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Wyniki wyszukiwania dla: UX (USER EXPERIENCE)

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Wyniki wyszukiwania dla: UX (USER EXPERIENCE)

  • Specjalists aged 50+ as coaches and mentors

    The main aim of the article is to present how the knowlegde, skills and experience of persons aged 50+ can be used in companies and other institutions

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  • Accuracy and Availability of EGNOS - Results of Observations

    Publikacja

    According to SBAS concept the user should receive timely the correct information about the system integrity and corrections to the pseudoranges measurements, which leads to better accuracyof coordinates. In theory the whole system is permanently monitored by RIMS stations, so it is impossible to deliver the faulty information to the user. The quality of the system is guaranteed inside the border of the system coverage however in...

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  • Doświadczenie jako wartość dla klienta

    Marketing doświadczeń opiera się na przekonaniu, że oprócz produktu i usługi konieczne jest wyodrębnienie dodatkowej wartości, jaką jest niepowtarzalne doświadczenie, spełniające racjonalne i emocjonalne oczekiwania nabywcy. Autorka opisuje rolę doświadczeń w kształtowaniu postaw konsumenckich oraz budowaniu satysfakcji i lojalności klienta. Omawia również zasady służące projektowaniu pozytywnych doświadczeń zakupowych.

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  • Paid work activity and entrepreneurial cognitions of students – evidence from European emerging economies

    Purpose – This paper aims to investigate whether paid work activity (PWA) experience of students from five emerging economies is related to academic results and self-assessment of possessed entrepreneurial traits. Additionally, the authors verify the relationship between obtaining work experience and the willingness to start own business among students. Design/methodology/approach – Participants included 3,631 students of the first...

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  • Using Decisional DNA to Enhance Industrial and Manufacturing Design: Conceptual Approach

    Publikacja

    - Rok 2013

    During recent years, manufacturing organizations are facing market changes such as the need for short product life cycles, technological advancement, intense pressure from competitors and the continuous customers’ expectation for high quality products at lower costs. In this scenario, knowledge and its associated engineering/management of every stage involved in the industrial design has become increasingly important for manufacturing...

  • Hazard Control in Industrial Environments: A Knowledge-Vision-Based Approach

    Publikacja

    This paper proposes the integration of image processing techniques (such as image segmentation, feature extraction and selection) and a knowledge representation approach in a framework for the development of an automatic system able to identify, in real time, unsafe activities in industrial environments. In this framework, the visual information (feature extraction) acquired from video-camera images and other context based gathered...

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  • Monte-Carlo Modeling of Optical Sensors for Postoperative Free Flap Monitoring

    Publikacja

    - Rok 2024

    This work aims to develop a numerical tissue model and implement software to simulate photon propagation using the Monte Carlo method to determine design guidelines for a physical measurement system. C++ was used for the simulation program, and Python as a programming environment to create an interface that allows the user to customize individual simulation elements, allowing for increased accuracy and flexibility when simulating...

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  • Monte-Carlo Modeling of Optical Sensors for Postoperative Free Flap Monitoring

    Publikacja

    This work aims to develop a numerical tissue model and implement software to simulate photon propagation using the Monte Carlo method to determine design guidelines for a physical measurement system. C++ was used for the simulation program, and Python as a programming environment to create an interface that allows the user to customize individual simulation elements, allowing for increased accuracy and flexibility when simulating...

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  • System Loss in UWB Off-Body Communications in a Ferry Environment

    Publikacja

    In this paper, the system loss in UWB off-body communications in a ferry environment based on measurements is presented. A mobile measurement set-up, consisting of WBAN nodes with UWB DWM1000 modules, was used. System loss was split into LOS and NLOS conditions. For the former, the smallest mean value, 24.4 dB, was obtained for the user approaching the fixed terminal, with the antenna on his chest, and the largest, 28.1 dB, for...

  • Calculation Program Supporting Switched Capacitor DC-DC Charge Pump Design (CP Design Calculator) - PartII: User's Guide

    Publikacja

    - Rok 2013

    Przewodnik użytkownika programu wspomagającego projektowanie pomp ładunkowych z przełączanymi pojemnościami. Praca jest podzielona na 3 rozdziały (INTRODUCTI ON, GRAPHICAL USER INTERFACE (GUI), PROGRAM NOTIFICATIONS) i podziękowania.

  • Interactions with recognized objects

    Publikacja

    - Rok 2014

    Implicit interaction combined with object recognition techniques opens a new possibility for gathering data and analyzing user behavior for activity and context recognition. The electronic eyewear platform, eGlasses, is being developed, as an integrated and autonomous system to provide interactions with smart environment. In this paper we present a method for the interactions with the recognized objects that can be used for electronic...

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  • THE EFFECT OF LOG SORTING STRATEGY ON THE FORECASTED LUMBER VALUE AFTER SAWING PINE WOOD

    Publikacja

    The optimal transformation path for the resource is determined by the quality of a log combined with its dimension. The commercial value of derived products is also closely connected with the size and extent of containing wood deficiencies. The results of studies with three diverse strategies for log sorting are presented in the paper. Resource assessment by a worker without extensive experience in sorting logs, the certified grading...

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  • Concept for Perfecting the Marketing of New Technologies at Gdańsk University of Technology

    The chapter discusses the problem of improving the use of modern marketing achievements in the development and offering of new technologies, based on the experience of the Gdansk University of Technology (PG). Were discussed the concept, features, benefits and conditions of modern marketing, as well as the essence of the new technologies and ways of transferring them from scientific research units to the economy. Presented past...

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  • The Hybrid Fuzzy - SOEKS Approach to the Polish Internet Mortgage Market

    The paper presents the hybrid fuzzy- SOEKS approach to the Polish Internet mortgage market, which is treated as an example of a fast changing market. Firstly, the market and market problems are described. Then, the first approach to the market problems is presented: the complete fuzzy model which was built basing on the rules. The fuzzy model is presented on one real data case. Next, the new approach, called Set of Experience Knowledge...

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  • Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making

    Publikacja

    - Rok 2015

    This paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...

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  • Observing uncertainty in music tagging by automatic gaze tracking

    Publikacja

    - Rok 2011

    In this paper, a new approach to observe music file tagging process by employing a gaze tracking system is proposed. The study was conducted with the participation of twenty subjects having different musical experience. For the purpose of the experiments a website survey based on a musical database was prepared. It allowed to gather information about music experience of subjects along with music characteristics such as genre, tempo,...

  • From Individual to Collective: Intelligence Amplification with Bio-Inspired Decisional DNA and its Extensions

    Publikacja

    - Rok 2022

    In nature, deoxyribonucleic acid (DNA) contains the genetic instructions used in the development and functioning of all known living organisms. The idea behind our vision is to develop an artificial system, an architecture that would support discovering, adding, storing, improving and sharing information and knowledge among agents and organizations through experience. We propose a novel Knowledge Representation (KR) approach in...

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  • A Concept of Using Knowledge Models to Secure Intellectual Capital in Enterprise

    Publikacja

    Without a doubt, knowledge has become the most important resource for all companies in the world. Knowledge extended of our own observations and practice is being called experience. With the increase of knowledge and gained experience, the individual becomes more and more valuable employee in terms of business. The above mentioned knowledge can be gained only by self-improvement, which requires time and other necessary elements...

  • Analiza holenderskich doświadczeń w zakresie logistyki miejskiej

    Publikacja

    - Logistyka - Rok 2014

    W artykule dokonano analizy holenderskich doświadczeń w zakresie logistyki miejskiej i organizacji systemu dostaw towarów na przykładzie Utrechtu. Wybór miasta podyktowany był ponad 20 letnim konsekwentnym zaangażowaniem i doświadczeniem w tej dziedzinie. Przedstawiono zmiany w podejściu do problemów miejskiego transportu ładunków z punktu widzenia polityki krajowej oraz przebieg procesu decentralizacji odpowiedzialności na poziom...

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  • Dynamic Semantic Visual Information Management

    Publikacja

    - Rok 2010

    Dominant Internet search engines use keywords and therefore are not suited for exploration of new domains of knowledge, when the user does not know specific vocabulary. Browsing through articles in a large encyclopedia, each presenting a small fragment of knowledge, it is hard to map the whole domain, see relevant concepts and their relations. In Wikipedia for example some highly relevant articles are not linked with each other....

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  • Merging Images from Parallel Depth Cameras

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Merging Images From Parallel Depth Cameras

    Publikacja

    - Rok 2012

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Application of Regression Line to Obtain Specified Number of Points in Reduced Large Datasets

    Publikacja

    - Rok 2016

    Modern measurement techniques like scanning technology or sonar measurements, provide large datasets, which are a reliable source of information about measured object, however such datasets are sometimes difficult to develop. Therefore, the algorithms for reducing the number of such sets are incorporated into their processing. In the reduction algorithms based on the...

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  • Analysis of Properties of an Active Linear Gesture Sensor

    Basic gesture sensors can play a significant role as input units in mobile smart devices. However, they have to handle a wide variety of gestures while preserving the advantages of basic sensors. In this paper a user-determined approach to the design of a sparse optical gesture sensor is proposed. The statistical research on a study group of individuals includes the measurement of user-related parameters like the speed of a performed...

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  • Wideband Channel Measurements for Polarised Indoor Off-Body Communications

    Publikacja

    - Rok 2018

    This paper presents the initial results of wideband channel measurements for polarised off-body communication at 5.8 GHz, in an indoor environment. Channel Impulse Response measurements were performed simultaneously for two orthogonal polarisations of the wearable antenna, and repeated for vertical and horizontal orientations of the off-body one. Four types of measurement scenarios were considered in order to investigate the influence...

  • System Loss Model for Body Area Networks in Room Scenarios

    Publikacja
    • M. M. Ferreira
    • F. D. Cardoso
    • S. J. Ambroziak
    • M. Särestöniemi
    • L. M. Correia

    - Rok 2023

    This paper presents an analysis of system loss in Body Area Networks for room scenarios, based on a wideband measurement campaign at 5.8 GHz. The measurements were performed with a fixed antenna transmitting vertically and horizontally polarised signals, while the user wears dualpolarised antennas. The average system losses in co- and crosspolarised channels are 41.4 and 42.6 dB for vertically polarised transmitted signals and...

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  • Effects of social media communication on brand equity and brand purchase intention

    Publikacja

    - Rok 2013

    The author studied the effect of two different social media communication on brand equity and brand purchase intention. A total of 504 data sets were generated through a standardized online-survey and analysed with structural equation modeling. The results of the empirical study showed that both firm-created and user-generated social media communication influenced brand equity, consequently impacting brand purchase intention. This...

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  • Variable length sliding models for banking clients face biometry

    An experiment was organized in 100 bank branches to acquire biometric samples from nearly 5000 clients including face images. A procedure for creating face verification models based on continuously expanding database of biometric samples is proposed, implemented, and tested. The presented model applies to circumstances where it is possible to collect and to take into account new biometric samples after each positive verification...

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  • Facial emotion recognition using depth data

    Publikacja

    - Rok 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • The effect of social media communication on consumer perceptions of brands

    Researchers and brand managers have limited understanding of the effects social media communication has on how consumers perceive brands. We investigated 504 Facebook users in order to observe the impact of firm-created and user-generated (UG) social media communication on brand equity (BE), brand attitude (BA) and purchase intention (PI) by using a standardized online survey throughout Poland. To test the conceptual model, we...

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  • Smart innovation process enhancement using SOEKS and decisional DNA

    Publikacja

    Product innovation always requires a foundation based on both knowledge and experience. The production and innovation process of products is very similar to the evolution process of humans. The genetic information of humans is stored in genes, chromosomes and DNA. Similarly, the information about the products can be stored in a system having virtual genes, chromosomes and decisional DNA (DDNA). The present paper proposes...

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  • DAYLIGHT WITHIN A ROOM IN THE EYES OF ARCHITECTURE STUDENTS

    Publikacja

    - Rok 2019

    A questionnaire was conducted to investigate how 140 architecture students apprise daylight conditions within the classrooms. The participants were requested to evaluate the luminous environment and their luminous comfort. They were also asked about light preferences and knowledge on daylight metrics and regulations. The students’ subjective appraisals results were compared with the experts’ assessment and the on-site illuminance...

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  • Decisional DNA and Optimization Problem

    Publikacja

    - Rok 2013

    Many researchers have proved that Decisional DNA (DDNA) and Set of Experience Knowledge Structure (SOEKS or SOE) is a technology capable of gathering information and converting it into knowledge to help decision-makers to make precise decisions in many ways. These techniques have a feature to combine with different tools, such as data mining techniques and web crawlers, helping organization collect information from different sources...

  • Overview of Knowledge Management in Occupational Safety, Health, and Ergonomics

    Publikacja

    - Rok 2022

    Occupational safety, health, and ergonomics (OSHE) are strategic pillars of contemporary organizations. In order to provide safer workplace, it is vital to manage the organizational knowledge, so that effective decision making along with absolute compliance to standards can be executed. The critical challenge for OSHE in modern industry is management of existing individual knowledge (experience), structure knowledge, and organizational...

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  • Framework for Product Innovation Using SOEKS and Decisional DNA

    Publikacja

    - Rok 2016

    Product innovation always requires a foundation based on both knowledge and experience. The production and innovation process of products is very similar to the evolution process of humans. The genetic information of humans is stored in genes, chromosomes and DNA. Similarly, the information about the products can be stored in a system having virtual genes, chromosomes and decisional DNA. The present paper proposes a framework for...

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  • Zgred - Zgred Graph Editor

    Publikacja

    - Rok 2014

    The paper presents a graph editor that was developed as a supplementary tool for the Koala graph library. We discuss its requirements, design choices and main ideas behind the implementation. The later part of the paper is meant to be a brief user manual, as we go through the functionality provided by the editor

  • The Decisional DNA-Based Smart Bike for Internet of Things

    Publikacja

    - Rok 2014

    In this paper, we introduce a novel application of the Internet of Things, the Decisional DNAbased Smart Bike. The Decisional DNA is a domain-independent, flexible and standard knowledge representation structure; it allows its domains to acquire and store experiential knowledge and formal decision events in an explicit way. By using Decisional DNA, the sensor-equipped bicycle is able to learn its user’s weight, riding habits, etc....

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  • Multimedia interface using head movements tracking

    The presented solution supports innovative ways of manipulating computer multimedia content, such as: static images, videos and music clips and others that can be browsed subsequently. The system requires a standard web camera that captures images of the user face. The core of the system is formed by a head movement analyzing algorithm that finds a user face and tracks head movements in real time. Head movements are tracked with...

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  • Linux scheduler improvement for time demanding network applications, running on Communication Platform Systems

    Communication Platform Systems as ex. ATCA standard blades located in standardized chassis provides high level communication services between system peripherals. Each ATCA blade brings dedicated functionality to the system but can as well exist as separated host responsible for servicing set of task. According to platform philosophy these parts of system can be quite independent against another solutions provided by competitors....

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  • Controlling computer by lip gestures employing neural network

    Publikacja

    - Rok 2010

    Results of experiments regarding lip gesture recognition with an artificial neural network are discussed. The neural network module forms the core element of a multimodal human-computer interface called LipMouse. This solution allows a user to work on a computer using lip movements and gestures. A user face is detected in a video stream from a standard web camera using a cascade of boosted classifiers working with Haar-like features....

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  • Mobility’s Influence on System Loss in Off-Body BAN Scenarios

    Publikacja

    - Rok 2022

    In this paper, a measurement campaign for off body communications in an indoor environment is investigated for a set of on-body antennas. The channel impulse response was measured with the user approaching and departing from an off-body fixed antenna using two user dynamics, standing at fixed positions and walking. The processing of the measurement data allowed to evaluate system loss statistics. Different antenna configurations...

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  • Changing by light - how the lighting of intelligent spaces can influence the urban image

    Publikacja

    - Rok 2012

    In the article light will be presented as a tool in the process of transforming the urban space. The reason for this use of light is the commercial aspect of space that forces it to be still competitive and profitable. Such a need gives rise to many innovative solutions in the city space, which allow transmitting information in order to attract human attention, and sometimes make it even possible to involve the user in the interaction...

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  • Symulacja napędów przekształtnikowych z zastosowaniem pakietu TCAD 7.

    Publikacja

    - Rok 2004

    W artykule przedstawiono nowe możliwości symulatora układów i napędów energoelektronicznych TCad 7. Wskazano na udoskonalenia najnowszej wersji symulatora związane szczególnie z pracą wielookienkową, upełnieniem biblioteki elementów oraz wykorzystaniem definiowanych przez użytkownika bloków sterowaniatypu USER.

  • Enterprise Gamification - Learning as a Side Effect of Competition

    Publikacja

    - Rok 2017

    Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.

  • Eye Blink Based Detection of Liveness in Biometric Authentication Systems Using Conditional Random Fields

    Publikacja

    - Rok 2012

    The goal of this paper was to verify whether the conditional random fields are suitable and enough efficient for eye blink detection in user authentication systems based on face recognition with a standard web camera. To evaluate this approach several experiments were carried on using a specially developed test application and video database.

  • Generic appearance of objective results in quantum measurements

    Publikacja

    - PHYSICAL REVIEW A - Rok 2017

    Measurement is of central interest in quantum mechanics as it provides the link between the quantum world and the world of everyday experience. One of the features of everyday experience is its robust, objective character, contrasting the delicate nature of quantum systems. Here we analyze in a completely model-independent way the celebrated von Neumann measurement process, using recent techniques of information flow, studied in...

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  • Application of algorithms for reasoning from imperfect knowledge in it evaluation environment

    Publikacja

    - Rok 2009

    The paper describes concept of building multi-agent system dedicated for information technology evaluation or selection for IT enterprises management (IT_MAS). Authors present the model of Knowledge Processing Environment, which is one of main components of the solution. Either facts or rules will be based on IT specialists' experience. However, knowledge which is being acquisited from IT domain is mostly imperfect - uncertain...

  • Preferences Towards Working in Culturally Diverse Teams at Different Stages of the Entrepreneurial Process

    As entrepreneurial teams become prevalent, it is important to study factors related to their creation and effectiveness. The goal of the current research was to analyze preferences towards working in a multicultural team (MCT) versus a single culture team (SCT) at different stages of the entrepreneurial process. The study involved students originating from various cultures with previous experience in both SCTs and MCTs as participants....

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  • Eye-tracking Web Usability Research

    Publikacja

    In this paper we present the results of a study that aims to evaluate the usability of three selected web services, based on eye–tracking and thinking aloud techniques. The gathered comments and observations, recapitulated and supported by particular measures, allow us to discover and describe typical user behavior pertaining to given tasks to solve.

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