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Search results for: PRINCIPLE OF VIRTUAL WORK
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Modelling and computer animation of geodetic field work
Publication3D modelling of objects is a way of obtaining information, while the visualization of geospatial data is becoming a production task in the scope of surveying. Visualization of geospatial data provides effective tools for analysis information about the land surface, land cover, its features, properties etc. Computer animations, both 2D images and 3D are becoming additional, expected and clear form for presentation results of geodetic...
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Neurodiversity and remote work in times of crisis: lessons for HR
PublicationPurpose The rich qualitative study builds on 11 semi-structured interviews with nine neurodivergent employees and two business professionals supportive of neurodiversity to understand the lived experiences of dealing with crisis in a remote working environment. Design/methodology/approach The purpose of the reported research is to understand how neurominorities experience remote working in the times of crisis and what the implications...
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Virtual keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Virtual Keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Decisional DNA based framework for representing Virtual Engineering Objects
PublicationIn this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...
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Informal work in Poland - a regional approach
PublicationIn our paper we try to combine the theories explaining the prevalence of informal work, using a regional approach. Reviewing the literature, we observe that, there is no evidence to confirm that the relationships that occur in cross-country comparisons remain significant when we use regional data and analyse cross-regional variations. Our general question is therefore whether there is simply more informal work in less-developed...
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State-of-the-art ideas for engineering laboratory classes – virtual reality framework
PublicationNowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublicationThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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Architectural Heritage Virtual Models in Conservation Practice
PublicationThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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UNDECLARED WORK IN POLAND CHARACTERISTICS AND PREVALENCE
PublicationThis article aims to present the significance and prevalence of the phenomenon of undeclared work. First, we discuss the definitional issues of this phenomenon. Then, we present previous estimates on shadow economy and undeclared work in Poland, based on statistics provided by Central Statistical Office and other research entities. Our analysis covers the years 2000–2014. In the last part of the article, we use data from the Labour...
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublicationThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Robust four-node elements based on Hu–Washizu principle for nonlinear analysis of Cosserat shells
PublicationMixed 4-node shell elements with the drilling rotation and Cosserat-type strain measures based onthe three-field Hu–Washizu principle are proposed. In the formulation, apart from displacement and rotationfields, both strain and stress resultant fields are treated as independent. The elements are derived in the frame-work of a general nonlinear 6-parameter shell theory dedicated to the analysis of multifold irregular shells.The...
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Adaptive Optimal Discrete-Time Output-Feedback Using an Internal Model Principle and Adaptive Dynamic Programming
PublicationIn order to address the output feedback issue for linear discrete-time systems, this work suggests a brand-new adaptive dynamic programming (ADP) technique based on the internal model principle (IMP). The proposed method, termed as IMP-ADP, does not require complete state feedback, merely the measurement of input and output data. More specifically, based on the IMP, the output control problem can first be converted into a stabilization...
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublicationThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublicationABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
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Emotion work
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Emotion Work
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Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublicationABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
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Application of virtual gate for counting people participating in large public events
PublicationThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
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Hybrid Fuzzy-Ontological Project Framework of a Team Work Simulation System
PublicationThe aim of this article is to present the project framework for constructing a Software Process Simulation Modeling (SPSM) system. SPSM systems can be used as a virtual environment for the selection of methods and tools of project management in IT support organizations. The constructed system simulates the Scrum methodology, including the management processes and the project roles. For the implementation of Scrum processes, the...
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublicationVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublicationIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublicationIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Critical Remarks on Landauer’s principle of erasure– dissipation: Including notes on Maxwell demons and Szilard engines
PublicationWe briefly address Landauer’s Principle and some related issues in thermal demons. We show that an error-free Turing computer works in the zero-entropy limit, which proves Landauer’s derivation incorrect. To have a physical logic gate, memory or information-engine, a few essential components necessary for the operation of these devices are often neglected, such as various aspects of control, damping and the fluctuation–dissipation...
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Mobile virtual presence in civil engineering education and training
PublicationEducation technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublicationThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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Development of Technical Creativity Featuring Modified TRIZ-AM Inventive Principle to Support Design for Additive Manufacturing
Publicationhe design for additive manufacturing (DFAM) processing was introduced to fully utilise the design freedom provided by additive manufacturing (AM). Consequently, appropriate design methodologies have become essential for this technology. Recently, many studies have identified the importance of DFAM method utilisation to produce AM parts, and TRIZ is a strategy used to formalise design methodologies....
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Movement perception with the use of a motorized delta armrest and virtual reality
PublicationIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
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Hardware accelerated thin client for virtual reality applications
PublicationThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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On the mixing property and the ergodic principle for nonhomogeneous Markov chains
PublicationW pracy rozważane są różne typy zachowania granicznego nieskończenie wymiarowych niejednorodnych łańcuchów Markowa z czasem dyskretnym. Badana jest struktura geometryczna zbioru łańcuchów Markowa w normowej i mocnej topologii operatorowej.
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Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation
PublicationThe article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...
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Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublicationIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
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Impact of Work on the Well-Being of Police Officers and Firefighters
PublicationWork is one of the most important spheres of human functioning and has a significant impact on individual overall well-being. The purpose of this study is to assess the positive and negative impact of the work of police officers and firefighters on their well-being in different spheres of life. In particular, the study examines the relationship between the type of occupation and the elements that generate a feeling of well-being,...
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Personalized avatar animation for virtual reality
PublicationThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Work-Family Balance
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Understanding Sustainable Knowledge-Sharing in Agile Projects: Utilizing Follow-the-Sun Technique (FTS) in Virtual Teams
PublicationIn Agile IT projects, promoting effective knowledge sharing is essential not only for achieving success but also for supporting Sustainable Development Goals (SDGs). However, Companies using virtual teams may face challenges in coordinating work, particularly when teams are distributed across different time zones, ultimately hindering their ability to consistently share knowledge. This can lead to delays and inefficiencies, ultimately...
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Investigation of tracking systems properties in CAVE-type virtual reality systems
PublicationIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...
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Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublicationThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublicationIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory
PublicationEngineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...
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Efficacy of coping with work-related stress by firemen
PublicationThe aim of this study was efficacy of coping with work-related stress by firemen with reference to subjective health evaluation. Theoretical model of process of stress by Lazarus was applied. The group consistent of 230 line-duty firemen. Participation in traumatic events and sense of coherence both directly and indirectly, by stress, affected the health among firemen. In stress confrontation a wider array of task and emotional...
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Asphalt concrete subjected to long-time loading at low temperatures – Deviations from the time-temperature superposition principle
PublicationThe article presents the observed deviations from the time-temperature superposition principle of asphalt concretes, tested in the bending beam creep test at low temperatures for a long time of loading. In almost all tested asphalt concretes, deviations appeared after 500 s of loading at the temperature of -10 C. Some types of bitumen presented deviations at other temperatures – usually the harder the grade of the bitumen, the...
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Workflow patterns applicable to virtual knowledge-based organizations
PublicationWorkflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...
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Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies
PublicationThe aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...
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A technique of stabilizing FDTD-subgridding algorithm using reciprocity principle
PublicationW artykule przedstawiono wykorzystanie zasady wzajemności w procesie stabilizacji zagęszczania siatki dla fdtd. Metoda ta oryginalnie służyła tylko do sprawdzenia stabilności algorytmów zagęszczających siatki fdtd, jednak pozwala ona na zmianę współczynnika sprzężenia pomiędzy polami występującymi na brzegach w ten sposób, że algorytm siatkowania jest stabilny. Zaprezentowana metoda została zweryfikowana testami numerycznymi pod...
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Polish and Chinese civil law perspectives on the principle of good faith
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Applications of the max-min fairness principle in telecommunication network design
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An invariance principle for the law of the iterated logarithm for some Markov chains
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On the maximum principle of Bernstein-Schnabl operators over a Bauer simplex
PublicationW pracy bada się geometryczne własności sympleksy Bauera i dowodzi się zasady maksimum dla operatorów Bernsteina-Schnabla.
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TRWAŁOŚĆ PROJEKTU ERASMUS+ SP4CE - STUDIUM PRZYPADKU
PublicationProjekt ERASMUS+ Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship - SP4CE) dotyczył wdrażania i upowszechniania innowacyjnych rozwiązań wzmacniających współpracę europejską w dziedzinie kształcenia i szkolenia zawodowego. Działania projektowe były związane z promowaniem innowacyjnych praktyk w edukacji oraz szkoleniach poprzez wspieranie spersonalizowanych...