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Wyniki wyszukiwania dla: AFFECTIVE COMPUTING
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Affective computing and affective learning – methods, tools and prospects
PublikacjaEvery teacher knows that interest, active participation and motivation are important factors in the learning process. At the same time e-learning environments almost always address only the cognitive aspects of education. This paper provides a brief review of methods used for affect recognition, representation and processing as well as investigates how these methods may be used to address affective aspect of e-education. The paper...
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Investigation of educational processes with affective computing methods
PublikacjaThis paper concerns the monitoring of educational processes with the use of new technologies for the recognition of human emotions. This paper summarizes results from three experiments, aimed at the validation of applying emotion recognition to e-learning. An analysis of the experiments’ executions provides an evaluation of the emotion elicitation methods used to monitor learners. The comparison of affect recognition algorithms...
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A note on the affective computing systems and machines: a classification and appraisal
PublikacjaAffective computing (AfC) is a continuously growing multidisciplinary field, spanning areas from artificial intelligence, throughout engineering, psychology, education, cognitive science, to sociology. Therefore, many studies have been devoted to the aim of addressing numerous issues, regarding different facets of AfC solutions. However, there is a lack of classification of the AfC systems. This study aims to fill this gap by reviewing...
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Affective Learning Manifesto – 10 Years Later
PublikacjaIn 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....
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Graph Representation Integrating Signals for Emotion Recognition and Analysis
PublikacjaData reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...
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How to Design Affect-aware Educational Systems – the AFFINT Process Approach
PublikacjaComputer systems, that support learning processes, can adapt to the needs and states of a learner. The adaptation might directly address the knowledge deficits and most tutoring systems apply an adaptable learning path of that kind. Apart from a preliminary knowledge state, there are more factors, that influence education effectiveness and among those there are fluctuating emotional states. The tutoring systems may recognize or...
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Ontological Model for Contextual Data Defining Time Series for Emotion Recognition and Analysis
PublikacjaOne of the major challenges facing the field of Affective Computing is the reusability of datasets. Existing affective-related datasets are not consistent with each other, they store a variety of information in different forms, different formats, and the terms used to describe them are not unified. This paper proposes a new ontology, ROAD, as a solution to this problem, by formally describing the datasets and unifying the terms...
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Ontological Modeling for Contextual Data Describing Signals Obtained from Electrodermal Activity for Emotion Recognition and Analysis
PublikacjaMost of the research in the field of emotion recognition is based on datasets that contain data obtained during affective computing experiments. However, each dataset is described by different metadata, stored in various structures and formats. This research can be counted among those whose aim is to provide a structural and semantic pattern for affective computing datasets, which is an important step to solve the problem of data...
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Limitations of Emotion Recognition in Software User Experience Evaluation Context
PublikacjaThis paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...
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Human emotion recognition with biosignals
PublikacjaThis chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...
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A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
PublikacjaIn recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...
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Applicability of Emotion Recognition and Induction Methods to Study the Behavior of Programmers
PublikacjaRecent studies in the field of software engineering have shown that positive emotions can increase and negative emotions decrease the productivity of programmers. In the field of affective computing, many methods and tools to recognize the emotions of computer users were proposed. However, it has not been verified yet which of them can be used to monitor the emotional states of software developers. The paper describes a study carried...
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Emotion Recognition from Physiological Channels Using Graph Neural Network
PublikacjaIn recent years, a number of new research papers have emerged on the application of neural networks in affective computing. One of the newest trends observed is the utilization of graph neural networks (GNNs) to recognize emotions. The study presented in the paper follows this trend. Within the work, GraphSleepNet (a GNN for classifying the stages of sleep) was adjusted for emotion recognition and validated for this purpose. The...
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IMAGE CORRELATION AS A TOLL FOR TRACKING FACIAL CHANGES CAUSING BY EXTERNAL STIMULI
PublikacjaExpressions of the human face bring a lot of information, which are a valuable source in the areas of computer vision, remote sensing and affective computing. For years, by analyzing the movement of the skin and facial muscles scientists are trying to create the perfect tool, based on image analysis, allowing the recognition of emotional states of human beings. To create a reliable algorithm, it is necessary to explore and examine...
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Automatic Emotion Recognition in Children with Autism: A Systematic Literature Review
PublikacjaThe automatic emotion recognition domain brings new methods and technologies that might be used to enhance therapy of children with autism. The paper aims at the exploration of methods and tools used to recognize emotions in children. It presents a literature review study that was performed using a systematic approach and PRISMA methodology for reporting quantitative and qualitative results. Diverse observation channels and modalities...
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Bimodal Emotion Recognition Based on Vocal and Facial Features
PublikacjaEmotion recognition is a crucial aspect of human communication, with applications in fields such as psychology, education, and healthcare. Identifying emotions accurately is challenging, as people use a variety of signals to express and perceive emotions. In this study, we address the problem of multimodal emotion recognition using both audio and video signals, to develop a robust and reliable system that can recognize emotions...
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Emotion Recognition and Its Applications
PublikacjaThe paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...
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On Facial Expressions and Emotions RGB-D Database
PublikacjaThe goal of this paper is to present the idea of creating reference database of RGB-D video recordings for recognition of facial expressions and emotions. Two different formats of the recordings used for creation of two versions of the database are described and compared using different criteria. Examples of first applications using databases are also presented to evaluate their usefulness.
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures
PublikacjaThis paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment...
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Applications for investigating therapy progress of autistic children
PublikacjaThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Emotion Monitor - Concept, Construction and Lessons Learned
PublikacjaThis paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...
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Design Elements of Affect Aware Video Games
PublikacjaIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Detection of Face Position and Orientation Using Depth Data
PublikacjaIn this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...
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Model of emotions for game players
PublikacjaAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
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Facial emotion recognition using depth data
PublikacjaIn this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...
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Emotion Recognition Using Physiological Signals
PublikacjaIn this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of...
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Affective reactions to playing digital games
PublikacjaThe paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...
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Evaluation Criteria for Affect-Annotated Databases
PublikacjaIn this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...
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Web Questionnaire as Construction Method of Affect-annotated Lexicon - Risks Reduction Strategy
PublikacjaThe paper concerns credibility of construction methods for affect-annotated lexicons, specifically a web questionnaire is explored and evaluated. Web-based surveys are susceptible to some risks, which might influence credibility of the results, as some participants might perform random clicks or intentionally falsify the responses. The paper explores the risks and proposes some strategies to reduce them. The strategies are supported...
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Towards Emotion Acquisition in IT Usability Evaluation Context
PublikacjaThe paper concerns extension of IT usability studies with automatic analysis of the emotional state of a user. Affect recognition methods and emotion representation models are reviewed and evaluated for applicability in usability testing procedures. Accuracy of emotion recognition, susceptibility to disturbances, independence on human will and interference with usability testing procedures are...
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Emotion monitoring system for drivers
PublikacjaThis article describes a new approach to the issue of building a driver monitoring system. Actual systems focus, for example, on tracking eyelid and eyebrow movements that result from fatigue. We propose a different approach based on monitoring the state of emotions. Such a system assumes that by using the emotion model based on our own concept, referred to as the reverse Plutchik’s paraboloid of emotions, the recognition of emotions...
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Robot Eye Perspective in Perceiving Facial Expressions in Interaction with Children with Autism
PublikacjaThe paper concerns automatic facial expression analysis applied in a study of natural “in the wild” interaction between children with autism and a social robot. The paper reports a study that analyzed the recordings captured via a camera located in the eye of a robot. Children with autism exhibit a diverse level of deficits, including ones in social interaction and emotional expression. The aim of the study was to explore the possibility...
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Emotion recognition and its application in software engineering
PublikacjaIn this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...
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Affect-awareness framework for intelligent tutoring systems
PublikacjaThe paper proposes a framework for construction of Intelligent Tutoring Systems (ITS), that take into consideration student emotional states and make affective interventions. The paper provides definitions of `affect-aware systems' and `affective interventions' and describes the concept of the affect-awareness framework. The proposed framework separates emotion recognition from its definition, processing and making decisions on...
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Identification of Emotional States Using Phantom Miro M310 Camera
PublikacjaThe purpose of this paper is to present the possibilities associated with the use of remote sensing methods in identifying human emotional states, and to present the results of the research conducted by the authors in this field. The studies presented involved the use of advanced image analysis to identify areas on the human face that change their activity along with emotional expression. Most of the research carried out in laboratories...
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Emotions in the software development process
PublikacjaThis paper presents the results of a survey on the experience of emotions in the work of software developers. Quantitative analysis revealed information about emotions affecting programmers, their frequency and impact on their performance. The concept of emotional risk to productivity was also presented. It allows to choose the emotional states, which should be avoided. Furthermore, all collected data were analyzed with information...
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Using Physiological Signals for Emotion Recognition
PublikacjaRecognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...
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FEEDB: A multimodal database of facial expressions and emotions
PublikacjaIn this paper a first version of a multimodal FEEDB database of facial expressions and emotions is presented. The database contains labeled RGB-D recordings of people expressing a specific set of expressions that have been recorded using Microsoft Kinect sensor. Such a database can be used for classifier training and testing in face recognition as well as in recognition of facial expressions and human emotions. Also initial experiences...
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A review of emotion recognition methods based on keystroke dynamics and mouse movements
PublikacjaThe paper describes the approach based on using standard input devices, such as keyboard and mouse, as sources of data for the recognition of users’ emotional states. A number of systems applying this idea have been presented focusing on three categories of research problems, i.e. collecting and labeling training data, extracting features and training classifiers of emotions. Moreover the advantages and examples of combining standard...
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Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions
PublikacjaThe paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...
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Methodology of Affective Intervention Design for Intelligent Systems
PublikacjaThis paper concerns how intelligent systems should be designed to make adequate, valuable and natural affective interventions. The article proposes a process for choosing an affective intervention model for an intelligent system. The process consists of 10 activities that allow for step-by-step design of an affective feedback loop and takes into account the following factors: expected and desired emotional states, characteristics...
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Towards the participant observation of emotions in software development teams
PublikacjaEmotions, moods and temperament influence our behaviour in every aspect of life. Until now plenty of research has been conducted and many theories have been proposed to explain the role of emotions within the working environment. However, in the field of software engineering, interest in the role of human factors in the process of software development is relatively new. In the paper the research design process that has been proposed...
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MaliciousIDE – software development environment that evokes emotions
PublikacjaEmotions affect every aspect of human live, including work. Numerous studies in software engineering have shown that negative emotions can lower the productivity of programmers. Unlike traditional approaches to managing software development, modern methods, such as Agile and Lean, take into account human aspects of programming. To thoroughly investigate the impact of negative emotions on the work of programmers, a malicious integrated...
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Scoreboard Architectural Pattern and Integration of Emotion Recognition Results
PublikacjaThis paper proposes a new design pattern, named Scoreboard , dedicated for applications solving complex, multi-stage, non-deterministic problems. The pattern provides a computational framework for the design and implementation of systems that integrate a large number of diverse specialized modules that may vary in accuracy, solution level, and modality. The Scoreboard is an extension of Blackboard design pattern and comes under...
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Towards New Mappings between Emotion Representation Models
PublikacjaThere are several models for representing emotions in affect-aware applications, and available emotion recognition solutions provide results using diverse emotion models. As multimodal fusion is beneficial in terms of both accuracy and reliability of emotion recognition, one of the challenges is mapping between the models of affect representation. This paper addresses this issue by: proposing a procedure to elaborate new mappings,...
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Uncertainty in emotion recognition
PublikacjaPurpose–The purpose of this paper is to explore uncertainty inherent in emotion recognition technologiesand the consequences resulting from that phenomenon.Design/methodology/approach–The paper is a general overview of the concept; however, it is basedon a meta-analysis of multiple experimental and observational studies performed over the past couple of years.Findings–The mainfinding of the paper might be summarized as follows:...