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Search results for: game users behaviour
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Model of emotions for game players
PublicationAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
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A Biofeedback System that Uses the Game to Study Electrical Muscle Activity
PublicationThe aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...
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Integration of brood units in game universe
PublicationAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
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Assessment of the Influence of Road Infrastructure Parameters on the Behaviour of Drivers and Pedestrians in Pedestrian Crossing Areas
PublicationPedestrians are participants and, most likely, fatalities in every third road traffic accident in Poland. Over 30% of all fatalities on Polish roads are pedestrians. Accidents with pedestrians are very often the result of various factors related to the infrastructure and behaviour of pedestrians and drivers. The objective of the work was to assess driver and pedestrian behaviour in pedestrian crossing areas. The research also served...
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Encouraging pro-environmental behaviour through an educational mobile application: Preliminary insights from early adopters
PublicationThis article aims to explore the extent to which the educational mobile application PULA supports and promotes pro-environmental behaviours, identify the most utilised functionalities by early adopters, and explore the least engaged functionalities. The study employs a quantitative approach based on data collected from the application. The analysis provides a comprehensive understanding of users' experiences and behaviours within...
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Encouraging Pro-environmental Behaviour Through an Educational Mobile Application: Preliminary Insights from Early Adopters
PublicationThis article aims to explore the extent to which the educational mobile application PULA supports and promotes pro-environmental behaviours, identify the most utilised functionalities by early adopters, and explore the least engaged functionalities. The study employs a quantitative approach based on data collected from the application. The analysis provides a comprehensive understanding of users' experiences and behaviours within...
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Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
PublicationProviding a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...
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Indirect control over subordinate units
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their...
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Enterprise Gamification - Learning as a Side Effect of Competition
PublicationGmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.
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Adaptive Algorithm for Interactive Question-based Search
PublicationPopular web search engines tend to improve the relevanceof their result pages, but the search is still keyword-oriented and far from "understanding" the queries' meaning. In the article we propose an interactive question-based search algorithm that might come up helpful for identifying users' intents. We describe the algorithm implemented in a form of a questions game. The stress is put mainly on the most critical aspect of this...
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Does the Use of Cell Phones and Headphones at the Signalised Pedestrian Crossings Increase the Risk of Accident?
PublicationReduction of the number of fatalities among pedestrians remains a topical issue in Poland. For many years, this percentage has remained at around 30% of all those who were killed on the road. At the same time, there is an increase in the use of electronic devices by pedestrians and cyclists that may affect their perception when crossing the road. This can lead to traffic accidents. In order to investigate the problem, field studies...
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Space syntax analysis - methodology of understanding the space
PublicationNowadays space is considered as a net of connections between different areas. The questions how to delineate its character and how it is possible to objectively compare two spaces is the matter under consideration. This was the reason for creating new theories about the structure of place. "Space syntax analysis" (SSA) or simply "Space Syntax" defines a number of theories and research areas devoted to the analysis of space configuration....
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‘Personas for lighting’. Three methods to develop personas for the indoor lighting environment
PublicationThe objective of this research is to describe and compare three different methods of generating ‘persona for lighting’ to envision users’ behaviour within the lighting environment. ‘Personas’ are used to represent typical users, highlighting their needs, perspectives, and expectations to aid user-centric design approaches. The researchers looked for the most useful method of shaping ‘personas for lighting’ to learn about users’...
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Identification of Risk Factors for Collisions Involving Cyclists Based on Gdansk Example
PublicationThe role of pedestrian and bicycle traffic in Poland has growing trend. The comprehensive traffic study, conducted in Gdansk in 2016, has confirmed the increase in the number of cyclists and their share in the modal split. Therefore, it is particularly important to ensure the safety of this group of unprotected road users. Only in 2015 on the roads of Gdansk occurred 93 accidents (excluding collisions) involving cyclists. As a...
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Evolutionary Sets Of Safe Ship Trajectories: A New Approach To Collision Avoidance
PublicationThe paper introduces a new method of solving multi-ship encounter situations for both open waters and restricted water regions. The method, called evolutionary sets of safe trajectories combines some of the assumptions of game theory with evolutionary programming and aims to find optimal set of safe trajectories of all ships involved in an encounter situation. In a two-ship encounter situation it enables the operator of an on-board...
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COLREGS compliance in Evolutionary Sets of Cooperating Ship Trajectories
PublicationIn general, Evolutionary Sets of Cooperating Ship Trajectories combine some of the assumptions of game theory with evolutionary programming and aim to find optimal set of cooperating trajectoriesof all ships involved in an encounter situation. In a two-ship encounter situation the method enables the operator of an on-board collision-avoidance system to predict the most probable behaviour of atarget and to plan the own manoeuvres...
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A Centralized Reputation System for MANETs Based on Observed Path Performance
PublicationA reputation system for MANETs is described that attempts to deduce nodal trustworthiness (forwarding behaviour) from observed end-to-end path performance. The trustworthiness deduction algorithm produces interval estimates and works well if node misbehaviour is not selec-tive with respect to traversing paths. Nodal reputation levels are next calculated in the spirit of generous tit-for-tat so as to best reflect momentary nodal...
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Boundary conditions for non-residential buildings from the user’s perspective: literature review
PublicationBackground and objective: This paper aims to review the boundary conditions (B/C) in specific categories (energy, building use, and lighting) within non-residential buildings to pave the way to a better understanding of users’ requirements and needs of the built environment. For this paper, B/C are understood as unique preconditions, specific characteristics for use, determining specific features of buildings, enabling an accurate...
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Game about space or game in the space?
PublicationThe article analyzes various aspects of the actions taken by participants involved in the process of a spatial change. Such a process is described as a game about space or a game in the space. Different terminology is presented, in particular the meaning of: spatial order, regional studies, eco-development, sustainable development. Different forms of the game are analyzed: space as a theater, as a casino, as an area of conflict....
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PLANOWANIE BEZPIECZNYCH I „ZIELONYCH” SYSTEMÓW KOMUNIKACYJNYCH
PublicationIn order to achieve balanced forms of urban infrastructure, which ensure comfort, safety and spatial order, when designing new solutions it is necessary to adopt a multi-facet approach which will combine everything that the local residents need but will respond harmoniously to the existing cultural landscape. It is therefore necessary to work out complex undertakings for the sake of planning and developing urban space. Coherent...
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The literature review on boundary conditions of use for non-residential buildings
PublicationThis paper describes the results of qualitative and quantitative literature reviews on boundary conditions within educational buildings, emphasising the users' perspective. The reviews were performed before and during the COVID-19 pandemic using Scopus, Taylor& Francis, Web of Science databases. The boundary conditions understood as special characteristics for use and or precondition, determining specific features of buildings...
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The literature review on boundary conditions of use for non-residential buildings. Educational buildings.
PublicationThis paper describes the results of qualitative and quantitative literature reviews on boundary conditions within educational buildings, emphasising the users' perspective. The studies were performed before and during the COVID-19 pandemic using Scopus, Taylor& Francis, and Web of Science databases. The boundary conditions are understood as special characteristics for use and or precondition, determining specific features of...
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Risk assessment methodologies for pedestrian crossings without traffic lights – Warsaw case study – pedestrian safety assessment
PublicationBased on data from 2015 [1], it was found that 31% of all fatalities in road accidents in Poland were pedestrians. In places accessible to pedestrian traffic 74.2% of total accidents involving pedestrians were recorded. Approximately 53.9% of accidents involving pedestrians take place in the proximity of pedestrian crossings. In the context of improving the safety of vulnerable road users, an assessment of the condition of infrastructure...
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The safety issue of roadside advertising – comparison of polish and abu dhabi regulations
PublicationIn Poland a large number of advertisements are located by the roadside. These ads do not support road traffic management and unlike the road marking system are not subject to any regulations. The advertiser’s goal is to communicate a message to as many recipients as possible. Drivers with different individual abilities, such as attention focusing, eye accommodation, speed of information processing, can be distracted, blinded or...
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Game with a Purpose for Mappings Verification
PublicationMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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The Role of Greenery and Traffic Calming Measures in Planning of Road Infrastracture
PublicationThe role of greenery and traffi c calming measures in road infrastructure planning. The “life” of a town is connected with its infrastructure. So it is that, apart from serving their principal function, motorways, roads, airports and other facilities which make transport possible largely determine contemporary urban design. To achieve balanced forms of urban infrastructure that ensure comfort, safety and spatial order, it is necessary when...
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City as a product. Architecture as an Economic Instrument. Are Global Cities People-Friendly Places?
PublicationWhile spending time in our everyday urban environment do we ever think how particular architecture influences the economic value of that space? Space has its measurable financial value. From the economic point of view a place can be treated as a product that fights for appearing in tourists’ and investors’ consciousnesses. Space - treated as an object of demand and supply - becomes an element in a marketing game. To reach its...
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Organizational Behaviour
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Evaluating the convenience and safety effects of bicycle lanes in Gdańsk
PublicationBicycle lanes are lanes marked on a road and dedicated for exclusive use for cyclists.. Because they combine bike and motor traffic they provide directness and flow. However, a shared use of streets could result in bicycle-car accidents. Following up on the good practice Western countries have in planning cycle infrastructure, Gdańsk has recently introduced bike lanes on a few streets. The aim of the research was to assess the...
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Integrating Digital Twin Technology Into Large Panel System Estates Retrofit Projects
PublicationAs sustainability is now a standard for the proposed developments, the focus ought to be shifted towards the existing buildings and, among them, the worldwide stock of large panel system (LPS) buildings. Major upgrades and retrofits were done to some of the LPS estates in Germany and France, but a leading sustainable way must still be developed for LPS buildings in Eastern European countries, where apartments in those half‐a‐century‐old...
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Pedestrian protection, speed enforcement and road network structure the key action for implementing Poland's Vision Zero
PublicationSince 1991 Poland's road safety has been systematically improving with a 60% reduction in road deaths. Despite the progress Poland continues to be one of the European Union' worst performing countries. The country's main road safety problems remain unchanged: dangerous behaviour of road users, underdeveloped system of road safety management and low quality of road infrastructure. This is why subsequent road safety programmes (implemented...
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Game Theory Analysis of Bidding for a Construction Contract
PublicationThe authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...
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Assessing Word Difficulty for Quiz-Like Game
PublicationMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublicationThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Smooth start for strategry game development supported by XNA framework
PublicationTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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Analysis and improvement attempt of prof. Alan Fowler’s negotiation game
PublicationThe main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...
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SOLUTIONS OF THE INTERMEDIATE SUPPORT STRUC- TURES OF THE NORTHERN MARMARA HIGHWAY (ISTAN- BUL’S RING ROAD) IN THE CONTEXT OF SEISMIC ACTIVITY
PublicationIn 2014–2018, as a result of the expansion of the city of Istanbul in Turkey, a project was imple- mented consisting of building a northern ring road, called the Northern Marmara Highway. The concept of the structural design of the ring road’s intermediate supports aims at constructing sup- ports that according to the TURKISH DLH 2008 standard must comply with the design require- ments for the three calculated earthquake insensitivity...
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Assessing Tram Infrastructure Safety Using the Example of the City of Gdańsk
PublicationAnalysis of Gdańsk’s tram network statistics shows that incidents are quite frequent (about 650 within 5 years) and mostly involve collisions and crashes. As well as reducing the tram systems’ efficiency and reliability, incidents have a nega-tive effect on road safety. As Polish cities extend their tram networks, they must also ensure that their existing networks are safe. This is to be achieved by conducting safety assessments....
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Forecasting risks and challenges of digital innovations
PublicationForecasting and assessment of societal risks related to digital innovation systems and services is an urgent problem, because these solutions usually contain artificial intelligence algorithms which learn using data from the environment and modify their behaviour much beyond human control. Digital innovation solutions are increasingly deployed in transport, business and administrative domains, and therefore, if abused by a malicious...
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Zero-Visibility Cops and Robber Game on a Graph
PublicationWe examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.
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A proposition for integrating elements of game universe by means of behavioral trees
PublicationModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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Application of Game Theory to Conflict Management in a Construction Contract
PublicationInterest has recently grown in the application of game theory (GT) to solve a number of diverse problems in the field of construction. The use of GT by a general contractor (GC) of construction works to indicate the best strategy leading to winning court proceedings in a situation of conflict with investor (IN), has not been investigated until now. Thus the aim of this paper is to indicate the optimal strategy from the GC viewpoint...
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Factors disturbing Internet usage in opinion of elderly users
PublicationInternet became truly widespread in modern societies. This created its huge economic potential, which is widely used, especially in traditionally communication-oriented societies like USA and Scandinavian countries. This trend enables to create economic growth even despite of worldwide economic slowdown.Together with demographic changes this raise the necessity of research on how older users perceive modern, Internet-based tools...
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Concept description vectors and the 20 question game
PublicationKnowledge of properties that are applicable to a given object is a necessary prerequisite to formulate intelligent question. Concept description vectors provide simplest representation of this knowledge, storing for each object information about the values of its properties. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured...
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Grzegorz Zieliński dr inż.
PeopleAuthor of over 100 scientific publications (both in Polish and English) in the field of service management, entity improvement, including medical entities. Scientific and research interests include areas related to the maturity and excellence of enterprises in various aspects of their activities. He participated in research projects of the National Science Center and projects implemented by international consortia under the European...
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Designing effective educational games - a case study of a project management game
PublicationThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Empirical research on household economic behaviour and well-being (MK_AGIIA_B16)
e-Learning CoursesEmpirical research on household economic behaviour and well-being" - Analityka gospodarcza (studia w jęz. angielskim) (WZiE), II stopnia, stacjonarne, 2020/2021 - zimowy , LAB
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The Waiter Game: Structure and Development of an Hospitality Training Game
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Bringing Common Sense to WordNet with a Word Game
PublicationWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublicationWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...