technique: voice speaker recognition and accelerometer signal from device mounted on the chair, and the third one optical system basing on IR LED transmitter/receiver circuit. The preliminary results proved...

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  • Evolution of End-User Participation in IT Projects.

    Publication

    - Year 2013

    This chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...

  • System Loss in UWB Off-Body Communications in a Ferry Environment

    Publication

    In this paper, the system loss in UWB off-body communications in a ferry environment based on measurements is presented. A mobile measurement set-up, consisting of WBAN nodes with UWB DWM1000 modules, was used. System loss was split into LOS and NLOS conditions. For the former, the smallest mean value, 24.4 dB, was obtained for the user approaching the fixed terminal, with the antenna on his chest, and the largest, 28.1 dB, for...

  • User experience and user interface (UX/UI) design of Greencoin mobile application.

    Publication

    The aim of the Greencoin mobile application is to encourage its users to change their behavior and to act pro-ecologically. The pilot version of the application will operate within the city of Gdańsk. To keep the app’s user base as large as possible, the graphical user interface should be attractive to the broadest possible audience, and the application itself should be easy and fun to use. This work is a continuation of studies...

  • Calculation Program Supporting Switched Capacitor DC-DC Charge Pump Design (CP Design Calculator) - PartII: User's Guide

    Publication

    - Year 2013

    Przewodnik użytkownika programu wspomagającego projektowanie pomp ładunkowych z przełączanymi pojemnościami. Praca jest podzielona na 3 rozdziały (INTRODUCTI ON, GRAPHICAL USER INTERFACE (GUI), PROGRAM NOTIFICATIONS) i podziękowania.

  • Interactions with recognized objects

    Publication

    - Year 2014

    Implicit interaction combined with object recognition techniques opens a new possibility for gathering data and analyzing user behavior for activity and context recognition. The electronic eyewear platform, eGlasses, is being developed, as an integrated and autonomous system to provide interactions with smart environment. In this paper we present a method for the interactions with the recognized objects that can be used for electronic...

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  • Merging Images from Parallel Depth Cameras

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Merging Images From Parallel Depth Cameras

    Publication

    - Year 2012

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Limitations of Emotion Recognition in Software User Experience Evaluation Context

    This paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...

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  • Dynamic Semantic Visual Information Management

    Publication

    - Year 2010

    Dominant Internet search engines use keywords and therefore are not suited for exploration of new domains of knowledge, when the user does not know specific vocabulary. Browsing through articles in a large encyclopedia, each presenting a small fragment of knowledge, it is hard to map the whole domain, see relevant concepts and their relations. In Wikipedia for example some highly relevant articles are not linked with each other....

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  • The Evaluation of Use of Colors in Graphical User-Interfaces in Healthcare

    In this paper, color difference/contrast measures are investigated in reference to results of experiments with the participation of average, color-normal observers and with individuals with deuteranopia. Additionally, a new method for the automatic analysis of color contrast is proposed, which supports designers of graphical user- interfaces in healthcare. The method was verified using the GUI phantom of a vital signs monitor (the...

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  • Application of Regression Line to Obtain Specified Number of Points in Reduced Large Datasets

    Publication

    - Year 2016

    Modern measurement techniques like scanning technology or sonar measurements, provide large datasets, which are a reliable source of information about measured object, however such datasets are sometimes difficult to develop. Therefore, the algorithms for reducing the number of such sets are incorporated into their processing. In the reduction algorithms based on the...

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  • Facial emotion recognition using depth data

    Publication

    - Year 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • Variable length sliding models for banking clients face biometry

    An experiment was organized in 100 bank branches to acquire biometric samples from nearly 5000 clients including face images. A procedure for creating face verification models based on continuously expanding database of biometric samples is proposed, implemented, and tested. The presented model applies to circumstances where it is possible to collect and to take into account new biometric samples after each positive verification...

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  • Text Categorization Improvement via User Interaction

    Publication

    - Year 2018

    In this paper, we propose an approach to improvement of text categorization using interaction with the user. The quality of categorization has been defined in terms of a distribution of objects related to the classes and projected on the self-organizing maps. For the experiments, we use the articles and categories from the subset of Simple Wikipedia. We test three different approaches for text representation. As a baseline we use...

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  • Analysis of Properties of an Active Linear Gesture Sensor

    Basic gesture sensors can play a significant role as input units in mobile smart devices. However, they have to handle a wide variety of gestures while preserving the advantages of basic sensors. In this paper a user-determined approach to the design of a sparse optical gesture sensor is proposed. The statistical research on a study group of individuals includes the measurement of user-related parameters like the speed of a performed...

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  • Wideband Channel Measurements for Polarised Indoor Off-Body Communications

    Publication

    - Year 2018

    This paper presents the initial results of wideband channel measurements for polarised off-body communication at 5.8 GHz, in an indoor environment. Channel Impulse Response measurements were performed simultaneously for two orthogonal polarisations of the wearable antenna, and repeated for vertical and horizontal orientations of the off-body one. Four types of measurement scenarios were considered in order to investigate the influence...

  • Energy Efficiency Study of Audio-video Content Consumption on Selected Android Mobile Terminals

    Publication

    Mobile devices are widely used by billions of users worldwide. Thanks to their main advantage, which is portability, they should be fully operational as long as possible, without the need to recharge or connect them to external power sources. This paper describes a study, carried out on four different mobile devices, with different hardware and software parameters, running the Android operating system. The research campaign involved...

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  • Design thinking (DT) for the design and planning education of engineer-architects

    Engineers are facing new challenges connected with globalisation, digitisation and the increased complexity of the design process. This calls for new, more interdisciplinary and user-oriented approaches to problem- solving. In this article, the authors analyse design thinking (DT) as a method to support the education of engineers specialising in architecture and urban planning. Identified in this study are the opportunities this...

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  • System Loss Model for Body Area Networks in Room Scenarios

    Publication
    • M. M. Ferreira
    • F. D. Cardoso
    • S. J. Ambroziak
    • M. Särestöniemi
    • L. M. Correia

    - Year 2023

    This paper presents an analysis of system loss in Body Area Networks for room scenarios, based on a wideband measurement campaign at 5.8 GHz. The measurements were performed with a fixed antenna transmitting vertically and horizontally polarised signals, while the user wears dualpolarised antennas. The average system losses in co- and crosspolarised channels are 41.4 and 42.6 dB for vertically polarised transmitted signals and...

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  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • Comparing Apples and Oranges: A Mobile User Experience Study of iOS and Android Consumer Devices

    Publication

    - Year 2023

    With the rapid development of wireless networks and the spread of broadband access around the world, the number of active mobile user devices continues to grow. Each year more and more terminals are released on the market, with the smartphone being the most popular among them. They include low-end, mid-range, and of course high-end devices, with top hardware specifications. They do vary in build quality, utilized type of material,...

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  • Zgred - Zgred Graph Editor

    Publication

    - Year 2014

    The paper presents a graph editor that was developed as a supplementary tool for the Koala graph library. We discuss its requirements, design choices and main ideas behind the implementation. The later part of the paper is meant to be a brief user manual, as we go through the functionality provided by the editor

  • The Decisional DNA-Based Smart Bike for Internet of Things

    Publication

    - Year 2014

    In this paper, we introduce a novel application of the Internet of Things, the Decisional DNAbased Smart Bike. The Decisional DNA is a domain-independent, flexible and standard knowledge representation structure; it allows its domains to acquire and store experiential knowledge and formal decision events in an explicit way. By using Decisional DNA, the sensor-equipped bicycle is able to learn its user’s weight, riding habits, etc....

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  • Multimedia interface using head movements tracking

    Publication

    The presented solution supports innovative ways of manipulating computer multimedia content, such as: static images, videos and music clips and others that can be browsed subsequently. The system requires a standard web camera that captures images of the user face. The core of the system is formed by a head movement analyzing algorithm that finds a user face and tracks head movements in real time. Head movements are tracked with...

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