Search results for: VIRTUAL PRIVATE NETWORK - Bridge of Knowledge

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Search results for: VIRTUAL PRIVATE NETWORK

Search results for: VIRTUAL PRIVATE NETWORK

  • Mobile virtual presence in civil engineering education and training

    Publication

    - Year 2018

    Education technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publication

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • VIRTUAL REALITY

    Journals

    ISSN: 1359-4338 , eISSN: 1434-9957

  • Virtual Creativity

    Journals

    eISSN: 2397-9712

  • A Simple Neural Network for Collision Detection of Collaborative Robots

    Publication

    Due to the epidemic threat, more and more companies decide to automate their production lines. Given the lack of adequate security or space, in most cases, such companies cannot use classic production robots. The solution to this problem is the use of collaborative robots (cobots). However, the required equipment (force sensors) or alternative methods of detecting a threat to humans are usually quite expensive. The article presents...

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  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publication

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Modeling of luminance distribution in CAVE-type virtual reality systems

    Publication

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publication

    - Year 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation

    Publication

    The article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...

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  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • Use of public-private partnerships for revitalization initiatives in Poland

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  • Deep neural network architecture search using network morphism

    Publication

    The paper presents the results of the research on neural architecture search (NAS) algorithm. We utilized the hill climbing algorithm to search for well-performing structures of deep convolutional neural network. Moreover, we used the function preserving transformations which enabled the effective operation of the algorithm in a short period of time. The network obtained with the advantage of NAS was validated on skin lesion classification...

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  • Determinants of COVID-19 Impact on the Private Sector: A Multi-Country Analysis Based on Survey Data

    Publication

    Our paper aims to investigate the impact of COVID‐19 on private sector companies in terms of sales, production, finance and employment. We check whether the country and industry in which companies operate, government financial support and loan access matter to the behaviour and performances of companies during the pandemic. We use a microdata set from a worldwide survey of more than 15,729 companies conducted between April and...

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  • Attitudes to tree removal on private properties in two Polish cities.

    Open Research Data
    version 1.1 open access
    • A. Inglot
    • P. Przewoźna
    • M. Mielewczyk
    • K. Mączka
    • P. Matczak
    - series: Public Participation GIS study on Ecosystem Services provided by trees in Polish case studies.

    Large cities are increasingly faced with declining urban tree cover and related problems, such as increased urban heat islands and flash floods. Reducing these phenomena increasingly has to rely on trees located on private property. However, to effectively engage private landowners on these issues, more attention must be paid to understanding their...

  • Journal of Private Enterprise

    Journals

    ISSN: 0890-913X

  • Journal of Private Equity

    Journals

    ISSN: 1096-5572 , eISSN: 2168-8508

  • LEGO bricks for training classification network

    Open Research Data
    version 1.1 open access - series: LEGO

    The data set contains images of 447 different classes of LEGO bricks used for training LEGO bricks classification network. The dataset contains two types of images: photos (10%) and renders (90%) aggregated into respective directories. Each directory (photos and renders) contains 447 directories labeled as the official brick type number. The images...

  • Personalized avatar animation for virtual reality

    Publication

    - Year 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • Structure of own costs of private universities in 2010

    Open Research Data
    open access

    The biggest costs are generated by basic teaching activities. However, in the context of the competitiveness and quality of education in private universities, research expenditure is a cause for concern. Dataset shows that these universities spend less than 4.0% on research compared to other activities. For comparison, in public universities research...

  • Creating private and public value in data-related management projects: a cross-border case study from Switzerland and Italy

    Publication
    • E. Garbani-Nerini
    • E. Marchiori
    • N. Sabatini
    • L. Cantoni

    - Year 2024

    The literature in the field of smart cities shows a continuous emphasis and interest in the topic of big data due to the extensive use of Information and Communication Technologies by public and private institutions within each city. There is undoubtedly value in big data: in data lie insights on the city, its stakeholders, citizens, products, and services. Challenges, though, lie in data’s variety, volume, and velocity, but also...

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  • 20232024_Elective design II_CULTURAL HERITAGE ROUTES_Gdańsk Virtual scenarios for city storytelling

    e-Learning Courses
    • J. Borucka

    Cultural Heritage Routes – Gdańsk. This course explores challenges, conflicts and concepts of cultural heritage preservation and protection in urban level, their connection to architectural and urban design in the time of digitalisation and their importance for a future of the cities. The aim of this course, based on the case study city of Gdańsk, is to understand the problem of cultural heritage and develop innovative...

  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publication

    - Year 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Narratives on cutting down trees on private land. A comparison of urban and rural municipalities in Poland using the Q-deliberation method

    Publication
    • K. Mączka
    • P. Matczak
    • M. Mielewczyk
    • P. Przewoźna
    • A. Inglot
    • P. Wężyk
    • K. Zięba-kulawik
    • P. Hawryło

    - LAND USE POLICY - Year 2023

    Increased development in rural and urban areas leads to a decrease in tree cover and reduces the ecosystem services that trees provide. Municipal authorities must consider managing trees on private land to ensure that residents have access to trees and green spaces. In doing so, they must frequently confront conflicting stakeholder views, which are driven by diverse public and private interests and impacted by the type of landscape...

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  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publication

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publication

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Year 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • State-of-the-art ideas for engineering laboratory classes – virtual reality framework

    Publication

    - Year 2018

    Nowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...

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  • Virtual team collaboration - Spring'24

    e-Learning Courses
    • J. Dembski
    • B. Wiszniewski

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • Virtual team collaboration - Spring'24

    e-Learning Courses

    Objectives of the course include introducing non-algorithmic distributed computation models, indicating new trends in IT driving the development of the information society and demonstrating in practice several applications which represent basic classes of distributed interactive systems.

  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies

    Publication

    - Year 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • Collision-Free Network Exploration

    Publication
    • J. Czyzowicz
    • D. Dereniowski
    • L. Gąsieniec
    • R. Klasing
    • A. Kosowski
    • D. Pająk

    - Year 2014

    A set of mobile agents is placed at different nodes of a n-node network. The agents synchronously move along the network edges in a collision-free way, i.e., in no round may two agents occupy the same node. In each round, an agent may choose to stay at its currently occupied node or to move to one of its neighbors. An agent has no knowledge of the number and initial positions of other agents. We are looking for the shortest possible...

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  • Collision-free network exploration

    Publication
    • J. Czyzowicz
    • D. Dereniowski
    • L. Gąsieniec
    • R. Klasing
    • A. Kosowski
    • D. Pająk

    - JOURNAL OF COMPUTER AND SYSTEM SCIENCES - Year 2017

    Mobile agents start at different nodes of an n-node network. The agents synchronously move along the network edges in a collision-free way, i.e., in no round two agents may occupy the same node. An agent has no knowledge of the number and initial positions of other agents. We are looking for the shortest time required to reach a configuration in which each agent has visited all nodes and returned to its starting location. In...

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  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

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  • Decisional DNA based framework for representing Virtual Engineering Objects

    Publication

    - Year 2014

    In this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...

  • Virtual keyboard controlled by eye gaze employing speech synthesis

    Publication

    - Year 2010

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

  • Virtual Keyboard controlled by eye gaze employing speech synthesis

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

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  • Immune Network

    Journals

    ISSN: 1598-2629 , eISSN: 2092-6685

  • Neonatal Network

    Journals

    ISSN: 0730-0832 , eISSN: 1539-2880

  • Network Neuroscience

    Journals

    ISSN: 2472-1751

  • Network Science

    Journals

    ISSN: 2050-1242 , eISSN: 2050-1250

  • Textile Network

    Journals

    ISSN: 1612-5096

  • Possible uses of crisis situation aiding system in virtual world simulation

    Publication

    - Year 2012

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.

  • Evaluation of a Novel Approach to Virtual Bass Synthesis Strategy

    Publication

    - Year 2015

    The aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) strategy applied to portable computers. The developed algorithms involve intelligent, rule-based settings of bass synthesis parameters with regard to music genre of an audio excerpt and the type of a portable device in use. The Smart VBS algorithm performs the synthesis based on a nonlinear device (NLD) with artificial controlling synthesis...

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  • EMULACJA ŚRODOWISKA DLA ZASTOSOWANIA PROTOKOŁU IN-BAND NETWORK TELEMETRY

    Określenie jakości obsługi strumieni pakietów w sieci przełączników wymaga odpowiedniego środowiska badawczego w którym prowadzi się doświadczenia i pomiary wybranych wielkości. Protokół In-band Network Telemetry jest jednym z narzędzi, które można wykorzystać do realizacji tych zadań. W pracy zaproponowano zwirtualizowane środowisko badawcze w którym można emulować sieć przełączników programowalnych w języku P4 wraz z implementacją...

  • Possible uses of crisis situation aiding system in virtual world simulation

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...

  • Virtual Engineering Objects (VEO): Designing, Developing and Testing Models

    Publication

    - Year 2014

    In this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...

  • Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment

    Publication
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Wysokińska-Senkus

    - Year 2020

    In this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...

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