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Wyniki wyszukiwania dla: VIRTUAL CONCERT
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Karolina Zielińska-Dąbkowska dr inż. arch.
OsobyKarolina M. Zielinska-Dabkowska (dr inż. arch., Dipl.-Ing. Arch.[FH]) jest adiunktem na Wydziale Architektury Politechniki Gdańskiej. W roku 2002 ukończyła studia na Wydziale Architektury i Urbanistyki Politechniki Gdańskiej a w 2004 inżynierii architektonicznej na HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim w Niemczech. Po studiach pracowała dla kilku firm o światowej renomie w Berlinie, Londynie, Nowym Jorku...
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New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception
PublikacjaThe influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...
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Cancers
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Visual Management as the support in building the concept of continuous improvement in the enterprise
PublikacjaThe following article presents one of the selected tools of the Lean Management concept – visual management. This method enables enterprises to strengthen their process of continuous improvement. Due to the support of visual management, it is possible to manage information more effectively by the managerial board and to improve communication process within in the particular company. In the first part, the author describes the concept...
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A concept of heterogeneous numerical model of concrete for GPR simulations
PublikacjaThe Ground Penetrating Radar (GPR) method, which is increasingly being used in the non-destructive diagnostics of reinforced concrete structures, often needs more accurate interpretation tools for analysis of experimental data. Recently, there has been growing interest in developing of various numerical models for exhaustive understanding of GPR data. This paper presents the concept of a heterogeneous numerical model of concrete,...
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Virtual immersive environments
PublikacjaYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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Introducing the concept of Decisional DNA-Based web content mining
PublikacjaPrzedstawiono koncepcje zastosowania struktury reprezentacji wiedzy opartej na decyzyjnym DNA w procesie wyszukiwania informacji w internecie. Dokonano analizy eksperymentow tak wspomaganego wyszukiwania oraz sformulowano wnioski na temat przyszlych badan prowadzacych do dalszej integracji procesu wyszukiwania z doswiadczeniami zdobytymi w trakcie tego wyszukiwania.
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VIRTUAL REALITY
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Virtual Creativity
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Viral Infections and Cancer During Alcohol Use
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Deducing 1D concentration profiles from EPR imaging: A new approach based on the concept of virtual components and optimization with the genetic algorithm
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Visual Content Representation for Cognitive Systems: Towards Augmented Intelligence
PublikacjaCognitive Vision Systems have gained significant attention from academia and industry during the past few decades. One of the main reasons behind this interest is the potential of such technologies to revolutionize human life since they intend to work robustly under complex visual scenes (which environmental conditions may vary), adapting to a comprehensive range of unforeseen changes, and exhibiting prospective behavior. The combination...
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Visual content representation and retrieval for Cognitive Cyber Physical Systems
PublikacjaCognitive Cyber Physical Systems have gained significant attention from academia and industry during the past few decade. One of the main reasons behind this interest is the potential of such technologies to revolutionize human life since they intend to work robustly under complex visual scenes, which environmental conditions may vary, adapting to a comprehensive range of unforeseen changes, and exhibiting prospective behavior...
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Patryk Ziółkowski dr inż.
OsobyAdiunkt na Politechnice Gdańskiej. Brał udział w projektach międzynarodowych, w tym projektach dla Ministerstwa Transportu stanu Alabama (2015), jest także laureatem grantu Fundacji Kościuszkowskiej na prowadzanie badań w USA, który zrealizował w 2018 roku. Ekspert w dziedzinie sztucznej inteligencji. Jego główny obszar zainteresowań badawczych stanowi zastosowanie sztucznej inteligencji w Inżynierii Lądowej. Prowadzi projekty...
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Descriptive Modelling of Virtual Transactions.
PublikacjaArtykuł prezentuje opisowy model transakcji detalicznych, w którym ich znaczenie (IOR) wyrażone przez strukturę sprzedaży i udział w rynku jest uwarunkowane funkcjonalnością (FUN), na którą wpływają w sposób zwrotny trzy grupy czynników : technologicznych, (TFG) ludzkich (HFG) oraz rynkowych (MFG).
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Wirtualne przedmieścia = Virtual suburbs
PublikacjaW miarę rozwoju miasta w obszar podmiejski wkraczają nie tylko nowe tereny mieszkaniowe, ale także funkcje komercyjne jak obiekty handlowe, czy sportowe. Dla osób zbliżających się do terenów zurbanizowanych przedmieście stanowi bramę wjazdową do miasta. Z tego względu powszechne jest lokalizowanie w tym obszarze różnego typu billboardów, które poprzez reklamę zapraszają do skorzystania z oferty proponowanej przez miasto. Coraz...
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Intercultural Challenges in Virtual Teams
Publikacja: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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THE AGRI-HOOD AND SLOW-SUBURB CONCEPT IN THE CONTEXT OF AN IN-BETWEEN CITY (ZWISCHENSTADT)
PublikacjaThe concept of an “in-between-city” (Zwischenstadt) interprets the urban sprawl in Europe as a new, evolving model of urban development, taking the form of urbanized landscapes, which does not correspond with the traditional understanding of urban design. The actual shape of an in-between-city reflects the today’s technology and economy generating new lifestyles: global trends coexist with the locality in a strong relation. The...
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublikacjaThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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Virtual instruments for stroboscopic effects simulation
PublikacjaPrzedstawiono korzyści wynikające z wykorzystania edukacyjnych przyrządów wirtualnych w nauczaniu metrologii. Jako przykład pokazano przyrządy wirtualne umożliwiające zasymulowanie efektu stroboskopowego, m.in. do analizy działania częstościomierza rezonansowego.
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Personalized avatar animation for virtual reality
PublikacjaThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Intelligent Resources Search in Virtual Libraries.
PublikacjaZostała zaprezentowana koncepcja bibliotek cyfrowych oraz temat wyszukiwania zasobów. W celu poprawy jakości procesu wyszukiwania, zostało zaproponowane użycie koncepcji sieci semantycznej zamiast klasycznego sposóbu opisu zasobów bibliograficznych. Została opisana prosta ontologia oparta o Dublin Core meta-data. Zostało przedyskutowane zastosowanie algorytmu przetważania połączeń semantycznych w celu szukania. Zastosowany w Wirtualnej...
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Virtual teachers - a future or just a dream?
PublikacjaRozdział dotyczy tematyki inteligentnych systemów uczących, w tym szczególny nacisk jest położony na wizualizowane postaci pojawiające się w systemach zdalnej edukacji (wirtualni mentorzy, wirtualni nauczyciele). Rozdział wskazuje cele budowania wirtualnych nauczycieli i pokazuje wybrane zadania, które mogą one realizować. Opisuje kilka przykładów wirtualnych mentorów, w tym bota wirtualnego nauczyciela GERDA tworzonego na Wydziale...
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Virtual reality technology in architectural education
PublikacjaContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...
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Virtual inertia in Electric Power System
PublikacjaThe article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.
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COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublikacjaThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Data, Information, Knowledge, Wisdom Pyramid Concept Revisited in the Context of Deep Learning
PublikacjaIn this paper, the data, information, knowledge, and wisdom (DIKW) pyramid is revisited in the context of deep learning applied to machine learningbased audio signal processing. A discussion on the DIKW schema is carried out, resulting in a proposal that may supplement the original concept. Parallels between DIWK pertaining to audio processing are presented based on examples of the case studies performed by the author and her collaborators....
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Shaping the City Responding to Climate Change – Concept of Development of the Right Bank of the Vistula River in Toruń, Poland,
PublikacjaThe problems of cities of the 21st century are caused by anthropogenic oppression of the environment, through the growth of economic activity and continuous urbanisation, and taking away ecologically important open areas and biologically active areas. Increasingly frequent and sudden rains, strong winds, turbulence and rising world water levels are some of the consequences of climate change that have a direct impact on the functioning...
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Visual Content Learning in a Cognitive Vision Platform for Hazard Control (CVP-HC)
PublikacjaThis work is part of an effort for the development of a Cognitive Vision Platform for Hazard Control (CVP-HC) for applications in industrial workplaces, adaptable to a wide range of environments. The paper focuses on hazards resulted from the nonuse of personal protective equipment (PPE). Given the results of previous analysis of supervised techniques for the problem of classification of a few PPE (boots, hard hats, and gloves...
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Automatic strength assessment of the virtually modelled concrete interfaces based on shadow-light images
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Student model representation for pedagogical virtual mentors
PublikacjaThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Evaluation the effectiveness of virtual machine integrated with CPU
PublikacjaIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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Managing Virtual Teams: The Three Dimensions Scope
PublikacjaDue to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...
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Architectural Heritage Virtual Models in Conservation Practice
PublikacjaThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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Models and soft modelling in economics and virtual markets.
PublikacjaPrzedstawiono wprowadzenie do rynków wirtualnych, następnie zaproponowano podstawy miękkiego opisowego modelowania tych rynków. Przedstawione podejście potraktowano jako pierwszy krok w procesie budowy docelowego modelu wyjaśniającego.
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Virtual touchpad - video-based multimodal interface
PublikacjaA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Teaching architectural history through virtual reality
PublikacjaThe impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublikacjaWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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Virtual and Physical Prototyping
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Virtual Archaeology Review
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Journal of the Virtual Explorer
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Fracture susceptibility of high RAP content asphalt concrete in terms of aging
PublikacjaDue to the reduction of CO2 emissions during the production of asphalt mixtures and the decrease in the demand for mineral resources, the addition of reclaimed asphalt pavement (RAP) is becoming indispensable. The durability of asphalt pavements containing a high RAP content may be reduced due to a decrease in the cracking resistance of the material, especially under the influence of operational aging. The article presents the...
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The effect of macro polymer fibres length and content on the fibre reinforced concrete
PublikacjaThe paper presents studies of a ready-mix concrete containing polymer fibres of three different lengths: 24, 38 and 54 mm. The performed tests allowed to determine the effect of fibre volume fraction and length on the concrete strength. The basic parameters of concrete mixture (consistency, air content and bulk density) were identified. Fibre reinforced concrete belongs to a group of composite materials. The polymer fibres are...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublikacjaThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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The Role of Virtual Package Shapes in Digital Product Presentation
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Exploring contexts of use of cultural objects in virtual museums
PublikacjaThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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Hardware accelerated thin client for virtual reality applications
PublikacjaThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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Knowledge based virtual organisations for the e-decisional community
PublikacjaW pracy przedstawiono propozycje modelowania wirtualnych organiozacji opartych na wiedzy w zastosowaniu do budowy elektronicznej spolecznosci decyzyjnej.
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Virtual hearing aid - the computer application for education purposes.
PublikacjaZrealizowano aplikację komputerową demonstrującą zasady działania aparatów słuchowych. Osoba z dobrym słuchem ma możliwość zapoznania się z problemem niedosłuchu i działaniem aparatu. Aplikacja wyposażona jest w intuicyjny interfejs, który przedstawia elementy aparatu słuchowego na schemacie blokowym z opcjami dotyczącymi źródła dźwięku, typu szumu oraz ustawień aparatu. Aplikacja wzbogacona jest o materiały dydaktyczne, opisujące...