Wyniki wyszukiwania dla: VIRTUAL AND AUGMENTED REALITY - MOST Wiedzy

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Wyniki wyszukiwania dla: VIRTUAL AND AUGMENTED REALITY

Wyniki wyszukiwania dla: VIRTUAL AND AUGMENTED REALITY

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publikacja
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Rok 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Ultimate Reality and Meaning

    Czasopisma

    ISSN: 0709-549X

  • Student model representation for pedagogical virtual mentors

    The paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...

  • ASON/GMPLS connection control servers in virtual computer environment

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...

  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publikacja

    - Studia Regionalne i Lokalne - Rok 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

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  • Architectural Heritage Virtual Models in Conservation Practice

    The article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....

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  • Woman in cultural and civilization reality

    Publikacja

    - Scientific Bulletin of Flight Academy. Section: Economics, Management and Law - Rok 2020

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  • Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...

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  • Virtual Engineering Factory: Creating Experience Base for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2016

    ABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...

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  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • Mobile virtual presence in civil engineering education and training

    Publikacja

    - Rok 2018

    Education technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Virtual Creativity

    Czasopisma

    eISSN: 2397-9712

  • A diplexer design method using an augmented channel filter approach

    Publikacja

    Continuous development in RFID andmicrocontrollers technologies gives new possibilities to createsystems that are able to integrate a lot of sensors based ondifferent technologies. This integration brings us closer to realizethe Ubiquitous Network Society vision. However, many problemsmust be addressed before we will benefit from such systems. Inthis paper we describe concept of integrating RFID technologywith other sensors technologies...

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  • Determinanty kreowania wartości marki poprzez media społecznościowe w gospodarce sieciowej

    Publikacja

    - Rok 2016

    Głównym problemem badawczym podejmowanym w pracy, jest określenie struktury czynników determinujących kreowanie wartości marki w mediach społecznościowych. Dla rozwiązania tego problemu wykonano dwa badania. Pierwsze z nich dotyczyło określenia relacji pomiędzy wartością marki a jej pozycją w sieciach społecznościowych (model BV). Badanie to zrealizowano w oparciu o metody ilościowe: analizę statystyczną danych wtórnych i danych...

  • Second Life - Problems with the Prolongation of Reality

    Publikacja

    - SSRN Electronic Journal - Rok 2007

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publikacja

    - Rok 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • 20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling

    Kursy Online
    • J. Borucka

    Cultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...

  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publikacja

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publikacja

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Rok 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • Virtual team collaboration - Spring'24

    Kursy Online
    • J. Dembski
    • B. Wiszniewski

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • Virtual team collaboration - Spring'24

    Kursy Online

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • The Sharing Economy in Europe: From Idea to Reality

    Publikacja
    • C. Miguel
    • G. Avram
    • A. Klimczuk
    • B. Simonovits
    • B. Balázs
    • V. Česnuitytė

    - Rok 2022

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  • Virtual keyboard controlled by eye gaze employing speech synthesis

    Publikacja

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

  • Decisional DNA based framework for representing Virtual Engineering Objects

    Publikacja

    - Rok 2014

    In this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...

  • Virtual Keyboard controlled by eye gaze employing speech synthesis

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

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  • Possible uses of crisis situation aiding system in virtual world simulation

    Publikacja

    - Rok 2012

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.

  • Evaluation of a Novel Approach to Virtual Bass Synthesis Strategy

    Publikacja

    - Rok 2015

    The aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) strategy applied to portable computers. The developed algorithms involve intelligent, rule-based settings of bass synthesis parameters with regard to music genre of an audio excerpt and the type of a portable device in use. The Smart VBS algorithm performs the synthesis based on a nonlinear device (NLD) with artificial controlling synthesis...

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  • Possible uses of crisis situation aiding system in virtual world simulation

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...

  • Virtual Engineering Objects (VEO): Designing, Developing and Testing Models

    Publikacja

    - Rok 2014

    In this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...

  • Application of virtual gate for counting people participating in large public events

    The concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...

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  • Project Management Cycle in the Construction Industry Augmented by Collaborative Innovation Network Software

    Publikacja

    - Rok 2016

    Project management is a very broad concept that has in recent times is growing rapidly. Management is especially complex in the construction sector, among the other sectors, due to the high uncertainty of workmanship and complexity of construction projects. Proper project management skills are an important factor in the success of projects, leading to reduced costs and shorten the time of investment. Nevertheless, most of the projects...

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  • Multi-criteria Differential Evolution for Optimization of Virtual Machine Resources in Smart City Cloud

    Publikacja

    - Rok 2020

    In a smart city, artificial intelligence tools support citizens and urban services. From the user point of view, smart applications should bring computing to the edge of the cloud, closer to citizens with short latency. However, from the cloud designer point of view, the trade-off between cost, energy and time criteria requires the Pareto solutions. Therefore, the proposed multi-criteria differential evolution can optimize virtual...

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  • UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad

    Publikacja

    This paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...

  • Using human behavior to develop knowledge-based virtual organisations

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2010

    Propozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...

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  • Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making

    Publikacja

    - Rok 2015

    This paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...

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  • Delivering bad news by physicians – Polish reality check

    Publikacja

    - Journal of Medical Science - Rok 2016

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  • ARRIERE-GARDE IN ARCHITECTURE, AS A RESPONSE TO POST-POSTMODERN REALITY

    Publikacja

    - Rok 2016

    The article presents a general discussion on the direction of contemporary architecture. We can freely speak that postmodernity, understood in its philosophical core as a search for meaning in architecture, as a strategy of building our environment is over. What comes next? Some say, from lack of better naming, that we live in post-postmodern times. Term post-postmodernity is a call for new strategy of shaping our societies and...

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  • Virtual spring damper method for nonholonomic robotic swarm self-organization and leader following

    Publikacja

    - CONTINUUM MECHANICS AND THERMODYNAMICS - Rok 2018

    In this paper, we demonstrate a method for self-organization and leader following of nonholonomic robotic swarm based on spring damper mesh. By self-organization of swarm robots we mean the emergence of order in a swarm as the result of interactions among the single robots. In other words the self-organization of swarm robots mimics some natural behavior of social animals like ants among others. The dynamics of two-wheel robot...

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  • Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...

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  • Descriptive Modelling of Virtual Transactions.

    Publikacja

    Artykuł prezentuje opisowy model transakcji detalicznych, w którym ich znaczenie (IOR) wyrażone przez strukturę sprzedaży i udział w rynku jest uwarunkowane funkcjonalnością (FUN), na którą wpływają w sposób zwrotny trzy grupy czynników : technologicznych, (TFG) ludzkich (HFG) oraz rynkowych (MFG).

  • Wirtualne przedmieścia = Virtual suburbs

    Publikacja

    - Rok 2010

    W miarę rozwoju miasta w obszar podmiejski wkraczają nie tylko nowe tereny mieszkaniowe, ale także funkcje komercyjne jak obiekty handlowe, czy sportowe. Dla osób zbliżających się do terenów zurbanizowanych przedmieście stanowi bramę wjazdową do miasta. Z tego względu powszechne jest lokalizowanie w tym obszarze różnego typu billboardów, które poprzez reklamę zapraszają do skorzystania z oferty proponowanej przez miasto. Coraz...

  • Multi-Channel Virtual Instrument for Measuring Temperature—A Case Study

    Publikacja

    - Electronics - Rok 2023

    The article presents the hardware and software configuration of the developed multi-channel temperature measurement system as well as calibration procedures and measurement results verifying the properties of measurement channels. The system has been developed and dedicated primarily for measuring the temperature distribution in a laboratory model simulating underground power lines. With the adopted configuration of the analog...

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  • Evaluation of Sound Enhancement in Mobile Device Using Virtual Bass Synthesiss Algorithm

    Publikacja

    An experiment conducted to validate possibility of use virtual bass synthesis (VBS) algorithm in a portable computer is presented. The subjective listening tests based on the procedure of pairwise comparison between VBS, based on the so-called missing fundamental phenomenon, and standard bass boost technique are employed. The evaluation was carried out in two types of conditions: in a professional listening room and employing an...

  • Virtual and Physical Prototyping

    Czasopisma

    ISSN: 1745-2759 , eISSN: 1745-2767

  • Virtual Archaeology Review

    Czasopisma

    ISSN: 1989-9947

  • Journal of the Virtual Explorer

    Czasopisma

    ISSN: 1441-8126

  • Multi-objective Tabu-based Differential Evolution for Teleportation of Smart Virtual Machines in Private Computing Clouds

    Publikacja

    - Rok 2021

    We propose a multi-objective approach for using differential evolution algorithm with tabu search algorithm as an additional mutation for live migration (teleportation) of virtual machines. This issue is crucial in private computing clouds. Teleportation of virtual machines is supposed to be planned to determine Pareto-optimal solutions for several criteria such as workload of the bottleneck host, communication capacity of the...

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