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Wyniki wyszukiwania dla: HUMAN-COMPUTER INTERACTION, USER EXPERIENCE, HCI EDUCATION, GENERATIVE AI
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IFIP TC13 Conference on Human-Computer Interaction
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ACM SIGCHI_NZ Conference on Human-Computer Interaction
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Asia-Pacific Computer Human Interaction Conference
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Tomasz Korol dr hab. inż.
OsobyWykształcenie Politechnika Gdańska, Wydział Zarządzania i Ekonomii (2001) University of Applied Sciences Stralsund (1999) Stopień naukowy Doktor habilitowany – Politechnika Gdańska, Wydział Zarządzania i Ekonomii (2015) Doktor – Politechnika Gdańska, Wydział Zarządzania i Ekonomii (2004) Zatrudnienie Politechnika Gdańska: profesor uczelni (od 2019); profesor nadzwyczajny (2017-2019); adiunkt (2004-2016); asystent (2001-2004) I-Shou...
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Human System Interaction
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Human-Agent Interaction
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International Journal of Modern Education and Computer Science
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What is the future of digital education in the higher education sector? An overview of trends with example applications at Gdańsk Tech, Poland
PublikacjaUniversities worldwide recognise the need to adapt to changes in society, the economy and the way young people prefer to learn. Additionally, the impetus to improve the digital approach in higher education intensifies as educational institutions have to remain competitive with commercial providers of education. Following the latest technological trends and implementing strategies to develop new digital solutions helps to improve...
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Interaction Design in Agile IT Projects
PublikacjaIn recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...
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Emotions in Human-Computer Interaction Research Group (EMORG)
Zespoły Badawcze* rozpoznawanie emocji użytkownika (ang. emotion elicitation) * reprezentację informacji o emocjach użytkownika (ang. emotion representation/ affect modelling) i zarządzanie nimi * ekspresję emocji lub reakcję na emocje przez programy np. przez wirtualne postaci (ang. affect expression) * wybrane zastosowania to badanie użyteczności oprogramowania rozszerzone o aspekty emocjonalne * badania wzorców behawioralnych w połączeniu...
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International Conference on Computer-Human Interaction Research and Applications
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TECHNIKI CAD W INŻYNIERII ELEKTRYCZNEJ - WYBRANE ZAGADNIENIA
PublikacjaW pracy przedstawiono różne techniki CAD (ang. Computer Aided Design) wykorzystywane w inżynierii elektrycznej dla potrzeb komputerowego modelowania 3D przetworników elektromechanicznych. Wirtualne modele 3D różnych urządzeń są użyteczne nie tylko przy opracowywaniu dokumentacji technicznej ale są także wykorzystywane w obliczeniach inżynierskich:...
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Patryk Ziółkowski dr inż.
OsobyAdiunkt na Politechnice Gdańskiej. Brał udział w projektach międzynarodowych, w tym projektach dla Ministerstwa Transportu stanu Alabama (2015), jest także laureatem grantu Fundacji Kościuszkowskiej na prowadzanie badań w USA, który zrealizował w 2018 roku. Ekspert w dziedzinie sztucznej inteligencji. Jego główny obszar zainteresowań badawczych stanowi zastosowanie sztucznej inteligencji w Inżynierii Lądowej. Prowadzi projekty...
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Dorota Dominika Kamrowska-Załuska dr hab. inż. arch.
OsobyDr hab. inż. arch. Dorota Kamrowska-Załuska, profesorka Politechniki Gdańskiej, jest od 2002 roku związana z Katedrą Urbanistyki i Planowania Regionalnego na Wydziale Architektury Politechniki Gdańskiej. Wieloletnia Kierowniczka Studiów Podyplomowych Urbanistyki i Gospodarki Przestrzennej „Projektowanie przestrzeni i zarządzanie”, odbyła staże badawcze w kilku instytucjach badawczych w tym Massachusetts Institute of Technology...
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Lucyna Nyka prof. dr hab. inż. arch.
OsobyLucyna Nyka (prof. dr hab. inż. arch.) jest architektem i profesorem na Wydziale Architektury Politechniki Gdańskiej. W latach 2008-2016 pełniła funkcję prodziekana ds. nauki, a od 2016 jest dziekanem Wydziału Architektury. Zainteresowania badawcze prof. Lucyny Nyki skoncentrowane są wokół kwestii powiązań architektury i wody, przekształceń terenów nadwodnych oraz urbanistycznych krajobrazów. Jest autorem i współautorem wielu...
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New Horizons in Adult Education and Human Resource Development
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Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures
PublikacjaThis paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment...
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CHI PLAY: The Annual Symposium on Computer-Human Interaction in Play
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International Conference on Human-Computer Interaction with Mobile Devices and Services
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Measuring the immeasurable: system usability, user satisfaction, and quality management.
PublikacjaZmierzyć niemierzalne: funkcjonalność systemu, satysfakcja użytkownika a zarządzanie jakością.W artykule przedyskutowano możliwości opracowania nowego podejścia badawczego łączącego badania funkcjonalności, badania konsumenckie oraz wybrane techniki zarządzania jakością. Perspektywa badań konsumenckich jest postrzegana jako szczególnie obiecująca w kontekście rozwijającego się rynku produktów interaktywnych oraz dalszego rozwoju...
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Smart Knowledge Engineering for Cognitive Systems: A Brief Overview
PublikacjaCognition in computer sciences refers to the ability of a system to learn at scale, reason with purpose, and naturally interact with humans and other smart systems, such as humans do. To enhance intelligence, as well as to introduce cognitive functions into machines, recent studies have brought humans into the loop, turning the system into a human–AI hybrid. To effectively integrate and manipulate hybrid knowledge, suitable technologies...
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Gaze-tracking based audio-visual correlation analysis employing quality of experience methodology
PublikacjaThis paper investigates a new approach to audio-visual correlation assessment based on the gaze-tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT). The gaze-tracking methodology, having roots in Human-Computer Interaction borrows the relevance feedback through gaze-tracking and applies it to the new area of interests, which is Quality of Experience. Results of subjective...
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Journal Education, Technology and Computer Science
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Michał Sobaszek dr hab. inż.
OsobyMichał Sobaszek was born in Gdansk in 1984. In the summer of 2009, he received a Master degree in Materials Engineering at Gdansk University of Technology. Currently, he is an Assistant Professor at the Faculty of Electronics at the Gdańsk University of Technology. In 2018 he was honoured with the scholarship for the outstanding young researches by the Minister of Science and Higher Education of Poland. For more than 7 years, he...
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Eye-tracking everywhere - software supporting disabled people in interaction with computers
PublikacjaIn this paper we present comprehensive system for communication with computer by gaze. One of the main assumptions behind this work was to provide solution that can be used with standard RGB webcam. The proposed comprehensive system included the eye tracking module and user interface for convenient gaze interaction with computer. As a result a fully functional application was developed. The average accuracy of the eye tracking...
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A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey
PublikacjaIntelligent technologies are widely implemented in different areas of modern society but specific approaches should be applied in services. Basic relationships refer to supporting customers and people responsible for services offering for these customers. The aim of the paper is to analyze and evaluate the state-of-the art of artificial intelligence (AI) applications in the hospitality industry. Our findings show that the major...
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OrphaGPT: An Adapted Large Language Model for Orphan Diseases Classification
PublikacjaOrphan diseases (OD) represent a category of rare conditions that affect only a relatively small number of individuals. These conditions are often neglected in research due to the challenges posed by their scarcity, making medical advancements difficult. Then, the ever-evolving medical research and diagnosis landscape calls for more attention and innovative approaches to address the complex challenges of rare diseases and OD. Pre-trained...
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Emotion Monitor - Concept, Construction and Lessons Learned
PublikacjaThis paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...
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Applying Generative Modelling Tools to Explore Architectural Forms
PublikacjaThe digital generative methods open up new areas for exploration of formal and tectonic features, accentuate form’s ability to emerge and perform. They allow for automatic generation of variations of solutions, and digital production of “difficult” components of architectural forms using CNC technology.The paper deals with contemporary architectural explorations of complex , curvilinear surfaces in the context of generative...
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Child-Robot Interaction Studies During COVID-19 Pandemic
PublikacjaThe coronavirus disease (COVID-19) pandemic affected our lives deeply, just like everyone else, the children also suffered from the restrictions due to COVID-19 affecting their education and social interactions with others, being restricted from play areas and schools for a long time. Although social robots provide a promising solution to support children in their education, healthcare, and social interaction with others, the precautions...
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Artificial intelligence for software development — the present and the challenges for the future
PublikacjaSince the time when first CASE (Computer-Aided Software Engineering) methods and tools were developed, little has been done in the area of automated creation of code. CASE tools support a software engineer in creation the system structure, in defining interfaces and relationships between software modules and, after the code has been written, in performing testing tasks on different levels of detail. Writing code is still the task...
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Artificial Intelligence Technologies in Education: Benefits, Challenges and Strategies of Implementation
PublikacjaSince the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence (AI) technologies constitute a need to identify and analyze the issues regarding their implementation in education sector. However, a study of the contemporary literature reveled that relatively...
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Modelling Of Commercial Websites. A New Perspective On Usability And Customer Relation
PublikacjaFrom an economic point of view, a critical aspect of online services is their ability to retain customers. The aim of presented study was the use of a layered model VIPR (Visual - Interaction - Process - Relation ) for commercial services online. The indicator of trust and establishing lasting relationships were assessment achieved from experienced users of commercial online services (n = 207), obtained by means of Web Credibility...
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Engineering education for smart grid systems in the quasi-industrial environment of the LINTE^2 laboratory
PublikacjaSmart grid systems are revolutionising the electric power sector, integrating advanced technologies to enhance efficiency, reliability and sustainability. It is important for higher education to equip the prospective smart grid professional with the competencies enabling them to navigate through the related complexities and drive innovation. To achieve this, interdisciplinary education programmes are necessary, addressing inter...
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A note on the affective computing systems and machines: a classification and appraisal
PublikacjaAffective computing (AfC) is a continuously growing multidisciplinary field, spanning areas from artificial intelligence, throughout engineering, psychology, education, cognitive science, to sociology. Therefore, many studies have been devoted to the aim of addressing numerous issues, regarding different facets of AfC solutions. However, there is a lack of classification of the AfC systems. This study aims to fill this gap by reviewing...
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Nina Rizun dr
OsobyNina Rizun jest adiunktem na Wydziale Zarządzania i Ekonomii Politechniki Gdańskiej. W październiku 1999 r. uzyskała stopień doktora nauk technicznych za specjalizacją Gospodarka przedsiębiorstwa i organizacja produkcji. W latach 1993–2000 pracowała na Wydziale Informatyki Ekonomicznej w Akademji Metalurgicznej, Dnipro, Ukraina. W latach 2000–2016 – na Wydziale Cybernetyki Ekonomicznej i Metod Matematycznych na Uniwersytecie Alfreda...
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Deep learning for recommending subscription-limited documents
PublikacjaDocuments recommendation for a commercial, subscription-based online platform is important due to the difficulty in navigation through a large volume and diversity of content available to clients. However, this is also a challenging task due to the number of new documents added every day and decreasing relevance of older contents. To solve this problem, we propose deep neural network architecture that combines autoencoder with...
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The influence of image masks definition onsegmentation results of histopathological imagesusing convolutional neural network
PublikacjaAbstract—In the era of collecting large amounts of tissue materials, assisting the work of histopathologists with various electronic and information IT tools is an undeniable fact. The traditional interaction between a human pathologist and the glass slide is changing to interaction between an AI pathologist with a whole slide images. One of the important tasks is the segmentation of objects (e.g. cells) in such images. In this...
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Virtual immersive environments
PublikacjaYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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Design thinking (DT) for the design and planning education of engineer-architects
PublikacjaEngineers are facing new challenges connected with globalisation, digitisation and the increased complexity of the design process. This calls for new, more interdisciplinary and user-oriented approaches to problem- solving. In this article, the authors analyse design thinking (DT) as a method to support the education of engineers specialising in architecture and urban planning. Identified in this study are the opportunities this...
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The evaluation of eGlasses eye tracking module as an extension for Scratch
PublikacjaIn this paper we present the possibility of using eGlasses eye tracking module as an extension for Scratch programming tool which is a visual programming language supporting computer skills learning. The main concept behind this project is to setup the interface for rapid interaction design. Eye tracking is a powerful tool for hands free communication but for that requires a dedicated software. This software is rarely tailored...
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COMPUTER APPLICATIONS IN ENGINEERING EDUCATION
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WEB-CAM AS A MEANS OF INFORMATION ABOUT EMOTIONAL ATTEMPT OF STUDENTS IN THE PROCESS OF DISTANT LEARNING
PublikacjaNew methods in education become more popular nowadays. Distant learning is a good example when teacher and student meet in virtual environment. Because interaction in this virtual world might be complicated it seems necessary to assure as much methods of conforming that student is still engaged in the process of learning as it is possible. We would like to present assumption that by means of web-cam we will be able to track facial...
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Computer-aided analysis of signals from a low-coherence Fabry-Perot interferometer used for measurements of biological samples
PublikacjaThe aim of the study was to develop an automated computer-aided system for analysis of spectrograms obtained from measurements of biological samples performed with a low-coherence Fabry-Pérot interferometer. Information necessary to determine dispersion characteristics of measured materials can be calculated from the positions of the maxima and minima that are present in their spectra. The main challenge faced during the development...
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Video Semantic Analysis Framework based on Run-time Production Rules - Towards Cognitive Vision
PublikacjaThis paper proposes a service-oriented architecture for video analysis which separates object detection from event recognition. Our aim is to introduce new tools to be considered in the pathway towards Cognitive Vision as a support for classical Computer Vision techniques that have been broadly used by the scientific community. In the article, we particularly focus in solving some of the reported scalability issues found in current...
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Controlling computer by lip gestures employing neural network
PublikacjaResults of experiments regarding lip gesture recognition with an artificial neural network are discussed. The neural network module forms the core element of a multimodal human-computer interface called LipMouse. This solution allows a user to work on a computer using lip movements and gestures. A user face is detected in a video stream from a standard web camera using a cascade of boosted classifiers working with Haar-like features....
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DevEmo—Software Developers’ Facial Expression Dataset
PublikacjaThe COVID-19 pandemic has increased the relevance of remote activities and digital tools for education, work, and other aspects of daily life. This reality has highlighted the need for emotion recognition technology to better understand the emotions of computer users and provide support in remote environments. Emotion recognition can play a critical role in improving the remote experience and ensuring that individuals are able...
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Evolution of End-User Participation in IT Projects.
PublikacjaThis chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Minimising the Churn Out of the Service by Using a Fairness Mechanism
PublikacjaThe paper proposes an algorithm of bandwidth distribution, ensuring fairness to end-users in computer networks. The proposed algorithm divides users into satisfied and unsatisfied users. It provides fairness in terms of quality of experience (QoE) for satisfied users and quality of service (QoS) for unsatisfied users. In this paper, we present detailed comparisons relevant to service providers to show the advantages of the proposed...