Search results for: VIRTUAL IMMERSIVE ENVIRONMENTS - Bridge of Knowledge

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Search results for: VIRTUAL IMMERSIVE ENVIRONMENTS

Search results for: VIRTUAL IMMERSIVE ENVIRONMENTS

  • Virtual Work and Virtual Team Management 2024

    e-Learning Courses

  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publication

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

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  • Bacterial Community Structures in Freshwater Polar Environments of Svalbard

    Publication

    - MICROBES AND ENVIRONMENTS - Year 2016

    Two thirds of Svalbard archipelago islands in the High Arctic are permanently covered with glacial ice and snow. Polar bacterial communities in the southern part of Svalbard were characterized using an amplicon sequencing approach. A total of 52,928 pyrosequencing reads were analyzed in order to reveal bacterial community structures in stream and lake surface water samples from the Fuglebekken and Revvatnet...

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  • Vehicular Communication Environments

    Publication
    • E. G. Ström
    • L. Ekiz
    • T. Abbas
    • R. He
    • S. J. Ambroziak
    • V. Shivaldova
    • J. Nuckelt

    - Year 2016

    Communication to and between road vehicles (cars, truck, buses, trains, etc.) are of growing interest. This is partly due to the attractive services that cooperative intelligent transport systems (C-ITSs) provides, mainly in the areas of traffic safety and traffic efficiency. An enabler for C-ITS is wireless vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communication, collectively referred to as vehicle-to-X (V2X)...

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  • Virtual inertia in Electric Power System

    The article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.

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  • Trace Elements in Aquatic Environments

    Publication

    A trace element is defined as a chemical element whose the average concentration is less than 100 ppm (mg/kg, mg/L – in the case of a water matrix). In aquatic environments the concentrations of trace elements are usually at the level of picomoles per liter and lower. This causes extreme analytical problems, especially in situations where low content is in the range of background levels. Taking into account the role of trace elements...

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publication

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Evaluation the effectiveness of virtual machine integrated with CPU

    Publication

    - Year 2013

    In the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.

  • Affective Learning Manifesto – 10 Years Later

    Publication

    - Year 2014

    In 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....

  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

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  • Virtual touchpad - video-based multimodal interface

    A new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...

  • Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0

    Publication

    - Procedia Computer Science - Year 2015

    This paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....

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  • Marek Czachor prof. dr hab.

  • Teaching architectural history through virtual reality

    The impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...

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  • Entrepreneurship in Virtual Economy: the Case of Currency One SA

    Publication

    Purpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...

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  • Semantic modeling of contextual augmented reality environments

    Publication
    • D. Rumiński

    - Year 2018

    Despite significant progress in the field of augmented reality (AR), regarding both hardware and software, there is still a lack of universal models and methods that would enable building ubiquitous AR systems that could be used anywhere and anytime, covering different application areas. This dissertation describes a new approach to building AR systems, called the Contextual Augmented Reality Environment (CARE). The CARE approach...

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  • Exploring contexts of use of cultural objects in virtual museums

    Publication

    - Year 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publication
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Year 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Bandwidth Dependence of the Propagation Channel in Circular Metallic BAN Environments

    Publication

    - IEEE Access - Year 2023

    In this paper, the bandwidth dependence of the propagation channel for Body Area Networks (BANs) in circular metallic environments is addressed and models are proposed to evaluate the appropriate short-term fading margins that should be considered as a function of the system bandwidth. The deployment of BANs in metallic indoor environments, such as ships, factories, warehouses and other similar environments, involves additional...

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  • Student model representation for pedagogical virtual mentors

    The paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...

  • ASON/GMPLS connection control servers in virtual computer environment

    Publication

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...

  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publication

    - Studia Regionalne i Lokalne - Year 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

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  • Architectural Heritage Virtual Models in Conservation Practice

    The article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....

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  • THRIVING AND JOB SATISFACTION IN MULTICULTURAL ENVIRONMENTS OF MNCS

    Publication

    - Year 2016

    Purpose of the article The aim of the paper is to analyze the relationship between thriving and job satisfaction in multicultural environments of multinational corporations (MNCs). Methodology/methods The quantitative cross-sectional study was conducted on the sample of 128 individuals from subsidiaries of various MNCs located in Poland involved in intercultural interactions. Scientific aim The aim of this study was to examine...

  • Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2020

    ABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...

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  • Virtual Engineering Factory: Creating Experience Base for Industry 4.0

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2016

    ABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...

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  • New Materiality-towards ‘Media Environments

    Article presents media solutions providing new materiality of architectural spaces. Media solutions in architecture evolve in new forms. Articlepresentsboth the developmentof new technological solutionsas well as new ways of application of media solutions in relation toarchitectural form. The aim of the article is to show technical aspects of new materiality - intelligent materials, allowing transmission of changeable visual content...

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  • Path Loss Modelling in the Untypical Outdoor Propagation Environments

    Publication

    In the paper three ways of path loss modelling in the untypical outdoor environments are presented. The exemplary untypical outdoor environment is analyzed. The investigated environment is characterized, and the measurement campaign are shortly described. The following models have been analyzed: the COST231 Walfisch-Ikegami model, the modified COST231Walfisch-Ikegami model tuned on the basis of empirical data, and the empirical...

  • Virtual reality tools in teaching the conservation and history of Polish architecture

    Virtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....

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  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • Mobile virtual presence in civil engineering education and training

    Publication

    - Year 2018

    Education technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...

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  • Fading Modeling in Maritime Container Terminal Environments

    Publication

    - IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY - Year 2018

    In this paper, an analytical model for slow and fast fading effects in maritime container terminals is derived, from fitting distributions to the results of measurements performed in an actual operational environment. The proposed model is composed of a set of equations, enabling to evaluate fading statistical distribution parameters for different system and environments conditions, as a function of frequency, base station antenna...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publication

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Matching Exception Class Hierarchies between .NET, Java Environments

    Publication

    The paper presents a methodology of exception classification and matching exception messages between .NET andJava environments. The methodology operates on existing exception class hierarchies and proposes two complementingapproaches: automated and manual matching. The automated matching uses the similarity measure to find associationsbetween exception messages from the two sets of classes for the considered programming languages....

  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publication

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • VIRTUAL REALITY

    Journals

    ISSN: 1359-4338 , eISSN: 1434-9957

  • Virtual Creativity

    Journals

    eISSN: 2397-9712

  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publication

    - Year 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • Unveiling the Pool of Metallophores in Native Environments and Correlation with Their Potential Producers

    Publication
    • F. Calderón Celis
    • I. González-Álvarez
    • M. Fabjanowicz
    • S. Godin
    • L. Ouerdane
    • B. Lauga
    • R. Łobiński

    - ENVIRONMENTAL SCIENCE & TECHNOLOGY - Year 2023

    For many organisms, metallophores are essential biogenic ligands that ensure metal scavenging and acquisition from their environment. Their identification is challenging in highly organic matter rich environments like peatlands due to low solubilization and metal scarcity and high matrix complexity. In contrast to common approaches based on sample modification by spiking of metal isotope tags, we have developed a two-dimensional...

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  • Fast Fading Characterization for Body Area Networks in Circular Metallic Indoor Environments

    Publication

    - IEEE Access - Year 2020

    With the increasing development of 5G and Body Area Network based systems being implemented in unusual environments, propagation inside metallic structures is a key aspect to characterize propagation effects inside ships and other similar environments, mostly composed of metallic walls. In this paper, indoor propagation inside circular metallic structures is addressed and fast fading statistical distributions parameters are obtained...

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  • Personalized avatar animation for virtual reality

    Publication

    - Year 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • Systems, environments, and soliton rate equations: A non-Kolmogorovian framework for population dynamics

    Publication

    - ECOLOGICAL MODELLING - Year 2013

    Soliton rate equations are based on non-Kolmogorovian models of probability and naturally include autocatalytic processes. The formalism is not widely known but has great unexplored potential for applications to systems interacting with environments. Beginning with links of contextuality to non- Kolmogorovity we introduce the general formalism of soliton rate equations and work out explicit examples of subsystems interacting with...

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  • About being entrepreneurial in challenging environments – theorizing on the social enterprise behavior in Poland

    Publication

    - Year 2015

    Entrepreneurial behaviors in challenging institutional environments have been widely investigated in the literature. One of the characteristics of these environments is resource scarcity. This is particularly valid in the context of social entrepreneurship. The aim of this paper is to identify entrepreneurial behaviors in social entrepreneurship and what is happening behind these processes in the context of transition country,...

  • 20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling

    e-Learning Courses
    • J. Borucka

    Cultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...

  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Generating optimal paths in dynamic environments using RiverFormation Dynamics algorithm

    The paper presents a comparison of four optimisation algorithms implemented for the purpose of finding the shortest path in static and dynamic environments with obstacles. Two classical graph algorithms –the Dijkstra complete algorithm and A* heuristic algorithm – were compared with metaheuristic River Formation Dynamics swarm algorithm and its newly introduced modified version. Moreover, another swarm algorithm has been compared...

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  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publication

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publication

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Year 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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