Search results for: GRAPH CHROMATIC GAME - Bridge of Knowledge

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Search results for: GRAPH CHROMATIC GAME

Search results for: GRAPH CHROMATIC GAME

  • Relations between the domination parameters and the chromatic index of a graph

    In this paper we show bounds for the sum and the product of the domination parameters and the chromatic index of a graph. We alsopresent some families of graphs for which these bounds are achieved.

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  • Zero-Visibility Cops and Robber Game on a Graph

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2013

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.

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  • Linear game non-contextuality and Bell inequalities—a graph-theoretic approach

    Publication

    - NEW JOURNAL OF PHYSICS - Year 2016

    We study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...

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  • Infinite chromatic games

    In the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...

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  • 2-Coloring number revisited

    2-Coloring number is a parameter, which is often used in the literature to bound the game chromatic number and other related parameters. However, this parameter has not been precisely studied before. In this paper we aim to fill this gap. In particular we show that the approximation of the game chromatic number by the 2-coloring number can be very poor for many graphs. Additionally we prove that the 2-coloring number may grow...

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  • Total chromatic sum for trees

    Publication

    - Year 2021

    The total chromatic sum of a graph is the minimum sum of colors (natural numbers) taken over all proper colorings of vertices and edges of a graph. We provide infinite families of trees for which the minimum number of colors to achieve the total chromatic sum is equal to the total chromatic number. We construct infinite families of trees for which these numbers are not equal, disproving the conjecture from 2012.

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  • T-colorings, divisibility and circular chromatic number

    Let T be a T-set, i.e., a finite set of nonnegative integers satisfying 0 ∈ T, and G be a graph. In the paper we study relations between the T-edge spans espT (G) and espd⊙T (G), where d is a positive integer and d ⊙ T = {0 ≤ t ≤ d (max T + 1): d |t ⇒ t/d ∈ T} . We show that espd⊙T (G) = d espT (G) − r, where r, 0 ≤ r ≤ d − 1, is an integer that depends on T and G. Next we focus on the case T = {0} and show that espd⊙{0} (G) =...

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  • Product Graph Invariants with Applications in the Theory of Information

    Publication

    - Year 2012

    There are a large number of graph invariants. In the paper, we consider some of them, e.g. the independence and chromatic numbers. It is well know that we cannot efficiently calculate these numbers for arbitrary graphs. In the paper we present relations between these invariants and concepts from the theory of information. Concepts such as source coding and transmission over a noisy channel with zero probability of error are modeled...

  • Zero-visibility cops and robber and the pathwidth of a graph

    Publication

    - JOURNAL OF COMBINATORIAL OPTIMIZATION - Year 2015

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops and robber game in one way: the robber is invisible. We show that this model is not monotonic. We show that the zero-visibility copnumber of a graph is bounded above by its pathwidth and cannot be bounded below by any nontrivial function of the pathwidth. As well, we define a monotonic version of this game and show that the...

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  • Graph classes generated by Mycielskians

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2020

    In this paper we use the classical notion of weak Mycielskian M'(G) of a graph G and the following sequence: M'_{0}(G) =G, M'_{1}(G)=M'(G), and M'_{n}(G)=M'(M'_{n−1}(G)), to show that if G is a complete graph oforder p, then the above sequence is a generator of the class of p-colorable graphs. Similarly, using Mycielskian M(G) we show that analogously defined sequence is a generator of the class consisting of graphs for which the...

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  • Scheduling of unit-length jobs with cubic incompatibility graphs on three uniform machines

    Publication

    - DISCRETE APPLIED MATHEMATICS - Year 2018

    We consider the problem of scheduling n identical jobs on 3 uniform machines with speeds s1, s2, and s3 to minimize the schedule length. We assume that jobs are subject to some kind of mutual exclusion constraints, modeled by a cubic incompatibility graph. We how that if the graph is 2-chromatic then the problem can be solved in O(n^2) time. If the graph is 3-chromatic, the problem becomes NP-hard even if s1>s2=s3.

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  • Equitable coloring of corona multiproducts of graphs

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2017

    We give some results regarding the equitable chromatic number for l-corona product of two graphs: G and H, where G is an equitably 3- or 4-colorable graph and H is an r-partite graph, a cycle or a complete graph. Our proofs lead to polynomial algorithms for equitable coloring of such graph products provided that there is given an equitable coloring of G.

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  • On incidence coloring of coloring of complete multipartite and semicubic bipartite graphs

    In the paper, we show that the incidence chromatic number of a complete k-partite graph is at most ∆+2 (i.e., proving the incidence coloring conjecture for these graphs) and it is equal to ∆+1 if and only if the smallest part has only one vertex.

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  • Edge coloring of graphs of signed class 1 and 2

    Publication

    - DISCRETE APPLIED MATHEMATICS - Year 2023

    Recently, Behr (2020) introduced a notion of the chromatic index of signed graphs and proved that for every signed graph (G, σ) it holds that ∆(G) ≤ χ′(G,σ) ≤ ∆(G) + 1, where ∆(G) is the maximum degree of G and χ′ denotes its chromatic index. In general, the chromatic index of (G, σ) depends on both the underlying graph G and the signature σ. In the paper we study graphs G for which χ′(G, σ) does not depend on σ. To this aim we...

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  • The Backbone Coloring Problem for Small Graphs

    In this paper we investigate the values of the backbone chromatic number, derived from a mathematical model for the problem of minimization of bandwidth in radio networks, for small connected graphs and connected backbones (up to 7 vertices). We study the relationship of this parameter with the structure of the graph and compare the results with the solutions obtained using the classical graph coloring algorithms (LF, IS), modified...

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  • Equitable coloring of corona products of graphs

    Publication
    • H. Furmańczyk
    • K. Kaliraj
    • M. Kubale
    • J. Vernold Vivin

    - Advances and Applications in Discrete Mathematics - Year 2013

    In this paper we consider an equitable coloring of some corona products of graphs G and H in symbols, G o H). In particular, we show that deciding the colorability of G o H is NP-complete even if G is 4-regular and H is K_2. Next, we prove exact values or upper bounds on the equitable chromatic number of G o H, where G is an equitably 3- or 4-colorable graph and H is an r-partite graph, a path, a cycle or a complete graph.

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  • A note on polynomial algorithm for cost coloring of bipartite graphs with Δ ≤ 4

    In the note we consider vertex coloring of a graph in which each color has an associated cost which is incurred each time the color is assigned to a vertex. The cost of coloring is the sum of costs incurred at each vertex. We show that the minimum cost coloring problem for n-vertex bipartite graph of degree ∆≤4 can be solved in O(n^2) time. This extends Jansen’s result [K.Jansen,The optimum cost chromatic partition problem, in:...

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  • Optimal backbone coloring of split graphs with matching backbones

    For a graph G with a given subgraph H, the backbone coloring is defined as the mapping c: V(G) -> N+ such that |c(u)-c(v)| >= 2 for each edge uv \in E(H) and |c(u)-c(v)| >= 1 for each edge uv \in E(G). The backbone chromatic number BBC(G;H) is the smallest integer k such that there exists a backbone coloring with max c(V(G)) = k. In this paper, we present the algorithm for the backbone coloring of split graphs with matching backbone.

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  • A construction for the hat problem on a directed graph

    Publication

    A team of n players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. Visibility is defined by a directed graph; that is, vertices correspond to players, and a player can see each player to whom he is connected by an arc. The...

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  • Minimum order of graphs with given coloring parameters

    Publication

    - DISCRETE MATHEMATICS - Year 2015

    A complete k-coloring of a graph G=(V,E) is an assignment F: V -> {1,...,k} of colors to the vertices such that no two vertices of the same color are adjacent, and the union of any two color classes contains at least one edge. Three extensively investigated graph invariants related to complete colorings are the minimum and maximum number of colors in a complete coloring (chromatic number χ(G) and achromatic number ψ(G), respectively),...

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  • Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs

    Publication

    - PHYSICAL REVIEW LETTERS - Year 2014

    In this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...

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  • Parity vertex colouring of graphs

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2011

    A parity path in a vertex colouring of a graph is a path along which each colour is used an even number of times. Let Xp(G) be the least number of colours in a proper vertex colouring of G having no parity path. It is proved that for any graph G we have the following tight bounds X(G) &lt;= Xp(G) &lt;=|V(G)|− a(G)+1, where X(G) and a(G) are the chromatic number and the independence number of G, respectively. The bounds are improved for...

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  • Finding small-width connected path decompositions in polynomial time

    Publication

    A connected path decomposition of a simple graph $G$ is a path decomposition $(X_1,\ldots,X_l)$ such that the subgraph of $G$ induced by $X_1\cup\cdots\cup X_i$ is connected for each $i\in\{1,\ldots,l\}$. The connected pathwidth of $G$ is then the minimum width over all connected path decompositions of $G$. We prove that for each fixed $k$, the connected pathwidth of any input graph can be computed in polynomial-time. This answers...

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  • Cops, a fast robber and defensive domination on interval graphs

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2019

    The game of Cops and ∞-fast Robber is played by two players, one controlling c cops, the other one robber. The players alternate in turns: all the cops move at once to distance at most one each, the robber moves along any cop-free path. Cops win by sharing a vertex with the robber, the robber by avoiding capture indefinitely. The game was proposed with bounded robber speed by Fomin et al. in “Pursuing a fast robber on a graph”,...

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  • Necessary and Sufficient Condition for State-Independent Contextual Measurement Scenarios

    Publication

    - PHYSICAL REVIEW LETTERS - Year 2014

    The problem of identifying measurement scenarios capable of revealing state-independent contextuality in a given Hilbert space dimension is considered. We begin by showing that for any given dimension d and any measurement scenario consisting of projective measurements, (i) the measure of contextuality of a quantum state is entirely determined by its spectrum, so that pure and maximally mixed states represent the two extremes...

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  • Interval Edge Coloring of Bipartite Graphs with Small Vertex Degrees

    An edge coloring of a graph G is called interval edge coloring if for each v ∈ V(G) the set of colors on edges incident to v forms an interval of integers. A graph G is interval colorable if there is an interval coloring of G. For an interval colorable graph G, by the interval chromatic index of G, denoted by χ'_i(G), we mean the smallest number k such that G is interval colorable with k colors. A bipartite graph G is called (α,β)-biregular...

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  • Dynamic coloring of graphs

    Publication

    - FUNDAMENTA INFORMATICAE - Year 2012

    Dynamics is an inherent feature of many real life systems so it is natural to define and investigate the properties of models that reflect their dynamic nature. Dynamic graph colorings can be naturally applied in system modeling, e.g. for scheduling threads of parallel programs, time sharing in wireless networks, session scheduling in high-speed LAN's, channel assignment in WDM optical networks as well as traffic scheduling. In...

  • A NOTE ON ON-LINE RAMSEY NUMBERS FOR QUADRILATERALS

    Publication

    - Opuscula Mathematica - Year 2014

    We consider on-line Ramsey numbers defined by a game played between two players, Builder and Painter. In each round Builder draws an the edge and Painter colors it either red or blue, as it appears. Builder’s goal is to force Painter to create a monochromatic copy of a fixed graph H in as few rounds as possible. The minimum number of rounds (assuming both players play perfectly) is the on-line Ramsey number \widetilde{r}(H) of...

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  • The computational complexity of the backbone coloring problem for planar graphs with connected backbones

    In the paper we study the computational complexity of the backbone coloring problem for planar graphs with connected backbones. For every possible value of integer parameters λ≥2 and k≥1 we show that the following problem: Instance: A simple planar graph GG, its connected spanning subgraph (backbone) HH. Question: Is there a λ-backbone coloring c of G with backbone H such that maxc(V(G))≤k? is either NP-complete or polynomially...

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  • Eqiuitable coloring of corona products of cubic graphs is harder than ordinary coloring

    A graph is equitably k-colorable if its vertices can be partitioned into k independent sets in such a way that the number of vertices in any two sets differ by at most one. The smallest k for which such a coloring exists is known as the equitable chromatic number of G. In this paper the problem of determinig the equitable coloring number for coronas of cubic graphs is studied. Although the problem of ordinary coloring of coronas...

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  • The Backbone Coloring Problem for Bipartite Backbones

    Let G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...

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  • Game about space or game in the space?

    The article analyzes various aspects of the actions taken by participants involved in the process of a spatial change. Such a process is described as a game about space or a game in the space. Different terminology is presented, in particular the meaning of: spatial order, regional studies, eco-development, sustainable development. Different forms of the game are analyzed: space as a theater, as a casino, as an area of conflict....

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  • Discussiones Mathematicae Graph Theory

    Journals

    ISSN: 1234-3099 , eISSN: 2083-5892

  • Restrained differential of a graph

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2023

    Given a graph $G=(V(G), E(G))$ and a vertex $v\in V(G)$, the {open neighbourhood} of $v$ is defined to be $N(v)=\{u\in V(G) :\, uv\in E(G)\}$. The {external neighbourhood} of a set $S\subseteq V(G)$ is defined as $S_e=\left(\cup_{v\in S}N(v)\right)\setminus S$, while the \emph{restrained external neighbourhood} of $S$ is defined as $S_r=\{v\in S_e : N(v)\cap S_e\neq \varnothing\}$. The restrained differential of a graph $G$ is...

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  • TOTAL DOMINATION MULTISUBDIVISION NUMBER OF A GRAPH

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2015

    The domination multisubdivision number of a nonempty graph G was defined in [3] as the minimum positive integer k such that there exists an edge which must be subdivided k times to increase the domination number of G. Similarly we define the total domination multisubdivision number msd_t (G) of a graph G and we show that for any connected graph G of order at least two, msd_t (G) ≤ 3. We show that for trees the total domination...

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  • A 27/26-approximation algorithm for the chromatic sum coloring of bipartitegraphs

    We consider the CHROMATIC SUM PROBLEM on bipartite graphs which appears to be much harder than the classical CHROMATIC NUMBER PROBLEM. We prove that the CHROMATIC SUM PROBLEM is NP-complete on planar bipartite graphs with Delta less than or equal to 5, but polynomial on bipartite graphs with Delta less than or equal to 3, for which we construct an O(n(2))-time algorithm. Hence, we tighten the borderline of intractability for this...

  • Model of emotions for game players

    Publication

    - Year 2015

    Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...

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  • EvOLAP Graph – Evolution and OLAP-Aware Graph Data Model

    Publication

    - Year 2018

    The objective of this paper is to propose a graph model that would be suitable for providing OLAP features on graph databases. The included features allow for a multidimensional and multilevel view on data and support analytical queries on operational and historical graph data. In contrast to many existing approaches tailored for static graphs, the paper addresses the issue for the changing graph schema. The model, named Evolution...

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  • Game with a Purpose for Mappings Verification

    Mappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...

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  • Chromatic cost coloring of weighted bipartite graphs

    Given a graph G and a sequence of color costs C, the Cost Coloring optimization problem consists in finding a coloring of G with the smallest total cost with respect to C. We present an analysis of this problem with respect to weighted bipartite graphs. We specify for which finite sequences of color costs the problem is NP-hard and we present an exact polynomial algorithm for the other finite sequences. These results are then extended...

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  • Hat problem on a graph

    Publication

    The topic of our paper is the hat problem. In that problem, each of n people is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color looking at the hat colors of the other people. The team wins if at least one person guesses his hat color correctly and no one guesses his hat color wrong, otherwise the team loses. The aim is to maximize the probability of win. In this version every...

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  • Game Theory Analysis of Bidding for a Construction Contract

    Publication

    The authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...

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  • Integration of brood units in game universe

    Publication

    - Year 2011

    An access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...

  • Assessing Word Difficulty for Quiz-Like Game

    Publication

    Mappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...

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  • On the hat problem on a graph

    Publication

    The topic of this paper is the hat problem in which each of n players is uniformly and independently fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning....

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  • Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet

    Publication

    - Year 2017

    The paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...

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  • Smooth start for strategry game development supported by XNA framework

    To attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...

  • Analysis and improvement attempt of prof. Alan Fowler’s negotiation game

    The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...

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  • Zgred - Zgred Graph Editor

    Publication

    - Year 2014

    The paper presents a graph editor that was developed as a supplementary tool for the Koala graph library. We discuss its requirements, design choices and main ideas behind the implementation. The later part of the paper is meant to be a brief user manual, as we go through the functionality provided by the editor

  • Workshop on Graph Theory

    Events

    01-07-2019 00:00 - 05-07-2019 23:59

    The Gdańsk Workshop on Graph Theory (GWGT) is an annual, informal workshop whose goal is to provide a forum for scientists to meet, present their work, interact, and establish collaborations in the field of Graph Theory

  • A proposition for integrating elements of game universe by means of behavioral trees

    Modern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...

  • Application of Game Theory to Conflict Management in a Construction Contract

    Publication

    Interest has recently grown in the application of game theory (GT) to solve a number of diverse problems in the field of construction. The use of GT by a general contractor (GC) of construction works to indicate the best strategy leading to winning court proceedings in a situation of conflict with investor (IN), has not been investigated until now. Thus the aim of this paper is to indicate the optimal strategy from the GC viewpoint...

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  • On the Characteristic Graph of a Discrete Symmetric Channel

    We present some characterizations of characteristic graphs of row and/or column symmetric channels. We also give a polynomial-time algorithm that decides whether there exists a discrete symmetric channel whose characteristic graph is equal to a given input graph. In addition, we show several applications of our results.

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  • Interpolation properties of domination parameters of a graph

    An integer-valued graph function π is an interpolating function if a set π(T(G))={π(T): T∈TT(G)} consists of consecutive integers, where TT(G) is the set of all spanning trees of a connected graph G. We consider the interpolation properties of domination related parameters.

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  • Concept description vectors and the 20 question game

    Publication

    - Year 2005

    Knowledge of properties that are applicable to a given object is a necessary prerequisite to formulate intelligent question. Concept description vectors provide simplest representation of this knowledge, storing for each object information about the values of its properties. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured...

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  • Fast Collaborative Graph Exploration

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2013

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Fast collaborative graph exploration

    Publication

    - INFORMATION AND COMPUTATION - Year 2015

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • A Biofeedback System that Uses the Game to Study Electrical Muscle Activity

    Publication

    The aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...

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  • The Waiter Game: Structure and Development of an Hospitality Training Game

    Publication
    • L. Cantoni
    • N. Kalbaska

    - Year 2010

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  • Graph security testing

    Set S ⊂ V is called secure set iff ∀ X ⊂ S | N [ X ] ∩ S | ≥ | N ( X ) \ S | [3]. That means that every subset of a secure set has at least as many friends (neighbour vertices in S) as enemies (neighbour vertices outside S) and will be defended in case of attack. Problem of determining if given set is secure is co −NP -complete, there is no efficient algorithm solving it [3]. Property testers are algorithms that distinguish inputs...

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  • Bringing Common Sense to WordNet with a Word Game

    Publication

    We present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...

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  • Constructing a map of an anonymous graph: applications of universal sequences

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2010

    We study the problem of mapping an unknown environmentrepresented as an unlabelled undirected graph. A robot (or automaton)starting at a single vertex of the graph G has to traverse the graph and return to its starting point building a map of the graph in the process. We are interested in the cost of achieving this task (whenever possible) in terms of the number of edge traversal made by the robot. Another optimization criteria...

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  • Application of genetic algorithms in graph searching problem

    Graph searching is a common approach to solving a problem of capturing a hostile intruder by a group of mobile agents. We assume that this task is performed in environment which we are able to model as a graph G. The question asked is how many agents are needed to capture an arbitrary fast, invisible and smart intruder. This number is called the (edge) search number of G. The strategy which must be performed by agents is called...

  • Graph Decomposition for Memoryless Periodic Exploration

    Publication

    - ALGORITHMICA - Year 2012

    We consider a general framework in which a memoryless robot periodically explores all the nodes of a connected anonymous graph by following local information available at each vertex. For each vertex v, the endpoints of all edges adjacent to v are assigned unique labels within the range 1 to deg (v) (the degree of v). The generic exploration strategy is implemented using a right-hand-rule transition function: after entering vertex...

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  • Chromatic scheduling in a cyclic open shop

    Publication

    - Year 2005

    Praca jest poświęcona złożoności obliczeniowej problemu cyklicznego szeregowania w systemie otwartym. Autorzy analizując wykazują, że problem jest NP-trudny dla 3 procesorów i konstruują algorytm dokładny dla przypadku dwóch procesorów.Ponadto analizowany jest zwarty wariant cyklicznego systemu otwartego. W tym przypadku autorzy pokazują, że już szeregowanie na dwóch procesorach prowadzi do problemu NP-trudnego.

  • Parallel tabu search for graph coloring problem

    Publication

    - Year 2006

    Tabu search is a simple, yet powerful meta-heuristic based on local search that has been often used to solve combinatorial optimization problems like the graph coloring problem. This paper presents current taxonomy of patallel tabu search algorithms and compares three parallelization techniques applied to Tabucol, a sequential TS algorithm for graph coloring. The experimental results are based on graphs available from the DIMACS...

  • Coronas and Domination Subdivision Number of a Graph

    Publication

    In this paper, for a graph G and a family of partitions P of vertex neighborhoods of G, we define the general corona G ◦P of G. Among several properties of this new operation, we focus on application general coronas to a new kind of characterization of trees with the domination subdivision number equal to 3.

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  • Grzegorz Zieliński dr inż.

    Author of over 100 scientific publications (both in Polish and English) in the field of service management, entity improvement, including medical entities. Scientific and research interests include areas related to the maturity and excellence of enterprises in various aspects of their activities. He participated in research projects of the National Science Center and projects implemented by international consortia under the European...

  • On Tradeoffs Between Width- and Fill-like Graph Parameters

    In this work we consider two two-criteria optimization problems: given an input graph, the goal is to find its interval (or chordal) supergraph that minimizes the number of edges and its clique number simultaneously. For the interval supergraph, the problem can be restated as simultaneous minimization of the path width pw(G) and the profile p(G) of the input graph G. We prove that for an arbitrary graph G and an integer t ∈ {1,...

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  • The convex domination subdivision number of a graph

    Publication

    Let G = (V;E) be a simple graph. A set D\subset V is a dominating set of G if every vertex in V - D has at least one neighbor in D. The distance d_G(u, v) between two vertices u and v is the length of a shortest (u, v)-path in G. An (u, v)-path of length d_G(u; v) is called an (u, v)-geodesic. A set X\subset V is convex in G if vertices from all (a, b)-geodesics belong to X for any two vertices a, b \in X. A set X is a convex dominating...

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  • Parallel immune system for graph coloring

    Publication

    - Year 2008

    This paper presents a parallel artificial immune system designed forgraph coloring. The algorithm is based on the clonal selection principle. Each processor operates on its own pool of antibodies and amigration mechanism is used to allow processors to exchange information. Experimental results show that migration improves the performance of the algorithm. The experiments were performed using a high performance cluster on a set...

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  • Game Studies

    Journals

    eISSN: 1604-7982

  • Non-monotone graph searching models

    Graph searching encompasses a variety of different models, many of which share a property that in optimal strategies fugitive can never access once searched regions. Monotonicity, as it is called, is vital in many established results in the field however its absence significantly impedes the analysis of a given problem. This survey attempts to gather non-monotone models, that are less researched in effort of summarizing the results...

  • Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions

    Publication

    - Year 2013

    This paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....

  • Multi-agent graph searching and exploration algorithms

    Publication

    - Year 2020

    A team of mobile entities, which we refer to as agents or searchers interchangeably, starting from homebases needs to complete a given task in a graph.The goal is to build a strategy, which allows agents to accomplish their task. We analyze strategies for their effectiveness (e.g., the number of used agents, the total number of performed moves by the agents or the completion time).Currently, the fields of on-line (i.e., agents...

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  • KOALA Graph Theory Internet Service

    Publication

    KOALA has been created with the idea of C++ library templates, implementing a broad set of procedures in the fields of algorithmic graph theory and network problems in discreate optimization. During the C2NIWA project, a library has been greatly ectended, the code refactored and enclosed with the internet service available in the public repository of thr project. Today it contains interconnected educational materials in the form...

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  • Pawlak's flow graph extensions for video surveillance systems

    Publication

    The idea of the Pawlak's flow graphs is applicable to many problems in various fields related to decision algorithms or data mining. The flow graphs can be used also in the video surveillance systems. Especially in distributed multi-camera systems which are problematic to be handled by human operators because of their limited perception. In such systems automated video analysis needs to be implemented. Important part of this analysis...

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  • Modeling the impact of surface currents in a harbor using graph theory

    Publication

    - Zeszyty Naukowe Akademii Morskiej w Szczecinie - Year 2016

    Ensuring security in a harbor requires research into its infrastructure using spatial environmental data. This paper presents a methodology that defines the design of a graph for modeling the interactions between surface currents and moving objects. Combining this graph with port charts that integrate electronic navigation charts with coastal orthophotographs allows us to perform a multidimensional analysis. In addition, the complete...

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  • Characterizing the Scalability of Graph Convolutional Networks on Intel® PIUMA

    Publication
    • M. J. Adiletta
    • J. J. Tithi
    • E. Farsarakis
    • G. Gerogiannis
    • R. Adolf
    • R. Benke
    • S. Kashyap
    • S. Hsia
    • K. Lakhotia
    • F. Petrini... and 2 others

    - Year 2023

    Large-scale Graph Convolutional Network (GCN) inference on traditional CPU/GPU systems is challenging due to a large memory footprint, sparse computational patterns, and irregular memory accesses with poor locality. Intel’s Programmable Integrated Unffied Memory Architecture (PIUMA) is designed to address these challenges for graph analytics. In this paper, a detailed characterization of GCNs is presented using the Open-Graph Benchmark...

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  • Evolving neural network as a decision support system — Controller for a game of “2048” case study

    Publication

    The paper proposes an approach to designing the neuro-genetic self-learning decision support system. The system is based on neural networks being adaptively learned by evolutionary mechanism, forming an evolved neural network. Presented learning algorithm enables for a selection of the neural network structure by establishing or removing of connections between the neurons, and then for a finding the beast suited values of the network...

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  • Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network

    Publication

    - Year 2017

    In multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...

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  • Simulation Game 2024

    e-Learning Courses
    • G. Zieliński

  • Weakly convex domination subdivision number of a graph

    Publication

    - FILOMAT - Year 2016

    A set X is weakly convex in G if for any two vertices a; b \in X there exists an ab–geodesic such that all of its vertices belong to X. A set X \subset V is a weakly convex dominating set if X is weakly convex and dominating. The weakly convex domination number \gamma_wcon(G) of a graph G equals the minimum cardinality of a weakly convex dominating set in G. The weakly convex domination subdivision number sd_wcon (G) is the minimum...

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  • Edge-chromatic sum of trees and bounded cyclicity graphs

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  • The circular chromatic index of some class 2 graphs

    Publication

    W artykule został wyznaczony cyrkularny indeks chromatyczny dla dwóch rodzin grafów klasy 2. Co więcej, podano nie trywialne oszacowania tego parametru dla snarków Isaacsa i Goldberga. Na koniec artykułu rozważana jest złożoność obliczeniowa problemów związanych z cyrkularnym kolorowaniem krawędzi.

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  • Game-based Sprint retrospectives: multiple action research

    In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...

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  • Distributed graph searching with a sense of direction

    In this work we consider the edge searching problem for vertex-weighted graphs with arbitrarily fast and invisible fugitive. The weight function w provides for each vertex v the minimum number of searchers required to guard v, i.e., the fugitive may not pass through v without being detected only if at least w(v) searchers are present at v. This problem is a generalization of the classical edge searching problem, in which one has...

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  • Equilibria of wireless multihoming game

    Terminale podłączone do wielu sieci bezprzewodowych modelowane są jako uczestnicy gry niekooperacyjnej, której symetryczny punkt równowagi Nasha w strategiach mieszanych wyznaczono dla przypadku sieci WLAN standardu IEEE 802.11. Udziały pasma w punkcie równowagi okazują się niższe w porównaniu ze środowiskiem terminali stosujących ustawienia standardowe.

  • Graph Representation Integrating Signals for Emotion Recognition and Analysis

    Data reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...

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  • Nordhaus-Gaddum results for the weakly convex domination number of a graph

    Artykuł dotyczy ograniczenia z góry i z dołu (ze względu na ilość wierzchołków) sumy i iloczynu liczb dominowania wypukłego grafu i jego dopełnienia.

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  • A graph coloring approach to scheduling of multiprocessor tasks on dedicated machines with availability constraints

    We address a generalization of the classical 1- and 2-processor unit execution time scheduling problem on dedicated machines. In our chromatic model of scheduling machines have non-simultaneous availability times and tasks have arbitrary release times and due dates. Also, the versatility of our approach makes it possible to generalize all known classical criteria of optimality. Under these stipulations we show that the problem...

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  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

    Publication

    - Year 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • CALIFORNIA FISH AND GAME

    Journals

    ISSN: 0008-1078 , eISSN: 2331-0405

  • Analog Game Studies

    Journals

    ISSN: 2643-7112

  • Simulation Game 2021/2022

    e-Learning Courses
    • A. Zielińska

  • Management Simulation Game 2024

    e-Learning Courses
    • G. Zieliński

  • Management simulation game (PG_00056971)

    e-Learning Courses
    • M. Kostrzewa

  • A space-efficient algorithm for computing the minimum cycle mean in a directed graph

    An algorithm is introduced for computing the minimum cycle mean in a strongly connected directed graph with n vertices and m arcs that requires O(n) working space. This is a considerable improvement for sparse graphs in comparison to the classical algorithms that require O(n^2) working space. The time complexity of the algorithm is still O(nm). An implementation in C++ is made publicly available at http://www.pawelpilarczyk.com/cymealg/.

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  • Computer experiments with a parallel clonal selection algorithm for the graph coloring problem

    Publication

    - Year 2008

    Artificial immune systems (AIS) are algorithms that are based on the structure and mechanisms of the vertebrate immune system. Clonal selection is a process that allows lymphocytes to launch a quick response to known pathogens and to adapt to new, previously unencountered ones. This paper presents a parallel island model algorithm based on the clonal selection principles for solving the Graph Coloring Problem. The performance of...

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