Search results for: VIRTUAL ENGINEERING OBJECTS - Bridge of Knowledge

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Search results for: VIRTUAL ENGINEERING OBJECTS

Search results for: VIRTUAL ENGINEERING OBJECTS

  • Architectural Heritage Virtual Models in Conservation Practice

    The article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....

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  • Surveillance camera tracking of GEO positioned objects

    Rozdział opisuje system sterowania kamerami ruchomymi PTZ realizujący śledzenie poruszającego się obiektu o znanej pozycji GPS. Przedstawione są idea systemu oraz możliwości jego wykorzystania. Opisane są: procedura kalibracji pola widzenia kamery i sposób powiązania z danymi o lokalizacji, procedura predykcji ruchu w celu kompensacji opóźnień czasowych. Omówiony jest zaimplementowany system modułowy, w którego skład wchodzą: terminale...

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  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy

    Publication

    - Year 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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  • CZYNNIKI DECYDUJĄCE O PRZYDATNOŚCI KOMPUTEROWEGO MODELU PRZEPŁYWÓW W SIECI WODOCIĄGOWEJ

    Publication

    - Year 2014

    W pracy poddano analizie wielozadaniowy proces tworzenia komputerowego modelu przepływów. W efekcie zidentyfikowano szereg czynników ograniczających obszar stosowania modelu w praktyce inżynierskiej. W zakresie pozyskiwania danych strukturalnych i operacyjnych wskazano potencjalne źródła błędów, które przyczyniają się do zmniejszenia dokładności odwzorowania stanu rzeczywistego. Specjalną rangę nadano specyfikacji czynników związanych...

  • Data visualization of marine objects on digital maps

    The paper presents the implementation of two multithreaded applications for data visualization of marine objects written in C#, designed to run on operator consoles with 32-bit or 64-bit Windows 7 OS. The article describes the most important functionality and features of the developed C# .NET user controls for data visualization on digital maps and in the configurable tables.

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  • Searching of the buried objects in the sea bottom by means of noninvasive methods

    Publication

    - Year 2012

    Searching of objects on the seabed or under its surface currently is a challenge for a number of researchers interested in the sea bottom. The problem relates to the objects on the depths of up to several tens of meters from the surface of the seabed. Finding the objects is the subject of interest for a wide group of users starting from archaeologists, and ending on groups interested in marine safety, as well as in military application...

  • Tracing of dynamic objects in distributed interactive simulation systems

    Publication

    - Year 2003

    Distributed interactive simulation systems require integration of several areas of computer science and applied mathematics to enable each individual simulation object to visualize effectively dynamic states of other objects. Objects are unpredictable,i.e., controlled by their local operators, and are remote, i.e., must rely on some transmission media to visualize dynamic scene from their local perspectives. The paper...

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  • Analysis of luminance distribution uniformity in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...

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  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • Feature extraction in detection and recognition of graphical objects

    Publication

    - Year 2022

    Detection and recognition of graphic objects in images are of great and growing importance in many areas, such as medical and industrial diagnostics, control systems in automation and robotics, or various types of security systems, including biometric security systems related to the recognition of the face or iris of the eye. In addition, there are all systems that facilitate the personal life of the blind people, visually impaired...

  • Layered background modeling for automatic detection of unattended objects in camera images

    Publication

    - Year 2011

    An algorithm for automatic detection of unattended objects in video camera images is presented. First, background subtraction is performed, using an approach based on the codebook method. Results of the detection are then processed by assigning the background pixels to time slots, based on the codeword age. Using this data, moving objects detected during a chosen period may be extracted from the background model. The proposed approach...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publication

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • VIRTUAL REALITY

    Journals

    ISSN: 1359-4338 , eISSN: 1434-9957

  • Virtual Creativity

    Journals

    eISSN: 2397-9712

  • Detection of Objects Buried in the Sea Bottom with the Use of Parametric Echosounder

    Publication

    - Archives of Acoustics - Year 2013

    The paper contains results of a in situ research main task of which was to detect objects buried, partially or completely, in the sea bottom. Object detecting technologies employing acoustic wave sources based on nonlinear interaction of elastic waves require application of parametric sound sources. Detection of objects buried in the sea bottom with the use of classic hydroacoustic devices such as the sidescan sonar or multibeam...

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  • Modeling of luminance distribution in CAVE-type virtual reality systems

    Publication

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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  • Retrospecting Polish Audio Engineering Society Membership on 20th Anniversary of the Polish Section of the Audio Engineering Society

    Publication

    - Archives of Acoustics - Year 2011

    In this article some key events concerning founding Polish Section of the Audio Engineering Society were presented. In addition, the history covering International Symposia on Sound Engineering and Mastering was outlined. Also, papers contained in this issue were shortly reviewed.

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  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publication

    - Year 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Experiment with small objects floating under water in the harbor security aspect.

    Publication

    - Year 2013

    Observation of the underwater area is the element of general trend which primary purpose is to protect and enhance the safety of the selected region. The aim of the paper is to present the acoustic characteristics of typical objects floating on the surface or under the water, which constitute some knowledge on how to detect these objects. Create a catalog of acoustic signatures and acoustic images of objects mostly floating under...

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  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • Mulimedia manuals for descriptive geometry and engineering graphics

    The article discusses issues connected with ICT (Information and Communication Technologies) implementation in Descriptive Geometry and Engineering Graphics Education. The presentation of the issues is supported by the author's multimedia manuals made in Multimedia Flash MX technology and published on the Gdańsk University of Technology net.

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  • Choosing Exploration Process Path in Data Mining Processes for Complex Internet Objects

    We present an experimental case study of a novel and original framework for classifying aggregate objects, i.e. objects that consist of other objects. The features of the aggregated objects are converted into the features of aggregate ones, by use of aggregate functions. The choice of the functions, along with the specific method of classification can be automated by choosing of one of several process paths, and different paths...

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  • Choosing Exploration Process Path in Data Mining Processes for Complex Internet Objects

    Publication

    - Year 2020

    We present an experimental case study of a novel and original framework for classifying aggregate objects, i.e. objects that consist of other objects. The features of the aggregated objects are converted into the features of aggregate ones, by use of aggregate functions. The choice of the functions, along with the specific method of classification can be automated by choosing of one of several process paths, and different paths...

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  • Procedia Engineering

    Journals

    ISSN: 1877-7058

  • Reconstruction Methods for 3D Underwater Objects Using Point Cloud Data

    Publication

    Existing methods for visualizing underwater objects in three dimensions are usually based on displaying the imaged objects either as unorganised point sets or in the form of edges connecting the points in a trivial way. To allow the researcher to recognise more details and characteristic features of an investigated object, the visualization quality may be improved by transforming the unordered point clouds into higher order structures....

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  • Personalized avatar animation for virtual reality

    Publication

    - Year 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • Implementation of control system and tracking objects in a Quadcopter

    Publication

    - Year 2019

    In this paper, we implement a quadcopter assembly with control and navigation module. The project also includes the design of the control panel for the operator which consists of a set of the micro-controller and the glove equipped with sensors and buttons. The panel has a touch screen which displays current parameters such as vehicle status, including information about orientation and geographical coordinates. The concept of quadcopter...

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  • Biomedical Engineering at Gdansk University of Technology

    Short history of education in Biomedical Engineering at Gdansk University of Technology is presented. The last initiative- implementation of the new programme, Biomedical Engineering - an interfaculty direction of study, supported by a grantfinanced by the European Social Fund is presented. Curricula of four specializations: Chemistry in Medicine, run by the Facultyof Chemistry; Electronics in Medicine and Informatics in Medicine,...

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  • A Comprehensive Review: Applications of the Kozeny–Carman Model in Engineering with Permeability Dynamics

    In this review article, we investigate the dynamic nature of the Kozeny–Carman Model concerning permeability and its application in engineering contexts. Providing insights into the changing dynamics of permeability within mining, petroleum, and geotechnical engineering, among other engineering applications. While some are complex and require additional modifcations to be applicable, others are simple and still function in specifc...

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publication

    - Year 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • 20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling

    e-Learning Courses
    • J. Borucka

    Cultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...

  • Electrical Engineering [Design and Production Engineering][2023/24]

    e-Learning Courses
    • F. Kutt
    • I. Mosoń

    Additional teaching materials for Electrical Engineering for Design and Production Engineering of the Faculty of Mechanical Engineering and Ship Technology course, conducted at the Faculty of Electrical and Control Engineering - 4'th semester, undergraduate

  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Analysis of magnetic field of Hemholtz's coils and ferromagnetic objects

    Publication

    The 3-axis fluxgate magnetometer requires conducting a precise calibration in the magnetic field whose value is determined and which is characterized by the high uniformity of the distribution of the field, especially along the axis of the sensors. The generation of the magnetostatic field characterized by the high uniformity, can be achieved by using the Helmholtz's coils. The requirements of the uniformity of distribution of...

  • Electrical Engineering [Design and Production Engineering][2022/23]

    e-Learning Courses
    • F. Kutt
    • M. Michna
    • R. Ryndzionek
    • I. Mosoń
    • Ł. Sienkiewicz

    Additional teaching materials for Electrical Engineering for design and production engineering course at the Faculty of Mechanical Engineering - 4'th semester, undergraduate

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publication

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • Ontology Engineering Aspects in the Intelligent Systems Development

    The ontology engineering encompasses both, artificial intelligence methods and software engineering discipline. The paper tries to address a selection of aspects pertaining to development activities such as choice of the environmental framework, functionality description, specification methods and roles definition. Authors refer to the ontology development projects they were involved in.

  • Virtual team collaboration - Spring'24

    e-Learning Courses
    • J. Dembski
    • B. Wiszniewski

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • Virtual team collaboration - Spring'24

    e-Learning Courses

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies

    Publication

    - Year 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • Use of LIDAR Data in the 3D/4D Analyses of the Krakow Fortress Objects

    Publication
    • E. Głowienka
    • K. Michałowska
    • P. Opaliński
    • B. Hejmanowska
    • S. Mikrut
    • P. Kramarczyk

    - Year 2017

    The article presents partial results of studies within the framework of the international project "Cultural Heritage Through Time" (CHT2). The subject of the study were forts of the Krakow Fortress, which had been built by the Austrians between 1849-1914 in order to provide defence against the Russians. Research works were aimed at identifying architectural changes occurring in different time periods in relation to selected...

  • BIOMEDICAL ENGINEERING EDUCATION IN POLAND - PIONEERS AND INSTITUTIONS

    Publication

    - Year 2021

    The aim of this chapter is to show the history of biomedical engineering education in Poland, from the beginning till today with special task to underline the role of modern information technology. This story is not very old, just around one century, that may be classified into four basic periods related to important historic events. First are the beginnings before the second world war. Then post-war recovery and development of...

  • Biopolymer-based composites for tissue engineering applications: A basis for future opportunities

    Publication
    • P. Zarrintaj
    • F. Seidi
    • M. Youssefi Azarfam
    • M. Khodadadi Yazdi
    • A. Erfani
    • M. Barani
    • N. P. S. Chauhan
    • N. Rabiee
    • T. Kuang
    • J. Kucińska-Lipka... and 2 others

    - COMPOSITES PART B-ENGINEERING - Year 2023

    Biomimetic scaffolds supporting tissue regeneration are complex materials with multifunctional characteristics. The unique biocompatibility and biodegradability of biopolymers make them excellent candidates for tissue engineering and regenerative medicine. Biopolymers, which have a wide range of properties, can be obtained from different natural sources. Depending on the target tissue, biopolymers can be engineered to meet a series...

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  • Objects classification based on their physical sizes for detection of events in camera images

    Publication

    In the paper, a method of estimation of the physical sizes of the objects tracked in the video surveillance system, and a simple module for object classification based on the estimated physical sizes, are presented. The results of object classification are then used for automatic detection of various types of events in the camera image.

  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

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  • Engineering Analysis with ANSYS Software Second Edition

    Publication

    - Year 2018

    The best way to learn complex systems is by means of hands-on experience. With an innovative and clear tutorial based approach, this powerful book provides a comprehensive introduction to the fundamental areas of engineering analysis needed on research or commercial engineering projects. With its detailed step-by-step explanations and sample problems, this book will develop the reader's understanding of FEA and their ability to...

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  • Virtual keyboard controlled by eye gaze employing speech synthesis

    Publication

    - Year 2010

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...