Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECTS DECISIONAL DNA KNOWLEDGE REPRESZENTATION - MOST Wiedzy

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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECTS DECISIONAL DNA KNOWLEDGE REPRESZENTATION

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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECTS DECISIONAL DNA KNOWLEDGE REPRESZENTATION

  • Implementing Smart Virtual Product Development (SVPD) to Support Product Manufacturing

    Publikacja

    - Rok 2019

    This paper illustrates the concept of providing the manufacturing knowledge during early stages of product life cycle to experts working on product development. The aim of this research is to enable a more collaborative product development environment by using Smart Virtual Product Development (SVPD) system, which is powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). It enhances the industrial product...

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  • Versatile method employing basic techniques of genetic engineering to study the ability of low molecular weight compounds to bind covalently with DNA in cell free systems.

    Mechanizm działania większości leków przeciwnowotworowych oraz związków rakotwórczych polega na ich kowalencyjnym wiązaniu z DNA. Poziom tego wiązania jest zazwyczaj bardzo niski, co powoduje, że potrzebne są niezwykle czułe metody aby kowalencyjna modyfikacja mogła być w ogóle wykryta. My podjęliśmy próbę zastosowania w tym celu prostych, szybkich i sprawdzonych technik inżynierii genetycznej: metody PCR do uzyskania fragmentu...

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  • Experience Based Clinical Decision Support Systems: An Overview and Case Studies

    Publikacja

    - Rok 2020

    This chapter briefly overviews the evolution of the application of the Decisional DNA and the Set of Experience Knowledge Structure (SOEKS) in the medical domain and in particular in the specific case of the experience-based decision support systems. Decisional DNA, as a knowledge representation structure, offers great possibilities on gathering explicit knowledge of formal decision events as well as a tool for decision making...

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  • Experience oriented enhancement of smartness for Internet of Things

    Publikacja

    - Rok 2015

    In this paper, we propose a novel approach, the Experience-Oriented Smart Things that allows experiential knowledge discovery, storage, involving, and sharing for Internet of Things. The main features, architecture, and initial experiments of this approach are introduced. Rather than take all the data produced by Internet of Things, this approach focuses on acquiring only interesting data for its knowledge discovery process. By...

  • Proposition of the methodology for Data Acquisition, Analysis and Visualization in support of Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2019

    Industry 4.0 offers a comprehensive, interlinked, and holistic approach to manufacturing. It connects physical with digital and allows for better collaboration and access across departments, partners, vendors, product, and people. Consequently, it involves complex designing of highly specialized state of the art technologies. Thus, companies face formidable challenges in the adoption of these new technologies....

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  • A Semiautomatic Experience-Based Tool for Solving Product Innovation Problem

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2017

    In this paper we present the idea of Smart Innovation Engineering (SIE) System and its implementation methodology. The SIE system is semi-automatic system that helps in carrying the process of product innovation. It collects the experiential knowledge from the formal decisional events. This experiential knowledge is collected from the group of similar products having some common functions and features. The SIE system behaves like...

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  • Smart Virtual Product Development (SVPD) System to Support Product Inspection Planning in Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2020

    This paper presents the idea of supporting product inspection planning process during the early stages of product life cycle for the experts working on product development. Aim of this research is to assist a collaborative product development process by using Smart Virtual Product Development (SVPD) system, which is based on Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). The proposed system is developed...

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  • Experience Visualizaton

    Publikacja

    Set of Experience Knowledge Structure (SOEKS) has proved its capability of storing substantial part of experience at a particular decision point. The management of SOEKS record is also proposed in many papers for example referring to concepts of Decisional DNA knowledge representation, that is a collection of a number of SOEKS. The aim of this paper is to focus on visualization and practical aspects of presenting gathered knowledge...

  • Experience-Oriented Intelligence for Internet of Things

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2017

    The Internet of Things (IoT) has gained significant attention from industry as well as academia during the past decade. The main reason behind this interest is the capabilities of the IoT for seamlessly integrating classical networks and networked objects, and hence allows people to create an intelligent environment based on this powerful integration. However, how to extract useful information from data produced by IoT and facilitate...

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  • Modular Experience-Based Smart Innovation Engineering System

    Publikacja

    The current paper presents the systematic approach for supporting the product innovation process of manufactured products. The proposed system uses a collective, team-like knowledge developed by innovation related experiences of the formal decisional events. The proposed system for smart innovation engineering carries the promise to support the innovation processes in a quick and efficient way. It stores the past decisional events...

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  • Smart Innovation Management in Product Life Cycle

    Publikacja

    The present paper proposes a framework for smart innovation management of the product using a Smart Knowledge Management System comprising Set of Experience Knowledge Structure (SOEKS) and Decisional DNA. This proposed system will allow the entrepreneurs and organizations to perform the innovation process technically and quickly as this framework will store knowledge as well as experiences of the past innovations done in various...

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  • Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...

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  • Implementing decisional trust: a first approach for smart reliable systems

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2009

    In this article, we introduce the necessary elements that must be integrated in order to achieve a decisional technology that is trustworthy. Thus, we refer to such technology as decisional trust. For us, decisional trust can be achieved through the use of elements such as the decisional DNA, reflexive ontologies, and security models; and therefore, we present in this article a framework that was used for the implementation of...

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  • Smart Innovation Engineering: Toward Intelligent Industries of the Future

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2018

    Knowledge-based Engineering Systems are founded upon integration of knowledge into computer systems and are one of the core requirements for the future Industry 4.0. This paper presents a system called Smart Innovation Engineering (SIE) capable of facilitating product innovation process semi-automatically. It enhances decision-making processes by using the explicit knowledge of formal decision events. The SIE system carries the...

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  • A Concept of Using Knowledge Models to Secure Intellectual Capital in Enterprise

    Publikacja

    Without a doubt, knowledge has become the most important resource for all companies in the world. Knowledge extended of our own observations and practice is being called experience. With the increase of knowledge and gained experience, the individual becomes more and more valuable employee in terms of business. The above mentioned knowledge can be gained only by self-improvement, which requires time and other necessary elements...

  • Ontology-Aided Software Engineering

    Publikacja

    - Rok 2012

    This thesis is located between the fields of research on Artificial Intelligence (AI), Knowledge Representation and Reasoning (KRR), Computer-Aided Software Engineering (CASE) and Model Driven Engineering (MDE). The modern offspring of KRR - Description Logic (DL) [Baad03] is considered here as a formalization of the software engineering Methods & Tools. The bridge between the world of formal specification (governed by the mathematics)...

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  • Hazard Control in Industrial Environments: A Knowledge-Vision-Based Approach

    Publikacja

    This paper proposes the integration of image processing techniques (such as image segmentation, feature extraction and selection) and a knowledge representation approach in a framework for the development of an automatic system able to identify, in real time, unsafe activities in industrial environments. In this framework, the visual information (feature extraction) acquired from video-camera images and other context based gathered...

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  • Enhancing Product Innovation Through Smart Innovation Engineering System

    Publikacja

    - Rok 2017

    This paper illustrates the idea of Smart Innovation Engineering (SIE) System that helps in carrying the process of product innovation. The SIE system collects the experiential knowledge from the formal decisional events. This experiential knowledge is collected from the set of similar products having some common functions and features. Due to the fact that SIE system collects, captures and reuses the experiential knowledge of all...

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  • EXPERIENCE-ORIENTED SMART EMBEDDED SYSTEM

    Publikacja

    - Rok 2013

    The Experience-Oriented Smart Embedded System (EOSES) is proposed as a new technological platform providing a common knowledge management approach that allows mass embedded systems for experiential knowledge capturing, storage, involving, and sharing. Knowledge in the EOSES is represented as SOEKS, and organized as Decisional DNA. The platform is mainly based on conceptual principles from Embedded Systems and Knowledge Management....

  • Establishing intelligent enterprise through community of practice for product innovation

    Publikacja

    This paper presents the idea of implementing the virtual Community of Practice for Product Innovation processes towards the establishment of intelligent enterprise. Since the fourth industrial revolution is passing through the developing phase, implementation of Cyber-Physical Production Systems require more realistic approach. Knowledge Management and Engineering plays an important role in manufacturing industries facing global...

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  • Experience-Based Product Inspection Planning for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2021

    In this paper we describe how our Smart Virtual Product Development (SVPD) system can be used to enhance product inspection planning. The SVPD system is comprised of three main modules, these being the design knowledge management (DKM) module, the manufacturing capability and process planning (MCAPP) module, and the product inspection planning (PIP) module. Experiential knowledge relating to formal decisional events is collected,...

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  • Video Classification Technology in a Knowledge-Vision-Integration Platform for Personal Protective Equipment Detection: An Evaluation

    Publikacja

    - Rok 2018

    This work is part of an effort for the development of a Knowledge-Vision Integration Platform for Hazard Control (KVIP-HC) in industrial workplaces, adaptable to a wide range of industrial environments. This paper focuses on hazards resulted from the non-use of personal protective equipment (PPE), and examines a few supervised learning techniques to compose the proposed system for the purpose of recognition of three protective...

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  • Cognition and Decisional Experience to Support Safety Management in Workplaces

    Publikacja

    Hazards are present in all workplaces and can result in serious injuries, short and long-term illnesses, or death. In this context, management of safety is essential to ensure the occupational health of workers. Aiming to assist the safety management process, especially in industrial environments, a Cognitive Vision Platform for Hazard Control (CVP-HC) is proposed. This platform is a Cyber Physical system, capable of identifying...

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  • Contextual Knowledge to Enhance Workplace Hazard Recognition and Interpretation in a Cognitive Vision Platform

    Publikacja

    - Rok 2018

    The combination of vision and sensor data together with the resulting necessity for formal representations builds a central component of an autonomous Cyber Physical System for detection and tracking of laborers in workplaces environments. This system must be adaptable and perceive the environment as automatically as possible, performing in a variety of plants and scenes without the necessity of recoding the application for each...

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  • Context-Aware Indexing and Retrieval for Cognitive Systems Using SOEKS and DDNA

    Publikacja

    - Advances in Intelligent Systems and Computing - Rok 2019

    Visual content searching, browsing and retrieval tools have been a focus area of interest as they are required by systems from many different domains. Context-based, Content-Based, and Semantic-based are different approaches utilized for indexing/retrieving, but have their drawbacks when applied to systems that aim to mimic the human capabilities. Such systems, also known as Cognitive Systems, are still limited in terms of processing...

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  • Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2019

    This paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...

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  • Towards Knowledge Formalization and Sharing in a Cognitive Vision Platform for Hazard Control (CVP-HC)

    Publikacja

    - Rok 2019

    Hazards are present in all workplaces and can result in serious injuries, short and long-term illnesses, or death. In this context, management of safety is essential to ensure the occupational health of workers. Aiming to assist the safety manage-ment process, especially in industrial environments, a Cognitive Vision Platform for Hazard Control (CVP-HC) has been proposed. The CVP-HC is a scalable yet adaptable system capable of...

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  • Fuzyjne polimerazy DNA – otrzymywanie, charakterystyka i zastosowanie

    Publikacja

    - Rok 2018

    Obecnie reakcje PCR (ang. Polymerase Chain Reaction) wykazują bardzo szerokie zastosowanie w diagnostyce medycznej, biologii molekularnej czy inżynierii genetycznej. Efektywność tych reakcji rozumiana jako wydajność i wierność przeprowadzonej amplifikacji jest nieodłącznie związana ze stosowaną polimerazą DNA i warunkami prowadzenia reakcji PCR. Aby sprostać wymaganiom stawianym przez nowoczesne metody diagnostyczne oraz współczesną...

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  • Image Representation for Cognitive Systems Using SOEKS and DDNA: A Case Study for PPE Compliance

    Publikacja

    - Rok 2020

    Cognitive Vision Systems have gained significant interest from academia and industry during the past few decade, and one of the main reasons behind this is the potential of such technologies to revolutionize human life as they intend to work under complex visual scenes, adapting to a comprehensive range of unforeseen changes, and exhibiting prospective behavior. The combination of these properties aims to mimic the human capabilities...

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publikacja

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publikacja

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • COMPARATIVE ANALYSIS OF POINT CLOUDS OBTAINED BY TLS AND PHOTOGRAMMETRY

    Publikacja

    Technical progress in the field of 3D modelling resulted in increasing use of such technics to create a virtual 3D models of objects. Three-dimensional spatial models are used in a wide range of applications such as inventorisation of architectural-construction, an inventorisation of archaeological sites, medicine and wide-known engineering. Spatial models are created based on the point clouds acquired with laser scanners or photogrammetry....

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  • Towards Knowledge Sharing Oriented Adaptive Control

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2022

    In this paper, we propose a knowledge sharing oriented approach to enable a robot to reuse other robots' knowledge by adapting itself to the inverse dynamics model of the knowledge-sharing robot. The purpose of this work is to remove the heavy fine-tuning procedure required before using a new robot for a task via reusing other robots' knowledge. We use the Neural Knowledge DNA (NK-DNA) to help robots gain empirical knowledge and...

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  • Smart Innovation Engineering (SIE): Experience-Based Product Innovation System for Industry 4.0

    Publikacja

    This paper presents a semi-automatic system capable of facilitating product innovation process. This system, known as Smart Innovation Engineering (SIE) system, helps in decision-making by using the explicit knowledge of formal decision events. The SIE system carries the promise to support the innovation processes of manufactured products in a quick and efficient way. It stores and reuses the past decisional events or sets of experiences...

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  • Study of the Flow Dynamics of Surface Water Masses in the Area of the Coastal Gulf of Gdansk

    Publikacja

    - Rok 2017

    The paper describes two methods of predicting the movement of small objects with surface water masses. One of the methods uses graph theory to describe the motion of water masses in port docks. The results of this study were compared to a simulation using the hydrodynamic numerical model M3D. The results obtained in a virtual environment were related to the experiments in the real world. In the coastal area of the Gulf of Gdansk,...

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  • Sacral sound-engineering

    Publikacja

    Organologic and campanologic acoustical problems due to applications to sacral objects are characterized on ground of numerous reviewed publications and engineering reports. Participations of several involved research centres, mostly Polish, at solving these problems are evaluated. Some desirable future developments are indicated. Appendices bring examples of documentation on selected investigated objects.

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  • Designing Intelligent Factory: Conceptual Framework and Empirical Validation

    Publikacja

    - Procedia Computer Science - Rok 2016

    This paper presents a framework for monitoring, analysing and decision making for a smart manufacturing environment. We maintain that this approach could play a vital role in developing an architecture and implementation of Industry 4.0. The proposed model has features like experience based knowledge representation and semantic analysis of engineering objects and manufacturing process. It is also capable of continuous real time...

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  • Framework for gamification of specialized subjects within engineering studies

    Publikacja

    - Rok 2017

    Gamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...

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  • KEMR-Net: A Knowledge-Enhanced Mask Refinement Network for Chromosome Instance Segmentation

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2024

    This article proposes a mask refinement method for chromosome instance segmentation. The proposed method exploits the knowledge representation capability of Neural Knowledge DNA (NK-DNA) to capture the semantics of the chromosome’s shape, texture, and key points, and then it uses the captured knowledge to improve the accuracy and smoothness of the masks. We validate the method’s effectiveness on our latest high-resolution chromosome...

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  • Research into the Movements of Surface Water Masses in the Basins Adjacent to the Port

    Publikacja

    - Rok 2016

    This paper presents the results of the practical and simulation research into determining the routes of movement of small objects moving together with surface water masses in basins adjacent to the port. The results of this research were referenced against the modelling of routes of small objects in port channel basins. The results of practical research concerning the movement of small objects in basins adjacent to the port were...

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  • Educational and cognitive aspects of adaptation of nonuse spaces in monumental sacral objects.

    Publikacja

    - Rok 2018

    The area of attics and towers in historic churches in Europe are yet quite inaccessible places for visitors, shrouded in the atmosphere of mysticism, hiding many secrets. Introduction of the new public function into the non-used zones of the monumental sacral objects has many aspects including educational and cognitive ones which are discussed in the following article. The article indicates items that can be found in the zone above...

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  • Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality

    The article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...

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  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

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  • Cognitive motivations and foundations for building intelligent decision-making systems

    Concepts based on psychology fit well with current research trends related to robotics and artificial intelligence. Biology-inspired cognitive architectures are extremely useful in building agents and robots, and this is one of the most important challenges of modern science. Therefore, the widely viewed and far-reaching goal of systems research and engineering is virtual agents and autonomous robots that mimic human behavior in...

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  • BUILDINGS AND CONSTRUCTIONS FROM BUILDING WASTE MATERIALS IN ACCORDANCE WITH THE NEW CIRCULAR ECONOMY TREND

    Publikacja

    MATERIALS April 18-22, 2022 / BOSTON, MA Abstract Book 3rd INTERNATIONAL CONFERENCE ON MATERIALS SCIENCE & ENGINEERING Day 5 Friday, April 22, 2022 Parallel Sessio II- (Virtual EST Zone) pp. 154 3rd INTERNATIONAL CONFERENCE ON MATERIALS SCIENCE & ENGINEERING APRIL 18-22, 2022 | BOSTON, MAAt: Boston, MAAffiliation: UNICEF at: USA BOSTONVolume: 2022

  • Transport of Particles in Intestinal Mucus under Simulated Infant and Adult Physiological Conditions: Impact of Mucus Structure and Extracellular DNA

    Publikacja

    - PLOS ONE - Rok 2014

    The final boundary between digested food and the cells that take up nutrients in the small intestine is a protective layer of mucus. In this work, the microstructural organization and permeability of the intestinal mucus have been determined under conditions simulating those of infant and adult human small intestines. As a model, we used the mucus from the proximal (jejunal) small intestines of piglets and adult pigs. Confocal...

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  • Integrated acoustical-optical system for inventory of hydrotechnical objects

    Publikacja

    - HYDROACOUSTICS - Rok 2017

    The knowledge of the location, shape and other characteristics of spatial objects in the coastal areas has a significant impact on the functioning of ports, shipyards, and other waterinfrastructure facilities, both offshore and inland. Therefore, measurements of the underwater part of the waterside zone are taken, which means the bottom of the water and other underwater objects (e.g. breakwaters, docks, etc.), and objects above...

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  • Model otwartej architektury rozproszonych dokumentów elektronicznych wspierającej proces podejmowania decyzji w trybie obliczeń zespołowych

    Publikacja

    - Rok 2013

    Model otwartej architektury mobilnych dokumentów interaktywnych MIND, został opracowany w celu efektywnego zarządzania informacją w procesach podejmowanych przez organizacje oparte na wiedzy. Architektura ta stanowi całościowy opis struktury i funkcjonalności dokumentu, zaprojektowanego w celu realizacji rozproszonego przetwarzania zespołowego i pracy grupowej. Umożliwia automatyczne przejście od statycznej postaci dokumentów...

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  • CMMI - an Assurance of Transferability of Knowledge andProjects in a Distributed Enterprise

    Publikacja

    CMMI (Capability Maturity Model Integrated)is a reference model fordefining and performing processes in software and systems engineeringorganizations.An organization implementing CMMI,among other things,assures thatacit knowledge is properly externalized into formal knowledge.This externalization gives an organization opportunity to assure that knowledge and development projects are easily transferable across adistributed enterprise...

  • New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception

    The influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...

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