Filtry
wszystkich: 1528
wybranych: 1105
-
Katalog
- Publikacje 1105 wyników po odfiltrowaniu
- Czasopisma 74 wyników po odfiltrowaniu
- Konferencje 29 wyników po odfiltrowaniu
- Wydawnictwa 1 wyników po odfiltrowaniu
- Osoby 42 wyników po odfiltrowaniu
- Projekty 5 wyników po odfiltrowaniu
- Kursy Online 19 wyników po odfiltrowaniu
- Wydarzenia 2 wyników po odfiltrowaniu
- Dane Badawcze 251 wyników po odfiltrowaniu
Filtry wybranego katalogu
wyświetlamy 1000 najlepszych wyników Pomoc
Wyniki wyszukiwania dla: VIRTUAL%20PROTOTYPING
-
Tip-Based Nanofabrication as a Rapid Prototyping Tool for Quantum Science and Technology
PublikacjaTip-Based Nanofabication as a Rapid Prototyping Tool for Quantum Science and Technology discusses the development of cantilevered nanotips techniques of quantum devices prototyping and how they evolved from scanning probe microscopy. Also covered are the advantages and future prospects of atomic resolution capability and how to use this enabling technology as a rapid prototyping tool for quantum science and technology.
-
Team Roles and Team Performance in Small Virtual Software Teams
PublikacjaThe article presents the results of research on the composition of team roles conducted in 24 student software teams. An adaptation of M. Belbin’s model by B. Kożusznik was used. The model of team balance according to Belbin and Haaf is presented and correlations between team balance and team performance are analysed. Team performance is measured at three levels: result, satisfaction and team climate. The selected constellation...
-
Virtual reality tools in teaching the conservation and history of Polish architecture
PublikacjaVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
-
Wirtualna rekonstrukcja Jaszczurki Gierłowskiej = Virtual reconstruction of Gierłowska’s Lizard
PublikacjaGdańsk znany jest z posiadania wielu osobliwości. Jedną z nich jest niewielka, choć licząca aż 44 miliony lat jaszczurka (podrząd Sauria, rodzina Lacertidae) zatopiona w trzyipółcentymetrowej bryłce bursztynu bałtyckiego – sukcynitu. Określa się ją mianem Jaszczurki Gierłowskiej, jako że w czerwcu 1997 r. znalazła ją na gdańskich Stogach bursztynniczka Gabriela Gierłowska. Obecnie bursztyn z jaszczurką oglądać można w Muzeum Bursztynu...
-
Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment
PublikacjaIn this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...
-
Application of virtual reality modeling language for 3D seafloor imaging.
PublikacjaW artykule przedstawiono koncepcję wykorzystania języka opisu wirtualnej rzeczywistości do trójwymiarowej wizualizacji objektów znajdujących się na dnie morskim w zastosowaniu do danych pochodzących z systemów hydroakustycznych. W szczególności zaprezentowano technikę tworzenia trójwymiarowych scen przeznaczonych do szerokiego udostępniania w sieci Internet.
-
Submerged object imaging using virtual reality modeling language.
PublikacjaArtykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.
-
Multi-Channel Virtual Instrument for Measuring Temperature—A Case Study
PublikacjaThe article presents the hardware and software configuration of the developed multi-channel temperature measurement system as well as calibration procedures and measurement results verifying the properties of measurement channels. The system has been developed and dedicated primarily for measuring the temperature distribution in a laboratory model simulating underground power lines. With the adopted configuration of the analog...
-
Assessment of the Accuracy of a Virtual Multi-Channel Temperature Measuring Instrument
PublikacjaThe multi-channel temperature measurement system developed works with NTC thermistors. The article presents the results of theoretical and empirical evaluation of accuracy obtained in measurement channels. The basis for the theoretical assessment is the mathematical model for each of the measurement channels and the characteristics of the system elements included in the circuits of the measurement channel. Two different methods were...
-
Use of a Virtual Instrument for Measurements of Direct Voltages in the Presence of Interferences
Publikacja -
UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad
PublikacjaThis paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...
-
Implementing knowledge-based virtual organisations for the e-Decisional community
PublikacjaW pracy przedstawiono koncepcyjne zasady funkcjonowania formy spolecznej zwanej e-Decisional Community oraz omowiono mozliwosci zastosowania w takiej formie zasad opartych na wiedzy organizacji wirtualnych.
-
Virtual keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
-
Movement perception with the use of a motorized delta armrest and virtual reality
PublikacjaIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
-
Using human behavior to develop knowledge-based virtual organisations
PublikacjaPropozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...
-
Decisional DNA based framework for representing Virtual Engineering Objects
PublikacjaIn this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...
-
Virtual Engineering Objects (VEO): Designing, Developing and Testing Models
PublikacjaIn this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...
-
Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublikacjaIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
-
Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublikacjaABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
-
Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublikacjaThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
-
Virtual Keyboard controlled by eye gaze employing speech synthesis
PublikacjaThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
-
ASON/GMPLS connection control servers in virtual computer environment
PublikacjaIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
-
A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
-
Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublikacjaThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
-
DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
-
Modeling of luminance distribution in CAVE-type virtual reality systems
PublikacjaAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
-
Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
-
The application of a photopolymer material for the manufacture of machine elements using rapid prototyping techniques
PublikacjaThe paper discusses the application of polymer resin for 3D printing. The first section focuses on rapid prototyping technique and properties of the photopolymer, used as input material in the manufacture of machine components. Second part of the article was devoted to exemplary 3-D-printed elements for incorporation in machines. The article also contains detailed description of problems encountered in implementation of the selected...
-
Application of Rapid Prototyping technology in the manufacturing of turbine blade with small diameter holes
PublikacjaThe article presents the possibilities of using Rapid Prototyping (RP) technology in the manufacturing of turbine blades with small diameter holes. The object under investigation was gas turbine blade with small diameter cooling holes and holes for generating longitudinal vortices. A turbine blade model was produced by means of Direct Metal Laser Sintering (DMLS) technology and subsequently validated in terms of detection and accuracy...
-
Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublikacjaABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
-
Implementing Smart Virtual Product Development (SVPD) to Support Product Manufacturing
PublikacjaThis paper illustrates the concept of providing the manufacturing knowledge during early stages of product life cycle to experts working on product development. The aim of this research is to enable a more collaborative product development environment by using Smart Virtual Product Development (SVPD) system, which is powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). It enhances the industrial product...
-
State-of-the-art ideas for engineering laboratory classes – virtual reality framework
PublikacjaNowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...
-
Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
-
A virtual instrument for the adaptive analysis of low-frequency magnetic-field emissions
Publikacja -
Designing Emergency-Medical-Service Helicopter Interiors Using Virtual Manikins
Publikacja -
Using a computational model to compare objective negotiations in real and virtual environments
PublikacjaZaprezentowano obliczeniowy model negocjacji uwzględniający warunki początkowe, przebieg negocjacji i wyniki negocjacji. Przedstawiono komputerowy system wspomagający rejestrację przebiegu negocjacji i ich wyników oraz analizę negocjacji zgodną z proponowanym modelem.
-
Self-healing ATM networks based on preplanned restoration of virtual paths
PublikacjaW pracy omówiono klasyfikację metod odtwarzania usług w samonaprawialnych sieciach ATM opartych na ścieżkach wirtualnych i o topologii kratkowej. Przedstawiono model z zaplanowanymi z góry ścieżkami zabezpieczającymi i wyniki badań przykładowej sieci w Polsce.
-
Virtual Models of Analog-Digital Converters in Education of Electrical Measurements and Instrumentation.
PublikacjaPrzedstawiono opracowane przez autorów przyrządy wirtualne do demonstracji działania przetworników analogowo-cyfrowych: integracyjnego, kompensacyjnego, sigma-delta, z pośrednim sygnałem częstotliwościowym. Programy umożliwiają obserwację zmian napięcia w punktach charakterystycznych układów w spowolnionej skali czasowej. Możliwe jest również zadawanie zakłóceń.
-
A Prototype of Educational Agent in Distance Learning Environment - Virtual Student Assistant
PublikacjaW zdalnym nauczaniu pojawia się wiele systemów wspierających, z których niezwykle ciekawym przykładem są agenty edukacyjne. Wśród wielu rodzajów agentów edukacyjnych wyróżnia się osobistych asystentów, których rolą jest organizacyjna pomoc osobie zdobywającej wiedzę. Artykuł jest poświęcony zaimplementowanemu na Wydziale ETI Politechniki Gdańskiej prototypowi agenta edukacyjnego o nazwie WAS (Wirtualny Asystent Studenta). Pokazana...
-
Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making
PublikacjaThis paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...
-
Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
-
Smart Virtual Bass Synthesis Algorithm Based on Music Genre Classification
PublikacjaThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm employed automatic music genre recognition to determine the optimum parameters for the synthesis of additional frequencies. The synthesis was carried out using the non-linear device (NLD) and phase vocoder (PV) methods depending on the music excerpt genre. Classification of musical...
-
THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublikacjaThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
-
Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
-
Application of virtual gate for counting people participating in large public events
PublikacjaThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
-
Investigation of tracking systems properties in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...
-
Real and Virtual Instruments in Machine Learning – Training and Comparison of Classification Results
PublikacjaThe continuous growth of the computing power of processors, as well as the fact that computational clusters can be created from combined machines, allows for increasing the complexity of algorithms that can be trained. The process, however, requires expanding the basis of the training sets. One of the main obstacles in music classification is the lack of high-quality, real-life recording database for every instrument with a variety...
-
Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems
PublikacjaDespite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...
-
Virtual hearing aid - multimedia tool for demonstrating hearing aid benefits
PublikacjaWiększość osób niedosłyszących nie jest świadoma wszystkich możliwości korekcji ubytku słuchu. Wykorzystując techniki multimedialne można stworzyć oprogramowanie, które znacznie ułatwi i przybliży proces dopasowania aparatów słuchowych. Celem przeprowadzonych eksperymentów było opracowanie multimedialnego systemu, który pozwala zrealizować następujące funkcje: - pomiar charakterystyki dynamiki słuchu, - wyznaczanie charakterystyki...
-
A Microwave Sensor with Operating Band Selection to Detect Rotation and Proximity in the Rapid Prototyping Industry
PublikacjaThis paper presents a novel sensor for detecting and measuring angular rotation and proximity, intended for rapid prototyping machines. The sensor is based on a complementary split-ring resonator (CSRR) driven by a conductor-backed coplanar waveguide. The sensor has a planar topology, which makes it simple and cost-effective to produce and accurate in measuring both physical quantities. The sensor has two components, a rotor, and...