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Catalog Publications

Year 2003
Year 2016
Year 2018
Year 2014
  • Wspomaganie leczenia fobii za pomocą zanurzenia w rzeczywistość wirtualną
    Publication

    Referat prezentuje system wspomagający leczenie fobii metodą wygaszania reakcji na bodźce poprzez zanurzenie osiągane z wykorzystaniem urządzeń rzeczywistości wirtualnej, takich jak oddawana właśnie do użytku w powstającym przy Wydziale ETI Politechniki Gdańskiej Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP) jaskinia wirtualna (CAVE) wzbogacona o sferyczny symulator chodu.

  • Uruchomienie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Artykuł przedstawia koncepcję Laboratorium Zanurzonej Wizualizacji Przestrzennej (ang. Immersive 3D Visualization Laboratory), powstającego właśnie przy Wydziale Elektroniki, Telekomunikacji i Informatyki (ang. Faculty of Electronics, Telecommunications and Informatics) Politechniki Gdańskiej (ang. Gdańsk University of Technology) w ramach grantu Nowoczesne Audytoria Politechniki Gdańskiej (ang. project Gdansk University of Technology’s...

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  • The Application of the IODA Document Architecture to Music Data
    Publication

    - Year 2014

    This paper is concerned with storing music data with the use of document architecture called Interactive Open Document Architecture (IODA). This architecture makes it possible to create documents which are executable, mobile, interactive and intelligent. Such documents consist of many files that are semantically related to each other. Semantic links are defined in XML files which are a part of a document. IODA documents with music...

  • Techniki sprzętowej teselacji do wygładzania i uszczegóławiania modeli trójwymiarowych

    DirectX 11 oraz OpenGL 4 wprowadziły do potoku renderującego bardzo oczekiwaną teselację. Wraz z upływem czasu coraz więcej silników graficznych zostaje dostosowywanych do wspierania tej technologii, więc nie można pozostawać wobec niej obojętnym. W artykule przedstawiona zostanie koncepcja teselacji od strony teoretycznej oraz praktycznej. Opisany zostanie nowy potok renderujący, a w szczególności dedykowane teselacji programy...

  • Semantic Driven Table Understanding in Born-Digital Documents
    Publication

    - Year 2014

    This paper presents a new approach to table understanding, suitable for born-digital PDF documents. Advance beyond the current state of the art in table understanding is provided by the proposed reverse MVC method, which takes advantage of only partial logic structure loss (degradation) in born-digital PDF documents, as opposed to unrecoverable loss (deterioration) taking place in scan based PDF documents.

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  • Propozycja silnika fizyki bryły sztywnej dla trójwymiarowej gry komputerowej

    Referat prezentuje autorski silnik dynamiki brył sztywnych działający w czasie rzeczywistym i przeznaczony do symulacji fizycznych na potrzeby gier komputerowych. Ze względu na przeznaczenie silnika przyjęto, że wiarygodność efektów symulacji będzie ważniejsza niż dokładne odwzorowanie zjawisk fizycznych. Pozwoliło to na zastosowanie uproszczonego modelu fizycznego i uzyskanie dzięki temu efektywnego silnika, radzącego sobie w...

  • Otwarcie Laboratorium Zanurzonej Wizualizacji Przestrzennej
    Publication

    - Pismo PG - Year 2014

    W piątek 5 grudnia 2014 r. odbyło się uroczyste otwarcie Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), zbudowanego i wyposażonego w ramach projektu „Nowoczesne Audytoria Politechniki Gdańskiej”, realizowanego w latach 2009–2014, finansowanego z Europejskiego Funduszu Rozwoju Regionalnego w ramach Programu Operacyjnego Infrastruktura i Środowisko.

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  • Optimization of Automata
    Publication

    - Year 2014

    This book is conceived as an effort to gather all algorithms and methods developed by the author of the book that concern three aspects of optimization of automata: incrementality, hashing and compression. Some related algorithms and methods are given as well when they are needed to complete the picture.

  • On Facial Expressions and Emotions RGB-D Database
    Publication

    - Year 2014

    The goal of this paper is to present the idea of creating reference database of RGB-D video recordings for recognition of facial expressions and emotions. Two different formats of the recordings used for creation of two versions of the database are described and compared using different criteria. Examples of first applications using databases are also presented to evaluate their usefulness.

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  • Launch of the Immersive 3D Visualization Laboratory

    The paper presents the concept of Immersive 3D Visualization Laboratory, formed at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology under the project Gdańsk University of Technology's Modern auditoriums. The basic unit of this laboratory will be cubic CAVE (Cave Automatic Virtual Environment) enriched with spherical walk simulator. This device will allow the user unlimited walking,...

  • Inteligentne hybrydowe systemy wyszukiwania informacji

    Istnieje wiele metod wyszukiwania informacji. Artykuł przedstawia możliwości połączenia tych metod i skonstruowania uniwersalnego, hybrydowego systemu wyszukiwania. W artykule zaproponowana została architektura personalnego agenta wyszukiwania (PAW). Posiada on cechy systemu ekspertowego, wyszukiwarki oraz agenta komputerowego. PAW pozwala na pozyskiwanie informacji personalnych tj. numery telefonów osób znajomych. Ponadto umożliwia...

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  • Innovative Solutions for Immersive 3D Visualization Laboratory
    Publication

    The paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system....

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  • Image projection in Immersive 3D Visualization Laboratory

    In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...

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Year 2019
Year 2013
  • Wizualizacja trójwymiarowa
    Publication

    - Year 2013

    Referat stanowi przegląd aktualnie stosowanych technik uzyskania wrażenia trójwymiarowości. Przedstawia wpierw podstawy stereopsji, czyli widzenia przestrzennego. Następnie omawia kolejne metody wizualizacji 3D: stereoskopię (dość szczegółowo), holografię i obrazowanie wolumetryczne.

  • Widzenie komputerowe oparte na mnogości widoków

    Artykuł poświęcony jest tematowi tworzenia map głębokości na podstawie obrazów z wielu kamer. Zwykle mapy głębokości oparte na widzeniu stereoskopowym wyznaczane są na podstawie obrazów z dwóch kamer. Artykuł przedstawia możliwości wykorzystania większej liczby kamer w celu zwiększenia dokładności map głębokości. Badania przedstawione w artykule ukierunkowane są na zastosowanie w autonomicznych robotach, będących w stanie samodzielnie...

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  • Using Physiological Signals for Emotion Recognition
    Publication

    - Year 2013

    Recognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...

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  • System animacji szkieletów o dowolnej topologii oparty na systemie cząstek
    Publication

    - Year 2013

    Tworzenie animacji postaci opartych na szkielecie jest jednym z kluczowych problemów w grafice komputerowej. W niniejszym artykule proponowany jest system tworzenia proceduralnych animacji szkieletów o dowolnej topologii wymagający na wejściu określenia ruchu jedynie niewielkiego zbioru punktów kontrolnych. Wykorzystanie algorytmu Verleta zapewnia wysoką wydajność, a odpowiedni automatyczny dobór dodatkowego zestawu warunków pozwala...

  • Smart Email - Almost an Agent Platform
    Publication

    Network organizations suffer today of information overload and strain that rise their operational costs. One of the reasons of that is the dominance of email messaging as the princi-pal means of document exchange between their workers. Proac-tive documents can rationalize these costs and augment email systems with a process view based on collaboration patterns.

  • Next Generation Digital

    The paper outlines the major objectives of the MENAID research project, eimed at novel architectures of digital documents. Such documents will enable reduction of information overflow and strain, a major threat to the growth of a digital society. They will be forward compatible, technology neutral and lightweight, allowing workers of network organizations to use personal devices of any type.

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  • Model otwartej architektury rozproszonych dokumentów elektronicznych wspierającej proces podejmowania decyzji w trybie obliczeń zespołowych
    Publication

    - Year 2013

    Model otwartej architektury mobilnych dokumentów interaktywnych MIND, został opracowany w celu efektywnego zarządzania informacją w procesach podejmowanych przez organizacje oparte na wiedzy. Architektura ta stanowi całościowy opis struktury i funkcjonalności dokumentu, zaprojektowanego w celu realizacji rozproszonego przetwarzania zespołowego i pracy grupowej. Umożliwia automatyczne przejście od statycznej postaci dokumentów...

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  • LZWP, czyli jak zbudować CAVE
    Publication

    Referat prezentuje wyniki prac autorów dotyczących specyfikacji technicznej instalacji typu CAVE tworzonej na Wydziale ETI Politechniki Gdańskiej. Przedstawiona analiza została dokonana na pod-stawie wiedzy autorów, studiów literaturowych, wizytacji wybranych instalacji w kraju i zagranicą oraz konsultacji z firmami będącymi wiodącymi producentami lub integratorami systemów 3D.

  • Information Retrieval with the Use of Music Clustering by Directions Algorithm
    Publication

    - Year 2013

    This paper introduces the Music Clustering by Directions (MCBD) algorithm. The algorithm is designed to support users of query by humming systems in formulating queries. This kind of systems makes it possible to retrieve songs and tunes on the basis of a melody recorded by the user. The Music Clustering by Directions algorithm is a kind of an interactive query expansion method. On the basis of query, the algorithm provides suggestions...

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  • Influence of a Radio Frequency on RF Fingerprinting Accuracy Based on Ray Tracing Simulation
    Publication

    - Year 2013

    In this paper the influence of a radio signal frequency on performance of Indoor Positioning System based on fingerprinting has been examined using ray-tracing simulations. It has been simulated how spatial distribution of an RF signal strength change with the signal’s frequency. The results were used to show its’ impact on the behavior of localization algorithms that are employing RSS measurements to determine node’s position...

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Year 2020
  • Wirtualna rekonstrukcja Jaszczurki Gierłowskiej = Virtual reconstruction of Gierłowska’s Lizard
    Publication

    - Bursztynisko - Year 2020

    Gdańsk znany jest z posiadania wielu osobliwości. Jedną z nich jest niewielka, choć licząca aż 44 miliony lat jaszczurka (podrząd Sauria, rodzina Lacertidae) zatopiona w trzyipółcentymetrowej bryłce bursztynu bałtyckiego – sukcynitu. Określa się ją mianem Jaszczurki Gierłowskiej, jako że w czerwcu 1997 r. znalazła ją na gdańskich Stogach bursztynniczka Gabriela Gierłowska. Obecnie bursztyn z jaszczurką oglądać można w Muzeum Bursztynu...

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  • Weighted Clustering for Bees Detection on Video Images
    Publication

    This work describes a bee detection system to monitor bee colony conditions. The detection process on video images has been divided into 3 stages: determining the regions of interest (ROI) for a given frame, scanning the frame in ROI areas using the DNN-CNN classifier, in order to obtain a confidence of bee occurrence in each window in any position and any scale, and form one detection window from a cloud of windows provided by...

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  • Trust-Based Model for the Assessment of the Uncertainty of Measurements in Hybrid IoT Networks
    Publication

    - SENSORS - Year 2020

    The aim of this paper is to introduce a NUT model (NUT: network-uncertainty-trust) that aids the decrease of the uncertainty of measurements in autonomous hybrid Internet of Things sensor networks. The problem of uncertainty in such networks is a consequence of various operating conditions and varied quality of measurement nodes, making statistical approach less successful. This paper presents a model for decreasing the uncertainty...

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  • To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training
    Publication
    • P. Maciejewski
    • M. Gawlik-Kobylińska
    • J. Lebiedź
    • W. Ostant
    • D. Aydın

    - Year 2020

    This paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...

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  • Texture Features for the Detection of Playback Attacks: Towards a Robust Solution

    This paper describes the new version of a method that is capable of protecting automatic speaker verification (ASV) systems from playback attacks. The presented approach uses computer vision techniques, such as the texture feature extraction based on Local Ternary Patterns (LTP), to identify spoofed recordings. Our goal is to make the algorithm independent from the contents of the training set as much as possible; we look for the...

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Year 2023
  • Virtual reality as a tool for development and simulation. Research projects and experience of the Gdańsk University of Technology
    Publication

    - Year 2023

    By supporting the human imagination, virtual reality technology can be applied in almost every human activity. This is evidenced by the cooperation of the Immersive 3D Visualization Lab with specialists representing such different professions from architects and artists, astronomers and chemists, through historians and museologists, criminologists and military educators, mechanical and ship engineers, up to physicians and psychologists....

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  • The Usage of the BP-Layers Stereo Matching Algorithm with the EBCA Camera Set
    Publication

    - Year 2023

    This paper is concerned with applying a stereo matching algorithm called BP-Layers to a set of many cameras. BP Layers is designed for obtaining disparity maps from stereo cameras. The algorithm takes advantage of convolutional natural networks. This paper presents using this algorithm with a set called Equal Baseline Camera Array. This set consists of up to five cameras with one central camera and other ones aground it. Such a...

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  • Tam gdzie fikcja spotyka się z rzeczywistością
    Publication

    - Pismo PG - Year 2023

    Na tyłach budynku A Wydziału Elektroniki, Telekomunikacji i Informatyki (tego z zerami i jedynkami na elewacji) mieści się laboratorium odmienne wyglądem od innych laboratoriów politechnicznych. Zajmuje ono sięgającą czwartego piętra czarną sześcienną kostkę dobudowaną 10 lat temu w bezpośrednim sąsiedztwie audytorium, któremu od dwóch lat patronuje doc. Marianna Sankiewicz, przysiadłszy na ławeczce przed jego wejściem. Wydaje...

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Year 2022
  • Virtual immersive environments
    Publication

    - Year 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • Template chart detection for stoma telediagnosis
    Publication
    • M. Szwoch
    • R. Zawiślak
    • G. Granosik
    • J. Mik-Wojtczak
    • M. Mik

    - International Journal of Applied Mathematics and Computer Science - Year 2022

    The paper presents the concept of using color template charts for the needs of telemedicine, particularly telediagnosis of the stoma. Although the concept is not new, the current popularity and level of development of digital cameras, especially those embedded in smartphones, allow common and reliable remote advice on various medical problems, which can be very important in the case of limitations in a physical contact with a doctor....

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  • Linking music data in executable documents
    Publication

    - Year 2022

    This paper presents the application of Interactive Open Document Architecture (IODA) to music and video data. This architecture was design to create multilayer documents which consist of many files. The paper shows the method of creating media documents on the basis of IODA. These kind of documents were called IODA Media Documents (IMD). IMD have links that connect many different kinds of files containing music and video data....

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  • Language Models in Speech Recognition
    Publication

    - Year 2022

    This chapter describes language models used in speech recognition, It starts by indicating the role and the place of language models in speech recognition. Mesures used to compare language models follow. An overview of n-gram, syntactic, semantic, and neural models is given. It is accompanied by a list of popular software.

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  • Human emotion recognition with biosignals
    Publication

    - Year 2022

    This chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...

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  • Graphical interface adaption for children to explain astronomy proportions and distances
    Publication
    • K. García Martínez
    • J. Lebiedź
    • A. Iglesias Bustillo

    - Computer Science Research Notes - Year 2022

    Mobile Science Center is a Polish project that seeks to bring astronomy knowledge to wider social groups through various applications. In its development it is necessary to design a graphical interface that explains a concept that is difficult to assimilate such as spatial proportions and distances. This paper develops a framework to create graphical representations that explain this learning to the target audience of children....

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Year 2017
  • Virtual designs and reconstructions of amber works: Amber craftsman simulator
    Publication

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Stereo vision with Equal Baseline Multiple Camera Set (EBMCS) for obtaining depth maps of plants

    This paper presents a method of improving the estimation of distances between an autonomous harvesting robot and plants with ripe fruits by using the vision system based on five cameras. The system is called Equal Baseline Multiple Camera Set (EBMCS). EBMCS has some features of a camera matrix and a camera array. EBMCS is regarded as a set of stereo cameras for estimating distances by obtaining disparity maps and depth maps. This...

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  • Stereo Camera Upgraded to Equal Baseline Multiple Camera Set (EBMCS)
    Publication

    - Year 2017

    The paper presents the results of using a set of five cameras called Equal Baseline Multiple Camera Set (EBMCS) for making 3D images, disparity maps and depth maps. Cameras in the set are located in the vicinity of each other and therefore the set can be used for the purpose of stereoscopy similarly as a stereo camera.EBMCS provides disparity maps and depth maps which have a better quality than these maps obtained with the use...

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  • Podstawy projektowania interfejsów użytkownika
    Publication

    - Year 2017

    Dobry interfejs użytkownika to podstawa sukcesu każdej aplikacji! Poznaj różne sposoby komunikowania się użytkownika z komputerem. Dowiedz się, co w kwestii interfejsu użytkownika oferują współczesne urządzenia i programy Naucz się projektować efektowne i proste w obsłudze interfejsy użytkownika. Interfejs użytkownika to wizytówka każdej aplikacji komputerowej i strony WWW, a także brama zapewniająca dostęp do ich funkcji. Nawet...

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  • Playback detection using machine learning with spectrogram features approach
    Publication

    - Year 2017

    This paper presents 2D image processing approach to playback detection in automatic speaker verification (ASV) systems using spectrograms as speech signal representation. Three feature extraction and classification methods: histograms of oriented gradients (HOG) with support vector machines (SVM), HAAR wavelets with AdaBoost classifier and deep convolutional neural networks (CNN) were compared on different data partitions in respect...

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  • Playback Attack Detection: The Search for the Ultimate Set of Antispoof Features
    Publication

    - Year 2017

    Automatic speaker verification systems are vulnerable to several kinds of spoofing attacks. Some of them can be quite simple – for example, the playback of an eavesdropped recording does not require any specialized equipment nor knowledge, but still may pose a serious threat for a biometric identification module built into an e-banking application. In this paper we follow the recent approach and convert recordings to images, assuming...

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  • Multiclass AdaBoost Classifier Parameter Adaptation for Pattern Recognition

    The article presents the problem of parameter value selection of the multiclass ``one against all'' approach of an AdaBoost algorithm in tasks of object recognition based on two-dimensional graphical images. AdaBoost classifier with Haar features is still used in mobile devices due to the processing speed in contrast to other methods like deep learning or SVM but its main drawback is the need to assembly the results of binary...

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Year 2002
Year 2004
  • Semi-incremental addition of strings to a cyclic finite automaton
    Publication

    - Year 2004

    Maszyny o skończonej liczbie stanów są szeroko stosowane jako słowniki w przetwarzaniu języka naturalnego. Odznaczają się szybkim czasem przetwarzania i małymi wymaganiami pamięciowymi. Przedstawiamy nowy algorytm dodawania nowych słów do języka cyklicznego automatu skończonego. Algorytm jest rozszerzeniem na automaty cykliczne półprzyrostowego algorytmu Watsona dla automatów acyklicznych. Przekształcenie jest dokonane w duchu...

Year 2015
  • Reliable Document-Centric Processing in Loosely Coupled Email-Based Systems
    Publication

    - Year 2015

    Email is a simple way to exchange digital documents of any kind. The Mobile INteractive Document architecture (MIND) enables self-coordination and self-steering of document agent systems based on commonly available email services. In this paper, a mechanism for providing integrity and reliability of such an email based agent system is proposed to cope with message soft or hard bounces, user interrupts, and other unexpected events....

  • Recognizing emotions on the basis of keystroke dynamics
    Publication

    - Year 2015

    The article describes a research on recognizing emotional states on the basis of keystroke dynamics. An overview of various studies and applications of emotion recognition based on data coming from keyboard is presented. Then, the idea of an experiment is presented, i.e. the way of collecting and labeling training data, extracting features and finally training classifiers. Different classification approaches are proposed to be...

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  • Preserving Trees in Automata
    Publication

    - Year 2015

    We present a method to store additional information in a minimal automaton so that it is possible to compute a corresponding tree node number for a state. The number can then be used to retrieve additional information. The method works for minimal (and any other) deterministic acyclic finite state automata (DFAs). We also show how to compute the inverse mapping.

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  • Multiscaled Hybrid Features Generation for AdaBoost Object Detection

    This work presents the multiscaled version of modified census features in graphical objects detection with AdaBoost cascade training algorithm. Several experiments with face detector training process demonstrate better performance of such features over ordinal census and Haar-like approaches. The possibilities to join multiscaled census and Haar features in single hybrid cascade of strong classifiers are also elaborated and tested....

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  • Możliwości wyszukiwania dokumentów muzycznych utworzonych zgodnie z architekturą IODA

    Artykuł przedstawia zagadnienie zastosowania dokumentów muzycznych utworzonych zgodnie z architekturą IODA (ang. Interactive Open Document Architecture). Dokumenty w architekturze IODA składają się z wielu plików powiązanych ze sobą semantycznie. Zależności te definiowane są w tzw. grzbiecie (ang. spine) dokumentu będącym plikiem w formacie XML (ang. eXtensible Markup Language). Dokumenty muzyczne tworzone zgodnie z architekturą...

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  • Modeling emotions for affect-aware applications

    The chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...

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  • Model of emotions for game players
    Publication

    - Year 2015

    Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...

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  • Local Texture Pattern Selection for Efficient Face Recognition and Tracking

    This paper describes the research aimed at finding the optimal configuration of the face recognition algorithm based on local texture descriptors (binary and ternary patterns). Since the identification module was supposed to be a part of the face tracking system developed for interactive wearable computer, proper feature selection, allowing for real-time operation, became particularly important. Our experiments showed that it is...

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  • Interactions with recognized patients using smart glasses
    Publication

    - Year 2015

    Recently, different smart glasses solutions have been proposed on the market. The rapid development of this wearable technology has led to several research projects related to applications of smart glasses in healthcare. In this paper we propose a general architecture of the system enabling data integration for the recognized person. In the proposed system smart glasses integrates data obtained for the recognized patient from health...

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  • Improving depth maps of plants by using a set of five cameras
    Publication

    Obtaining high-quality depth maps and disparity maps with the use of a stereo camera is a challenging task for some kinds of objects. The quality of these maps can be improved by taking advantage of a larger number of cameras. The research on the usage of a set of five cameras to obtain disparity maps is presented. The set consists of a central camera and four side cameras. An algorithm for making disparity maps called multiple...

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Year 2024
  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
    Publication

    - Year 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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Year 2021