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Wyniki wyszukiwania dla: game design online games e-sport matchmaking ranking systems
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Modern design solutions of cooling systems, as an example of energy efficiency rationing, operational safety and environmental protection
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Bohdan Pakhaliuk PhD student
OsobyBohdan Pakhaliuk received the B.Sc. and M.Sc. degrees in industrial electonics from Chernihiv National University of Technology, Chernihiv, Ukraine, in 2016 and 2018 respectively. He is PhD student of double postgraduate study, in Gdansk University of Technology and Chernihiv National University of Technology. He is junior researcher of the Department of Biomedical Radioelectronics Apparatus and Systems, Chernihiv National University...
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublikacjaWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
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Aleksandra Parteka dr hab. inż.
OsobyAbout me: I am an associate professor and head of doctoral studies at the Faculty of Management and Economics, Gdansk University of Technology (GdanskTech, Poland). I got my MSc degree in Economics from Gdansk University of Technology (2003) and Universita’ Politecnica delle Marche (2005), as well as MA degree in Contemporary European Studies from Sussex University (2006, with distinction). I received my PhD in Economics...
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Wpływ usług on-line na budowanie pozytywnych relacji i lojalności klienta
PublikacjaW artykule omówiono wybrane problemy projektowe dotyczące współczesnych usług on-line w kontekście budowania trwałej lojalności klienta. Przedstawiono model warstwowego rozwoju usług on-line wraz z zaleceniami projektowymi zorientowanymi na budowanie i wzmacnianie lojalności klienta. Przedstawiono przykłady scenariuszy rozwoju usług e-zdrowia online. Przedstawiono możliwości dalszego rozwoju prezentowanego podejścia i plany dalszych...
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A distributed system for conducting chess games in parallel
PublikacjaThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
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Enterprise Gamification - Learning as a Side Effect of Competition
PublikacjaGmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublikacjaEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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Numerical Modelling in flow systems design , W/L ,Energetyka. sem 6, lato 22/23 PG_00042087
Kursy Online -
IEEE TRANSACTIONS ON COMPUTER-AIDED DESIGN OF INTEGRATED CIRCUITS AND SYSTEMS
Czasopisma -
Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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Design and Microwave-Assisted Synthesis of TiO2-Lanthanides Systems and Evaluation of Photocatalytic Activity under UV-LED Light Irradiation
PublikacjaThe TiO2-Eu and TiO2-La systems were successfully synthesized using the microwave method. Based on the results of X-ray diffraction analysis, it was found that regardless of the analyzed systems, two crystal structures were noted for the obtained samples: anatase and rutile. The analysis, such as XPS and EDS, proved that the doped lanthanum and europium nano-particles are present only on the TiO2 surface without disturbing the...
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Lubricant property and rolling contact fatigue test of oil-in-water emulsion type HFA-E and oil Total Azolla 46 as working liquids in hydraulic systems
PublikacjaW artykule scharakteryzowano i opisano wyniki badań własności smarnych wody destylowanej, emulsji wodno-olejowej typu HFA-E (1% oleju w wodzie) sporządzonej na bazie koncentratu Isosynth VX110BF, oleju Total Azolla 46 i samego koncentratu Isosynth VX110BF (tylko dla porównania z olejem, emulsją i wodą). W artykule pokazano wyniki badań pittingu z użyciem wody, emulsji i oleju jako środków smarnych. Ponadto w artykule przedstawiono...
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CHALK & TALK OR SWIPE & SKYPE?
PublikacjaTechnology in classroom is a matter of heated discussions in the field of education development, especially when multidisciplinary education goes along with language skills. Engineers’ education requires theoretical and practical knowledge. Moreover, dedicated computer skills become crucial for both young graduates and experienced educators on the labor market. Teaching online with or without using different Learning Management...
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Individual corporate reputation, perception of collective corporate reputation, stock market investments
Dane BadawczeThere are two ways of conceiving of corporate reputation: individual and collective. Although related, they are not driven by the same factors. Thus, each of them may have a distinct impact on investment decisions. The following dataset includes the data obtained in an incentivized economic experiment based on vignette studies. We induced the perception...
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Zdzisław Kowalczuk prof. dr hab. inż.
OsobyW 1978 ukończył studia w zakresie automatyki i informatyki na Wydziale Elektroniki Politechniki Gdańskiej, następnie rozpoczął pracę na macierzystej uczelni. W 1986 obronił pracę doktorską, w 1993 habilitował się na Politechnice Śląskiej na podstawie pracy Dyskretne modele w projektowaniu układów sterowania. W 1996 mianowany profesorem nadzwyczajnym, w 2003 otrzymał tytuł profesora nauk technicznych. W 2006 założył i od tego czasu...
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Ottagono: rivista trimestrale di architettura, arredamento e industrial design
Czasopisma -
Infinite chromatic games
PublikacjaIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Which digital games are appropriate for our children?
PublikacjaChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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4- (Tri-tert-butoxysilylthiomercurio)benzoic acid. Acta Cryst. Sect. E Struct. Rep. [online]**2003 vol. 59 s. m125-m127, 2 rys. 2 tab. bibliogr. 12 poz. Kwas 4-(tri-tert-butoksysililotiortęcio)benzoesowy.
PublikacjaTytułowy związek otrzymano poprzez reakcję kwasu 4-hydroksyrtęciobenzoesowe-go z tri-tert-butoksysilanotiolem. Przy użyciu rentgenowskiej analizy struk-turalnej monokryształów wyznaczono strukturę cząsteczkową i krystaliczną te-go związku.
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublikacjaThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Applications for investigating therapy progress of autistic children
PublikacjaThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
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Editorial: Coronavirus disease (COVID-19): Socio-economic systems in the post-pandemic world: Design thinking, strategic planning, management, and public policy
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Lithium tetrakis(tri-tert-butoxysilanethiolato)gallate(III). Acta Cryst.Sect. E Struct. Rep. [online]**2002 vol. 58 s. m728-m729, 1 rys. 1 tab. bibliogr. 13 poz. Tetrakis(tri-tert-butoksysilanotiolano)gallan(III) litu.
PublikacjaPraca opisuje syntezę oraz strukturę krystaliczną i cząsteczkową tetrakis(tri-tert-butoksysilanotiolano)gallanu(III) litu. Kation litu jest koordynowany wewnątrz cząsteczki przez dwa atomy tlenu z dwóch grup tert-butoksylo-wych. Strukturę wyznaczono stosując rentgenowską analizę strukturalną mono-kryształu.
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Karol Flisikowski dr inż.
OsobyKarol Flisikowski jest profesorem uczelni w Katedrze Statystyki i Ekonometrii, Wydziału Zarządzania i Ekonomii Politechniki Gdańskiej. Jest odpowiedzialny jest za prowadzenie zajęć ze statystyki opisowej i matematycznej (w języku polskim i angielskim), a także badań naukowych w zakresie statystyki społecznej. Był uczestnikiem wielu konferencji o zasięgu krajowym, jak i międzynarodowym, gdzie prezentował wyniki prowadzonych przez...
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Heterogeneity of national accounting systems, world-class universities and financial resources: What are the links?
PublikacjaThis study investigates the relationship between university financial resources, applied accounting systems, and the place of a university in the Shanghai Ranking. We find a strong relationship between the financial resources under the control of a world-class university and the position of that university in the highest tier of the global ranking. We propose a model (available online) to predict a university’s tier in the ranking...
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Paweł Możejko dr hab.
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Reducing the Environmental Impact of the Public Water Transportation Systems by Parametric Design and Optimization of Vessels’ Hulls. Study of the Gdańsk’s Electric Passenger Ferry (2015-2016).
PublikacjaThe paper presents the potential and risks of utilizing Rhinoceros and Grasshopper software for parametric design and multi-varietal optimization of the hull of a small sustainable ferry. The sustainability criteria, parametric design flowchart and optimizing methods are described. As the result, the advantages and disadvantages of this approach obtained in the research-by-design process conducted by an intercollegiate team at...
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Smooth start for strategry game development supported by XNA framework
PublikacjaTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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Porównanie własności smarnych wody, emulsji oleju w wodzie typu HFA-E oraz oleju Total Azolla 46 jako czynników roboczych w układach hydraulicznych = Comparison of the lubricant property of water oil-in-water emulsion type HFA-E and oil total Azolla 46 as working liquids in hydraulic systems
PublikacjaW artykule scharakteryzowano i opisano wyniki badań własności smarnych wody destylowanej, 1% emulsji oleju w wodzie typu HFA-E sporządzonej na bazie koncentratu do tworzenia emulsji Isosynth VH110BF, oleju Total Azolla 46 oraz, w celach porównawczych, samego koncentratu Isosynth VH110BF. Przedstawiono również wyniki badań powierzchniowego zużycia zmęczeniowego (pittingu), dla wyżej wymienionych czynników smarnych. Emulsja oleju...
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Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Adopting Collaborative Games into Agile Software Development
PublikacjaAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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Christian Jungnickel dr hab.
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Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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Sławomir Ostrowski dr inż.
OsobySławomir Ostrowski jest pracownikiem naukowo-dydaktycznym zatrudnionym na stanowisku adiunkta w Katedrze Informatyki w Zarządzaniu na Wydziale Zarządzania i Ekonomii Politechniki Gdańskiej. W 2018 roku uzyskał stopień doktora nauk ekonomicznych w dyscyplinie: nauki o zarządzaniu. Absolwent jednolitych studiów magistersko-inżynierskich na kierunku Zarządzanie (specjalność Zarządzanie Technologiami IT) na Wydziale Zarządzania i Ekonomii...
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A proposition for integrating elements of game universe by means of behavioral trees
PublikacjaModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublikacjaBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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The on-line consumers’ choice of parcels collecting ways
Dane BadawczeSmall pilot study conducted on an available sample of academic teachers and students from the University of Gdańsk (UG). The survey was aimed only at people who declared that they shop online. As e-commerce reports show that the main group of people buying online are those with a higher education, studying a group of university employees and students...
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Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Quantifying Contextuality
PublikacjaContextuality is central to both the foundations of quantum theory and to the novel information processing tasks. Despite some recent proposals, it still faces a fundamental problem: how to quantify its presence? In this work, we provide a universal framework for quantifying contextuality. We conduct two complementary approaches: (i) the bottom-up approach, where we introduce a communication game, which grasps the phenomenon of...
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Diaquadihydroxohexakis(tri-tert-butoxysilanethiolato)octalithium(I)-toluene(1/2). Acta Cryst. Sect. E Struct. Rep. [online]**2002 vol. 58 s. m569-m570 1 rys. 1 tab. bibliogr. 9 poz. Diakwadihydroksoheksakis (tri - tert-butoksysilanotiolano)oktalit(I)-toluen (1/2).
PublikacjaPraca zawiera opis syntezy i struktury krystalicznej oraz cząsteczkowej ty-tułowego związku. Prezentowana struktura zawiera cząsteczki będące formalnieadduktem o wzorze Li8(SR)6(OH)2(H2O)2 (R=(tBuO)3Si) oraz cząsteczki toluenu.Strukturę wyznaczono stosując rentgenowską analizę strukturalną monokryszta-łu.
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Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs
PublikacjaIn this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...
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Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Interdisciplinary e-collaboration tools / Narzędzia interdyscyplinarnej e-współpracy
PublikacjaW projektach interdyscyplinarnych niezwykle ważnym czynnikiem jest aktywne konsultowanie i bezpośrednie zastosowanie relatywnie nowo powstałej dziedziny zwanej współpracą interdyscyplinarną. Nawiązywanie interdyscyplinarnej współpracy przynosi wiele korzyści, jednakże niejednokrotnie wiąże się z licznymi problemami i niedogodnościami, a także koniecznością ciągłego doszkalania się i rozszerzania kompetencji zawodowych. Na podstawie...
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NEIGHBOURHOOD SPORT AS A TOOL OF URBAN REGENERATION - A WARSAW CASE STUDY
PublikacjaThere are many connections between sport and urban regeneration. They can be observed while organizing top-down projects, such as sporting mega-events. But sport and urban renewal can also be linked within bottom-up sport initiatives, ones that relate mostly to physical recreation or sport for all. The main goals of physical activity is caring for health, improving fitness, practicing hobbies, and achieving social integration....
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Edge-Computing based Secure E-learning Platforms
PublikacjaImplementation of Information and Communication Technologies (ICT) in E-Learning environments have brought up dramatic changes in the current educational sector. Distance learning, online learning, and networked learning are few examples that promote educational interaction between students, lecturers and learning communities. Although being an efficient form of real learning resource, online electronic resources are subject to...
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Bringing Common Sense to WordNet with a Word Game
PublikacjaWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
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Zastosowanie komputerów w dziedzinie wyszukiwania strategii optymalnych w grach logicznych
PublikacjaProblem jaki stanowi wyszukiwanie strategii optymalnej w grach logicznych jest bardzo złożony. Można go podzielić na następujące podproblemy: obliczeniowy, pamięciowy oraz operacji wejścia/wyjścia. Jednak rosnąca z roku na rok siła obliczeniowa komputerów, ilość pamięci oraz prędkość transferu danych pomiędzy podzespołami zarówno lokalnymi jak i rozproszonymi, a także wzrost skuteczności wykorzystywanych technik algorytmicznych...