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State-of-the-art ideas for engineering laboratory classes – virtual reality framework
PublikacjaNowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...
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Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Smart Virtual Bass Synthesis Algorithm Based on Music Genre Classification
PublikacjaThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm employed automatic music genre recognition to determine the optimum parameters for the synthesis of additional frequencies. The synthesis was carried out using the non-linear device (NLD) and phase vocoder (PV) methods depending on the music excerpt genre. Classification of musical...
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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Using a computational model to compare objective negotiations in real and virtual environments
PublikacjaZaprezentowano obliczeniowy model negocjacji uwzględniający warunki początkowe, przebieg negocjacji i wyniki negocjacji. Przedstawiono komputerowy system wspomagający rejestrację przebiegu negocjacji i ich wyników oraz analizę negocjacji zgodną z proponowanym modelem.
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Possible uses of crisis situation aiding system in virtual world simulation
PublikacjaMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making
PublikacjaThis paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...
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Application of virtual gate for counting people participating in large public events
PublikacjaThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
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Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems
PublikacjaDespite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...
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A Prototype of Educational Agent in Distance Learning Environment - Virtual Student Assistant
PublikacjaW zdalnym nauczaniu pojawia się wiele systemów wspierających, z których niezwykle ciekawym przykładem są agenty edukacyjne. Wśród wielu rodzajów agentów edukacyjnych wyróżnia się osobistych asystentów, których rolą jest organizacyjna pomoc osobie zdobywającej wiedzę. Artykuł jest poświęcony zaimplementowanemu na Wydziale ETI Politechniki Gdańskiej prototypowi agenta edukacyjnego o nazwie WAS (Wirtualny Asystent Studenta). Pokazana...
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublikacjaThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Natalia Stawicka-Morawska dr inż.
OsobyMgr inż. Natalia Stawicka-Morawska pracuje na Politechnice Gdańskiej od października 2017 r. na stanowisku Asystenta, na Wydziale Inżynierii Mechanicznej i Okrętownictwa (poprzednio: Wydziale Mechanicznym), w Instytucie Mechaniki i Konstrukcji Maszyn (poprzednio: Katedrze Mechaniki i Mechatroniki).Prowadzona przez nią działalność naukowa dotyczy dziedziny nauk technicznych w dyscyplinie naukowej budowa i eksploatacja maszyn. Główną...
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Techniki szybkiego prototypowania w budowie maszyn = Rapid prototyping techniques in machine building
PublikacjaW artykule omówiono przygotowanie oraz wykonanie poszczególnych elementów maszyn za pomocą techniki szybkiego prototypowania. W pierwszej części przedstawiono technologię wydruku przestrzennego oraz właściwości materiału budulcowego. Druga część artykułu została poświęcona przykładowym wydrukom i ich zastosowaniom w maszynach.
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A Microwave Sensor with Operating Band Selection to Detect Rotation and Proximity in the Rapid Prototyping Industry
PublikacjaThis paper presents a novel sensor for detecting and measuring angular rotation and proximity, intended for rapid prototyping machines. The sensor is based on a complementary split-ring resonator (CSRR) driven by a conductor-backed coplanar waveguide. The sensor has a planar topology, which makes it simple and cost-effective to produce and accurate in measuring both physical quantities. The sensor has two components, a rotor, and...
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Karolina Zielińska-Dąbkowska dr inż. arch.
OsobyKarolina M. Zielinska-Dabkowska (dr inż. arch., Dipl.-Ing. Arch.[FH]) jest adiunktem na Wydziale Architektury Politechniki Gdańskiej. W roku 2002 ukończyła studia na Wydziale Architektury i Urbanistyki Politechniki Gdańskiej a w 2004 inżynierii architektonicznej na HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim w Niemczech. Po studiach pracowała dla kilku firm o światowej renomie w Berlinie, Londynie, Nowym Jorku...
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Real and virtual enviromnents in environmental engineering: approaches, models, technologies, and critical issues.
PublikacjaW pracy scharakteryzowano zagadnienia związane z projektowaniem systemów uwzględniającym ochronę środowiska.
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Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented Reality
PublikacjaA system for haptic interaction with physical, virtual, and augmented realities, founded on drive and measurement elements (DMEs), is considered. The system consists of eight DME rolls equipped with linear actuators, able to measure their angular velocity, drive the sphere, and adjust downforce (pressing the roll against the sphere). Two modeling issues are addressed. Special effort is put in to compensate for various technical...
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Virtual instrument using bilinear transformation for parameter identification of high impedance objects.
PublikacjaArtykuł przedstawia przyrząd wirtualny do pomiaru parametrów obiektów wysokoimpedancyjnych (/Zx/<10GOhm). Opracowano metodę identyfikacji elementów składowych dwójników wieloelementowych opartą na przekształceniu biliniowym.Metoda jest predestynowana do identyfikacji parametrów różnych powłok antykorozyjnych. Dla identyfikacji konieczne są wektorowe pomiary impedancji obiektu na kilku wybranych częstotliwościach, których liczba...
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Decisional-DNA-Based Digital Twin Implementation Architecture for Virtual Engineering Objects
PublikacjaDigital twin (DT) is an enabling technology that integrates cyber and physical spaces. It is well-fitted for manufacturing setup since it can support digitalized assets and data analytics for product and process control. Conventional manufacturing setups are still widely used all around the world for the fabrication of large-scale production. This article proposes a general DT implementation architecture for engineering objects/artifacts...
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Validation of a virtual test environment for C2X communication under radio jamming conditions
PublikacjaIn this paper, we propose a novel car-2-x communication security testing methodology in the physical layer of wireless systems. The approach is dedicated to automated testing of autonomous vehicles and it is essential for such complex systems operation, especially with regard to safety and security issues. It is based on scenario-driven testing in virtual and real test environments created from collected or simulated data. The...
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Implementing Virtual Engineering Objects (VEO) with the Set of Experience Knowledge Structure (SOEKS)
PublikacjaThis paper illustrates the idea of Virtual Engineering Object (VEO) powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). A VEO is the knowledge representation of an engineering object, having embodiment of all its associated knowledge and experience within it. Moreover, VEO is a specialization of Cyber-Physical System (CPS) in terms of that its extension in knowledge gathering and reuse, whereas CPS...
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Exploring an Ontological Approach for User Requirements Elicitation in the Design of Online Virtual Agents
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The management methods of the hardware and virtual threads in the integrated multiprocessor shared memory architectures
PublikacjaRozprawa doktorska skupiona jest na problematyce efektywnego zarządzania bezpośredniego wątkami sprzętowymi i jednostkami przetwarzającymi, a również zarządzania pośredniego poprzez wątki wirtualne (zadania współbieżne). Omawia ona dostępne technologie wątków sprzętowych i porządkuje metodologie ich wykorzystania. Główna myślą przewodnią pracy jest stwierdzenie, że synchronizacja i zarządzanie wątkami sprzętowymi oraz wirtualnymi...
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Evaluation of Sound Enhancement in Mobile Device Using Virtual Bass Synthesiss Algorithm
PublikacjaAn experiment conducted to validate possibility of use virtual bass synthesis (VBS) algorithm in a portable computer is presented. The subjective listening tests based on the procedure of pairwise comparison between VBS, based on the so-called missing fundamental phenomenon, and standard bass boost technique are employed. The evaluation was carried out in two types of conditions: in a professional listening room and employing an...
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublikacjaIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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Exploring ontological approach for user requirements elicitation in design of online virtual agents
PublikacjaEffective user requirements elicitation is a key factor for the success of software development projects. There are many qualitative and quantitative research studies that promulgate particular methods and show the application of user requirements elicitation in particular domains. However, few try to eliminate the burden of ambiguity in gathered data, naturally occurring in different groups of stakeholders. This paper deals with...
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Smart Virtual Product Development: Manufacturing Capability Analysis and Process Planning Module
PublikacjaSmart Virtual Product Development (SVPD) system provides effective use of information, knowledge, and experience in industry during the process of product development in Industry 4.0 scenario. This system comprises of three primary modules, each of which has been developed to cater to a need for digital knowledge capture for smart manufacturing in the areas of product design, production planning, and inspection planning. Manufacturing...
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Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies
PublikacjaThe aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...
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Validation of a virtual test environment for C2X communication under radio jamming conditions
PublikacjaIn this paper, we propose a novel car-2-x communication security testing methodology in the physical layer of wireless systems. The approach is dedicated to automated testing of autonomous vehicles and it is essential for such complex systems operation, especially with regard to safety and security issues. It is based on scenario-driven testing in virtual and real test environments created from collected or simulated data. The...
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Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0
PublikacjaThis paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...
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Impact of the Artificial Strait in the Vistula Spit on the Hydrodynamics of the Vistula Lagoon (Baltic Sea)
PublikacjaIn the Vistula Lagoon, storm surges are induced by variable sea levels in the Gulf of Gdańsk and wind action. The rising of the water level in the southern part of the basin, exceeding 1.0 m above mean sea level, can be dangerous for the lowland area of Żuławy Elbląskie, causing the inundation of the polders adjacent to the lagoon. One of the potential possibilities to limit the flood risk is to decrease the water level in the...
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Urban Prototyping in CAVE Cooperation Between the Academy of Fine Arts in Gdansk and the Gdansk University of Technology
PublikacjaThe paper describes results of cooperation between the Passive Architecture Laboratory at the Academy of Fine Arts in Gdańsk and the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The authors as the design supervisors (respectively for a team of architects and a team of IT specialists) present advantages and disadvantages of urban design with use of virtual reality.
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Campus Virtuales
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Enhancing Product Manufacturing through Smart Virtual Product Development (SVPD) for Industry 4.0
PublikacjaABSTRACT This paper proposes the Smart Virtual Product Development (SVPD) system, which enhances the industrial product manufacturing processes. The proposed system comprises of three main modules: design knowledge management (DKM), manufacturing capability analysis and process planning (MCAPP), and product inspection planning (PIP). Smart virtual product development system collects, stores, and uses experiential knowledge from...
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Virtual reality as a tool for development and simulation. Research projects and experience of the Gdańsk University of Technology
PublikacjaBy supporting the human imagination, virtual reality technology can be applied in almost every human activity. This is evidenced by the cooperation of the Immersive 3D Visualization Lab with specialists representing such different professions from architects and artists, astronomers and chemists, through historians and museologists, criminologists and military educators, mechanical and ship engineers, up to physicians and psychologists....
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Influence of Added Water Mass on Ship Structure Vibration Parameters in Virtual and Real Conditions
PublikacjaModelling of ship structures in a virtual environment is now standard practice. Unfortunately, many engineers forget to consideri the influence of added water on the frequency values and the amplitude of natural vibrations. The article presents the effect of water damping on the frequency values of the individual natural vibration modes. The tests were carried out in two stages. First, the mentioned values were determined using...
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Virtual spring damper method for nonholonomic robotic swarm self-organization and leader following
PublikacjaIn this paper, we demonstrate a method for self-organization and leader following of nonholonomic robotic swarm based on spring damper mesh. By self-organization of swarm robots we mean the emergence of order in a swarm as the result of interactions among the single robots. In other words the self-organization of swarm robots mimics some natural behavior of social animals like ants among others. The dynamics of two-wheel robot...
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An Approach to Bass Enhancement in Portable Computers Employing Smart Virtual Bass Synthesis Algorithms
PublikacjaThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The developed algorithms are related to intelligent, rule-based setting of synthesis parameters according to music genre of an audio excerpt and to the type of a portable device in use. To find optimum synthesis parameters of the VBS algorithms, subjective listening tests based on a parametric procedure...
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Virtual Engineering Object (VEO): Toward Experience-Based Design and Manufacturing for Industry 4.0
PublikacjaIn this article we propose the concept, its framework, and implementation methodology for Virtual Engineering Objects (VEO). A VEO is the knowledge representation of an engineering object that embodies its associated knowledge and experience. A VEO is capable of adding, storing, improving, and sharing knowledge through experience. Moreover, it is demonstrated that VEO is a specialization of a Cyber-Physical System (CPS). In this...
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Multi-criteria Differential Evolution for Optimization of Virtual Machine Resources in Smart City Cloud
PublikacjaIn a smart city, artificial intelligence tools support citizens and urban services. From the user point of view, smart applications should bring computing to the edge of the cloud, closer to citizens with short latency. However, from the cloud designer point of view, the trade-off between cost, energy and time criteria requires the Pareto solutions. Therefore, the proposed multi-criteria differential evolution can optimize virtual...
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Ella4Life virtual assistant - user centered design strategy - evaluation following labolatory tests
PublikacjaIn the paper, we summarize the evaluation of Anne4Care system after laboratory tests. A group of end users, seniors over 55 years of age, rated a virtual assistant by completing a questionnaire. The objectives of the pilot evaluations are mainly to assess the feasibility, usability, acceptance and functionality of the system and the ability of the potential target user to use the system and receive valuable information from it...
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Overcoming Challenges of Virtual Scrum Teams: Lessons Learned Through an Action Research Study
PublikacjaAfter the COVID-19 breakout, agile teams found themselves in situations that “pure agilists” and textbooks on agile methods had preferred to ignore. Whereas agile mindsets helped them to quickly shift to remote work, mere virtualization of agile practices often proved insufficient, and several challenges emerged. This paper reports on an Action Research project carried out in Lufthansa Systems Poland with the aim of (1) revisiting...
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Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory
PublikacjaEngineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...
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International Journal of Networking and Virtual Organisations
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Social activities in The Vistula Marshlands
PublikacjaSocial activities in The Vistula Marshlands favouring development in this part of the Pomeranian Voivodeship and preserving its specific character have recently been a domain of Local Activity Groups, clubs and societies, as well as cultural centres and local schools. The activation of local environment is supported by the possibility of gaining EU grants, particularly 4 LEADER Axis from the Rural Development Programme for years...
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Hydropower potential of the lower Vistula
PublikacjaThis paper presents an estimate analysis of the hydropower potential of the lower Vistula River from Warsaw to Gdańsk Bay. The calculations were made for a hydraulic model of the lower Vistula which takes into account potential development of barrages in a cascade system. Results obtained from the model simulations and from hydrological calculations were used to estimate the power of hydropower plants and the average annual energy...
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Smart Virtual Product Development (SVPD): Experience Based Product Development System for Industry 4.0
PublikacjaThis chapter presents the concept of smart virtual product development (SVPD) system capable of supporting industrial product development. It enhances the decision making process during various activities involved in product development i.e. product design, manufacturing, and inspection planning. This is achieved by using the explicit knowledge of past formal decision events, which are captured, stored, and recalled in the form...
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To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training
PublikacjaThis paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...
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Assessment of respiratory responses to emotional virtual reality stimuli with non-contact respiration monitoring system
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Adapting a General Tool to Monitoring Multi-Agent Systems Through Virtual Host Layer Extenstion
PublikacjaNagios is a free software for IT infrastructure monitoring. Out-of-the-box it is not suited for monitoring multi-agent systems, because agents may dynamically join and leave the system or change roles. But Nagios' flexible configuration makes extensions possible. This paper presents and verifies Nagios configuration and extensions for monitoring multi-agent systems.
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Smart Virtual Product Development (SVPD) System to Support Product Inspection Planning in Industry 4.0
PublikacjaThis paper presents the idea of supporting product inspection planning process during the early stages of product life cycle for the experts working on product development. Aim of this research is to assist a collaborative product development process by using Smart Virtual Product Development (SVPD) system, which is based on Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). The proposed system is developed...
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The evolution of education spaces - from plan as generator to regenerative architecture, virtual rooms and green campuses
PublikacjaThe study programmes are often considered the main formative factors in the process of educating future architects. Another highly influential component is the architectural characteristics of learning spaces, and consequently the impact of the physical built environment on the quality of education has been widely discussed. However, not often do we realise that the characteristics of education spaces correlate with the organisational...
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Integrating Experience-Based Knowledge Representation and Machine Learning for Efficient Virtual Engineering Object Performance
PublikacjaMachine learning and Artificial Intelligence have grown significant attention from industry and academia during the past decade. The key reason behind interest is such technologies capabilities to revolutionize human life since they seamlessly integrate classical networks, networked objects and people to create more efficient environments. In this paper, the Knowledge Representation technique of Set of Experience...
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Virtual screening for small molecular non-covalent binders of the SARS-CoV-2 main protease
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Impact of new, navigable canal through the Vistula spit on the hydrologic balance of the Vistula lagoon (Baltic Sea)
PublikacjaThe object of research - the Vistula Lagoon is one of the two lagoons on the Polish coast, which is of great importance not only from an economic point of view, but also an environmental one. The purpose of the paper is to provide calculations on the current water balance for the Vistula Lagoon, before and after construction of a canal through the Vistula Spit. This is important because the construction of a new connection between...
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Visual Cognition
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VISUAL NEUROSCIENCE
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Visual Anthropology
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Visual communication
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VISUAL COMPUTER
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Imaginario Visual
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Visual Ethnography
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Visual Studies
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Visual History
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Visual Informatics
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Hydraulic potential of the Lower Vistula (Poland)
PublikacjaThe Vistula is the largest river in Poland. Lower Vistula (part of the river discussed in this paper) is almost four hundred kilometers long river section extending from the tributary Narew to the outflow to the Baltic Sea. In the 17th century the Vistula was the most navigable river in Europe. After partitioning of Poland the Vistula lost its significance. Now the Lower Vistula should provide a navigation connection to the Europe...
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SUBSOIL CHARACTERISTICS OF THE VISTULA RIVER DIKES
PublikacjaThe results of CPTU tests are used to determine the strength parameters of a dike subsoil. Stress state and stress history of the subsoil under the flood embankment was evaluated with CPTU and DMT tests. Normally consolidated soil was found under the central part of the dike, while the subsoil near the dike toe is found to be overconsolidated. Due to consolidation the undrained shear strength of the subsoil under the central part...
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Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...
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Understanding Sustainable Knowledge-Sharing in Agile Projects: Utilizing Follow-the-Sun Technique (FTS) in Virtual Teams
PublikacjaIn Agile IT projects, promoting effective knowledge sharing is essential not only for achieving success but also for supporting Sustainable Development Goals (SDGs). However, Companies using virtual teams may face challenges in coordinating work, particularly when teams are distributed across different time zones, ultimately hindering their ability to consistently share knowledge. This can lead to delays and inefficiencies, ultimately...
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INCREASING POWER SUPPLY SAFETY IN THE ASPECT OF SUPPORTING THE RENEWABLE ENERGY SOURCES BY CONVENTIONAL AND VIRTUAL POWER STORES
PublikacjaThis paper presents characteristics and purposefulness of supporting the renewable energy sources (OZE) by means of energy stores. The main emphasis was placed on analysis of virtual energy stores available for implementation in Polish economy conditions. A role which management of Demand Side Response (DSR) may play in balancing Polish electric power system, is discussed. Implementation of such solutions together with conventional...
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Virtual engineering process (VEP): a knowledge representation approach for building bio-inspired distributed manufacturing DNA
PublikacjaThe objective of this research is to provide a user-friendly and effective way of representing engineering processes for distributed manufacturing systems so that they can develop, accumulate and share knowledge. The basic defini-tion and principle of the approach is introduced first and then the prototype version of the system is developed and demonstrated with case studies, which verify the feasibility of the proposed approach....
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Measurements of Spectral Spatial Distribution of Scattering Materials for Rear Projection Screens used in Virtual Reality Systems
PublikacjaRapid development of computing and visualisation systems has resulted in an unprecedented capability to display, in real time, realistic computer-generated worlds. Advanced techniques, including three-dimensional (3D) projection, supplemented by multi-channel surround sound, create immersive environments whose applications range from entertainment to military to scientific. One of the most advanced virtual reality systems are CAVE-type...
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How to enhance perception of reassembled but incomplete works of ancient art? Eye-tracking study of virtual anastylosis.
Publikacjan 1964 the Venice Charter described anastylosis as the only acceptable method of reassembly of architectural remains. Although the scientific community has agreed with the Charter’s decision, many questions pertaining to the technical and aesthetic aspects of anastylosis remain unanswered. Virtual anastylosis seems one of the most promising digital solutions to finding at least some answers, as it permits testing various solutions...
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Multi-objective Tabu-based Differential Evolution for Teleportation of Smart Virtual Machines in Private Computing Clouds
PublikacjaWe propose a multi-objective approach for using differential evolution algorithm with tabu search algorithm as an additional mutation for live migration (teleportation) of virtual machines. This issue is crucial in private computing clouds. Teleportation of virtual machines is supposed to be planned to determine Pareto-optimal solutions for several criteria such as workload of the bottleneck host, communication capacity of the...
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Trust Dynamics Analysis of CTR Scheme Subversion under Virtual Anonymity and Trust-Unaware Partner Selection
PublikacjaWe propose a framework to study Markovian trust value dynamics in a centralized Computational Trust and Reputation (CTR) scheme under trust-unaware partner selection using a mean-value approximation. Analytically founded answers are sought to questions like: Can dishonest agents subvert the CTR scheme (i.e., acquire higher trust values than honest agents)? Is indirect reciprocity incentivized? Is there a qualitative impact of a...
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Auditory-visual attention stimulator
PublikacjaNew approach to lateralization irregularities formation was proposed. The emphasis is put on the relationship between visual and auditory attention stimulation. In this approach hearing is stimulated using time scale modified speech and sight is stimulated by rendering the text of the currently heard speech. Moreover, displayed text is modified using several techniques i.e. zooming, highlighting etc. In the experimental part of...
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International Journal of Virtual and Personal Learning Environments
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Revista Virtual Universidad Catolica del Norte
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Modeling of Ice Phenomena in the Mouth of the Vistula River
PublikacjaThe mouth of the Vistula River, which is a river outlet located in tideless area, is analyzed. The Vistula River mouth is a man-made, artificial channel which was built in the 19th century in order to prevent the formation of ice jams in the natural river delta. Since the artificial river outlet was constructed, no severe ice-related flood risk situations have ever occurred. However, periodic ice-related phenomena still have an impact...
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A methodology of visual modeling language evaluation
PublikacjaMetody oceny jakości metod modelowania są istotnym elementem inżynierii języków modelowania wizualnego. W referacie zaproponowano metodę oceny języków modelowania wizualnego na podstawie wymiarów poznawczych. Zaprezentowano metodologiczną dyskusję zastosowania nauk psychologicznych do oceny metod modelowania, metodologię CD-VML, powiązaną z nią metodę CD-VML-UC do oceny przypadków użycia oraz weryfikację metodologii.
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A new approach to visual system testing
PublikacjaOpisano budowę laboratoryjnego stanowiska prac bawczych nad perymetrią obiektywną. Przedstawiono zasadę działania algorytmu VEPDA oraz wyniki działania VEPDA na danych eksperymentalnych.
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Automatic audio-visual threat detection
PublikacjaThe concept, practical realization and application of a system for detection and classification of hazardous situations based on multimodal sound and vision analysis are presented. The device consists of new kind multichannel miniature sound intensity sensors, digital Pan Tilt Zoom and fixed cameras and a bundle of signal processing algorithms. The simultaneous analysis of multimodal signals can significantly improve the accuracy...
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Visual impairment and traits of autism in children
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Visual Features for Endoscopic Bleeding Detection
PublikacjaAims: To define a set of high-level visual features of endoscopic bleeding and evaluate their capabilities for potential use in automatic bleeding detection. Study Design: Experimental study. Place and Duration of Study: Department of Computer Architecture, Faculty of Electronics, Telecommunications and Informatics, Gdansk University of Technology, between March 2014 and May 2014. Methodology: The features have...
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Dynamic Semantic Visual Information Management
PublikacjaDominant Internet search engines use keywords and therefore are not suited for exploration of new domains of knowledge, when the user does not know specific vocabulary. Browsing through articles in a large encyclopedia, each presenting a small fragment of knowledge, it is hard to map the whole domain, see relevant concepts and their relations. In Wikipedia for example some highly relevant articles are not linked with each other....
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Objectivization of Audio-Visual Correlation analysis
PublikacjaSimultaneous perception of audio and visual stimuli often causes the concealment or misrepresentation of information actually contained in these stimuli. Such effects are called the ''image proximity effect'' or the ''ventriloquism effect'' in literature. Until recently, most research carried out to understand their nature was based on subjective assessments. The Authors of this paper propose a methodology based on both subjective...
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Patryk Ziółkowski dr inż.
OsobyAbsolwent Wydziału Inżynierii Lądowej i Środowiska Politechniki Gdańskiej, w specjalności Konstrukcje Budowlane i Inżynierskie. Pracuje na stanowisku adiunkta w Katedrze Konstrukcji Inżynierskich. Brał udział w projektach międzynarodowych, w tym projektach dla Ministerstwa Transportu stanu Alabama (2015), jest także laureatem grantu Fundacji Kościuszkowskiej na prowadzanie badań w USA, który zrealizował w 2018 roku. Współautor...
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Landscape of the Vistula Estuary - searching for traces of ingenium embodied
PublikacjaArtykuł podaje skrótowe informacje o dawnym i współczesnym znaczeniu obiektów inżynieryjnych w krajobrazie delty Wisły, które znalazły się na trasie objazdu konserwatorskiego w dniu 5 maja w ramach realizacji programu konferencji HOT-GO 4 wraz z kalendarium ich dziejów: Most Lisewski przez Wisłę w Tczewie, wielki przekop Wisły w Świbnie, śluzy w Przegalinie, Gdańskiej Głowie i Białej Górze, relikty kanału w Piekle.
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Effective Friction Angle Of Deltaic Soils In The Vistula Marshlands
PublikacjaThis article presents the results of laboratory tests on soft, normally consolidated soils from the Vistula Marshlands. Samples of high-plasticity organic soils (muds) taken from 3.2–4.0 m and 9.5–10.0 m depth, as well as peat deposit at 14.0 m, are analysed. Presented case study confirms the applicability of the Norwegian Institute of Technology (NTH) method based on Cone Penetration Tests (CPTU) and allows for a conservative...
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DETERMINANTS OF INLAND NAVIGATION ON THE VISTULA FROM WARSAW TO GDAŃSK
PublikacjaWaterborne transport is the cheapest, the safest and the least harmful to the natural environment. Restoring regular waterway cargo transport will require revitalisation of the existing trans-shipment and logistics infrastructure for commercial inland ports and building new. Transport policy makers must remember that waterborne transport is the most ecological type of transport. It produces only 10% of the gases emitted to the...
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Hydrodynamic Model of the New Waterway through the Vistula Spit
PublikacjaThe decision to build a new waterway (strait) in the Polish part of the Vistula Spit was made in 2017. The new connection between the Gulf of Gdańsk and the Vistula Lagoon is planned as an artificial navigable channel with a lock and a small port. During storm surges and wind tides in the gulf or in the lagoon, sluicing will be re-quired for vessels to tackle the Vistula Spit. This procedure does not require significant water flow...
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VIRAL IMMUNOLOGY
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Anuario de la Escuela de Historia Virtual
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Revista Virtual de Estudos da Linguagem-ReVEL
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3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications
PublikacjaWhile working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat...
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Deducing 1D concentration profiles from EPR imaging: A new approach based on the concept of virtual components and optimization with the genetic algorithm
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Virtual Space Vector Pulse Width Modulation Algorithm for Three-Level NPC Converters Based on the Final Element Shape Functions
PublikacjaThe paper puts forth a novel idea for the computation of Nearest Three Virtual Space Vector Pulse Width Modulation for the three level NPC converters. The computations are based on the concept of final element shape function widely used in the domain of finite element analysis. The proposed approach significantly frees the computations from the use of trigonometric functions, which simplifies the computations and permits easier...
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Modeling pragmatics for visual modeling language evaluation
PublikacjaPodczas oceny użyteczności języków modelowania wizualnego istnieje potrzeba uwzględnienia ich pragmatyki. Języki modelowania wizualnego mogą być stosowane w różnym kontekście, co powoduje różnice w wymaganiach, które są im stawiane. Jawny opis kontekstu użycia ułatwia precyzyjną ocenę. Pragmatyka składa się ze zbioru profili, które opisują konkretne konteksty użycia. W referacie podjęto próbę zastosowania modeli zadań do opisu...
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Augmented Reality for Privacy-Sensitive Visual Monitoring
PublikacjaThe paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...
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Visual Traffic Noise Monitoring in Urban Areas
PublikacjaThe paper presents an advanced system for railway and road traffic noise monitoring in metropolitan areas. This system is a functional part of a more complex solution designed for environmental monitoring in cities utilizing analyses of sound, vision and air pollution, based on a ubiquitous computing approach. The system consists of many autonomous, universal measuring units and a multimedia server, which gathers, processes and...