Search results for: USER-GENERATED CONTENT - Bridge of Knowledge

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Search results for: USER-GENERATED CONTENT

Search results for: USER-GENERATED CONTENT

  • Fusion-based Representation Learning Model for Multimode User-generated Social Network Content

    As mobile networks and APPs are developed, user-generated content (UGC), which includes multi-source heterogeneous data like user reviews, tags, scores, images, and videos, has become an essential basis for improving the quality of personalized services. Due to the multi-source heterogeneous nature of the data, big data fusion offers both promise and drawbacks. With the rise of mobile networks and applications, UGC, which includes...

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  • User-generated images and its impact on consumer-based brand equity and on purchase intention

    Publication

    - Logistyka - Year 2015

    Researchers and brand managers have limited knowledge of the effects that different types of user-generated content (UGC) have on consumers’ perception of brands and behavior. In this study we investigated 301 authors of a specific category of UGC, i.e., user-generated images (UGI) on a social networking site to confirm the relationships of four drivers reported in literature (co-creation, empowerment, community, and self-concept)...

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  • On the Consumption of Multimedia Content Using Mobile Devices: a Year to Year User Case Study

    Publication

    In the early days, consumption of multimedia content related with audio signals was only possible in a stationary manner. The music player was located at home, with a necessary physical drive. An alternative way for an individual was to attend a live performance at a concert hall or host a private concert at home. To sum up, audio-visual effects were only reserved for a narrow group of recipients. Today, thanks to portable players,...

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  • Current trends in consumption of multimedia content using online streaming platforms: A user-centric survey

    Publication

    In its early days, consumption of multimedia content was only possible at a stationary terminal device. The music player was located at home, and had to have a physical drive. Over the last decade, there has been an enormous increase in the number of online streaming platforms. These services enable users to consume rich multimedia content on various devices. Thanks to the widespread and availability of portable devices, any person...

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  • Effect of User Mobility upon Trust Building among Autonomous Content Routers in an Information-Centric Network

    The capability of proactive in-network caching and sharing of content is one of the most important features of an informationcentric network (ICN). We describe an ICN model featuring autonomous agents controlling the content routers. Such agents are unlikely to share cached content with other agents without an incentive to do so. To stimulate cooperation between agents, we adopt a reputation and trust building scheme that is able...

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  • User experience evaluation study on the quality of 1K, 2K, and 4K H.265/HEVC video content

    Publication

    Nowadays, most content creators focus on distributing rich media at the highest possible resolution. Currently, the majority of sold consoles, media players, computer hardware, as well as displays and TVs are advertised as 4K-compatible. The same trend is observed in the case of popular online streaming services and terrestrial TV broadcasts. Generally speaking, it is assumed that higher bitrates provide higher subjective judgements....

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  • Exploring the Usability and User Experience of Social Media Apps through a Text Mining Approach

    This study aims to evaluate the applicability of a text mining approach for extracting UUX-related issues from a dataset of user comments and not to evaluate the Instagram (IG) app. This study analyses textual data mined from reviews in English written by IG mobile application users. The article’s authors used text mining (based on the LDA algorithm) to identify the main UUX-related topics. Next, they mapped the identified topics...

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  • The impact of brand communication on brand equity through Facebook

    Purpose The purpose of this study is to fill the gap in the discussion of the ways in which firm-created and user-generated social media brand communication impacts consumer-based brand equity metrics through Facebook. Design/methodology/approach We evaluated 302 data sets that were generated through a standardized online-survey to investigate the impact of firm-created and user-generated social media brand communication on brand...

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  • Usability and relational factors in user-perceived quality of online services

    The purpose of this paper is to identify the key determinants of con-sumer-perceived usability of online service websites and their impact on e-loyalty potential, expressed by customer’s willingness to return and to recommend the website to others. In this experimental usability study fifteen video-recorded users performed specific tasks in financial, travel and health online service websites. After completing the tasks users filled...

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  • Features of a radial user interface to search engines

    The paper is concerned with a new type of user interface to search engines. Instead of presenting search results in a form of a ranked list, the results are presented in radial arrangement. In the center of the interface the most relevant web page is presented. Other web pages are located around the central one. The location of a web page depends on two factors: its relevance to the query and its content. The relevance has influence...

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  • Improving web user experience with caching user interface

    Publication

    - Year 2013

    Often, Web technologies are used to operate or to configure network-enabled equipment, to configure and administer modular applications, or as teaching environments. The comfort of human work requires a similar response time in these applications as in the Internet. To improve response time, various forms of caching at different levels are employed. To improve the user experience in regard to response time when performing specific...

  • Improving web user experience with caching user interface

    Publication

    In human-computer interaction, response time is assumed generally not to exceed significantly 1-2 seconds. While the natural competition in the Internet public Web serving ensures adhering widely to such limits, some Web environments are less competitive and offer much worse user experience in terms of response time. This paper describes a solution to significantly improve user experience in terms of response time with only modification...

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  • Energy Efficiency Study of Audio-video Content Consumption on Selected Android Mobile Terminals

    Publication

    Mobile devices are widely used by billions of users worldwide. Thanks to their main advantage, which is portability, they should be fully operational as long as possible, without the need to recharge or connect them to external power sources. This paper describes a study, carried out on four different mobile devices, with different hardware and software parameters, running the Android operating system. The research campaign involved...

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  • User Trust Levels and Their Impact on System Security and Usability

    A multilateral trust between a user and a system is considered. First of all we concentrate on user trust levels associated with the context-oriented CoRBAC model. Consequently, there were computed user profiles on the basis of its implementation in the information processing system “My GUT”. Furthermore, analysis of these profiles and the impact of user trust levels on system security and usability have been discussed.

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  • Image projection in Immersive 3D Visualization Laboratory

    In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...

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  • Effects of social media communication on brand equity and brand purchase intention

    Publication

    - Year 2013

    The author studied the effect of two different social media communication on brand equity and brand purchase intention. A total of 504 data sets were generated through a standardized online-survey and analysed with structural equation modeling. The results of the empirical study showed that both firm-created and user-generated social media communication influenced brand equity, consequently impacting brand purchase intention. This...

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  • User satisfaction model

    Publication

    - Year 2007

    Raport techniczny - opis metody ''User Satisfaction Methods'' wykorzystywanej w projektowaniu komunikacji człowiek-komputer oraz doskonaleniu interfejsu użytkownika.

  • Language of Benefits as a Novel Tool for Improving Website Personalization

    A properly designed website allows the user to search for information faster, and more accurately. The information content of the website should be also adapted to the needs of the user. The purpose of this article is to present a novel Language of Benefits (LoB) approach to facilitate the use of websites for individual user groups. The LoB approach is an approach addressed to IT Analysts, to facilitate the process of web design,...

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  • Context-aware User Modelling and Generation of Recommendations in Recommender Systems

    Publication

    - Year 2018

    Recommender systems are software tools and techniques which aim at suggesting new items that may be of interest to a user. This dissertation is focused on four problems in recommender systems domain. The first one is context-awareness, i.e. how to obtain relevant contextual information, how to model user preferences in a context and use them to make predictions. The second one is multi-domain recommendation, which aim at suggesting...

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  • Clustering Context Items into User Trust Levels

    An innovative trust-based security model for Internet systems is proposed. The TCoRBAC model operates on user profiles built on the history of user with system interaction in conjunction with multi-dimensional context information. There is proposed a method of transforming the high number of possible context value variants into several user trust levels. The transformation implements Hierarchical Agglomerative Clustering strategy....

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  • User experience and user interface (UX/UI) design of Greencoin mobile application.

    Publication

    The aim of the Greencoin mobile application is to encourage its users to change their behavior and to act pro-ecologically. The pilot version of the application will operate within the city of Gdańsk. To keep the app’s user base as large as possible, the graphical user interface should be attractive to the broadest possible audience, and the application itself should be easy and fun to use. This work is a continuation of studies...

  • The effect of social media communication on consumer perceptions of brands

    Researchers and brand managers have limited understanding of the effects social media communication has on how consumers perceive brands. We investigated 504 Facebook users in order to observe the impact of firm-created and user-generated (UG) social media communication on brand equity (BE), brand attitude (BA) and purchase intention (PI) by using a standardized online survey throughout Poland. To test the conceptual model, we...

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  • Integrating web site services into application through user interface

    The issue of integrating applications which are only accessible through visual user interface is not thoroughly researched. Integration of web applications running remotely and controlled by separate organizations becomes even more complicated, as their user interface can display differently in different browsers or change without prior notification as a result of application maintenance. While possible, it is generally not common...

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  • Geo-location of the commune of an IP user

    Publication

    - Year 2008

    This paper describes a system of geo-location of an IP user that would enable VoIP users to call 112. Basic requirement is fast (under 50ms) determination of the commune of the subscriber. To obtain as accurate information as possible aggregation of several methods was proposed: using a database of locations of IP ranges created by specialized companies, traceroute using history of user locations to assume his current one.It is...

  • User interface prototyping. Techniques, methods and tools

    Currently, for interactive applications their usability and ergonomics of the user interface (UI) are critical factors for achieving users' acceptance.

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  • Evolution of End-User Participation in IT Projects.

    Publication

    - Year 2013

    This chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...

  • A Special Section on Intelligent User Interfaces in Healthcare (IUIH)

    A concept of interface has evolved from the first appearance in the form of a command line interface to the established use of direct manipulation or WIMP (windows, icons, menus and pointing) interfaces in nearly all applications. Intelligent user interfaces (IUI) form a subfield of Human-Computer Interaction research. Optimal human-computer interactions are defined as ones where users are able to perform complex tasks more quickly...

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  • A tool for integrating Web Site services over User Interface

    Publication

    - Year 2013

    Companies and organizations are building information systems by integrating previously independent applications, together with new developments. This integration process has to deal with existing applications, which can only be used through their specific interfaces, and often cannot be modified. Integration of web applications running remotely and controlled by separate organizations becomes even more complicated, as their user...

  • Virtual immersive environments

    Publication

    - Year 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • SAILING ROUTE PLANNING METHOD CONSIDERING VARIOUS USER CATEGORIES

    Publication

    The article describes the methodology related to determining the multi-criteria routes for sailing ships. Details of sea area discretisation and discretisation of the description of the sailing vessel properties and manoeuvring principles are shown. User requirements were specified (for five different categories of users) and on this basis the criteria for selecting the most suitable shipping route were formulated. The presented...

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  • For Your Eyes Only – Biometric Protection of PDF Documents

    Publication

    The paper introduces a concept of a digital document content encryption/decryption with facial biometric data coming from a legitimate user. Access to the document content is simple and straightforward, especially during collaborative work with mobile devices equipped with cameras. Various contexts of document exchange are presented with regard to the next generation pro-active digital documents proposed by authors. An important...

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  • The impact of end-user participation in IT projects on product usability

    Publication

    - Year 2013

    Many companies implementing new IT projects encounter numerous problems with ensuring good final product usability. The strong market competition they experience often results in necessity of undertaking difficult decisions with regard to cost minimization. This may force cuts in usability expertise and consulting, most often by limiting end-user participation in the project. However, it may also result in serious consequences...

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  • Usability Techniques Possible to Use in Diagnostic Tools Interface Improvement

    Publication

    - Year 2018

    The development of diagnostic tools has caused a rapid increase in the amount of information generated and presented, necessitating the use of computer displays as an interface to data presentation and the use of modern diagnostic tools. The paper presents methods for testing usability that can be used in designing and improving the quality of interfaces of modern diagnostic tools that use communication through graphical user interfaces.

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  • Literature review of user needs, toward user requirements

    Publication

    - Year 2020

    This report has been developed in the frame of the IEA SHC Task 61 Subtask A “User requirements”. The main objective was to rethink and reformulate user requirements to lighting (daylighting and electric lighting) in public buildings on the basis of a thorough literature study. The work is a joint effort of a number of scientists and represents collective knowledge in this topic. The concept of Lighting quality is the one, among...

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  • NLP Questions Answering Using DBpedia and YAGO

    In this paper, we present results of employing DBpedia and YAGO as lexical databases for answering questions formulated in the natural language. The proposed solution has been evaluated for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference). Our method uses dependency trees generated from the user query. The trees are browsed for paths leading from the root of the tree to the question...

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  • Text Categorization Improvement via User Interaction

    Publication

    - Year 2018

    In this paper, we propose an approach to improvement of text categorization using interaction with the user. The quality of categorization has been defined in terms of a distribution of objects related to the classes and projected on the self-organizing maps. For the experiments, we use the articles and categories from the subset of Simple Wikipedia. We test three different approaches for text representation. As a baseline we use...

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  • Multi-domain and Context-Aware Recommendations Using Contextual Ontological User Profile

    Publication

    - Year 2022

    Recommender Systems (RS) became popular tools in many Web services like Netflix, Amazon, or YouTube, because they help a~user to avoid an information overload problem. One of the types of RS are Context-Aware RS (CARS) which exploit contextual information to provide more adequate recommendations. Cross-Domain RS (CDRS) were created as a response to the data sparsity problem which occurs when only few users can provide reviews or...

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  • Deep learning for recommending subscription-limited documents

    Publication

    Documents recommendation for a commercial, subscription-based online platform is important due to the difficulty in navigation through a large volume and diversity of content available to clients. However, this is also a challenging task due to the number of new documents added every day and decreasing relevance of older contents. To solve this problem, we propose deep neural network architecture that combines autoencoder with...

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  • The Evaluation of Use of Colors in Graphical User-Interfaces in Healthcare

    In this paper, color difference/contrast measures are investigated in reference to results of experiments with the participation of average, color-normal observers and with individuals with deuteranopia. Additionally, a new method for the automatic analysis of color contrast is proposed, which supports designers of graphical user- interfaces in healthcare. The method was verified using the GUI phantom of a vital signs monitor (the...

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  • Exploring ontological approach for user requirements elicitation in design of online virtual agents

    Effective user requirements elicitation is a key factor for the success of software development projects. There are many qualitative and quantitative research studies that promulgate particular methods and show the application of user requirements elicitation in particular domains. However, few try to eliminate the burden of ambiguity in gathered data, naturally occurring in different groups of stakeholders. This paper deals with...

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  • Limitations of Emotion Recognition in Software User Experience Evaluation Context

    This paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...

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  • Sensors integration in the smart home environment - a proposal to solve the problem with user identification

    In this preliminary study we, investigate the possibility of user recognition techniques suitable on smart home devices like chairs, beds, aiming for low–power, high accuracy and quick response time. We propose the two well know technique: voice speaker recognition and accelerometer signal from device mounted on the chair, and the third one optical system basing on IR LED transmitter/receiver circuit. The preliminary results proved...

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  • Digital Audio Broadcasting or Webcasting: A Network Quality Perspective

    In recent years, many alternative technologies of delivering audio content have emerged, with different advantages and disadvantages. In this paper pros and cons of digital audio broadcasting and webcasting transmission techniques in a network quality perspective are described. A case study of user expectations with respect to currently available services is analyzed, and the perceived quality of real digital broadcasted and webcasted...

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  • AutoCAD: Examination of Factors Influencing User Adoption

    The primary purpose of the research is to examine and validate determinants of user intention to use AutoCAD software, utilising the constructs from prior studies in a more integrated model. The paper proposes a revised Technology Acceptance Model (TAM) for measuring the adoption of AutoCAD. In the study, a latent construct PPA (perceived physical accessibility) was added to the proposed research model as a new determinant of AutoCAD...

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  • User Mobility’s Influence on System Loss in Off-Body BAN Scenarios

    Publication

    - Year 2022

    In this paper, a measurement campaign for off-body communications in an indoor environment is investigated for a set of on-body antennas. The channel impulse response was measured with the user approaching and departing from an off-body fixed antenna using two user dynamics: standing at fixed positions and walking. The processing of the measurement data allowed to evaluate system loss statistics. Different antenna configurations...

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  • User Orientation Detection in Relation to Antenna Geometry in Ultra-Wideband Wireless Body Area Networks Using Deep Learning

    Publication

    - SENSORS - Year 2024

    In this paper, the issue of detecting a user’s position in relation to the antenna geometry in ultra-wideband (UWB) off-body wireless body area network (WBAN) communication using deep learning methods is presented. To measure the impulse response of the channel, a measurement stand consisting of EVB1000 devices and DW1000 radio modules was developed and indoor static measurement scenarios were performed. It was proven that for...

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  • Quality Aspects in Digital Broadcasting and Webcasting Systems: Bitrate versus Loudness

    In this paper the quality aspects of bitrate and loudness in digital broadcasting and webcasting systems are examined. The authors discuss a survey concerning user preferences related with processing and managing audio content. The coding efficiency of a popular audio format is analyzed in the context of storing media. An objective study on a representative group of signal samples, as well as a subjective study of the perceived...

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  • Ensuring the QoE-Related Fairness to Reduce the User Abandonment Ratio

    Publication

    These days, it is quite a challenge for app owners to keep users engaged with an app. Currently, the level of user abandonment is one of the key parameters that application owners are interested in. To meet these challenges, we are conducting an extended study of a previously proposed solution that significantly reduces the abandonment rate of a given application. The investigated solution is based on the methods of fairness using...

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  • Cooperative Word Net Editor for Lexical Semantic Acquisition

    Publication

    - Year 2011

    The article describes an approach for building Word Net semantic dictionary in a collaborative approach paradigm. The presented system system enables functionality for gathering lexical data in a Wikipedia-like style. The core of the system is a user-friendly interface based on component for interactive graph navigation. The component has been used for Word Net semantic network presentation on web page, and it brings functionalities...

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  • Comparing Apples and Oranges: A Mobile User Experience Study of iOS and Android Consumer Devices

    Publication

    - Year 2023

    With the rapid development of wireless networks and the spread of broadband access around the world, the number of active mobile user devices continues to grow. Each year more and more terminals are released on the market, with the smartphone being the most popular among them. They include low-end, mid-range, and of course high-end devices, with top hardware specifications. They do vary in build quality, utilized type of material,...

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