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Wyniki wyszukiwania dla: human computer interactions

  • Human awareness versus Autonomous Vehicles view: comparison of reaction times during emergencies

    Publikacja

    Human safety is one of the most critical factors when a new technology is introduced to the everyday use. It was no different in the case of Autonomous Vehicles (AV), designed to replace generally available Conventional Vehicles (CV) in the future. AV rules, from the start, focus on guaranteeing safety for passengers and other road users, and these assumptions usually work during normal traffic conditions. However, there is still...

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  • Harmonics produced by traction substations – computer modelling and experimental verification

    Voltage and current harmonics have a detrimental effect on the components of a power system. Current harmonics may result in the overload and damage to power transformers. Voltage harmonics may result in, for example, damage to capacitor banks used to compensate reactive power. Devices which contribute to both current and voltage distortion include traction rectifiers. This paper presents results of the computer investigation of...

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  • An attempt to develop a model selection algorithm of computer simulation during the design process of mechanical response of any mechanical body

    Publikacja

    n the literature, there are algorithms associated with the design of simulations of technological processes, in which the material model has always been defined previously. However, in none of the studies of computer simulation modelling of technological processes known to the authors of this article, is there a detailed description of how the algorithm, or the selection of plastic model used, is subject to this process. This article...

  • Heuristic scheduling algorithms for uniform load of computer system

    Publikacja

    - Rok 2006

    W pracy zaprezentowano opracowany heurystyczny algorytm szeregowania zadań UNILO (ang. UNIform LOad - jednakowe obciążenie), umożliwiający redukcję całkowitego zapotrzebowania na moc obliczeniową systemu komputerowego bez pogarszania jego wydajności. Algorytm ten realizuje takie przydzielenie zadań obliczeniowych do poszczególnych jednostek (procesorów), aby zapewnić ich jednakowe obciążenie. Opracowany algorytm został zweryfikowany...

  • Higher harmonics produced by traction substations – computer modelling and experimental verification

    Voltage and current harmonics have a detrimental effect on the components of a power system. Current harmonics may result in the overload and damage to power transformers, although the rms value of load current does not exceed their current-carrying capacity. Voltage harmonics may result in, for example, damage to capacitor banks used to compensate reactive power. Devices which contribute to both current and voltage distortion...

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  • COMPUTER-AIDED CONSTRUCTION AT DESIGNING REINFORCED CONCRETE COLUMNS AS PER EC

    The article presents the author’s computer program for designing and dimensioning columns in reinforced concrete structures taking into account phenomena affecting their behaviour and information referring to design as per EC. The computer program was developed with the use of C++ programming language. The program guides the user through particular dimensioning stages: from introducing basic data such as dimensions, concrete...

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  • Gesture-based computer control system applied to the interactive whiteboard

    In the paper the gesture-based computer control system coupled with the dedicated touchless interactive whiteboard is presented. The system engineered enables a user to control any top-most computer application by using one or both hands gestures. First, a review of gesture recognition applications with a focus on methods and algorithms applied is given. Hardware and software solution of the system consisting of a PC, camera, multimedia...

  • Gesture-based computer control system applied to the interactive whiteboard

    Publikacja

    - Rok 2010

    In the paper the gesture-based computer control system coupled with the dedicated touchless interactive whiteboard is presented. The system engineered enables a user to control any top-most computer application by using one or both hands gestures. First, a review of gesture recognition applications with a focus on methods and algorithms applied is given. Hardware and software solution of the system consisting of a PC, camera, multimedia...

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  • Utilization of fuzzy rules in computer character animation

    Publikacja

    - Rok 2010

    The chapter presents a method for automatic enhancement of computer character animation utilizing fuzzy inference. First the user designs a prototype version of animation, with keyframes only for important poses, roughly describing the action. Then animation is enriched with new motion phases calculated by the fuzzy inference system using descriptors given by the user. Various degrees of motion fluency and naturalness are possible...

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  • From Knowledge based Vision Systems to Cognitive Vision Systems: A Review

    Publikacja

    - Rok 2018

    Computer vision research and applications have their origins in 1960s. Limitations in computational resources inherent of that time, among other reasons, caused research to move away from artificial intelligence and generic recognition goals to accomplish simple tasks for constrained scenarios. In the past decades, the development in machine learning techniques has contributed to noteworthy progress in vision systems. However,...

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  • Computer application for railway track realignment

    Publikacja

    - Rok 2014

    The topic of this article is the issue of railway track realignment. For this purpose, a computer software application was created that supports computations and generates a report needed for regulation of the trajectory of the railway. This program gives the ability to import data from measurement of the railway trajectory and then perform the calculation of the mathematical realignment. The result of this calculation is the basis...

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  • SERVICE ORIENTED SCENARIOS FOR SUPPORT ENTERPRISE PROJECT MANAGEMENT

    Publikacja

    In the paper, a service oriented architecture is used to describe various scenarios of human-oriented enterprises. They can be modeled by BPMN to show basic information flow. We consider business scenarios to present another modeling solution called service orchestration or service mashup. That approach gives an opportunity for the right management through taking the best possible choice of services, or composition of services....

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  • AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA

    Publikacja

    Below work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...

  • Computed aided system for separation and classification of the abnormal erythrocytes in human blood

    Publikacja

    - Rok 2017

    The human peripheral blood consists of cells (red cells, white cells, and platelets) suspended in plasma. In the following research the team assessed an influence of nanodiamond particles on blood elements over various periods of time. The material used in the study consisted of samples taken from ten healthy humans of various age, different blood types and both sexes. The markings were leaded by adding to the blood unmodified...

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  • Small rov to detection and identification of dangerous underwater objects

    Publikacja

    - Rok 2011

    A small unmanned underwater vehicle (UUV) to inspection of an undersea space is presented in the paper. Its behavior is controlled by a trained pilot. Correct detection and identification of targets depends on vehicle'sprecise displacement along a predefined route. Nowadays, the UUVs are equipped with an automatic control system to execute some basic maneuvers without constant human interventions. Hence, in the paper, an autopilot...

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  • Social media and efficient computer infrastructure in smart city

    Publikacja

    - Rok 2018

    Social media require an efficient infrastructures of computer and communication systems to support a smart city. In a big city, there are several crucial dilemmas with a home and public space planning, a growing population, a global warming, carbon emissions, a lack of key resources like water and energy, and a traffic congestion. In a smart city, we expect an efficient and sustainable transportation, efficient management of resources...

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  • Adaptive acoustic crosstalk cancellation in mobile computer device

    The cancellation of acoustic crosstalk is employed to enhance the stereo image in mobile listening conditions. A practical setup employing a mobile computer is employed. The adaptation of the crosstalk cancellation filter to the position of the listener's head is featured. The measurement evaluating the possibility of practical application of the method are described. The head and torso simulator was used for measurements. The...

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  • 3D Computer Model of the Hip Joint Cartilage

    This paper presents 3D computer model of the hip joint cartilage in the ANSYS program. Model is made on the basis of anatomy and collected data on the material constants of bone and cartilage components. Analysis and comparison of biochemical model, viscoelastic and molecular mixed - aggregation serves to facilitate the creation of the next model of reality, which could be used in the design of joint prostheses. The correctness...

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  • Improving web user experience with caching user interface

    In human-computer interaction, response time is assumed generally not to exceed significantly 1-2 seconds. While the natural competition in the Internet public Web serving ensures adhering widely to such limits, some Web environments are less competitive and offer much worse user experience in terms of response time. This paper describes a solution to significantly improve user experience in terms of response time with only modification...

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  • Using Physiological Signals for Emotion Recognition

    Publikacja

    - Rok 2013

    Recognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...

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  • GROUP COMPOSER - System for Modeling Agents’ Team Building for Tasks

    Multi-agent systems consist of many autonomous units, called agents, that can interact when trying to achieve their goals. The selection of interaction partners is called team formation. Three basic approaches can be considered to match multi-agent system resources to the problem at hand. To research the properties of different approaches, a software for modeling team formation in multi-agent systems has been created and is presented...

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  • From Linear Classifier to Convolutional Neural Network for Hand Pose Recognition

    Publikacja

    Recently gathered image datasets and the new capabilities of high-performance computing systems have allowed developing new artificial neural network models and training algorithms. Using the new machine learning models, computer vision tasks can be accomplished based on the raw values of image pixels instead of specific features. The principle of operation of deep neural networks resembles more and more what we believe to be happening...

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  • Comparison of Classification Methods for EEG Signals of Real and Imaginary Motion

    Publikacja

    The classification of EEG signals provides an important element of brain-computer interface (BCI) applications, underlying an efficient interaction between a human and a computer application. The BCI applications can be especially useful for people with disabilities. Numerous experiments aim at recognition of motion intent of left or right hand being useful for locked-in-state or paralyzed subjects in controlling computer applications....

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  • Zastosowanie elektronicznych zmysłów w analizie żywności. Zastosowanie elektronicznego języka w analizie żywności.

    W dzisiejszych czasach konsumenci zwracają dużą uwagę na takie cechy żywności jak: zapach, smak i wygląd. Ze względu na to naukowcy od wielu lat podejmują próby naśladowania ludzkich narządów zmysłów za pomocą urządzeń określanych jako elektroniczne zmysły. Zaliczamy do nich elektroniczny nos i język oraz komputerowy system rozróżnienia barw i kształtów. Elektroniczny język znany również jako sztuczny język lub czujnik smaku,...

  • Blended Learning Model for Computer Techniques for Students of Architecture

    Abstract: The article summarizes two-year experience of implementing hybrid formula for teaching Computer Techniques at the Faculty of Architecture at the Gdansk University of Technology. Original educational e-materials, consisting of video clips, text and graphics instructions, as well as links to online resources are embedded in the university e-learning educational platform. The author discusses technical constraints associated...

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  • Koncepcja analizy stanów emocjonalnych użytkowników w kontekście systemów zabezpieczeń transportowych

    Autorzy, przywołując własne i światowe badania nad rozpoznawaniem emocji ludzkich z obrazu twarzy, wskazują na możliwość zastosowania algorytmów komputerowych i ich implementacji w komputerach osobistych (i innych urządzeniach personalnych wyposażonych w dostatecznie silny procesor obliczeniowy). Zastosowanie takiego rozwiązania może poprawić bezpieczeństwo użytkowania urządzeń, maszyn i pojazdów, których operatorzy muszą gwarantować...

  • Computer Simulation in Predicting Biochemical Processes and Energy Balance at WWTPs

    Publikacja

    Nowadays, the use of mathematical models and computer simulation allow analysis of many different technological solutions as well as testing various scenarios in a short time and at low financial budget in order to simulate the scenario under typical conditions for the real system and help to find the best solution in design or operation process. The aim of the study was to evaluate different concepts of biochemical processes and...

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  • STEADY STATE VISUALLY EVOKED POTENTIALS FOR BRAIN COMPUTER INTERFACE

    Publikacja

    An experiment conducted to validate a possibility of use a single active electrode EEG device for detecting Steady State Visually Evoked Potentials (SSVEP) is shown. A LED stimulator was applied to stimulate patients with two different frequencies - 13 Hz and 17 Hz. First, EEG signals were recorded and pre-processed using MATLAB software. In the next step recordings were analysed and classified employing the WEKA software. As indicated...

  • Modelling the malware propagation in mobile computer devices

    Publikacja

    - COMPUTERS & SECURITY - Rok 2018

    Nowadays malware is a major threat to the security of cyber activities. The rapid develop- ment of the Internet and the progressive implementation of the Internet of Things (IoT) increase the security needs of networks. This research presents a theoretical model of malware propagation for mobile computer devices. It is based on the susceptible-exposed- infected-recovered-susceptible (SEIRS) epidemic model. The scheme is based on...

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  • HCI-Based Wireless System for Measuring the Concentration of Mining Machinery and Equipment Operators

    Publikacja

    - Applied Sciences-Basel - Rok 2023

    Maintaining stable and reliable working conditions is a matter of vital importance for various companies, especially those involving heavy machinery. Due to human exhaustion, as well as unpredicted hazards and dangerous situations, the personnel has to take actions and wisely plan each move. This paper presents a human–computer interaction (HCI)-based system that uses a concentration level measurement function to increase the safety...

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  • HCI and the economics of user experience

    Publikacja

    - Rok 2008

    Rodział przezentuje możliwości rozwinięcia zakresu tradycyjnych badań HCI (Human-Computer Interaction) o zagadnienia ekonomiczne, związane z jakością usług on-line, postrzeganą przez użytkownika/klienta. Praca zawiera modele jakości usług on-line oparte na elementach marketingu relacji i na wykorzystaniu ekonomicznych determinant zachowań konsumenckich w usługach on-line. Rozdział prezentuje modele projektowania i rozwoju przykładowych...

  • Testing A Novel Gesture-Based Mixing Interface

    With a digital audio workstation, in contrast to the traditional mouse-keyboard computer interface, hand gestures can be used to mix audio with eyes closed. Mixing with a visual representation of audio parameters during experiments led to broadening the panorama and a more intensive use of shelving equalizers. Listening tests proved that the use of hand gestures produces mixes that are aesthetically as good as those obtained using...

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  • A note on the affective computing systems and machines: a classification and appraisal

    Publikacja

    Affective computing (AfC) is a continuously growing multidisciplinary field, spanning areas from artificial intelligence, throughout engineering, psychology, education, cognitive science, to sociology. Therefore, many studies have been devoted to the aim of addressing numerous issues, regarding different facets of AfC solutions. However, there is a lack of classification of the AfC systems. This study aims to fill this gap by reviewing...

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  • Application of gaze tracking technology to quality of experience domain

    Publikacja

    - Rok 2010

    A new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...

  • Intensification of thermal convection near electric devices using flat screens – computer modelling

    Publikacja

    Intensification of natural thermal convection near electric devices is possible by application of additional elements as screens creating convection canals close to the device. In the earlier authors paper the results of the analysis of thermal convection with the use of only one additional screen close to the electric device were presented. This paper presents computer modelling of thermal convection when two screens near the...

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  • BETWEEN IDEA AND INTERPRETATION - DESIGN PROCESS AUGMENTATION

    Publikacja

    - Rok 2018

    The following paper investigates the idea of reducing the human digital intervention to a minimum during the advanced design process. Augmenting the outcome attributes beyond the designer's capabilities by computational design methods, data collection, data computing and digital fabrication, altogether imitating the human design process. The primary technical goal of the research was verification of restrictions and abilities used...

  • Molecular dynamics study on the role of solvation water in the adsorption of hyperactive AFP to the ice surface

    Using computer simulations, the early stages of the adsorption of the CfAFP molecule to the ice surface were analyzed. We found that the ice and the protein interact at least as early as when the protein is about 1 nm away from the ice surface. These interactions are mediated by interfacial solvation water and are possible thanks to the structural ordering of the solvent. This ordering leads to positional preference of the protein...

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  • A Novel Bitrate Adaptation Method for Heterogeneous Wireless Body Area Networks

    In the article, a novel bitrate adaptation method for data streams allocation in heterogeneous Wireless Body Area Networks (WBANs) is presented. The efficiency of the proposed algorithm was compared with other known algorithms of data stream allocation using computer simulation. A dedicated simulator has been developed using results of measurements in the real environment. The usage of the proposed adaptive data streams allocation...

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  • A Novel Bitrate Adaptation Method for Heterogeneous Wireless Body Area Networks

    In the article, a novel bitrate adaptation method for data streams allocation in heterogeneous Wireless Body Area Networks (WBANs) is presented. The efficiency of the proposed algorithm was compared with other known algorithms of data stream allocation using computer simulation. A dedicated simulator has been developed using results of measurements in the real environment. The usage of the proposed adaptive data streams allocation...

  • Człowiek zanurzony w rzeczywistości wirtualnej na przykładzie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Publikacja

    - Rok 2015

    Artykuł opisuje Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), które umożliwia swobodną podróż w czasie i przestrzeni. Jego podstawowym wyposażeniem jest jaskinia rzeczywistości wirtualnej, czyli pomieszczenie o ścianach, suficie i podłodze stanowiących ekrany projekcyjne, wyświetlające generowane komputerowo obrazy 3D, tworzące spójny widok jednej sceny. Człowiek znajdujący się w takiej jaskini jest zatem zanurzony...

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  • Computer-assisted assessment of learning outcomes in the laboratory of metrology

    Publikacja

    - Rok 2015

    In the paper, didactic experience with broad and rapid continuous assessment of students’ knowledge, skills and competencies in the Laboratory of Metrology, which is an example of utilisation of assessment for learning, is presented. A learning management system was designed for manage, tracking, reporting of learning program and assessing learning outcomes. It has ability to provide with immediate feedback, which is used by the...

  • Deep learning approach on surface EEG based Brain Computer Interface

    Publikacja

    - Rok 2022

    In this work we analysed the application of con-volutional neural networks in motor imagery classification for the Brain Computer Interface (BCI) purposes. To increase the accuracy of classification we proposed the solution that combines the Common Spatial Pattern (CSP) with convolutional network (ConvNet). The electroencephalography (EEG) is one of the modalities we try to use for controlling the prosthetic arm. Therefor in this...

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  • Computer-aided analysis of signals from a low-coherence Fabry-Perot interferometer used for measurements of biological samples

    Publikacja

    The aim of the study was to develop an automated computer-aided system for analysis of spectrograms obtained from measurements of biological samples performed with a low-coherence Fabry-Pérot interferometer. Information necessary to determine dispersion characteristics of measured materials can be calculated from the positions of the maxima and minima that are present in their spectra. The main challenge faced during the development...

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  • Big Data and the Internet of Things in Edge Computing for Smart City

    Publikacja

    - Rok 2019

    Requests expressing collective human expectations and outcomes from city service tasks can be partially satisfied by processing Big Data provided to a city cloud via the Internet of Things. To improve the efficiency of the city clouds an edge computing has been introduced regarding Big Data mining. This intelligent and efficient distributed system can be developed for citizens that are supposed to be informed and educated by the...

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  • Gaze-tracking based audio-visual correlation analysis employing quality of experience methodology

    This paper investigates a new approach to audio-visual correlation assessment based on the gaze-tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT). The gaze-tracking methodology, having roots in Human-Computer Interaction borrows the relevance feedback through gaze-tracking and applies it to the new area of interests, which is Quality of Experience. Results of subjective...

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  • Real-time working gas recognition system based on the array of semiconductor gas sensors and portable computer Raspberry PI

    The gas-analyzing systems based on the array of partially selective gas sensors and pattern-recognition techniques are potentially fast and low-cost alternative for other devices, like gas analysers. They give the possibility of recognition the type and the concentration of measured volatile compounds in their working environment. In this work we present the implementation of gas recognition system, in which the signals from an...

  • Destruction of shell structures under the dynamic load on the human skull trauma basis

    Publikacja

    The main aim of this work is to investigate patterns of potential orbital bone fractures due to mechanical injuries. The solution of the main problem is followed by analysis of several testing examples having straight correlation with civil engineering structures, in which materials of wide range of stiffness are applied. To solve the main problem, the three-dimensional finite element method (FEM) model of the orbital region has...

  • Business Sentiment Analysis. Concept and Method for Perceived Anticipated Effort Identification

    Publikacja

    - Rok 2019

    Representing a valuable human-computer interaction interface, Sentiment Analysis (SA) is applied to a wide range of problems. In the present paper, the researchers introduce a novel concept of Business Sentiment (BS) as a measurement of a Perceived Anticipated Effort (PAE) in the context of business processes (BPs). BS is considered as an emotional component of BP task contextual complexity perceived by a process worker after reading...

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  • Cognitum Ontorion: Knowledge Representation and Reasoning System

    Publikacja

    “If knowledge can create problems, it is not through ignorance that we can solve them.” (Isaac Asimov). Nevertheless, at any point of human activity, knowledge (besides practice) is a key factor in understanding and solving any given problem. Nowadays, computer systems have the ability to support their users in an efficient and reliable way. In this paper we present and describe the functionality of the Cognitum Ontorion system....

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  • Computer System for Evaluation of Shock Hazard in Circuits with Non-sinusoidal Earth Currents

    Publikacja

    - Rok 2015

    Effects of current on people are mainly considered for 50/60 Hz sinusoidal current and smooth direct current. However, modern low voltage circuits are very often equipped with power electronics converters – rectifiers, frequency converters, therefore non-sinusoidal earth currents (touch currents) occur. For non-sinusoidal currents safety criteria should be modified. This paper presents a computer system, based on LabVIEW environment,...

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