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Search results for: STACKELBERG GAME

  • Study of a plate modelling a dock gate

    Publication
    • J. Chroscielewski
    • Z. Cywinski
    • I. Kreja
    • S. Uminski

    - Computers & Structures - Year 1983

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  • Gaze tracking in multi-display environment

    Publication

    - Year 2013

    This paper presents the basic ideas of eye and gaze tracking in multiple-display environment. The algorithm for display detection and identification is described as well as the rules for gaze interaction in multi display environment. The core of the method is to use special LED markers and eye and scene tracking glasses. Scene tracking camera registers markers position which is then represented as a cloud of points. Analyzing the...

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  • Gaze pattern lock for elders and disabled

    ...

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  • Adopting collaborative games into Open Kanban

    Publication

    - Year 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Affective reactions to playing digital games

    Publication

    - Year 2015

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • A test of construct isomorphism of the Belief in a Zero-Sum Game scale: A multilevel 43-nation study

    Publication
    • J. Różycka-Tran
    • G. Alessandri
    • P. Jurek
    • M. Olech

    - PLOS ONE - Year 2018

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Construction work on the vaults of the Green Gate in Gdańsk

    Publication

    W ARTYKULE OPISANO NIEKTÓRE PRACE REMONTOWO-BUDOWLANE W ZIELONEJ BRAMIE, PRZEPROWADZONE W LATACH 2001-2002.DOTYCZYŁY ONE SPOSOBU ODBUDOWY I REKONSTRUKCJI SKLEPIENIA ORAZ FILARA, ZNAJDUJĄCYCH SIĘ W PIERWSZYM OD POŁUDNIA PRZEJEŹDZIE.

  • Study washboarding phenomenon in fame sawing machines

    Praca dotyczy zjawiska washboarding cechującego się powstawaniem na piłowanej powierzchni sinusoidalnego profilu w przekroju poprzecznym i wzdłużnym. Wzór ten jest efektem drgań poprzecznych piły. Przedstawiono wyniki analiz teoretycznych oraz badań eksperymentalnych, w których wykazano, że zjawisko w przypadku pilarek ramowych jest efektem drgań wymuszonych brzeszczotu oraz regeneracji powstałej fali pierwotnej.

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  • Autoimmunity and Cancer—Two Sides of the Same Coin

    Publication
    • J. Sakowska
    • Ł. Arcimowicz
    • M. Jankowiak
    • I. Papak
    • A. Markiewicz
    • K. Dziubek
    • M. Kurkowiak
    • S. Kote
    • K. Kaźmierczak-Siedlecka
    • K. Połom... and 2 others

    - Frontiers in Immunology - Year 2022

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  • Analysis of the dynamic influences on the Lowland Gate in Gdańsk

    Publication

    The Lowland Gate has been built in 1626. It is one of the best-preserved historical buildings in Gdansk. The structure is still of the city's infrastructural importance as through it goes a road connecting two districts. The Gate is now so neglected that it is hard to appreciate its value. The main purpose of the investigation carried out was to determine the harmfulness of the traffic on the structure as well as the reasons of...

  • Comparison of developed gaze point estimation methods

    Publication

    - Year 2008

    This paper presents the software part of an inexpensive hands-free eye tracking system. The system works using infrared illumination like most of the available eye trackers. Two methods allowing estimation the gaze point on computer screen are compared. Research on effectiveness of these methods is discussed and the better one is indicated.

  • A distributed system for conducting chess games in parallel

    This paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publication

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Adopting Collaborative Games into Agile Software Development

    Publication

    - Year 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Which digital games are appropriate for our children?

    Publication

    - Year 2018

    Chapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.

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  • Design Elements of Affect Aware Video Games

    Publication

    - Year 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • What is in a name: Defining “high entropy” oxides

    Publication

    - APL Materials - Year 2022

    ABSTRACT High entropy oxides are emerging as an exciting new avenue to design highly tailored functional behaviors that have no traditional counterparts. Study and application of these materials are bringing together scientists and engineers from physics, chemistry, and materials science. The diversity of each of these disciplines comes with perspectives and jargon that may be confusing to those outside of the individual fields,...

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  • The Mediational Role of Relational Psychological Contract in Belief in a Zero-Sum Game and Work Input Attitude Dependency

    Publication

    - Polish Psychological Bulletin - Year 2015

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  • Eye-Gaze Tracking-Based Telepresence System for Videoconferencing

    An approach to the teleimmersive videoconferencing system enhanced by the pan-tilt-zoom (PTZ) camera, controlled by the eye-gaze tracking system, is presented in this paper. An overview of the existing telepresence systems, especially dedicated to videoconferencing is included. The presented approach is based on the CyberEye eye-gaze tracking system engineered at the Multimedia Systems Department (MSD) of Gdańsk University of Technology...

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  • Developing competences of IT project managers using simulation games

    Publication

    Project Management is a domain in which methodological approach is developing very rapidly. Project managers are required to present knowledge of the various methods of project management and apply them to the management of specific projects. It means that project managers must constantly develop their competence, mainly based on good practices from different formal methods of project management. The purpose of this article is...

  • Design of Inner Gate for CRIST Shipyard Dry Dock

    The paper deals with a removable steel inner gate which was designed to separate two parts of a dry dock of about 70 m in width and 380 m in length. The gate allows for independent assembly of ship structures in two separated parts of the dock. The fore part of the dock can be flooded while the after part is dry. Tthe gate was designed by IDEK Company Ltd in 2011 and it was soon constructed and used by CRIST Shipyard in Gdynia.

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  • Application of gaze tracking technology to quality of experience domain

    Publication

    - Year 2010

    A new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...

  • Exploiting audio-visual correlation by means of gaze tracking

    This paper presents a novel means for increasing audio-visual correlation analysis reliability. This is done based on gaze tracking technology engineered at the Multimedia Systems Department of the Gdansk University of Technology, Poland. In the paper, the past history and current research in the area of audio-visual perception analysis are shortly reviewed. Then the methodology employing gaze tracking is presented along with the...

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  • Same but different — Molecular comparison of human KTI12 and PSTK

    Publication
    • M. Smejda
    • D. Kądziołka
    • N. Radczuk
    • R. Krutyhołowa
    • A. Chramiec-Głąbik
    • S. Kędracka-Krok
    • U. Jankowska
    • A. Biela
    • S. Glatt

    - BIOCHIMICA ET BIOPHYSICA ACTA-MOLECULAR CELL RESEARCH - Year 2021

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  • Behaviometrics of Digital Games for Children with Autism Spectrum Disorder

    Te paper reports current stage of the project Automated Terapy Monitoring for Children with Developmental Disorders of Autism Spectrum (AUTMON), that aims at development of methods and tools to allow for the automatic evaluation of the therapy progress among children with autism. Finding objective measures suitable for evaluating therapy progress would let create a system supporting those who diagnose autism and the therapists...

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  • Gate Driver with Overcurrent Protection Circuit for GaN Transistors

    The improvement of the gate driver for GaN transistor is presented in this paper. The proposed topology contains the overcurrent protectionwith the two-stage turning off and independent control of turn on and off time of the GaN transistor. The operation of driver and its application in thehalf-bridge converter are described using both simulation and prototype measurements. The overcurrent protection was tested in Double Pulse...

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  • Observing uncertainty in music tagging by automatic gaze tracking

    Publication

    - Year 2011

    In this paper, a new approach to observe music file tagging process by employing a gaze tracking system is proposed. The study was conducted with the participation of twenty subjects having different musical experience. For the purpose of the experiments a website survey based on a musical database was prepared. It allowed to gather information about music experience of subjects along with music characteristics such as genre, tempo,...

  • Labyrynths generators, their properties and practical application in computer games

    this paper presents three basic algorithms for generation of mazes, and many of their modifications and examples showing their practical application in creating random structures that resembles those from the real world. the paper highlights the difference in the labyrinths classes generated by listed algorithms and describes a specific and highly likely to occur shapes that occur in generated mazes. particular attention was paid...

  • ANFIS-Based NPC Population Control in Video Games

    Publication

    - Year 2021

    Modern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....

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  • Head movement compensation algorithm in multi-display communication by gaze

    Publication

    An influence of head movements on the gaze estimation accuracy when using a head mounted eye tracking system is discussed in the paper. This issue has been examined for a multi-display environment. It was found that head movement (rotation) to some extent does not influence on the gaze estimation accuracy seriously. Acceptable results were obtained when using eye-tracker to communicate with a computer via in two displays simultaneously.

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  • Face recognition by humans with gaze-tracking system Cyber-Eye

    Publication

    W celu dokładniejszego zrozumienia sposobu rozpoznawania i zapamiętywania twarzy przez człowieka przeprowadzono doświadczenie na grupie 20 osób z wykorzystaniem wcześniej opracowanego systemu śledzenia fiksacji wzroku Cyber-Oko [3]. Wykorzystując diody i kamerę podczerwieni wraz z dedykowanym oprogramowaniem Cyber-Oko, które pozwala na śledzenie punktu skupienia wzroku na ekranie. Każdej osobie biorącej udział w doświadczeniu pokazano...

  • Virtual keyboard controlled by eye gaze employing speech synthesis

    Publication

    - Year 2010

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

  • Hydraulic gate contact areas in view of investigation and field experience

    Publication

    - Year 2008

    W pracy podano ogólny przegląd dotyczący określenia powierzchni kontaktowych zamknięć wodnych. Szczególną uwagę zwrócono na siły występujące w powierzchniach kontaktowych zamknięć, trybologię i inne zjawiska mające wpływ na rozwiązania problemów kontowych określających sprawność zamknięć. Ważnym zagadnieniem jest dobór materiału i określenie jego właściwości na podstawie badań laboratoryjnych i oceny pracy tego materiału w wyniku...

  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • Music query and annotation processes supported by gaze fixation tracking

    Publication

    - Year 2011

    Celem referatu jest przegląd kluczowych zagadnień związanych z automatycznym wyszukiwaniem informacji muzycznej MIR - Music Information Retrieval. W pierwszej kolejności przedstawiono aktualne kierunki badań i rozwiązań systemowych związane z wyszukiwaniem i rekomendacją muzyki. Następnie zaprezentowano eksperymenty przeprowadzone na skonstruowanej bazie muzycznej. Pokazano również propozycję wspomagania procesu wyszukiwania i...

  • Music query and annotation processes supported by gaze fixation tracking

    Celem artykułu jest przegląd kluczowych zagadnień związanych z automatycznym wyszukiwaniem informacji muzycznej MIR - Music Information Retrieval. W pierwszej kolejności przedstawiono aktualne kierunki badań i rozwiązań systemowych związane z wyszukiwaniem i rekomendacją muzyki. Następnie zaprezentowano eksperymenty przeprowadzone na skonstruowanej bazie muzycznej. Pokazano również propozycję wspomagania procesu wyszukiwania i...

  • Multihomed Wireless Terminals: MAC Configuration and Network Selection Games

    Publication

    - Year 2011

    W artykule rozpatruje się rozdział pasma pomiędzy zbiór racjonalnych terminali bezprzewodowych dołączonych do wielu sieci lokalnych. Przy pomocy narzędzi analitycznych teorii gier pokazuje się, w jaki sposób można zniechęcać terminale do agresywnej konfiguracji protokołu MAC. Analizowana jest ilościowo rola prędkości generacji informacji zwrotnej z sieci w stosunku do częstości generacji żądań dostępu terminala do sieci. Wykazano,...

  • Virtual Keyboard controlled by eye gaze employing speech synthesis

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

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  • Comparative analysis of different numerical models of a steel radial gate

    Hydrotechnical structures are important components in water management system and general flooding safety. Their reliability should be ensured since potential damage might lead to catastrophic consequences. Weir gates are considered to be highly vulnerable elements of each hydro power plant, with regard to its dynamic resistance. The aim of the paper is to compare different numerical models and their influence on the results of...

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  • Numerical modal analysis of a vertical rising steel water gate

    Publication

    Vertical rising steel water gates are very common not only in Poland and Germany but also in other countries of the world. Their popularity is mainly attributed to their simplicity of construction, which makes their production process cheaper and faster when compared to other solutions. The aim of this paper is to conduct a numerical modal analysis to examine the eigenvalues and eigenmodes of a vertical rising steel gate. Two cases...

  • A DFT+U study of carbon nanotubes under influence of a gate voltage

    A possibility of appearance of antiferromagnetic ordering in armchair carbon nanotubes and graphene is studied using density functional theory within a DFT+U approach. It is shown that the Coulomb repulsion between electrons in the -orbitals of graphene would need to reach a threshold value of ,...

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  • Quality of service games in an IEEE 802.11 ad hoc wireless LAN

    Publication

    - Year 2006

    W pracy wykazano, że gdy wymaganie na minimalną przepływnośc stacji przekracza wielkość wyznaczoną przez punkt optimum w sensie Pareto, okazjonalna egoistyczna konfiguracja MAC pozwala stacjom uczestniczyć w grze typu kolejkowego, w której wypłatą jest uzyskana przepływność. Zaprezentowano przykładowe scenariusze takiej gry oraz dokonano jej analizy przy pomocy modelu gry stochastycznej, wykazując istnienie punktu równowagi oraz...

  • Application of virtual gate for counting people participating in large public events

    The concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...

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  • EMG and gaze based interaction with graphic interface of smart glasses application

    In this paper we investigate the effectiveness of the interaction using eye tracking and electromyography. Smart glasses requires reliable interfaces for controlling the graphic content displayed directly in front of the user's eye. Presented research is related with the eGlasses project, which is focused on the development of an open platform in the form of multisensory electronic glasses and related interaction methods. One of...

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  • Modal analysis of a fish-belly flap type of steel water gate

    ABSTRACT: The results of a modal analysis of the fish-belly flap type of steel water gate are presented in the paper. The analysis was conducted for a detailed numerical model of the structure using four-node quadrilateral shell elements. The study was focused on the examination of the influence of positioning of the flap gate and hydrostatic pressure of water on the eigenvalues and eigenmodes of the structure. The results of the study...

  • TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES

    Publication

    - Year 2015

    With 27 million people playing League of Legends every day, e-sports became more and more important part of our everyday life. Rise of its popularity builds a demand for better understanding e-sports mechanics on a deeper level. In the article, we test a hypothesis that it is possible to predict an outcome of Multiplayer Online Battle Arena game based on topological clues only (such as area of polygon where vertices are players...

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  • Using deep learning to increase accuracy of gaze controlled prosthetic arm

    Publication

    - Year 2021

    This paper presents how neural networks can be utilized to improve the accuracy of reach and grab functionality of hybrid prosthetic arm with eye tracing interface. The LSTM based Autoencoder was introduced to overcome the problem of lack of accuracy of the gaze tracking modality in this hybrid interface. The gaze based interaction strongly depends on the eye tracking hardware. In this paper it was presented how the overall the...

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  • The entrepreneurship of host cities of the Olympic Games – Between success and social destruction

    Many publications focus on the deficit nature of the Olympic Games organisation, when considered from the point of view of host cities – organisers of such events. However, does such an event actually affect the region and the host country in a positive way? The presented article aims at the assessment of the organisation of mass sports events, such as the Olympic Games, taking into consideration entrepreneurial activities which...

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  • Modal Analysis of a Steel Radial Gate Exposed to Different Water Levels

    With the increase in water retention needs and planned river regulation, it might be important to investigate the dynamic resistance of vulnerable elements of hydroelectric power plants, including steel water locks. The most frequent dynamic loads affecting hydroengineering structures in Poland include vibrations caused by heavy road and railway traffic, piling works and mining tremors. More destructive dynamic loads, including...

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