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Search results for: INTERACTIVE EFFECTS

  • Sense of safety and opinions about COVID-19 vaccinations in Polish school teachers: The role of conspiracy theories belief and fear of COVID-19

    Publication
    • I. Nowakowska
    • M. Markiewicz
    • D. Pankowski
    • K. Wytrychiewicz-Pankowska
    • A. Banasiak
    • E. Pisula

    - Journal of Social Psychology - Year 2023

    The co-occurrence of COVID-19 conspiracy theories (CCT) and fear of the coronavirus (FCV) can be linked to how safe people feel and how much they endorse vaccinations. School teachers were one of the vaccination priority groups in Poland. We conducted three cross-sectional studies (N1 = 1006; N2 = 1689; N3 = 627) to find out the potential interactive effects of CCT belief and FCV in predicting sense of safety (SoS; Studies 1-3),...

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publication

    - Year 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Media architecture: participation through the senses

    Publication

    - Year 2012

    Pervasive media and interactive technologies have become inseparable not only from our everyday life but also from architecture and city spaces. However, the generic use of new technologies in the design process and material production that affects contemporary architecture, results in buildings that become mere visual objects losing their hapticity and non-visual qualities. Despite the substantial advancement in the research studies...

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  • User interface prototyping. Techniques, methods and tools

    Currently, for interactive applications their usability and ergonomics of the user interface (UI) are critical factors for achieving users' acceptance.

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  • Electoral support for extreme right-wing parties: A sub-national analysis of western European elections

    Publication

    - ELECTORAL STUDIES - Year 2009

    This paper addresses two major limitations of cross-national research on electoral support for extreme right parties (ERPs) in western Europe: its almost exclusive focus on national-level data and its failure to examine the role of the social welfare state and social capital. We employ Tobit I estimations in an additive and interactive model and compute conditional coefficients and standard errors for several interactive variables....

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  • Interaction Design in Agile IT Projects

    Publication

    - Year 2021

    In recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...

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  • Information Retrieval with the Use of Music Clustering by Directions Algorithm

    Publication

    - Year 2013

    This paper introduces the Music Clustering by Directions (MCBD) algorithm. The algorithm is designed to support users of query by humming systems in formulating queries. This kind of systems makes it possible to retrieve songs and tunes on the basis of a melody recorded by the user. The Music Clustering by Directions algorithm is a kind of an interactive query expansion method. On the basis of query, the algorithm provides suggestions...

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  • The Application of the IODA Document Architecture to Music Data

    Publication

    - Year 2014

    This paper is concerned with storing music data with the use of document architecture called Interactive Open Document Architecture (IODA). This architecture makes it possible to create documents which are executable, mobile, interactive and intelligent. Such documents consist of many files that are semantically related to each other. Semantic links are defined in XML files which are a part of a document. IODA documents with music...

  • Cognitive memory for intelligent systems of decision-making, based on human psychology

    A model of memory, which allows to expand the functionality of autonomous decision-making systems for robotic and human-system-interface purposes, is discussed. The model provides functions and features which make the prospective robotic and interfacing systems more human-like as well as more efficient in solving interactive issues.

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  • Cognitive memory for intelligent systems of decision-making, based on human psychology

    Publication

    A model of memory, which allows to expand the functionality of autonomous decision-making systems for robotic and human-system-interface purposes, is discussed. The model provides functions and features which make the prospective robotic and interfacing systems more human-like as well as more efficient in solving interactive issues.

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  • Wordventure - cooperative wordnet editor. Architecture for lexical semantic aquisition

    Publication

    - Year 2009

    This article presents architecture for acquiring lexical semanticsin a collaborative approach paradigm. The system enablesfunctionality for editing semantic networks in a wikipedia-like style. The core of the system is a user-friendly interface based on interactive graph navigation.It has been used for semantic network presentation,and brings simultaneously modification functionality.

  • WordVenture - COOPERATIVE WordNet EDITOR Architecture for Lexical Semantic Acquisition

    Publication

    - Year 2017

    This article presents architecture for acquiring lexical semantics in a collaborative approach paradigm. The system enables functionality for editing semantic networks in a wikipedia-like style. The core of the system is a user-friendly interface based on interactive graph navigation. It has been used for semantic network presentation, and brings simultaneously modification functionality.

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  • Determination of Earth Pressure and Displacement of the Retaining Structure According to the Eurocode 7-1

    Publication

    - Year 2016

    Comparative analysis of standard guidelines and findings given in EC7-1 and in Polish Standard PN-83/B-03010. Discussed guidelines concerning active and passive earth pressure as well as at rest pressure state. Wall displacement causing limit states of earth pressure and resistance. Interactive assumptions concerning intermediate earth pressure and resistance values. Conclusions and final remarks.

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  • A piece of corporate finance

    Publication

    The handbook presents the subject of financial liquidity and CVP analysis. The handbook uses different types of information: definitions of the issues; “real life” examples illustrating a given theoretical issue in practice; mathematical formulas necessary to calculate a certain value; types of method used. In addition to traditional resources such as drawings, diagrams, tables and photos, the handbook also includes resources of...

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  • Intelligent multimedia solutions supporting special education needs.

    The role of computers in school education is briefly discussed. Multimodal interfaces development history is shortly reviewed. Examples of applications of multimodal interfaces for learners with special educational needs are presented, including interactive electronic whiteboard based on video image analysis, application for controlling computers with facial expression and speech stretching audio interface representing audio modality....

  • Intelligent video and audio applications for learning enhancement

    The role of computers in school education is briefly discussed. Multimodal interfaces development history is shortly reviewed. Examples of applications of multimodal interfaces for learners with special educational needs are presented, including interactive electronic whiteboard based on video image analysis, application for controlling computers with facial expression and speech stretching audio interface representing audio modality....

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  • Cooperative Word Net Editor for Lexical Semantic Acquisition

    Publication

    - Year 2011

    The article describes an approach for building Word Net semantic dictionary in a collaborative approach paradigm. The presented system system enables functionality for gathering lexical data in a Wikipedia-like style. The core of the system is a user-friendly interface based on component for interactive graph navigation. The component has been used for Word Net semantic network presentation on web page, and it brings functionalities...

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  • Pipeline geometry defects in high resolution pig's data

    Publication

    - Year 2007

    Most of the pipelines have been inspected at least once using intelligent pigging. The problem of specific software for interactive presentation, analysis and comparison of features revealed during the consecutive geometry surveys is emphasized. Capabilities of a simultaneous measurement of internal geometry and metal loss features in a single run are illustrated. Advantages of application of statistical characteristics of both...

  • Linking music data in executable documents

    Publication

    - Year 2022

    This paper presents the application of Interactive Open Document Architecture (IODA) to music and video data. This architecture was design to create multilayer documents which consist of many files. The paper shows the method of creating media documents on the basis of IODA. These kind of documents were called IODA Media Documents (IMD). IMD have links that connect many different kinds of files containing music and video data....

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  • An automated, low-latency environment for studying the neural basis of behavior in freely moving rats

    Publication
    • M. Jankowski
    • A. Polterovich
    • A. Kazakov
    • J. Niediek
    • I. Nelken

    - BMC BIOLOGY - Year 2023

    Background Behavior consists of the interaction between an organism and its environment, and is controlled by the brain. Brain activity varies at sub-second time scales, but behavioral measures are usually coarse (often consisting of only binary trial outcomes). Results To overcome this mismatch, we developed the Rat Interactive Foraging Facility (RIFF): a programmable interactive arena for freely moving rats with multiple feeding...

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  • Application of Survey Simulator for Museums

    Publication

    - Year 2015

    “Virtual Museum” is currently a very popular form of presenting museums’ collections of artefacts as well as an approach to archaeological research [1], [2], [3]. The term “virtual” can be understood in many ways – from a simple collection of on-line photographs, through multidirectional viewable panorama pictures, to complete interactive models of the real world, including 3-dimensional (3D) geometry, physical properties and many...

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  • Blended Learning in Teaching Safety of Electrical Installations

    Publication

    - Year 2014

    Blended learning becomes more commonly used in teaching information technology or other subjects, which involve practice in computer laboratories. In case of subjects with no access to computer rooms blended learning supports lecturing and teaching classes e.g. interactive lessons. The article presents the use of blended learning forms in Gdansk University of Technology in teaching the subject of Safety of Electrical Installations....

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  • Multimedia polysensory integration training system dedicated to children with educational difficulties

    This paper aims at presenting a multimedia system providing polysensory train- ing for pupils with educational difficulties. The particularly interesting aspect of the system lies in the sonic interaction with image projection in which sounds generated lead to stim- ulation of a particular part of the human brain. The system architecture, video processing methods, therapeutic exercises and guidelines for children’s interaction...

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  • Local Texture Pattern Selection for Efficient Face Recognition and Tracking

    This paper describes the research aimed at finding the optimal configuration of the face recognition algorithm based on local texture descriptors (binary and ternary patterns). Since the identification module was supposed to be a part of the face tracking system developed for interactive wearable computer, proper feature selection, allowing for real-time operation, became particularly important. Our experiments showed that it is...

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  • Distance learning trends: introducing new solutions to data analysis courses

    Nowadays data analysis of any kind becomes a piece of art. The same happens with the teaching processes of statistics, econometrics and other related courses. This is not only because we are facing (and are forced to) teach online or in a hybrid mode. Students expect to see not only the theoretical part of the study and solve some practical examples together with the instructor. They are waiting to see a variety of tools, tutorials,...

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  • Image simulation and annotation for color blinded

    In this paper methods for image simulation as seen by a color blinded and a method for constructing images of perceived color difference are presented. The work is also focused on the interactive color description of an image contents. As a result, the individuals having problems with color discrimination can identify colors in an image.W artykule prezentowane są metody symulacji kolorów w obrazach postrzeganych przez osoby ze...

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  • A Biofeedback System that Uses the Game to Study Electrical Muscle Activity

    Publication

    The aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...

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  • Non-compulsory practical education programme for modernist heritage

    A non-compulsory programme for students of architecture that contains more specialised topics beyond the basic subjects is an important educational tool. The advantages include classes in smaller groups, the possibility of practical exercises in real field conditions and the benefits of meeting professional practitioners. This type of programme is particularly useful for teaching architectural heritage of the 20th Century, its...

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  • Passing from requirements specification to class model using application domain ontology

    The quality of a classic software engineering process depends on the completeness of project documents and on the inter-phase consistency. In this paper, a method for passing from the requirement specification to the class model is proposed. First, a developer browses the text of the requirements, extracts the word sequences, and places them as terms into the glossary. Next, the internal ontology logic for the glossary needs to...

  • Modeling and simulation of tool cycle in manufacturing cell

    Publication

    The paper addresses issues concerning modeling and analysis of tool flow within a three-machine manufacturing cell used for small batch manufacturing of a definite spectrum of prismatic parts. The approach utilizes a method for job and tool allocation to work centers with limited number of machines and capacity of tool resources, based on the analysis of formalized relations: job - tool sets required. Selected tool flow control...

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  • Reliable Document-Centric Processing in Loosely Coupled Email-Based Systems

    Publication

    - Year 2015

    Email is a simple way to exchange digital documents of any kind. The Mobile INteractive Document architecture (MIND) enables self-coordination and self-steering of document agent systems based on commonly available email services. In this paper, a mechanism for providing integrity and reliability of such an email based agent system is proposed to cope with message soft or hard bounces, user interrupts, and other unexpected events....

  • Evaluating Business Accelerator Participants’ Experiences – Effectuation at Play?

    Publication

    - Year 2018

    Responding to the new phenomena in entrepreneurship ecosystems in Poland, the author undertakes the study that aims to explore experiences of participants of (pre)accelerator programme for start-ups. Clipster is a business an acceleration incubation programme, where participants have a unique co-living opportunity and work on their new venture ideas. With phenomenological interviews with six nascent entrepreneurs - participants...

  • Evaluating Business Accelerator Participants’ Experiences – Effectuation at Play?

    Responding to the new phenomena in entrepreneurship ecosystems in Poland, the author undertakes the study that aims to explore experiences of participants of (pre)accelerator programme for start-ups. Clipster is a business an acceleration and incubation programme, where participants have a unique co-living opportunity and work on their new venture ideas. With phenomenological interviews with six nascent entrepreneurs - participants...

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  • Fuzzy rule-based dynamic gesture recognition employing camera & multimedia projector

    Publication

    - Year 2010

    In the paper the system based on camera and multimedia projector enabling a user to control computer applications by dynamic hand gestures is presented. The main objective is to present the gesture recognition methodology which bases on representing hand movement trajectory by motion vectors analyzed using fuzzy rule-based inference. The approach was engineered in the system developed with J2SE and C++ / OpenCV technology. OpenCV...

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  • Three-dimensional Web Geographic Information System using web-based technologies

    Publication

    - Year 2014

    Web-based Geographic Information Systems offer a way of delivering geographic information to devices with small computational power, such as smartphones. In recent years, the rapid development of the Web Graphics Library (WebGL) made it possible to create rich interactive applications running inside a web browser and displaying three-dimensional objects using hardware acceleration. This paper presents a three-dimensional Web-GIS...

  • The Analysis and Solutions to the Problems of IPv6 Configuration Migration of Small Networks

    The paper analyzes the problems of IPv4 to IPv6 migration processes and indicates the areas in which migration can be done without expensive replacement of hardware, software and organizational changes. This paper presents the migration tools developed for the SOHO network administrators. The tools provide theoretical knowledge and practical advices on migrating to IPv6 and enable automation of the migration process. The article...

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  • Literature Review on Conceptualisation of Online Consumer Engagement

    Publication

    - Handel Wewnętrzny - Year 2017

    The purpose of the current study is to develop a literature review on “online consumer engagement” (OCE). Articles from 2006 to 2016 published in the marketing journals and other related journals have been reviewed to summarise the OCE concept. Although there is not an agreed definition and conceptualisation of OCE, this study classified the concept as either behavioural or psychological within the dimensions of cognitive, emotional,...

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  • The impact of brand communication on brand equity through Facebook

    Purpose The purpose of this study is to fill the gap in the discussion of the ways in which firm-created and user-generated social media brand communication impacts consumer-based brand equity metrics through Facebook. Design/methodology/approach We evaluated 302 data sets that were generated through a standardized online-survey to investigate the impact of firm-created and user-generated social media brand communication on brand...

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  • Good practices in requirements, project and risk managment in educational IT projects

    Publication

    - Year 2012

    One can find many learning aids and simulations of physical phenomena on the market - provided as a standalone application or as part of an educational package. However, only a few of them allow for the building of interactive experiments: experiments similar to those that should be conducted in physics laboratories at schools. Gdańsk University of Technology decided to fill this market niche by designing and constructing a set...

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  • E-experiments in physics. Proper business process management, collaborative development process and project management guidance – remedy for avoiding the main IT project’s failure

    Only a few of learning aids and simulations of physical phenomena allow for building interactive experiments; experiments similar to those that should be conducted in physics laboratories at schools. Group of staff from Gdansk University of Technology decided to fill this market niche by designing and constructing a set of virtual experiments – so called e-experiments. To avoid common problems that a lot of IT products brought...

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  • Utilising IT-based systems in regatta management

    Publication

    - Year 2016

    The development and increasing accessibility of new technologies has brought changes to the management of sailing regattas. Organisational and promotional difficulties faced by the organisers are now being tackled with software-based systems. This article considers various information technology (IT) systems, designed to support the organisation and presentation of sailing regattas and explores how they are perceived by regatta...

  • The Lost Kinetic Architecture and How to Reintroduce it in the Landscape – The Case Study of the Drainage Windmills in the Vistula Delta

    Recreating the lost kinetic landscape of the Vistula Delta is a considerable challenge. The study aims to propose a method for reproducing windmills and their effect on the landscape. The paper suggests a method based on the transposition of the forms of movement from windmills historically present in the region to modern forms. The method is based on a series of analyses starting with the study of the region and its history followed...

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  • Towards the value-based design of on-line services

    Publication

    The paper identifies economic factors shaping customer bahaviour in on-line services in two interrelated dimensions; (1) economic needs and requirements, relevant to expected benefits and values perceived by customers; (2) technical components, allowing technical realization of on-line services. Technical components were cathegorized into four groups, creating so-called VIPR model: Visual, Interactive, Process and Relationship-relevant...

  • State-of-the-art ideas for engineering laboratory classes – virtual reality framework

    Publication

    - Year 2018

    Nowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...

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  • Cross-domain applications of multimodal human-computer interfaces

    Publication

    - Year 2015

    Developed multimodal interfaces for education applications and for disabled people are presented, including interactive electronic whiteboard based on video image analysis, application for controlling computers with mouth gestures and audio interface for speech stretching for hearing impaired and stuttering people and intelligent pen allowing for diagnosing and ameliorating developmental dyslexia. The eye-gaze tracking system named...

  • Architectural education and digital tools: the challenges and opportunities

    Enriching architectural education with digital tools is the subject of this article. Such tools can create, support and visualise architecture. The focus in this article is on an interdisciplinary approach to media architecture (allowing variable visual content of architectural objects) and interactivity (user-space communication), revealing new possibilities in terms of human perception. The results of a survey on media architecture...

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  • Smart Document-Centric Processing of Human Oriented Information Flows

    Publication

    Usually people prefer to focus on creative rather than repetitive and schematic work patterns. Still, they must spend a lot of time complying with the procedures, selecting the information they receive and repeatedly restoring the previous state of work. This paper proposes the Mobile INteractive Document architecture (MIND) - a document-centric uniform interface to provide both effective communication of content and coordination...

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  • Możliwości wyszukiwania dokumentów muzycznych utworzonych zgodnie z architekturą IODA

    Artykuł przedstawia zagadnienie zastosowania dokumentów muzycznych utworzonych zgodnie z architekturą IODA (ang. Interactive Open Document Architecture). Dokumenty w architekturze IODA składają się z wielu plików powiązanych ze sobą semantycznie. Zależności te definiowane są w tzw. grzbiecie (ang. spine) dokumentu będącym plikiem w formacie XML (ang. eXtensible Markup Language). Dokumenty muzyczne tworzone zgodnie z architekturą...

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  • Mechatronics design, modelling and controlling of the Stewart-Gough platform

    Publication

    This paper presents a mechatronics design of a low cost Stewart-Gough platform (SGP) with rotary actuators. The designed SGP is supposed to be applied in a ball & plate control system. The synthesis of the ball & plate control system is also within the subject of the paper. A mechatronics design process of the SGP was conducted with computer-aided design (CAD) software. Unique analytical solutions of an inverse kinematics problem...

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  • Bridging theory and practice in postgraduate education on development and planning: Gdynia Urban Summer Schools 2016-2018

    In this article, the authors discuss results achieved by the Gdynia Urban Summer School (GUSS) organised annually (between 2016 and 2018) in Gdynia, Poland. The GUSS was meant for young practitioners from various professions such as urban and regional planning, urban design, architecture, civil engineering and transport planning. The objective was to give workshop participantspractical interdisciplinary...

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