Search results for: DECISIONAL DNA, VIRTUAL ENGINEERING FACTORY (VEF), VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP) - Bridge of Knowledge

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Search results for: DECISIONAL DNA, VIRTUAL ENGINEERING FACTORY (VEF), VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP)

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Search results for: DECISIONAL DNA, VIRTUAL ENGINEERING FACTORY (VEF), VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP)

  • Paradoxes in the engineering change management process

    Purpose: The main purpose of this paper is to conceptualize and operationalize paradoxes that are significant in the engineering change management (ECM) process. The following research question was stated: What are the paradoxes that influence the ECM process, and how can they be measured? Design/methodology/approach: The study is divided into two parts: conceptualization and operationalization. Conceptualization involved a literature...

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  • Entrepreneurship in Virtual Economy: the Case of Currency One SA

    Publication

    Purpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...

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  • Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation

    Publication

    The article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...

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  • Exploring contexts of use of cultural objects in virtual museums

    Publication

    - Year 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • ASON/GMPLS connection control servers in virtual computer environment

    Publication

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...

  • Knowledge based virtual organisations for the e-decisional community

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2010

    W pracy przedstawiono propozycje modelowania wirtualnych organiozacji opartych na wiedzy w zastosowaniu do budowy elektronicznej spolecznosci decyzyjnej.

  • Framework for gamification of specialized subjects within engineering studies

    Publication

    - Year 2017

    Gamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...

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  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publication

    - Studia Regionalne i Lokalne - Year 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

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  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy

    Publication

    - Year 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publication

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publication

    - Year 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Smart Virtual Product Development: Manufacturing Capability Analysis and Process Planning Module

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2022

    Smart Virtual Product Development (SVPD) system provides effective use of information, knowledge, and experience in industry during the process of product development in Industry 4.0 scenario. This system comprises of three primary modules, each of which has been developed to cater to a need for digital knowledge capture for smart manufacturing in the areas of product design, production planning, and inspection planning. Manufacturing...

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  • Sacral sound-engineering

    Publication

    Organologic and campanologic acoustical problems due to applications to sacral objects are characterized on ground of numerous reviewed publications and engineering reports. Participations of several involved research centres, mostly Polish, at solving these problems are evaluated. Some desirable future developments are indicated. Appendices bring examples of documentation on selected investigated objects.

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  • Analysis of luminance distribution uniformity in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...

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  • Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2020

    ABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...

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  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publication

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Modular Experience-Based Smart Innovation Engineering System

    Publication

    The current paper presents the systematic approach for supporting the product innovation process of manufactured products. The proposed system uses a collective, team-like knowledge developed by innovation related experiences of the formal decisional events. The proposed system for smart innovation engineering carries the promise to support the innovation processes in a quick and efficient way. It stores the past decisional events...

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  • Retrospecting Polish Audio Engineering Society Membership on 20th Anniversary of the Polish Section of the Audio Engineering Society

    Publication

    - Archives of Acoustics - Year 2011

    In this article some key events concerning founding Polish Section of the Audio Engineering Society were presented. In addition, the history covering International Symposia on Sound Engineering and Mastering was outlined. Also, papers contained in this issue were shortly reviewed.

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  • Modeling of luminance distribution in CAVE-type virtual reality systems

    Publication

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publication

    - Year 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Submerged object imaging using virtual reality modeling language.

    Publication

    Artykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.

  • Mulimedia manuals for descriptive geometry and engineering graphics

    The article discusses issues connected with ICT (Information and Communication Technologies) implementation in Descriptive Geometry and Engineering Graphics Education. The presentation of the issues is supported by the author's multimedia manuals made in Multimedia Flash MX technology and published on the Gdańsk University of Technology net.

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  • Smart Innovation Engineering: Toward Intelligent Industries of the Future

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2018

    Knowledge-based Engineering Systems are founded upon integration of knowledge into computer systems and are one of the core requirements for the future Industry 4.0. This paper presents a system called Smart Innovation Engineering (SIE) capable of facilitating product innovation process semi-automatically. It enhances decision-making processes by using the explicit knowledge of formal decision events. The SIE system carries the...

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  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception

    The influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...

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  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publication

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • Description Logic As A Common Software Engineering Artifacts Language

    Publication

    - Year 2008

    Description logic is proposed as a powerful language able to support chosen software engineering process tasks like: requirements engineering, software architecture definition, software design and configuration management. To do this there is presented a correspondence between description logic and UML. Description logic based integrated software engineering process framework is proposed which owing to automatic knowledge inferring...

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  • Personalized avatar animation for virtual reality

    Publication

    - Year 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • Biomedical Engineering at Gdansk University of Technology

    Short history of education in Biomedical Engineering at Gdansk University of Technology is presented. The last initiative- implementation of the new programme, Biomedical Engineering - an interfaculty direction of study, supported by a grantfinanced by the European Social Fund is presented. Curricula of four specializations: Chemistry in Medicine, run by the Facultyof Chemistry; Electronics in Medicine and Informatics in Medicine,...

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  • Using human behavior to develop knowledge-based virtual organisations

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2010

    Propozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...

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  • A Comprehensive Review: Applications of the Kozeny–Carman Model in Engineering with Permeability Dynamics

    In this review article, we investigate the dynamic nature of the Kozeny–Carman Model concerning permeability and its application in engineering contexts. Providing insights into the changing dynamics of permeability within mining, petroleum, and geotechnical engineering, among other engineering applications. While some are complex and require additional modifcations to be applicable, others are simple and still function in specifc...

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  • Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0

    Publication

    - Procedia Computer Science - Year 2019

    This paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...

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  • Toolchain Modeling: Comprehensive Engineering Plans for Industry 4.0

    Publication

    - Year 2020

    The fourth industrial revolution (Industry 4.0) elevates the complexity and autonomy of industrial systems and engineering environments to levels not seen before. The novel challenges involve not only the software running on the partaking autonomous devices, but also architectural considerations and the technological infrastructure around the entire engineering process. In this paper, complementing the trends in industrial systems...

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  • Dynamic Execution of Engineering Processes in Cyber-Physical Systems of Systems Toolchains

    Publication

    Engineering tools support the process of creating, operating, maintaining, and evolving systems throughout their lifecycle. Toolchains are sequences of tools that build on each others' output during this procedure. The complete chain of tools itself may not even be recognized by the humans who utilize them, people may just recognize the right tool being used at the right place in time. Modern engineering processes, however, do...

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  • Engineering Challenges in the Design of Cochlear Implants

    Publication

    - Year 2021

    Hearing aids such as cochlear implants have been used by both adults and children for a long time. In addition, cochlear implants are used by patients who have severe hearing loss either by birth or after an accident. This paper aims to investigate the engineering challenges bounding the design of cochlear implants and present its possible solution...

  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment

    Publication
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Wysokińska-Senkus

    - Year 2020

    In this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...

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  • Ontology Engineering Aspects in the Intelligent Systems Development

    The ontology engineering encompasses both, artificial intelligence methods and software engineering discipline. The paper tries to address a selection of aspects pertaining to development activities such as choice of the environmental framework, functionality description, specification methods and roles definition. Authors refer to the ontology development projects they were involved in.

  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies

    Publication

    - Year 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • BIOMEDICAL ENGINEERING EDUCATION IN POLAND - PIONEERS AND INSTITUTIONS

    Publication

    - Year 2021

    The aim of this chapter is to show the history of biomedical engineering education in Poland, from the beginning till today with special task to underline the role of modern information technology. This story is not very old, just around one century, that may be classified into four basic periods related to important historic events. First are the beginnings before the second world war. Then post-war recovery and development of...

  • Biopolymer-based composites for tissue engineering applications: A basis for future opportunities

    Publication
    • P. Zarrintaj
    • F. Seidi
    • M. Youssefi Azarfam
    • M. Khodadadi Yazdi
    • A. Erfani
    • M. Barani
    • N. P. S. Chauhan
    • N. Rabiee
    • T. Kuang
    • J. Kucińska-Lipka... and 2 others

    - COMPOSITES PART B-ENGINEERING - Year 2023

    Biomimetic scaffolds supporting tissue regeneration are complex materials with multifunctional characteristics. The unique biocompatibility and biodegradability of biopolymers make them excellent candidates for tissue engineering and regenerative medicine. Biopolymers, which have a wide range of properties, can be obtained from different natural sources. Depending on the target tissue, biopolymers can be engineered to meet a series...

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  • Selected problems of decision making modelling in power engineering

    The paper presents the selected problems of decision making modelling in power engineering specially investment risk evaluation methods. The proposed model can be used in the range programming the development and investing process in power engineering. Decision making problems in power engineering and the evaluation of investment effectiveness in particular are closely related to modelling which relatively accurately reflects...

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  • Engineering Analysis with ANSYS Software Second Edition

    Publication

    - Year 2018

    The best way to learn complex systems is by means of hands-on experience. With an innovative and clear tutorial based approach, this powerful book provides a comprehensive introduction to the fundamental areas of engineering analysis needed on research or commercial engineering projects. With its detailed step-by-step explanations and sample problems, this book will develop the reader's understanding of FEA and their ability to...

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  • UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad

    Publication

    This paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...

  • New applications of sound and vision engineering

    Publication

    - Year 2019

    Multimedia, Sound & Vision Engineering are relatively new fields within the area of science and technology, but teaching and research in this area has been carried out at Gdansk University of Technology (Gdansk, Poland) for nearly 5 decades. Current project carried-out in the Multimedia Systems Department are in the scope of the paper.

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  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

    Full text available to download