Search results for: GRAPH CHROMATIC GAME - Bridge of Knowledge

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Search results for: GRAPH CHROMATIC GAME

Search results for: GRAPH CHROMATIC GAME

  • A proposition for integrating elements of game universe by means of behavioral trees

    Modern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...

  • Application of Game Theory to Conflict Management in a Construction Contract

    Publication

    Interest has recently grown in the application of game theory (GT) to solve a number of diverse problems in the field of construction. The use of GT by a general contractor (GC) of construction works to indicate the best strategy leading to winning court proceedings in a situation of conflict with investor (IN), has not been investigated until now. Thus the aim of this paper is to indicate the optimal strategy from the GC viewpoint...

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  • On the Characteristic Graph of a Discrete Symmetric Channel

    We present some characterizations of characteristic graphs of row and/or column symmetric channels. We also give a polynomial-time algorithm that decides whether there exists a discrete symmetric channel whose characteristic graph is equal to a given input graph. In addition, we show several applications of our results.

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  • Interpolation properties of domination parameters of a graph

    An integer-valued graph function π is an interpolating function if a set π(T(G))={π(T): T∈TT(G)} consists of consecutive integers, where TT(G) is the set of all spanning trees of a connected graph G. We consider the interpolation properties of domination related parameters.

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  • Concept description vectors and the 20 question game

    Publication

    - Year 2005

    Knowledge of properties that are applicable to a given object is a necessary prerequisite to formulate intelligent question. Concept description vectors provide simplest representation of this knowledge, storing for each object information about the values of its properties. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured...

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  • Fast collaborative graph exploration

    Publication

    - INFORMATION AND COMPUTATION - Year 2015

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Fast Collaborative Graph Exploration

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2013

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • A Biofeedback System that Uses the Game to Study Electrical Muscle Activity

    Publication

    The aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...

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  • The Waiter Game: Structure and Development of an Hospitality Training Game

    Publication
    • L. Cantoni
    • N. Kalbaska

    - Year 2010

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  • Graph security testing

    Set S ⊂ V is called secure set iff ∀ X ⊂ S | N [ X ] ∩ S | ≥ | N ( X ) \ S | [3]. That means that every subset of a secure set has at least as many friends (neighbour vertices in S) as enemies (neighbour vertices outside S) and will be defended in case of attack. Problem of determining if given set is secure is co −NP -complete, there is no efficient algorithm solving it [3]. Property testers are algorithms that distinguish inputs...

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  • Bringing Common Sense to WordNet with a Word Game

    Publication

    We present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...

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  • Constructing a map of an anonymous graph: applications of universal sequences

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2010

    We study the problem of mapping an unknown environmentrepresented as an unlabelled undirected graph. A robot (or automaton)starting at a single vertex of the graph G has to traverse the graph and return to its starting point building a map of the graph in the process. We are interested in the cost of achieving this task (whenever possible) in terms of the number of edge traversal made by the robot. Another optimization criteria...

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  • Application of genetic algorithms in graph searching problem

    Graph searching is a common approach to solving a problem of capturing a hostile intruder by a group of mobile agents. We assume that this task is performed in environment which we are able to model as a graph G. The question asked is how many agents are needed to capture an arbitrary fast, invisible and smart intruder. This number is called the (edge) search number of G. The strategy which must be performed by agents is called...

  • Graph Decomposition for Memoryless Periodic Exploration

    Publication

    - ALGORITHMICA - Year 2012

    We consider a general framework in which a memoryless robot periodically explores all the nodes of a connected anonymous graph by following local information available at each vertex. For each vertex v, the endpoints of all edges adjacent to v are assigned unique labels within the range 1 to deg (v) (the degree of v). The generic exploration strategy is implemented using a right-hand-rule transition function: after entering vertex...

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  • Chromatic scheduling in a cyclic open shop

    Publication

    - Year 2005

    Praca jest poświęcona złożoności obliczeniowej problemu cyklicznego szeregowania w systemie otwartym. Autorzy analizując wykazują, że problem jest NP-trudny dla 3 procesorów i konstruują algorytm dokładny dla przypadku dwóch procesorów.Ponadto analizowany jest zwarty wariant cyklicznego systemu otwartego. W tym przypadku autorzy pokazują, że już szeregowanie na dwóch procesorach prowadzi do problemu NP-trudnego.

  • Parallel tabu search for graph coloring problem

    Publication

    - Year 2006

    Tabu search is a simple, yet powerful meta-heuristic based on local search that has been often used to solve combinatorial optimization problems like the graph coloring problem. This paper presents current taxonomy of patallel tabu search algorithms and compares three parallelization techniques applied to Tabucol, a sequential TS algorithm for graph coloring. The experimental results are based on graphs available from the DIMACS...

  • Coronas and Domination Subdivision Number of a Graph

    Publication

    In this paper, for a graph G and a family of partitions P of vertex neighborhoods of G, we define the general corona G ◦P of G. Among several properties of this new operation, we focus on application general coronas to a new kind of characterization of trees with the domination subdivision number equal to 3.

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  • Grzegorz Zieliński dr inż.

    Author of over 100 scientific publications (both in Polish and English) in the field of service management, entity improvement, including medical entities. Scientific and research interests include areas related to the maturity and excellence of enterprises in various aspects of their activities. He participated in research projects of the National Science Center and projects implemented by international consortia under the European...

  • On Tradeoffs Between Width- and Fill-like Graph Parameters

    In this work we consider two two-criteria optimization problems: given an input graph, the goal is to find its interval (or chordal) supergraph that minimizes the number of edges and its clique number simultaneously. For the interval supergraph, the problem can be restated as simultaneous minimization of the path width pw(G) and the profile p(G) of the input graph G. We prove that for an arbitrary graph G and an integer t ∈ {1,...

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  • The convex domination subdivision number of a graph

    Publication

    Let G = (V;E) be a simple graph. A set D\subset V is a dominating set of G if every vertex in V - D has at least one neighbor in D. The distance d_G(u, v) between two vertices u and v is the length of a shortest (u, v)-path in G. An (u, v)-path of length d_G(u; v) is called an (u, v)-geodesic. A set X\subset V is convex in G if vertices from all (a, b)-geodesics belong to X for any two vertices a, b \in X. A set X is a convex dominating...

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  • Game Studies

    Journals

    eISSN: 1604-7982

  • Parallel immune system for graph coloring

    Publication

    - Year 2008

    This paper presents a parallel artificial immune system designed forgraph coloring. The algorithm is based on the clonal selection principle. Each processor operates on its own pool of antibodies and amigration mechanism is used to allow processors to exchange information. Experimental results show that migration improves the performance of the algorithm. The experiments were performed using a high performance cluster on a set...

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  • Non-monotone graph searching models

    Graph searching encompasses a variety of different models, many of which share a property that in optimal strategies fugitive can never access once searched regions. Monotonicity, as it is called, is vital in many established results in the field however its absence significantly impedes the analysis of a given problem. This survey attempts to gather non-monotone models, that are less researched in effort of summarizing the results...

  • Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions

    Publication

    - Year 2013

    This paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....

  • Multi-agent graph searching and exploration algorithms

    Publication

    - Year 2020

    A team of mobile entities, which we refer to as agents or searchers interchangeably, starting from homebases needs to complete a given task in a graph.The goal is to build a strategy, which allows agents to accomplish their task. We analyze strategies for their effectiveness (e.g., the number of used agents, the total number of performed moves by the agents or the completion time).Currently, the fields of on-line (i.e., agents...

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  • KOALA Graph Theory Internet Service

    Publication

    KOALA has been created with the idea of C++ library templates, implementing a broad set of procedures in the fields of algorithmic graph theory and network problems in discreate optimization. During the C2NIWA project, a library has been greatly ectended, the code refactored and enclosed with the internet service available in the public repository of thr project. Today it contains interconnected educational materials in the form...

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  • Pawlak's flow graph extensions for video surveillance systems

    Publication

    The idea of the Pawlak's flow graphs is applicable to many problems in various fields related to decision algorithms or data mining. The flow graphs can be used also in the video surveillance systems. Especially in distributed multi-camera systems which are problematic to be handled by human operators because of their limited perception. In such systems automated video analysis needs to be implemented. Important part of this analysis...

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  • Modeling the impact of surface currents in a harbor using graph theory

    Publication

    - Zeszyty Naukowe Akademii Morskiej w Szczecinie - Year 2016

    Ensuring security in a harbor requires research into its infrastructure using spatial environmental data. This paper presents a methodology that defines the design of a graph for modeling the interactions between surface currents and moving objects. Combining this graph with port charts that integrate electronic navigation charts with coastal orthophotographs allows us to perform a multidimensional analysis. In addition, the complete...

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  • Characterizing the Scalability of Graph Convolutional Networks on Intel® PIUMA

    Publication
    • M. J. Adiletta
    • J. J. Tithi
    • E. Farsarakis
    • G. Gerogiannis
    • R. Adolf
    • R. Benke
    • S. Kashyap
    • S. Hsia
    • K. Lakhotia
    • F. Petrini... and 2 others

    - Year 2023

    Large-scale Graph Convolutional Network (GCN) inference on traditional CPU/GPU systems is challenging due to a large memory footprint, sparse computational patterns, and irregular memory accesses with poor locality. Intel’s Programmable Integrated Unffied Memory Architecture (PIUMA) is designed to address these challenges for graph analytics. In this paper, a detailed characterization of GCNs is presented using the Open-Graph Benchmark...

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  • Evolving neural network as a decision support system — Controller for a game of “2048” case study

    Publication

    The paper proposes an approach to designing the neuro-genetic self-learning decision support system. The system is based on neural networks being adaptively learned by evolutionary mechanism, forming an evolved neural network. Presented learning algorithm enables for a selection of the neural network structure by establishing or removing of connections between the neurons, and then for a finding the beast suited values of the network...

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  • Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network

    Publication

    - Year 2017

    In multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...

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  • Simulation Game 2024

    e-Learning Courses
    • G. Zieliński

  • Weakly convex domination subdivision number of a graph

    Publication

    - FILOMAT - Year 2016

    A set X is weakly convex in G if for any two vertices a; b \in X there exists an ab–geodesic such that all of its vertices belong to X. A set X \subset V is a weakly convex dominating set if X is weakly convex and dominating. The weakly convex domination number \gamma_wcon(G) of a graph G equals the minimum cardinality of a weakly convex dominating set in G. The weakly convex domination subdivision number sd_wcon (G) is the minimum...

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  • Edge-chromatic sum of trees and bounded cyclicity graphs

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  • The circular chromatic index of some class 2 graphs

    Publication

    W artykule został wyznaczony cyrkularny indeks chromatyczny dla dwóch rodzin grafów klasy 2. Co więcej, podano nie trywialne oszacowania tego parametru dla snarków Isaacsa i Goldberga. Na koniec artykułu rozważana jest złożoność obliczeniowa problemów związanych z cyrkularnym kolorowaniem krawędzi.

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  • Game-based Sprint retrospectives: multiple action research

    In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...

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  • Distributed graph searching with a sense of direction

    In this work we consider the edge searching problem for vertex-weighted graphs with arbitrarily fast and invisible fugitive. The weight function w provides for each vertex v the minimum number of searchers required to guard v, i.e., the fugitive may not pass through v without being detected only if at least w(v) searchers are present at v. This problem is a generalization of the classical edge searching problem, in which one has...

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  • Equilibria of wireless multihoming game

    Terminale podłączone do wielu sieci bezprzewodowych modelowane są jako uczestnicy gry niekooperacyjnej, której symetryczny punkt równowagi Nasha w strategiach mieszanych wyznaczono dla przypadku sieci WLAN standardu IEEE 802.11. Udziały pasma w punkcie równowagi okazują się niższe w porównaniu ze środowiskiem terminali stosujących ustawienia standardowe.

  • Graph Representation Integrating Signals for Emotion Recognition and Analysis

    Data reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...

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  • Nordhaus-Gaddum results for the weakly convex domination number of a graph

    Artykuł dotyczy ograniczenia z góry i z dołu (ze względu na ilość wierzchołków) sumy i iloczynu liczb dominowania wypukłego grafu i jego dopełnienia.

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  • A graph coloring approach to scheduling of multiprocessor tasks on dedicated machines with availability constraints

    We address a generalization of the classical 1- and 2-processor unit execution time scheduling problem on dedicated machines. In our chromatic model of scheduling machines have non-simultaneous availability times and tasks have arbitrary release times and due dates. Also, the versatility of our approach makes it possible to generalize all known classical criteria of optimality. Under these stipulations we show that the problem...

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  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

    Publication

    - Year 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • CALIFORNIA FISH AND GAME

    Journals

    ISSN: 0008-1078 , eISSN: 2331-0405

  • Analog Game Studies

    Journals

    ISSN: 2643-7112

  • Simulation Game 2021/2022

    e-Learning Courses
    • A. Zielińska

  • Management Simulation Game 2024

    e-Learning Courses
    • G. Zieliński

  • Management simulation game (PG_00056971)

    e-Learning Courses
    • M. Kostrzewa

  • A space-efficient algorithm for computing the minimum cycle mean in a directed graph

    An algorithm is introduced for computing the minimum cycle mean in a strongly connected directed graph with n vertices and m arcs that requires O(n) working space. This is a considerable improvement for sparse graphs in comparison to the classical algorithms that require O(n^2) working space. The time complexity of the algorithm is still O(nm). An implementation in C++ is made publicly available at http://www.pawelpilarczyk.com/cymealg/.

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  • Computer experiments with a parallel clonal selection algorithm for the graph coloring problem

    Publication

    - Year 2008

    Artificial immune systems (AIS) are algorithms that are based on the structure and mechanisms of the vertebrate immune system. Clonal selection is a process that allows lymphocytes to launch a quick response to known pathogens and to adapt to new, previously unencountered ones. This paper presents a parallel island model algorithm based on the clonal selection principles for solving the Graph Coloring Problem. The performance of...

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