Wyniki wyszukiwania dla: INNOVATIVE GAMES - MOST Wiedzy

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Wyniki wyszukiwania dla: INNOVATIVE GAMES

Wyniki wyszukiwania dla: INNOVATIVE GAMES

  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

    Publikacja

    - Rok 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • Games

    Czasopisma

    ISSN: 2073-4336

  • Fashion Games, Fashion in Games and Gamification in Fashion. A First Map

    Publikacja

    - Rok 2023

    Fashion companies have been using different forms of entertainment such as film and television, sport, music, museums, and photography as inspiration sources and as communication and marketing channels for decades. However, in recent years, they have also started to consider the gaming world. While gaming offers a potential revenue stream from sales of physical and digital clothing, change in it is also the gateway to access new...

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  • The Innovative Faculty for Innovative Technologies

    A leaflet describing Faculty of Electronics, Telecommunications and Informatics, Gdańsk University of Technology. Multimedia Systems Department described laboratories and prototypes of: Auditory-visual attention stimulator, Automatic video event detection, Object re-identification application for multi-camera surveillance systems, Object Tracking and Automatic Master-Slave PTZ Camera Positioning System, Passive Acoustic Radar,...

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  • Infinite chromatic games

    In the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...

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  • Treatment innovation using solar/UV In book: The Treatment of Pharmaceutical Wastewater: Innovative Technologies and the Adaptation of Treatment Systems

    Publikacja

    - Rok 2023

    Since ancient times, sunlight irradiation has been widely used for water purification. Apart from solar water disinfection techniques, UV irradiation is of particular interest when considering the photodegradation of various classes of emerging pollutants. Pharmaceutically active compounds are one of the largest classes of micropollutants. The main sources of these contaminants in wastewater and aqueous environments are households,...

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  • Games and Culture

    Czasopisma

    ISSN: 1555-4120 , eISSN: 1555-4139

  • Games and play with light in architecture

    The paper deals with the issue of the influence of daylight on the creation of architecture in the view of designers` play with light in the architectural space. Using the examples of contemporary realizations of some art museums, the work demonstrates the impact of exploration and experimentation conducted by the creators of visual arts on the design styles and architectural solutions. It also reveals the historical continuity...

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  • Affect aware video games

    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Affective reactions to playing digital games

    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Adopting collaborative games into Open Kanban

    Publikacja

    - Rok 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Innovative Railway Stations

    Publikacja

    In relation to modern demographic trends, evolving technologies and environmentfriendly solutions increases the potential of rail considered as sustainable form of public transport. Contemporary tendencies of designing railway stations in Europe are focused on lowering energy consumption and reducing carbon emission. The main goal of the designers is to create a friendly and intuitive space for its users and at the same time a...

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  • Game about space or game in the space?

    The article analyzes various aspects of the actions taken by participants involved in the process of a spatial change. Such a process is described as a game about space or a game in the space. Different terminology is presented, in particular the meaning of: spatial order, regional studies, eco-development, sustainable development. Different forms of the game are analyzed: space as a theater, as a casino, as an area of conflict....

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Design Elements of Affect Aware Video Games

    Publikacja

    - Rok 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publikacja

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • A distributed system for conducting chess games in parallel

    This paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...

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  • Adopting Collaborative Games into Agile Software Development

    Publikacja

    - Rok 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Which digital games are appropriate for our children?

    Publikacja

    - Rok 2018

    Chapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.

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  • Gates of Enzymes

    Publikacja
    • A. Gora
    • J. Brezovsky
    • J. Damborsky

    - CHEMICAL REVIEWS - Rok 2013

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  • Dynamic Games and Applications

    Czasopisma

    ISSN: 2153-0785 , eISSN: 2153-0793

  • Games for Health Journal

    Czasopisma

    ISSN: 2161-783X , eISSN: 2161-7856

  • JMIR Serious Games

    Czasopisma

    ISSN: 2291-9279

  • Journal of Dynamics and Games

    Czasopisma

    ISSN: 2164-6066 , eISSN: 2164-6074

  • GAMES AND ECONOMIC BEHAVIOR

    Czasopisma

    ISSN: 0899-8256 , eISSN: 1090-2473

  • IEEE Transactions on Games

    Czasopisma

    ISSN: 2475-1502 , eISSN: 2475-1510

  • Journal of the Philosophy of Games

    Czasopisma

    ISSN: 2535-4388

  • Journal of Games Criticism

    Czasopisma

    ISSN: 2374-202X

  • An innovative light child seat

    Publikacja

    Przedstawiono rozwój konstrukcji i badania symulacyjne fotelika samochodowego do przewozu dziecka.

  • Innovative activity of SMEs In Poland

    Publikacja

    - Rok 2010

    Innovative activity of enterprises is determined by many factors. On one hand, these are external factors creating a sort of innovative climate in the economy, on the other hand - there are many internal factors stimulating or reducing the intensity of innovative activities. What influences the innovativeness of enterprises is the effectiveness of the system supporting innovations, which was stated by for example Pyciński and Żołnierski...

  • Innovative Regionen - kreative Metropolen

    Publikacja

    - Rok 2007

    Rola metropolii ulega zmianie.Jako lokomotywy innowacyjnych regionów koncentrują cztery główne kapitały:ludzki,społeczny,gospodarczy i wiedzy.Metropolie wiedzy opisują swój rozwój na modelu TRIPLE HELUX,który generuje najwyższą wartość dodaną w przestrzeni wiedzy.

  • Innovative Regionen - kreative Metropolen

    Publikacja

    - Rok 2007

    Innowacyjne regiony sa ''lokomotywami'' rozwoju. Koncentruja wiedze, nauke, innowacje. Szczegolna koncentracja form innowacyjnych wystepuje w przestrzeni metropolii w powiazaniach kapitalu wiedzy, spolecznego, ludzkiego, instytucjonalnego. Definicja potrojnej helisy (Triple Helix) dotyczy powiazan wiedzy i badan, gospodarki i zarzadzania regionem (governance). Kreatywne metropolie wyznaczaja 3xT: talent, technologie, tolerancja.

  • INNOVATIVE RUN FLAT SYSTEMS

    Publikacja

    - Journal of KONES - Rok 2015

    One of the most essential threats to the mobility of wheeled vehicles is their relatively high sensitivity to tire damage. Tires can be damaged as a result at vehicle-targeting fire, after running on a mine or an improvised charge. The purpose of the article is to analyze the current technical solutions in wheeled vehicle tires, allowing for the unobstructed use of the vehicle despite the damage of one or several tires (RUN FLAT...

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  • Smart Specializations as Innovative Ecosystems

    Publikacja

    - Rok 2018

    In the article it is showed that regional smart specializations that are currently the most important tool of the European innovation policy may be perceived, and if effective should constitute, innovative ecosystems. The article presents the concepts of smart specializations and innovative ecosystems. The concept of innovative ecosystem is, in the article, presented from the perspective of its foundation and relations to other...

  • Developing competences of IT project managers using simulation games

    Publikacja

    Project Management is a domain in which methodological approach is developing very rapidly. Project managers are required to present knowledge of the various methods of project management and apply them to the management of specific projects. It means that project managers must constantly develop their competence, mainly based on good practices from different formal methods of project management. The purpose of this article is...

  • Behaviometrics of Digital Games for Children with Autism Spectrum Disorder

    Te paper reports current stage of the project Automated Terapy Monitoring for Children with Developmental Disorders of Autism Spectrum (AUTMON), that aims at development of methods and tools to allow for the automatic evaluation of the therapy progress among children with autism. Finding objective measures suitable for evaluating therapy progress would let create a system supporting those who diagnose autism and the therapists...

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  • Labyrynths generators, their properties and practical application in computer games

    this paper presents three basic algorithms for generation of mazes, and many of their modifications and examples showing their practical application in creating random structures that resembles those from the real world. the paper highlights the difference in the labyrinths classes generated by listed algorithms and describes a specific and highly likely to occur shapes that occur in generated mazes. particular attention was paid...

  • ANFIS-Based NPC Population Control in Video Games

    Publikacja

    - Rok 2021

    Modern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....

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  • The Waiter Game: Structure and Development of an Hospitality Training Game

    Publikacja
    • L. Cantoni
    • N. Kalbaska

    - Rok 2010

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  • Innovative Research Into Road Restraint Systems

    Key to understanding the needs and building road infrastructure management tools to prevent and mitigate run-off-road accidents is to identify hazards and their sources which are a result of wrong design, construction, installation and maintenance of road restraint systems [1]. Building such tools requires advanced studies with field tests, simulations and models to demonstrate the effects of selected parameters on road user safety...

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  • ANALYSIS OF THE PROJECT OF INNOVATIVE FLOATING TURBINE

    Publikacja
    • A. Tomporowski
    • A. Al - Zubiedy
    • J. Flizikowski
    • W. Kruszelnicka
    • P. Bałdowska-Witos
    • J. Rudnicki

    - Polish Maritime Research - Rok 2019

    The design of a floating, innovative device for river water aeration and conversion of mechanical energy to electrical energy required the analysis of a number of geometrical and dynamic features. Such an analysis may be carried out on the basis of existing methods of numerical fluid mechanics. Models of pressures, forces and torques characteristic for the conversion of watercourse energy were developed for two basic concepts of...

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  • CSR and innovation or CSR as non-technological innovation

    Publikacja

    - Rok 2022

    This chapter investigates the relationship between Corporate Social Responsibility (CSR) and innovation process. There is an ongoing discussion in the literature regarding this relationship, in particular on its one- or bidirectional nature and possible antecedents or mediating factors. This research addresses this gap and aims to provide more conceptual clarity and synthesize the different types of relationships between CSR and...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • Multihomed Wireless Terminals: MAC Configuration and Network Selection Games

    Publikacja

    - Rok 2011

    W artykule rozpatruje się rozdział pasma pomiędzy zbiór racjonalnych terminali bezprzewodowych dołączonych do wielu sieci lokalnych. Przy pomocy narzędzi analitycznych teorii gier pokazuje się, w jaki sposób można zniechęcać terminale do agresywnej konfiguracji protokołu MAC. Analizowana jest ilościowo rola prędkości generacji informacji zwrotnej z sieci w stosunku do częstości generacji żądań dostępu terminala do sieci. Wykazano,...

  • Elementary gates for cartoon computation

    Sformułowano elementarne bramki kwantowe, pozwalające tłumaczyć algorytmy kwantowe na język geometryczny.

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  • Technologies for deodorization of malodorous gases

    There is an increasing number of citizens’complaints about odor nuisance due to production or service activity. High socialawareness imposes pressure on entrepreneurs and service providers forcing them to undertake effective steps aimed at minimi-zation of the effects of their activity, also with respect to emission of malodorous substances. The article presents informationabout various technologies used for gas deodorization....

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  • International Journal of Serious Games

    Czasopisma

    ISSN: 2384-8766

  • Journal of Sound and Music in Games

    Czasopisma

    eISSN: 2578-3432

  • Innovation by proxy – clusters as ecosystems facilitating open innovation

    Open innovation is a concept, whose attributes can be perceived as naturally complementing the proximity-based offer of clusters. The purpose of this paper is to investigate the potential role of clusters as intermediaries of open innovation for cluster members. A literature review and an exploratory study were performed, involving in-depth interviews with experts in the field of innovation and clusters in Poland. This article...

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